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Post Post subject: Re: Server for both protocols   
Posted: Monday, 25 May 2009, 22:22   
Beginner Без звания
Joined: Saturday, 16 May 2009, 13:33
Posts: 7
I got a lot of owerflows too. Maybe it's because of zombie mod but it started to happen when I switched to dproto from cbooster. I disabled most of plugins but still many players got this error.


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Post Post subject: Re: Server for both protocols   
Posted: Monday, 25 May 2009, 22:25   
Beginner Без звания
Joined: Friday, 06 Mar 2009, 19:44
Posts: 8
Could you please release a separate tool for filtering user info.
Cheers.


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 02:08   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Mar 2008, 19:29
Posts: 69
Dark-Master wrote:
for an example for non-steam playername

[NON-STEAM] Dark-Master
[NON-STEAM] Crock
[NON-STEAM] [Thanks to]Crock
[NON-STEAM] Great Dev | Crock

That's what I think and dream for. :oops:

Thank you for your works, Crock. You are our hope. ;;)

I've made this as amx plugin. It works when authid is VALVE_XXX or STEAM_ID_LAN or STEAM_ID_PENDING
Cvar:
amx_ns_prefix "[Non-Steam] "


Attachments:
File comment: v1.1
ns_name_prefix.zip [2.73 KiB]
Downloaded 114 times
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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 07:51   
Beginner Без звания
Joined: Monday, 27 Apr 2009, 14:05
Posts: 7
Hello

Do you dproto run well on AMD machine?
CPU: AMD Xeon
RAM: 2GB

On momment i use dproto 0.1.4 on PC with CPU: Intel Pentium4 Dual Core 3GHz and all work very well :) But if i buy PC with AMD CPU dproto and CS 1.6 severs will work good?
There are somebody who use dproto on AMD machine? There is any problems?

Thanks!


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 08:30   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
FPS wrote:
But if i buy PC with AMD CPU dproto and CS 1.6 severs will work good?
There are somebody who use dproto on AMD machine? There is any problems?
Thanks!

Yes, hlds+dproto will work good, but you need to start server using ./hlds_run -binary ./hlds_i686

supermega, Dark-Master
Amxx plugin is the best solution for name changing, thx ;)

La_Vladimir, Its another "feature" by valve...
  1. Menu item 18 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu.amxx"
  2. Could not establish connection to Steam servers.
  3. L 05/26/2009 - 11:26:38: World triggered "Round_Start"
  4. L 05/26/2009 - 11:26:44: "u-la-la<1><STEAM_0:1:21446967><>" connected, address "169.254.141.4:27005"
  5. L 05/26/2009 - 11:27:06: "u-la-la<1><STEAM_0:1:21446967><>" entered the game
  6. cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection
  7. banid 5 #1 kick
  8. L 05/26/2009 - 11:27:26: "u-la-la<1><STEAM_0:1:21446967><>" disconnected
  9. L 05/26/2009 - 11:27:26: World triggered "Round_Draw" (CT "0") (T "0")
  10. L 05/26/2009 - 11:27:26: World triggered "Round_End"
  11. Dropped u-la-la from server
  12. Reason:  Kicked and banned
  13. 169.254.141.4:27005:reconnect
  14. L 05/26/2009 - 11:27:28: "u-la-la<2><STEAM_0:1:21446967><>" connected, address "169.254.141.4:27005"
  15. L 05/26/2009 - 11:27:37: World triggered "Round_Start"
  16. L 05/26/2009 - 11:27:49: "u-la-la<2><STEAM_0:1:21446967><>" entered the game
  17. L 05/26/2009 - 11:27:56: "u-la-la<2><STEAM_0:1:21446967><>" joined team "TERRORIST"
  18. L 05/26/2009 - 11:27:57: "u-la-la<2><STEAM_0:1:21446967><TERRORIST>" triggered "Spawned_With_The_Bomb"
  19. listid
  20. UserID filter list: 1 entries
  21. 1 STEAM_0:1:21446967 : 5.000 min


Its clean unpatched up-to-date steam server ;)
"Could not establish connection to Steam servers." - its the reason of broken ban system...
So if hlds could not contact steam servers, local banlist will not work...

