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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 04 Jun 2009, 15:56   
Beginner Без звания
Joined: Sunday, 22 Mar 2009, 12:17
Posts: 9
hi crock,

idk what is happening , the server keeps crashing as i am connecting with my nonsteam client p47
and i checked the console and it said this-
Could not establish connection to Steam servers (steamclient2).
Connecting to 118.127.16.155:27070...
Connection accepted by 118.127.16.155:270

and i check the metamod plugins list everything seems to run smoothly, only thing is it crashes as i am half way through connecting to the server, and never restarts itself u again. please help?


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 04 Jun 2009, 19:14   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
lirp, Steam servers and Master servers is two different things. Steam servers used to authorize clients (verify their userid tickets). And master servers used to register server in global list.
So, if you server is not visible in internet list, you should check connection to master servers, but not to Steam. Normally hlds writes these lines when trying to register on masters:
  1. Adding master server 69.28.151.162:27010
  2. Adding master server 68.142.72.250:27010

Check your logs for this.

dillen, Server OS? What engines you using on server? What client you using (post there result of "version" command). If it is public server, please send me PM with their address.


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 04 Jun 2009, 21:06   
Advanced forumer Завсегдатай
Joined: Monday, 04 May 2009, 18:12
Posts: 50
+ip! use +ip, for solve problem with internet server list.


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 04 Jun 2009, 21:26   
Beginner Без звания
Joined: Wednesday, 01 Oct 2008, 22:13
Posts: 16
That's my start line:
  1. ./hlds_run -game cstrike +ip 193.142.208.44 +port 27015 +maxplayers 22 +map de_dust2
  2.  

When the server starts, in console is printed the thing with "adding master server", but I can't find the server in internet list.

Another problem, sometimes my servers are crashing with this error, and they are not restarting automatically. This is happening since the last steam update, before the auto-restarting was ok.

  1. ./hlds_run: line 321:  3174 Segmentation fault      $HL_CMD


  1. version
  2. Protocol version 48
  3. Exe version 1.1.2.6/Stdio (cstrike)
  4. Exe build: 18:05:14 Oct 24 2008 (4383)
  5.  
  6. dproto 0.2.5


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 04 Jun 2009, 21:43   
Forum ghost Местное привидение
Joined: Thursday, 18 Dec 2008, 02:40
Posts: 269
lirp
To copy server console log - right click window title and in menu click: Edit -> Select All. Then press Enter. After that you can paste it where you want.
Do this after starting server. So we may look at what happening.


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 04 Jun 2009, 23:01   
Beginner Без звания
Joined: Monday, 21 Apr 2008, 16:24
Posts: 18
got it working. changed MasterClient to 1 in dproto.cfg :roll:

here's the console log anyway:
  1. 512.2 fps  5/32 on        crossfire
  2. Console initialized.
  3. Protocol version 48
  4. Exe version 1.1.2.1 (valve)
  5. Exe build: 18:12:11 Apr 13 2009 (4554)
  6. STEAM Auth Server
  7. Server IP address 172.16.17.196:27020
  8.  
  9.    Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
  10.      Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
  11.    Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
  12.    This is free software, and you are welcome to redistribute it
  13.    under certain conditions; type `meta gpl' for details.
  14.  
  15.  
  16.    AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development Team
  17.    AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
  18.    This is free software and you are welcome to redistribute it under
  19.    certain conditions; type 'amxx gpl' for details.
  20.  
  21. [STRIPPER2] Stripper2 v1.00.00, 02/02/2002
  22. [STRIPPER2] by botman <botman@planethalflife.com>
  23. [DPROTO]: Version 0.2.5 Windows
  24. [DPROTO]:  Loading config './dproto.cfg'
  25. [DPROTO]:  LoggingMode = 2
  26. [DPROTO]:  Config sucessfully loaded.
  27. [DPROTO]: Done.
  28. L 06/04/2009 - 22:41:41: -------- Mapchange to crossfire --------
  29. Cmd_AddCommand: say already defined
  30. [HPK] Time is 22, maxping(200)
  31. L 06/04/2009 - 22:41:42: [oob_protector.amxx] OOB Protector: Reading OOB File 'addons/amxmodx/configs/oob/crossfire.oob'
  32. L 06/04/2009 - 22:41:42: [oob_protector.amxx] OOB Protector: Loaded 3 OOB Zones from 'addons/amxmodx/configs/oob/crossfire.oob'
  33. [AMXBANS] amxbans.cfg is executed
  34. Executing AMX Mod X Configuration File
  35. Connection to Steam servers successful.
  36.    VAC secure mode is activated.
  37. [AMXX] Loaded 4 admins from database
  38. Menu item 17 added to Menus Front-End: "Plugin Cvars" from plugin "pluginmenu.amxx"
  39. Menu item 18 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu.amxx"
  40. HLDS <-> IRC is connecting
  41. [AMXBANS] No reasons found.
  42. [AMXBANS] No reasons found in data base. Static reasons was loaded instead
  43. L 06/04/2009 - 22:41:43: [amxbans.amxx] [AMXBANS] No reasons found in data base. Static reasons was loaded instead
  44. L 06/04/2009 - 22:41:43: [amxbans.amxx] [AMXBANS] AMXBans 5.1rc is online
  45. Menu item 19 added to Menus Front-End: "Banhistory Menu" from plugin "AMXBans"


