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RunForestRun
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Post subject: Re: Server for both protocols Posted: Monday, 25 May 2009, 22:22 |
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Joined: Saturday, 16 May 2009, 13:33 Posts: 7
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I got a lot of owerflows too. Maybe it's because of zombie mod but it started to happen when I switched to dproto from cbooster. I disabled most of plugins but still many players got this error.
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Pamaliska
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Post subject: Re: Server for both protocols Posted: Monday, 25 May 2009, 22:25 |
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Joined: Friday, 06 Mar 2009, 19:44 Posts: 8
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Could you please release a separate tool for filtering user info. Cheers.
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supermega
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 02:08 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 20 Mar 2008, 19:29 Posts: 69
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Dark-Master wrote: for an example for non-steam playername [NON-STEAM] Dark-Master [NON-STEAM] Crock [NON-STEAM] [Thanks to]Crock [NON-STEAM] Great Dev | Crock That's what I think and dream for.  Thank you for your works, Crock. You are our hope.  I've made this as amx plugin. It works when authid is VALVE_XXX or STEAM_ID_LAN or STEAM_ID_PENDING Cvar: amx_ns_prefix "[Non-Steam] "
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FPS
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 07:51 |
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Joined: Monday, 27 Apr 2009, 14:05 Posts: 7
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Hello Do you dproto run well on AMD machine? CPU: AMD Xeon RAM: 2GB On momment i use dproto 0.1.4 on PC with CPU: Intel Pentium4 Dual Core 3GHz and all work very well  But if i buy PC with AMD CPU dproto and CS 1.6 severs will work good? There are somebody who use dproto on AMD machine? There is any problems? Thanks!
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Crock
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 08:30 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 09 Dec 2008, 17:46 Posts: 268
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FPS wrote: But if i buy PC with AMD CPU dproto and CS 1.6 severs will work good? There are somebody who use dproto on AMD machine? There is any problems? Thanks! Yes, hlds+dproto will work good, but you need to start server using ./hlds_run -binary ./hlds_i686 supermega, Dark-MasterAmxx plugin is the best solution for name changing, thx La_Vladimir, Its another "feature" by valve... - Menu item 18 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu.amxx"
- Could not establish connection to Steam servers.
- L 05/26/2009 - 11:26:38: World triggered "Round_Start"
- L 05/26/2009 - 11:26:44: "u-la-la<1><STEAM_0:1:21446967><>" connected, address "169.254.141.4:27005"
- L 05/26/2009 - 11:27:06: "u-la-la<1><STEAM_0:1:21446967><>" entered the game
- cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection
- banid 5 #1 kick
- L 05/26/2009 - 11:27:26: "u-la-la<1><STEAM_0:1:21446967><>" disconnected
- L 05/26/2009 - 11:27:26: World triggered "Round_Draw" (CT "0") (T "0")
- L 05/26/2009 - 11:27:26: World triggered "Round_End"
- Dropped u-la-la from server
- Reason: Kicked and banned
- 169.254.141.4:27005:reconnect
- L 05/26/2009 - 11:27:28: "u-la-la<2><STEAM_0:1:21446967><>" connected, address "169.254.141.4:27005"
- L 05/26/2009 - 11:27:37: World triggered "Round_Start"
- L 05/26/2009 - 11:27:49: "u-la-la<2><STEAM_0:1:21446967><>" entered the game
- L 05/26/2009 - 11:27:56: "u-la-la<2><STEAM_0:1:21446967><>" joined team "TERRORIST"
- L 05/26/2009 - 11:27:57: "u-la-la<2><STEAM_0:1:21446967><TERRORIST>" triggered "Spawned_With_The_Bomb"
- listid
- UserID filter list: 1 entries
- 1 STEAM_0:1:21446967 : 5.000 min
Its clean unpatched up-to-date steam server  "Could not establish connection to Steam servers." - its the reason of broken ban system... So if hlds could not contact steam servers, local banlist will not work... -- Edit -- PauliusBa, please run hlds with +log on parameter for verbose logging, try to connect to server with legit client and post startup log again. That's needed to understand what going wrong with your server and why legit clients gets STEAM_ID_LAN. DrilLer, Both 4554 engines (released on 20Apr and 19May) have same build time, version and build number. And its impossible for now to identify engines by build time (thx to valve for this  )
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DrilLer
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 09:33 |
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Joined: Saturday, 23 May 2009, 19:40 Posts: 7
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I have last version Quote: E:\Valve>HldsUpdateTool.exe -command update -game cstrike -dir E:\Valve\cs16_2 Checking bootstrapper version ... Updating Installation Checking/Installing 'Counter-Strike Base Content' version 34
Checking/Installing 'Win32 Server Engine' version 40
Checking/Installing 'Half-Life Base Content' version 12
HLDS installation up to date
E:\Valve>
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Dark-Master
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 09:46 |
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| Advanced forumer Завсегдатай |
Joined: Thursday, 06 Nov 2008, 03:14 Posts: 73
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supermega wrote: Dark-Master wrote: for an example for non-steam playername [NON-STEAM] Dark-Master [NON-STEAM] Crock [NON-STEAM] [Thanks to]Crock [NON-STEAM] Great Dev | Crock That's what I think and dream for.  Thank you for your works, Crock. You are our hope.  I've made this as amx plugin. It works when authid is VALVE_XXX or STEAM_ID_LAN or STEAM_ID_PENDING Cvar: amx_ns_prefix "[Non-Steam] " Big Thanks! 