-- Edit --

PauliusBa, please run hlds with +log on parameter for verbose logging, try to connect to server with legit client and post startup log again. That's needed to understand what going wrong with your server and why legit clients gets STEAM_ID_LAN.

DrilLer, Both 4554 engines (released on 20Apr and 19May) have same build time, version and build number. And its impossible for now to identify engines by build time (thx to valve for this :? )


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 09:33   
Beginner Без звания
Joined: Saturday, 23 May 2009, 19:40
Posts: 7
I have last version

Quote:
E:\Valve>HldsUpdateTool.exe -command update -game cstrike -dir E:\Valve\cs16_2
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Base Content' version 34


Checking/Installing 'Win32 Server Engine' version 40


Checking/Installing 'Half-Life Base Content' version 12


HLDS installation up to date

E:\Valve>


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 09:46   
Advanced forumer Завсегдатай
Joined: Thursday, 06 Nov 2008, 03:14
Posts: 73
supermega wrote:
Dark-Master wrote:
for an example for non-steam playername

[NON-STEAM] Dark-Master
[NON-STEAM] Crock
[NON-STEAM] [Thanks to]Crock
[NON-STEAM] Great Dev | Crock

That's what I think and dream for. :oops:

Thank you for your works, Crock. You are our hope. ;;)

I've made this as amx plugin. It works when authid is VALVE_XXX or STEAM_ID_LAN or STEAM_ID_PENDING
Cvar:
amx_ns_prefix "[Non-Steam] "



Big Thanks! :)


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 09:53   
User Редкий гость
Joined: Wednesday, 11 Mar 2009, 15:38
Posts: 29
Crock wrote:
Its another "feature" by valve...
Its clean unpatched up-to-date steam server ;)
"Could not establish connection to Steam servers." - its the reason of broken ban system...
So if hlds could not contact steam servers, local banlist will not work...


Yes! This is an error by valve... :shock: now understood. I checked this evening...
If server work with internet (external) ip - all good, but if with LAN ip - broken ban by STEAM_ID!
But if server work with internet ip - we not have lan player ... no good :(
And to work ban system for external steam players necessary use banip...very bad
And not use cid_Steam = 1, but for example Steam = 10, then inside AMXx ban works right - but by ip...


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 11:23   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
Another attempt to fix buggy steamid.. v0.2.5

La_Vladimir wrote:
But if server work with internet ip - we not have lan player ... no good :(
And to work ban system for external steam players necessary use banip...very bad


Yes, its very bad :(
The unique IDs is a feature of Steam, but its useless, if you cant ban player by Steam-Id.
This related only to native banid, because alternative ban systems (amxbans for example) works fine, as i know


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 12:02   
Beginner Без звания
Joined: Saturday, 23 May 2009, 19:40
Posts: 7
Crock wrote:
Another attempt to fix buggy steamid.. v0.2.5

La_Vladimir wrote:
But if server work with internet ip - we not have lan player ... no good :(
And to work ban system for external steam players necessary use banip...very bad


Yes, its very bad :(
The unique IDs is a feature of Steam, but its useless, if you cant ban player by Steam-Id.
This related only to native banid, because alternative ban systems (amxbans for example) works fine, as i know

:respect: :BRAVO: :DANCE: :YAHOO:
STEAM_0:0:1 disappear

before
"G.R.O.T.<LiverPool><60><STEAM_0:0:1><>" entered the game
now
"G.R.O.T.<LiverPool><23><STEAM_0:0:444371082><>" entered the game


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 13:06   
User Редкий гость
Joined: Wednesday, 11 Mar 2009, 15:38
Posts: 29
Hmm... :(
Does a real work SubServer for New style answer?
Sample:
1- ServerInfoAnswerType = 0 and SubServer_Enable = 1 and SubServer_AnswerType = 1
I can see my server in STEAM SERVER BROWSER in internet tab (!!!not only built in CS server browser!!!) and in LAN tab.
2- ServerInfoAnswerType = 1 and SubServer_Enable = 1 and SubServer_AnswerType = 0
I don't can see my server in STEAM SERVER BROWSER in internet tab, but in LAN tab it exists!!!

