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[ 694 posts ] |
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dillen
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Post subject: Re: Server for both protocols Posted: Thursday, 04 Jun 2009, 15:56 |
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Joined: Sunday, 22 Mar 2009, 12:17 Posts: 9
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hi crock,
idk what is happening , the server keeps crashing as i am connecting with my nonsteam client p47 and i checked the console and it said this- Could not establish connection to Steam servers (steamclient2). Connecting to 118.127.16.155:27070... Connection accepted by 118.127.16.155:270
and i check the metamod plugins list everything seems to run smoothly, only thing is it crashes as i am half way through connecting to the server, and never restarts itself u again. please help?
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Crock
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Post subject: Re: Server for both protocols Posted: Thursday, 04 Jun 2009, 19:14 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 09 Dec 2008, 17:46 Posts: 268
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lirp, Steam servers and Master servers is two different things. Steam servers used to authorize clients (verify their userid tickets). And master servers used to register server in global list. So, if you server is not visible in internet list, you should check connection to master servers, but not to Steam. Normally hlds writes these lines when trying to register on masters: - Adding master server 69.28.151.162:27010
- Adding master server 68.142.72.250:27010
Check your logs for this. dillen, Server OS? What engines you using on server? What client you using (post there result of "version" command). If it is public server, please send me PM with their address.
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ryab
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Post subject: Re: Server for both protocols Posted: Thursday, 04 Jun 2009, 21:06 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 04 May 2009, 18:12 Posts: 50
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+ip! use +ip, for solve problem with internet server list.
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kantzorf
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Post subject: Re: Server for both protocols Posted: Thursday, 04 Jun 2009, 21:26 |
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Joined: Wednesday, 01 Oct 2008, 22:13 Posts: 16
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That's my start line: - ./hlds_run -game cstrike +ip 193.142.208.44 +port 27015 +maxplayers 22 +map de_dust2
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When the server starts, in console is printed the thing with "adding master server", but I can't find the server in internet list. Another problem, sometimes my servers are crashing with this error, and they are not restarting automatically. This is happening since the last steam update, before the auto-restarting was ok. - ./hlds_run: line 321: 3174 Segmentation fault $HL_CMD
- version
- Protocol version 48
- Exe version 1.1.2.6/Stdio (cstrike)
- Exe build: 18:05:14 Oct 24 2008 (4383)
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- dproto 0.2.5
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Flasher
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Post subject: Re: Server for both protocols Posted: Thursday, 04 Jun 2009, 21:43 |
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| Forum ghost Местное привидение |
Joined: Thursday, 18 Dec 2008, 02:40 Posts: 269
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lirp To copy server console log - right click window title and in menu click: Edit -> Select All. Then press Enter. After that you can paste it where you want. Do this after starting server. So we may look at what happening.
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lirp
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Post subject: Re: Server for both protocols Posted: Thursday, 04 Jun 2009, 23:01 |
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Joined: Monday, 21 Apr 2008, 16:24 Posts: 18
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got it working. changed MasterClient to 1 in dproto.cfg here's the console log anyway: - 512.2 fps 5/32 on crossfire
- Console initialized.
- Protocol version 48
- Exe version 1.1.2.1 (valve)
- Exe build: 18:12:11 Apr 13 2009 (4554)
- STEAM Auth Server
- Server IP address 172.16.17.196:27020
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- Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
- Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
- Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `meta gpl' for details.
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- AMX Mod X version 1.8.1.3746 Copyright (c) 2004-2006 AMX Mod X Development Team
- AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
- This is free software and you are welcome to redistribute it under
- certain conditions; type 'amxx gpl' for details.
-
- [STRIPPER2] Stripper2 v1.00.00, 02/02/2002
- [STRIPPER2] by botman <botman@planethalflife.com>
- [DPROTO]: Version 0.2.5 Windows
- [DPROTO]: Loading config './dproto.cfg'
- [DPROTO]: LoggingMode = 2
- [DPROTO]: Config sucessfully loaded.
- [DPROTO]: Done.