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Post Post subject: Re: Server for both protocols   
Posted: Friday, 05 Jun 2009, 04:57   
Beginner Без звания
Joined: Sunday, 22 Mar 2009, 12:17
Posts: 9
No sorry i didnt mention the engines and server type, the server is windows im renting, well i dont no what u mean by the engines but the nonsteam client version i used to connect to the server is v27 revolution , v27 revolution 2.0.0.29


The Command line:
-console -game cstrike +ip 118.127.16.155 -port 27070 +maxplayers 32 +exec server.cfg +map de_dust2

sorry i cant pm u , "Im 2 new to post private messages" lol.

ip address for the server is - 118.127.16.155:27070-Public

sorry forgot 1 thing the version of the server is- (version "48/1.1.2.6/4382")

Crock you can add me on steam - steam name is dillz9

-- Edit --

OK guys Ive found the awnser to all the Window servers. The people that host the version "48/1.1.2.6/4382" Will Not support with dproto, it will cause the server to crash on connection. As i found this out that i tested my other windows server with the version
(version "48/1.1.2.6/4554") abd it works completely fine. So id suggest if u are using a older server version please get it upgradded to 4554 by contacting your host. As 4382 is not compatable yet with dproto. thanks.


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Post Post subject: Re: Server for both protocols   
Posted: Friday, 05 Jun 2009, 05:51   
Forum ghost Местное привидение
Joined: Thursday, 18 Dec 2008, 02:40
Posts: 269
lirp
This is looks like you are starting server with -nomaster.
Can this be?


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Post Post subject: Re: Server for both protocols   
Posted: Friday, 05 Jun 2009, 09:25   
Beginner Без звания
Joined: Monday, 21 Apr 2008, 16:24
Posts: 18
Flasher wrote:
lirp
This is looks like you are starting server with -nomaster.
Can this be?

No i'm not starting server with -nomaster :P I posted my startup few posts back. Everything is working now so my case is closed.


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Post Post subject: Re: Server for both protocols   
Posted: Friday, 05 Jun 2009, 21:19   
User Редкий гость
Joined: Friday, 27 Jun 2008, 18:08
Posts: 25
Crock : Can you make a topic with your dproto and edit it if you update it because it's very hard to find a version in this topic :( .
Thanks in advance.
lol37.