If SubServer OFF - I don't can see my server in LAN tab...
And server in LAN tab forwards players to internet ip adres&port... NO CLEAR LAN...
But SubServer work and I can connect to his internet ip and port manually...why?


Last edited by La_Vladimir on Tuesday, 26 May 2009, 18:16, edited 6 times in total.

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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 13:15   
User Редкий гость
User avatar
Joined: Monday, 16 Feb 2009, 17:35
Posts: 28
Crock

You're not interested in this?
viewtopic.php?p=601689#p601689



and is it possible to manually assign a SteamID to player?


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 13:28   
Advanced forumer Завсегдатай
Joined: Monday, 04 May 2009, 18:12
Posts: 50
Crock wrote:
Another attempt to fix buggy steamid.. v0.2.5

:THUMBS UP:
Crock wrote:
Yes, its very bad :(
The unique IDs is a feature of Steam, but its useless, if you cant ban player by Steam-Id.
This related only to native banid, because alternative ban systems (amxbans for example) works fine, as i know

mmm. maybe something like this? :roll:
just load bans from banned.cfg and check on authorize...


Attachments:
check_banned.sma.7z [789 Bytes]
Downloaded 85 times


Last edited by ryab on Tuesday, 26 May 2009, 13:37, edited 1 time in total.
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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 13:37   
Advanced forumer Завсегдатай
Joined: Wednesday, 18 Feb 2009, 23:28
Posts: 91
Crock wrote:
Another attempt to fix buggy steamid.. v0.2.5

La_Vladimir wrote:
But if server work with internet ip - we not have lan player ... no good :(
And to work ban system for external steam players necessary use banip...very bad


Yes, its very bad :(
The unique IDs is a feature of Steam, but its useless, if you cant ban player by Steam-Id.
This related only to native banid, because alternative ban systems (amxbans for example) works fine, as i know


looks like i get normal steamids now too but still there is a problem i wrote about


Quote:
[admin.amxx] Login: "Owyn<1><STEAM_0:0:312956450><>" became an admin

but without dproto steamid is

Quote:
[admin.amxx] Login: "Owyn<25021><STEAM_0:0:156478225><>" became an admin

so if i go to dproto from non-dproto server all bans with steamids would be lost =\

could you look into it?