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La_Vladimir
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 09:53 |
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Joined: Wednesday, 11 Mar 2009, 15:38 Posts: 29
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Crock wrote: Its another "feature" by valve... Its clean unpatched up-to-date steam server  "Could not establish connection to Steam servers." - its the reason of broken ban system... So if hlds could not contact steam servers, local banlist will not work... Yes! This is an error by valve...  now understood. I checked this evening... If server work with internet (external) ip - all good, but if with LAN ip - broken ban by STEAM_ID! But if server work with internet ip - we not have lan player ... no good  And to work ban system for external steam players necessary use banip...very bad And not use cid_Steam = 1, but for example Steam = 10, then inside AMXx ban works right - but by ip...
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Crock
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 11:23 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 09 Dec 2008, 17:46 Posts: 268
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Another attempt to fix buggy steamid.. v0.2.5La_Vladimir wrote: But if server work with internet ip - we not have lan player ... no good  And to work ban system for external steam players necessary use banip...very bad Yes, its very bad  The unique IDs is a feature of Steam, but its useless, if you cant ban player by Steam-Id. This related only to native banid, because alternative ban systems (amxbans for example) works fine, as i know
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DrilLer
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 12:02 |
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Joined: Saturday, 23 May 2009, 19:40 Posts: 7
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Crock wrote: Another attempt to fix buggy steamid.. v0.2.5La_Vladimir wrote: But if server work with internet ip - we not have lan player ... no good  And to work ban system for external steam players necessary use banip...very bad Yes, its very bad  The unique IDs is a feature of Steam, but its useless, if you cant ban player by Steam-Id. This related only to native banid, because alternative ban systems (amxbans for example) works fine, as i know STEAM_0:0:1 disappear before "G.R.O.T.<LiverPool><60><STEAM_0:0:1><>" entered the game now "G.R.O.T.<LiverPool><23><STEAM_0:0:444371082><>" entered the game
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La_Vladimir
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 13:06 |
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Joined: Wednesday, 11 Mar 2009, 15:38 Posts: 29
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Hmm... Does a real work SubServer for New style answer?Sample: 1- ServerInfoAnswerType = 0 and SubServer_Enable = 1 and SubServer_AnswerType = 1 I can see my server in STEAM SERVER BROWSER in internet tab (!!!not only built in CS server browser!!!) and in LAN tab. 2- ServerInfoAnswerType = 1 and SubServer_Enable = 1 and SubServer_AnswerType = 0 I don't can see my server in STEAM SERVER BROWSER in internet tab, but in LAN tab it exists!!! If SubServer OFF - I don't can see my server in LAN tab... And server in LAN tab forwards players to internet ip adres&port... NO CLEAR LAN... But SubServer work and I can connect to his internet ip and port manually...why?
Last edited by La_Vladimir on Tuesday, 26 May 2009, 18:16, edited 6 times in total.
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goshia
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 13:15 |
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| User Редкий гость |
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Joined: Monday, 16 Feb 2009, 17:35 Posts: 28
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ryab
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 13:28 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 04 May 2009, 18:12 Posts: 50
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Crock wrote: Another attempt to fix buggy steamid.. v0.2.5 Crock wrote: Yes, its very bad  The unique IDs is a feature of Steam, but its useless, if you cant ban player by Steam-Id. This related only to native banid, because alternative ban systems (amxbans for example) works fine, as i know mmm. maybe something like this?  just load bans from banned.cfg and check on authorize...
Last edited by ryab on Tuesday, 26 May 2009, 13:37, edited 1 time in total.
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Owyn
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 13:37 |
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| Advanced forumer Завсегдатай |
Joined: Wednesday, 18 Feb 2009, 23:28 Posts: 91
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Crock wrote: Another attempt to fix buggy steamid.. v0.2.5La_Vladimir wrote: But if server work with internet ip - we not have lan player ... no good  And to work ban system for external steam players necessary use banip...very bad Yes, its very bad  The unique IDs is a feature of Steam, but its useless, if you cant ban player by Steam-Id. This related only to native banid, because alternative ban systems (amxbans for example) works fine, as i know looks like i get normal steamids now too but still there is a problem i wrote about Quote: [admin.amxx] Login: "Owyn<1><STEAM_0:0:312956450><>" became an admin but without dproto steamid is Quote: [admin.amxx] Login: "Owyn<25021><STEAM_0:0:156478225><>" became an admin so if i go to dproto from non-dproto server all bans with steamids would be lost =\ could you look into it? here is my est cfg
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La_Vladimir
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Post subject: Re: Server for both protocols Posted: Tuesday, 26 May 2009, 15:27 |
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Joined: Wednesday, 11 Mar 2009, 15:38 Posts: 29
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La_Vladimir wrote: And not use cid_Steam = 1, but for example Steam = 10, then inside AMXx ban works right - but by ip... Oops.. But now dont work admins account by steam_id... no good! I would try this method: ryab wrote: mmm. maybe something like this?  just load bans from banned.cfg and check on authorize...
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