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Post Post subject: Compile dproto   
Posted: Friday, 05 Jun 2009, 23:39   
Beginner Без звания
Joined: Tuesday, 29 Jul 2008, 04:21
Posts: 18
When I use the compiled version it it ok, when i try to compile it myself it shows fail in metamod even though in looks like it loaded successfuly:
  1. Auto-restarting the server on crash
  2.  
  3. Console initialized.
  4. scandir failed:/home/testgz/80.96.216.207-29015/hlds_l/./platform/SAVE
  5. Protocol version 48
  6. Exe version 1.1.2.6/Stdio (cstrike)
  7. Exe build: 18:05:13 Oct 24 2008 (4383)
  8. STEAM Auth Server
  9. couldn't exec language.cfg
  10. SV_RemoveId_f:  invalid slot #1
  11. removeip: couldn't find 0.0.0.0.
  12. Server IP address 80.96.216.207:29015
  13.  
  14.    Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
  15.      Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
  16.    Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
  17.    This is free software, and you are welcome to redistribute it
  18.    under certain conditions; type `meta gpl' for details.
  19.  
  20. [DPROTO]: Version 0.2.5 Linux
  21. [DPROTO]:  Loading config './cstrike/dproto.cfg'
  22. [DPROTO]:  LoggingMode = 3
  23. [DPROTO]: User Info Verification Mode: 3
  24. [DPROTO]:  MaxUserInfoSize = 230
  25. [DPROTO]: AuthID for HLTV: HLTV
  26. [DPROTO]: AuthID for No-steam p47 clients: DEPRECATED
  27. [DPROTO]: AuthID for No-steam p48 clients: DEPRECATED
  28. [DPROTO]: AuthID for steam clients: Real STEAM_x:x:x
  29. [DPROTO]: AuthID for steam unauthorized clients: STEAM_ID_PENDING
  30. [DPROTO]:  First prefix of authids genrated by ip: 0
  31. [DPROTO]:  Second prefix of authids genrated by ip: 3
  32. [DPROTO]:  Enable eSTEAMATiON: OFF
  33. [DPROTO]:  Disable Native Auth (Steam/Valve): OFF
  34. [DPROTO]:  ServerInfo answer type: Old Style
  35. [DPROTO]:  Enable master-client emulation on primary port: ON
  36. [DPROTO]: This version of game will be used by master-client to send to master-servers: '1.1.2.6/Stdio'
  37. [DPROTO]:  Enable secondary redirect-server: ON
  38. [DPROTO]:  Secondary server port: 23015
  39. [DPROTO]:  Enable master client on secondary server: ON
  40. [DPROTO]:  Secondary server ServerInfo answer type: Old Style
  41. [DPROTO]:  Secondary server will execute this in connecting clients: '"connect JJJJJJJJJ.gameszone.ro:27015"'
  42. [DPROTO]: Setting game name to: 'GamesZone.ro CS1.6'
  43. [DPROTO]:  Enable Fix for player ids on hlstats monitoring: OFF
  44. [DPROTO]:  Config sucessfully loaded.
  45. [DPROTO]: Server port: 29015
  46. [DPROTO]: engine_i686.so found at 0xf78c8000
  47. scandir failed:/home/testgz/80.96.216.207-29015/hlds_l/./platform/SAVE
  48. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
  49. Master server communication disabled.
  50.  
  51. Pub Rcon Loaded
  52. Server logging data to file logs/L0605022.log
  53. L 06/05/2009 - 22:52:45: Log file started (file "logs/L0605022.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4383")
  54. L 06/05/2009 - 22:52:45: Server cvar "mp_limitteams" = "0"
  55. L 06/05/2009 - 22:52:46: Server cvar "mp_hostagepenalty" = "0"
  56. L 06/05/2009 - 22:52:46: Server cvar "mp_autokick" = "0"
  57. L 06/05/2009 - 22:52:46: Server cvar "mp_timelimit" = "30"
  58. L 06/05/2009 - 22:52:46: Server cvar "mp_roundtime" = "2"
  59. L 06/05/2009 - 22:52:46: Server cvar "mp_c4timer" = "35"
  60. L 06/05/2009 - 22:52:46: Server cvar "mp_freezetime" = "5"
  61. L 06/05/2009 - 22:52:46: Server cvar "mp_buytime" = "0.25"
  62. L 06/05/2009 - 22:52:46: Server cvar "mp_flashlight" = "1"
  63. L 06/05/2009 - 22:52:46: Server cvar "sv_aim" = "0"
  64. L 06/05/2009 - 22:52:46: Server cvar "mp_forcechasecam" = "2"
  65. L 06/05/2009 - 22:52:46: Server cvar "sv_maxspeed" = "320"
  66. L 06/05/2009 - 22:52:46: Server cvar "sv_region" = "3"
  67. L 06/05/2009 - 22:52:46: Server cvar "decalfrequency" = "60"
  68. Connection to Steam servers successful.
  69.    VAC secure mode is activated.
  70. L 06/05/2009 - 22:52:53: World triggered "Round_Start"
  71. meta list
  72. Currently loaded plugins:
  73.       description      stat pend  file              vers      src   load  unlod
  74.  [ 1] dproto           fail load  dproto_i386.so    v0.2.5    ini   Start Never
  75. 1 plugins, 0 running
  76.  
  77.  