here is my est cfg

  1.  
  2. ######################################################################################################################################################
  3. ######################################################################################################################################################
  4. #################################################### eSTEAMATiON Policy Configuration File ###########################################################
  5. ####################################################           Author: ViTYAN              ###########################################################
  6. ####################################################           Date:18.06.2008             ###########################################################
  7. ######################################################################################################################################################
  8. ######################################################################################################################################################
  9.  
  10.  
  11.  
  12. ######################################################################################################################################################
  13. ########################################################## Access policy configuration ###############################################################
  14. ######################################################################################################################################################
  15.  
  16. ; EN:
  17. ; Allow clients with SteamEmu[hCupa] emulator to join your server and get their unique SteamID's.
  18. ; RU:
  19. ; Разрешить вход клиентов с эмулем SteamEmu на ваш сервак и получить при этом их уникальные SteamID.
  20. AcceptSteamEmuClients = True
  21.  
  22. ; EN:
  23. ; Allow legacy SteamEmu clients(vVersion < 3.75) to join you server. Those clients does NOT support uniqueID authentication
  24. ; and will be assigned IP bounded SteamID's.
  25. ; Such old SteamEmu version is used for example in popular CSS v34 DZ release.
  26.  
  27. ; RU:
  28. ; Разрешать клиентам со старыми версиями SteamEmu(ниже чем 3.75) заходить на ваш сервер. Эти клиенты не поддерживают авторизацию
  29. ; с использованием уникальных ID и будут получать их по IP адресу.Подобный версии эмулятора используются например в популярном
  30. ; релизе CSS v34 от DZ.
  31. AcceptLegacySteamEmuClients = False
  32.  
  33. ; EN:
  34. ; Allow eSTEAMATiON SemiSteam clients working in Native mode to join to your server. Those clients support SteamID generation from
  35. ; clients Hardware. If ForceMinimumeSTEAMATiONSemiSteamVersionOnClient option is set to True then only SemiSteam clients with
  36. ; eSTEAMATiON version >= MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce will be able to join to your server.
  37. ; Older eSTEAMATiON SemiSteam client will be dropped and you'll have a message in your servers console/log that client has been dropped by policy for using outdated software version.
  38. ; RU:
  39. ; Разрешать клиентам eSTEAMATiON SemiSteam в Native режиме заходить на ваш сервер. Эти клиенты поддерживают генерацию SteamID
  40. ; по железу клиента. Если ForceMinimumeSTEAMATiONSemiSteamVersionOnClient установлен в True то на сервер смогут зайти только клиенты eSTEAMATiON
  41. ; версий не ниже MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce а более старые будут выкидываться и в консоли будет сообщение о том что клиент
  42. ; был заблокирован политикой безопастности из-за использования устаревшего ПО.
  43. AccepteSTEAMATiONSemiSteamClients = True
  44. ForceMinimumeSTEAMATiONSemiSteamVersionOnClient = True
  45. #MinimumeSTEAMATiONSemiSteamVersionOnClientToEnforce = 1.8
  46.  
  47. ; EN:
  48. ; Allow clients with RevEmu(Or RevEmu SteamEmu Addon)[REVOLUTiON/shmelle] emulator to join your server
  49. ; and get their unique SteamID's
  50. ; RU:
  51. ; Разрешить вход клиентов с эмулем RevEmu на ваш сервак и получить при этом их уникальные SteamID.
  52. AcceptRevEmuClients = True
  53.  
  54. ; EN:
  55. ; Allow clients with HookEmu[cintX] emulator to join your server and get their unique SteamID's.
  56. ; RU:
  57. ; Разрешить вход клиентов с эмулем HookEmu на ваш сервак и получить при этом их уникальные SteamID.
  58. AcceptHookEmuClients = True
  59.  
  60. ; EN:
  61. ; Allow Valve's Legit Players or players with Cracked Steam clients to join your server and get
  62. ; their uniqie SteamID's or IP bounded SteamID's(See special options below).
  63. ; RU:
  64. ; Разрешить лицензионщикам и клиентам с ломанным Стимом зайти на ваш сервак и получить их SteamID от аутентификационных серверов Valve.
  65. AcceptLegitClients = False
  66.  
  67. ; EN:
  68. ; This allows Setti's Server Scanner to join your server. The scanner can be fully detected by eSTEAMATION regardless of its IP address.
  69. ; Anyway ive got information that this IP is static and does not change.
  70. ; RU:
  71. ; Позволяет сканеру серверов Setti заходить на ваш сервер. Сканнер будет полностью распознан эмулем независимо от его IP адреса
  72. ; несмотря на то что по полученной мной информации он использует статический(постоянный) IP адрес.
  73. AcceptSettiServerScanner = True
  74.  
  75. ; EN:
  76. ; Allow HL1 WON(-nosteam) clients to join your server and get IP bound ValveID.
  77. ; RU:
  78. ; Разрешить старым HL1 клиентам использующим WON аутентификацию подключаться к вашему серверу и получать ValveID сгенерированное из IP адреса.
  79. AcceptHL1WONClients = True
  80.  
  81. ; EN:
  82. ; Allow clients who's using unknown emulation libraries to join your server and get IP bounded SteamID's.
  83. ; RU:
  84. ; Разрешить клиентам с неизвестным до селе клиентским эмулем заходить на ваш сервер. Им будет выделен SteamID сгенерированный из их IP адреса.
  85. AcceptUnknownClients = False
  86.  
  87. ; EN:
  88. ; Allow clients who's using unknown emulation libraries(which try to simulate Legit clients like OLD RevEmu's) to join your server and get IP bounded SteamID's.
  89. ; RU:
  90. ; Разрешить клиентам с неизвестным до селе клиентским эмулем пытающимся симулировать Steam клиентов(как старые RevEmu(одни из первых)) заходить на ваш сервер. Им будет выделен SteamID сгенерированный из их IP адреса.
  91. AcceptUnknownLegitSimulatingClients = False
  92.  
  93. ; EN:
  94. ; Allow clients who's using unknown emulation libraries(which try to simulate known NonSteam clients) to join your server and get IP bounded SteamID's.
  95. ; RU:
  96. ; Разрешить клиентам с неизвестным до селе клиентским эмулем пытающимся симулировать известных NonSteam клиентов заходить на ваш сервер. Им будет выделен SteamID сгенерированный из их IP адреса.
  97. AcceptUnknownNonSteamSimulatingClients = False
  98.  
  99.  
  100. ######################################################################################################################################################
  101. ######################################################## Additional authorization options ############################################################
  102. ######################################################################################################################################################
  103.  
  104. ; EN:
  105. ; Will enforce eSTEAMATiON to use SteamEmu's compatible algorithm for ID "modding" thus giving the same ID to player with every type
  106. ; of client-side emulator and SteamID will not change in 99% of cases.
  107. ; RU:
  108. ; eSTEAMATION будет использовать спец алгоритм для сведения ID различных эмулей к единому знаменателю(SteamEmu).
  109. ; Если эта опция включена то в 99-и процентах случаев при смене эмуля клиент будет получать тот-же SteamID.  
  110. EnforceSteamEmuCompatIDMode = True
  111.  
  112. ; EN:
  113. ; Enforce Legit Steam /Cracked Steam clients to authorize via eSTEAMATiON and get IP bounded ID's.
  114. ; Note: If set to False those clients will get their Valve assigned Unique ID's
  115. ; RU:
  116. ; Принудительно выдавать лицензионщикам и клиентам с ломанным Steam-ом SteamID сгенерированные из их IP адреса.
  117. ; При этом подключение к авторизационным серверам Valve выполняться не будет.
  118. ; Если установлено в False то эти клиенты будут получать их ID с авторизационных серверов Valve.
  119. ForceIPDerivedIDsForLegitClients = False
  120.  
  121. ; EN:
  122. ; Enforce all Non-Steam clients to get IP bounded ID's regardless of emulator type
  123. ; Note: If set to False each Non-Steam client with supported emulator will get his Unique SteamID.
  124. ; RU:
  125. ; Принудительно выдавать пираткам с поддерживаемыми эмулями SteamID сгенерированные из их IP адреса.
  126. ; Если установлено в False то эти клиенты будут получать свои уникальные SteamID(если клиентский эмуль поддерживается eSTEAMATION)
  127. ForceIPDerivedIDsForAllNonLegitClients = False
  128.  
  129.  
  130. ; EN:
  131. ; Enforce use of static SHARED SteamID for all Non-Steam clients. This option OVERRIDES the ForceIPDerivedIDsForAllNonLegitClients option.
  132. ; To enforce ID STEAM_0:X:Y assign the result of computation 2*Y + X to SharedNonSteamIDToUse parameter. Note that X = {0,1} and 0 < Y <= 2147483648
  133. ; The result number can be written in decimal(NNNN),octal(0NNNN) and hexadecimal(0xNNNN or 0XNNNN) representations.
  134. ; RU:
  135. ; Принудительно выдавать всем пираткам один единственный общий SteamID. Если эта опция включена то она имеет более высокий приоритет
  136. ; чем ForceIPDerivedIDsForAllNonLegitClients. Для установки этого ID в STEAM_0:X:Y присвойте параметру SharedNonSteamIDToUse результат
  137. ; следующего вычисления: 2*Y + X. Учтите что Х может быть только 0 или 1 а Y находится между 0-ём и 2147483648-ю. Вы можете записать результат
  138. ; вычисления в десятичном(NNNN), восьмеричном(0NNNN) и шестнадцатиричном(0xNNNN или 0XNNNN) форматах.
  139. ForceUseOfSharedNonSteamID = False
  140. SharedNonSteamIDToUse = 66688666
  141.  
  142.  
  143. #######################################################################################################################################################
  144. ######################################################### Special logging configuration ###############################################################