i tried using diferent version for ARCH, got diffrent file version of different sizes, none worked. When i tried to enable debugging, it didn't show initial messages:

  1. meta list
  2. Currently loaded plugins:
  3.       description      stat pend  file              vers      src   load  unlod
  4.  [ 1] <dproto_i386.so  badf load  dproto_i386.so    v -       ini    -     -
  5. 1 plugins, 0 running
  6. meta refresh
  7. L 06/05/2009 - 23:05:06: [META] Refreshing the plugins on demand...
  8. L 06/05/2009 - 23:05:06: [META] ini: Begin re-reading plugins list: /home/testgz/80.96.216.207-29015/hlds_l/cstrike/addons/metamod/plugins.ini
  9. L 06/05/2009 - 23:05:06: [META] WARNING: ini: Plugin '<dproto_i386.so>' has newer file, but unexpected status (badfile)
  10. L 06/05/2009 - 23:05:06: [META] ini: Read plugin config for: <dproto_i386.so>
  11. L 06/05/2009 - 23:05:06: [META] ini: Finished reading plugins list: /home/testgz/80.96.216.207-29015/hlds_l/cstrike/addons/metamod/plugins.ini; Found 1 plugins
  12. L 06/05/2009 - 23:05:06: [META] dll: Updating plugins...
  13. L 06/05/2009 - 23:05:06: [META] WARNING: dll: Failed query plugin '<dproto_i386.so>'; Couldn't open file '/home/testgz/80.96.216.207-29015/hlds_l/cstrike/addons/dproto/dproto_i386.so': /home/testgz/80.96.216.207-29015/hlds_l/cstrike/addons/dproto/dproto_i386.so: undefined symbol: __gxx_personality_v0
  14. L 06/05/2009 - 23:05:06: [META] WARNING: dll: Skipping plugin '<dproto_i386.so>'; couldn't query
  15. L 06/05/2009 - 23:05:06: [META] dll: Finished updating 1 plugins; kept 0, loaded 0, unloaded 0, reloaded 0, delayed 0
  16. L 06/05/2009 - 23:05:07: World triggered "Round_Start"
  17.  

;
If i let debugging on and wthich compiler from cc to g++ (force it) it looks like it's starting but then it crashes

  1. testgz@server7:~/80.96.216.207-29015/hlds_l> ./hlds_run -console -game cstrike +ip 80.96.216.207 +port 29015  +sys_ticrate 1000 -dir /home/testgz/80.96.216.207-29015/hlds_l  +maxplayers 14 +map de_aztec +servercfgfile server.cfg -nomaster
  2. Auto-restarting the server on crash
  3.  
  4. Console initialized.
  5. scandir failed:/home/testgz/80.96.216.207-29015/hlds_l/./platform/SAVE
  6. Protocol version 48
  7. Exe version 1.1.2.6/Stdio (cstrike)
  8. Exe build: 18:05:13 Oct 24 2008 (4383)
  9. STEAM Auth Server
  10. couldn't exec language.cfg
  11. SV_RemoveId_f:  invalid slot #1
  12. removeip: couldn't find 0.0.0.0.
  13. Server IP address 80.96.216.207:29015
  14.  
  15.    Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
  16.      Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
  17.    Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
  18.    This is free software, and you are welcome to redistribute it
  19.    under certain conditions; type `meta gpl' for details.
  20.  
  21. [DPROTO]: Version 0.2.5 Linux
  22. [DPROTO]:  Loading config './cstrike/dproto.cfg'
  23. [DPROTO]:  LoggingMode = 3
  24. [DPROTO]: User Info Verification Mode: 3
  25. [DPROTO]:  MaxUserInfoSize = 230
  26. [DPROTO]: AuthID for HLTV: HLTV
  27. [DPROTO]: AuthID for No-steam p47 clients: DEPRECATED
  28. [DPROTO]: AuthID for No-steam p48 clients: DEPRECATED
  29. [DPROTO]: AuthID for steam clients: Real STEAM_x:x:x
  30. [DPROTO]: AuthID for steam unauthorized clients: STEAM_ID_PENDING
  31. [DPROTO]:  First prefix of authids genrated by ip: 0
  32. [DPROTO]:  Second prefix of authids genrated by ip: 3
  33. [DPROTO]:  Enable eSTEAMATiON: OFF
  34. [DPROTO]:  Disable Native Auth (Steam/Valve): OFF
  35. [DPROTO]:  ServerInfo answer type: Old Style
  36. [DPROTO]:  Enable master-client emulation on primary port: ON
  37. [DPROTO]: This version of game will be used by master-client to send to master-servers: '1.1.2.6/Stdio'
  38. [DPROTO]:  Enable secondary redirect-server: ON
  39. [DPROTO]:  Secondary server port: 23015
  40. [DPROTO]:  Enable master client on secondary server: ON
  41. [DPROTO]:  Secondary server ServerInfo answer type: Old Style
  42. [DPROTO]:  Secondary server will execute this in connecting clients: '"connect JJJJJJJJJ.gameszone.ro:27015"'
  43. [DPROTO]: Setting game name to: 'GamesZone.ro CS1.6'
  44. [DPROTO]:  Enable Fix for player ids on hlstats monitoring: OFF
  45. [DPROTO]:  Config sucessfully loaded.
  46. [DPROTO]: Server port: 29015
  47. [DPROTO]: engine_i686.so found at 0xf7926000
  48. [DPROTO]: Patching for: Linux 4383 Released 19 May 2009...
  49. [DPROTO]: Done.
  50. scandir failed:/home/testgz/80.96.216.207-29015/hlds_l/./platform/SAVE
  51. [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
  52. Master server communication disabled.
  53.  
  54. Pub Rcon Loaded
  55. Server logging data to file logs/L0605031.log
  56. L 06/05/2009 - 23:21:36: Log file started (file "logs/L0605031.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4383")
  57. L 06/05/2009 - 23:21:36: Server cvar "mp_limitteams" = "0"
  58. L 06/05/2009 - 23:21:36: Server cvar "mp_hostagepenalty" = "0"
  59. L 06/05/2009 - 23:21:36: Server cvar "mp_autokick" = "0"
  60. L 06/05/2009 - 23:21:36: Server cvar "mp_timelimit" = "30"
  61. L 06/05/2009 - 23:21:36: Server cvar "mp_roundtime" = "2"
  62. L 06/05/2009 - 23:21:36: Server cvar "mp_c4timer" = "35"
  63. L 06/05/2009 - 23:21:36: Server cvar "mp_freezetime" = "5"
  64. L 06/05/2009 - 23:21:36: Server cvar "mp_buytime" = "0.25"
  65. L 06/05/2009 - 23:21:36: Server cvar "mp_flashlight" = "1"
  66. L 06/05/2009 - 23:21:36: Server cvar "sv_aim" = "0"
  67. L 06/05/2009 - 23:21:36: Server cvar "mp_forcechasecam" = "2"
  68. L 06/05/2009 - 23:21:36: Server cvar "sv_maxspeed" = "320"
  69. L 06/05/2009 - 23:21:36: Server cvar "sv_region" = "3"
  70. L 06/05/2009 - 23:21:36: Server cvar "decalfrequency" = "60"
  71. [MEMU]: Hello sent to 68.142.72.250:27010
  72. L 06/05/2009 - 23:21:36: [MEMU]: Hello sent to 68.142.72.250:27010
  73. [MEMU]: Hello sent to 69.28.151.162:27010
  74. L 06/05/2009 - 23:21:36: [MEMU]: Hello sent to 69.28.151.162:27010
  75. [MEMU]: Hello sent to 68.142.72.250:27010
  76. L 06/05/2009 - 23:21:36: [MEMU]: Hello sent to 68.142.72.250:27010
  77. [MEMU]: Hello sent to 69.28.151.162:27010
  78. L 06/05/2009 - 23:21:36: [MEMU]: Hello sent to 69.28.151.162:27010
  79. ./hlds_run: line 321:  5329 Segmentation fault      $HL_CMD
  80.  