  145. #######################################################################################################################################################
  146.  
  147. ; EN:
  148. ; If set to true then during connection initialization process of client type of his emu will be printed
  149. ; to server's console and logged to server's log.
  150. ; NOTE: HL1-AMD64 eSTEAMATiON will only out this info to console(log writing will not be performed)
  151. ; RU:
  152. ; Если эта опция включена то при подключении клиента его тип(Steam или Пиратка+Название её эмуля) будет записываться в серверный лог.
  153. ; ПРИМЕЧАНИЕ : eSTEAMATiON для HL1-AMD64 будет выводить эту инфу на консоль без логирования(слишком старый двиг - логирование было по технологии
  154. ; движка Quake а не по библиотеке tier0 от Valve которая пришла как часть Steam).
  155. LogClientTypeOnConnect = True
  156.  
  157. ; EN:
  158. ; If enabled EVERY client which dropped by security policy will be logged in server log and console with special eSTEAMATiON Security NOTICE.
  159. ; You as administrator will be able to determine and always know that is dropped client type.
  160. ; RU:
  161. ; Если эта опция включена то любой выброшенный политикой безопастности клиент будет логироваться под строкой eSTEAMATiON Security NOTICE в консоли
  162. ; и логе сервера. Вы как администратор всегда сможете знать какой тип клиента был использован выброшенным клиентом.
  163. LogRejectedClientTypeOnConnect = True
  164.  
  165.  
  166. #######################################################################################################################################################
  167. ####################################################### Clients REJECT mode configuration #############################################################
  168. #######################################################################################################################################################
  169.  
  170.  
  171. ; EN:
  172. ; If set to true server will drop restricted clients in late state of AUTH process. This drop method cannot be verifyed by SETTI autoscanners yet.
  173. ; You can dropp all clients(and even their own scanner) form the server via policy and theyll consider the server as FFA(Free For All).
  174. ; RU:
  175. ; Если установлено в True то сервер будет выкидывать запрещённых клиентов на позднем этапе валидации. Этот метод не может быть пока вычислен
  176. ; автосканерами серверов SETTI и даже если вы заблочите на хер всех клиентов(включая их же сканер) они будут считать сервер полностью взломанным
  177. ; с доступом для всех.
  178. ForceClientsRejectAfterInitialValidation = True
  179.  
  180.  
  181. #######################################################################################################################################################
  182. ####################################################### Module Configuration(MS Windows Only) #########################################################
  183. #######################################################################################################################################################
  184.  
  185. ; EN:
  186. ; If this option is present(uncomment the option line and modify as needed) then you set the name of Legit helper library to be used by eSTEAMATiON.
  187. ; If not present(i.e commented or removed from config) then default name will be vlvticket.dll(exact name of this library in release archive).
  188. ; RU:
  189. ; Если эта опция присутствует то она позволяет переопределять название файла поддержки лицензионных клиентов. По умолчанию он называется vlvticket.dll
  190. ; и распространяется в архиве релиза именно под этим именем.
  191. #MSWindowsLegitHelperLibName = vlvticket.dll
  192.  
  193. ; EN
  194. ; If this option is present then your eSTEAMATiON SemiSteam Client will use this name for NonSteam Auth library. If this option is commented-out then
  195. ; default file name will be used(nsemu.dll). If this file is not present then eSTEAMATiON SemiSteam client will AUTH in special secured and advanced
  196. ; native mode using new algorithm of NonSteam ID generation.  
  197. ; RU:
  198. ; Если эта опция присутствует то ваш клиент eSTEAMATiON SemiSteam будет использовать библиотеку с указанным именем как библиотеку авторизации NonSteam.
  199. ; Если опция отсутствует или закомментирована то будет использовано название файла по умолчанию - nsemu.dll.
  200. ; Если файла с указанным именем нет то клиент eSTEAMATiON SemiSteam запускается в native режиме и использует собстенный метод авторизации NonSteam
  201. ; по железу и с повышенной безопастностью.
  202. #SteamEmulatorLibNameForClientAUTH = nsemu.dll
  203.  


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 26 May 2009, 15:27   
User Редкий гость
Joined: Wednesday, 11 Mar 2009, 15:38
Posts: 29
La_Vladimir wrote:
And not use cid_Steam = 1, but for example Steam = 10, then inside AMXx ban works right - but by ip...

Oops.. :cry:
But now dont work admins account by steam_id... no good!
I would try this method:
ryab wrote:
mmm. maybe something like this? :roll:
just load bans from banned.cfg and check on authorize...


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