I am using the following:

  1. gcc -v
  2. Using built-in specs.
  3. Target: i586-suse-linux
  4. Configured with: ../configure --enable-threads=posix --prefix=/usr --with-local-prefix=/usr/local --infodir=/usr/share/info --mandir=/usr/share/man --libdir=/usr/lib --libexecdir=/usr/lib --enable-languages=c,c++,objc,fortran,obj-c++,java,ada --enable-checking=release --with-gxx-include-dir=/usr/include/c++/4.2.1 --enable-ssp --disable-libssp --disable-libgcj --with-slibdir=/lib --with-system-zlib --enable-shared --enable-__cxa_atexit --enable-libstdcxx-allocator=new --disable-libstdcxx-pch --program-suffix=-4.2 --enable-version-specific-runtime-libs --without-system-libunwind --with-cpu=generic --host=i586-suse-linux
  5. Thread model: posix
  6. gcc version 4.2.1 (SUSE Linux)
  7.  
  8. hlsdk-2.3-p3
  9. metamod-1.19
  10.  


I just can't get it to compile :( What am I doing wrong ?


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Post Post subject: Re: Server for both protocols   
Posted: Saturday, 06 Jun 2009, 09:05   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
lol37 wrote:
Crock : Can you make a topic with your dproto and edit it if you update it because it's very hard to find a version in this topic :( .
Thanks in advance.
lol37.

Done, here it is

GoD2.0, i've fixed some typos in 0.2.6, try it. If you'll get not working .so, please send it to me, i'll take a look what's going wrong.
And here is the version of compiler i'm using to compile dproto:
  1. $ gcc -v
  2. Using built-in specs.
  3. Target: i486-linux-gnu
  4. Configured with: ../src/configure -v --enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr --enable-shared --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --enable-nls --with-gxx-include-dir=/usr/include/c++/4.1.3 --program-suffix=-4.1 --enable-__cxa_atexit --enable-clocale=gnu --enable-libstdcxx-debug --enable-mpfr --enable-checking=release i486-linux-gnu
  5. Thread model: posix
  6. gcc version 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2)


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Post Post subject: Re: Server for both protocols   
Posted: Saturday, 06 Jun 2009, 10:47   
Beginner Без звания
Joined: Wednesday, 11 Mar 2009, 13:04
Posts: 1
  1. ./hlds_run -binary ./hlds_i686 -nojoy -noipx -tos -game cstrike +ip xxx.xxx.xx.xx +port 27015 -nomaster +maxplayers 24 +map de_dust2 +log on
  2.  


my problem is
  1. Currently loaded plugins:
  2.       description      stat pend  file              vers      src   load  unlod
  3.  
  4.  [ 3] dproto           fail load  dproto_i386.so    v0.2.5    ini   Start Never
  5.  
  6. 10 plugins, 9 running
  7.  


  1. Console initialized.
  2. Protocol version 48
  3. Exe version 1.1.2.6/Stdio (cstrike)
  4. Exe build: 18:05:13 Oct 24 2008 (4383)
  5. STEAM Auth Server
  6. Server logging data to file logs/L0606049.log
  7. L 06/06/2009 - 07:42:55: Log file started (file "logs/L0606049.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4383")
  8.  


my GCC version
  1. gcc -v
  2. Using built-in specs.
  3. Target: i386-undermydesk-freebsd
  4. Configured with: FreeBSD/i386 system compiler
  5. Thread model: posix
  6. gcc version 4.2.1 20070719  [FreeBSD]
  7.  


i use Os freebsd 7.2 stable :roll: :roll: :roll: :roll:


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Post Post subject: Re: Server for both protocols   
Posted: Saturday, 06 Jun 2009, 10:55   
Forum ghost Местное привидение
User avatar
Joined: Tuesday, 09 Dec 2008, 17:46
Posts: 268
astalavista, startup log is not full, and you problem is not related to gcc. You need it only for compilation.

2All: post in New Thread

2Moderators: pls lock this topic.


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Post Post subject: Re: Server for both protocols   
Posted: Saturday, 06 Jun 2009, 12:53   
User Редкий гость
Joined: Thursday, 21 May 2009, 01:40
Posts: 27
I suggest maybe putting dproto as first plugin in metamod cfg file.


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