- L 06/04/2009 - 22:41:41: -------- Mapchange to crossfire --------
- Cmd_AddCommand: say already defined
- [HPK] Time is 22, maxping(200)
- L 06/04/2009 - 22:41:42: [oob_protector.amxx] OOB Protector: Reading OOB File 'addons/amxmodx/configs/oob/crossfire.oob'
- L 06/04/2009 - 22:41:42: [oob_protector.amxx] OOB Protector: Loaded 3 OOB Zones from 'addons/amxmodx/configs/oob/crossfire.oob'
- [AMXBANS] amxbans.cfg is executed
- Executing AMX Mod X Configuration File
- Connection to Steam servers successful.
- VAC secure mode is activated.
- [AMXX] Loaded 4 admins from database
- Menu item 17 added to Menus Front-End: "Plugin Cvars" from plugin "pluginmenu.amxx"
- Menu item 18 added to Menus Front-End: "Plugin Commands" from plugin "pluginmenu.amxx"
- HLDS <-> IRC is connecting
- [AMXBANS] No reasons found.
- [AMXBANS] No reasons found in data base. Static reasons was loaded instead
- L 06/04/2009 - 22:41:43: [amxbans.amxx] [AMXBANS] No reasons found in data base. Static reasons was loaded instead
- L 06/04/2009 - 22:41:43: [amxbans.amxx] [AMXBANS] AMXBans 5.1rc is online
- Menu item 19 added to Menus Front-End: "Banhistory Menu" from plugin "AMXBans"
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dillen
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Post subject: Re: Server for both protocols Posted: Friday, 05 Jun 2009, 04:57 |
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Joined: Sunday, 22 Mar 2009, 12:17 Posts: 9
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No sorry i didnt mention the engines and server type, the server is windows im renting, well i dont no what u mean by the engines but the nonsteam client version i used to connect to the server is v27 revolution , v27 revolution 2.0.0.29
The Command line: -console -game cstrike +ip 118.127.16.155 -port 27070 +maxplayers 32 +exec server.cfg +map de_dust2
sorry i cant pm u , "Im 2 new to post private messages" lol.
ip address for the server is - 118.127.16.155:27070-Public
sorry forgot 1 thing the version of the server is- (version "48/1.1.2.6/4382")
Crock you can add me on steam - steam name is dillz9
-- Edit --
OK guys Ive found the awnser to all the Window servers. The people that host the version "48/1.1.2.6/4382" Will Not support with dproto, it will cause the server to crash on connection. As i found this out that i tested my other windows server with the version (version "48/1.1.2.6/4554") abd it works completely fine. So id suggest if u are using a older server version please get it upgradded to 4554 by contacting your host. As 4382 is not compatable yet with dproto. thanks.
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Flasher
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Post subject: Re: Server for both protocols Posted: Friday, 05 Jun 2009, 05:51 |
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| Forum ghost Местное привидение |
Joined: Thursday, 18 Dec 2008, 02:40 Posts: 269
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lirp This is looks like you are starting server with -nomaster. Can this be?
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lirp
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Post subject: Re: Server for both protocols Posted: Friday, 05 Jun 2009, 09:25 |
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Joined: Monday, 21 Apr 2008, 16:24 Posts: 18
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Flasher wrote: lirp This is looks like you are starting server with -nomaster. Can this be? No i'm not starting server with -nomaster  I posted my startup few posts back. Everything is working now so my case is closed.
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lol37
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Post subject: Re: Server for both protocols Posted: Friday, 05 Jun 2009, 21:19 |
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Joined: Friday, 27 Jun 2008, 18:08 Posts: 25
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Crock : Can you make a topic with your dproto and edit it if you update it because it's very hard to find a version in this topic  . Thanks in advance. lol37.
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GoD2.0
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Post subject: Compile dproto Posted: Friday, 05 Jun 2009, 23:39 |
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Joined: Tuesday, 29 Jul 2008, 04:21 Posts: 18
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When I use the compiled version it it ok, when i try to compile it myself it shows fail in metamod even though in looks like it loaded successfuly: - Auto-restarting the server on crash
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- Console initialized.
- scandir failed:/home/testgz/80.96.216.207-29015/hlds_l/./platform/SAVE
- Protocol version 48
- Exe version 1.1.2.6/Stdio (cstrike)
- Exe build: 18:05:13 Oct 24 2008 (4383)
- STEAM Auth Server
- couldn't exec language.cfg
- SV_RemoveId_f: invalid slot #1
- removeip: couldn't find 0.0.0.0.
- Server IP address 80.96.216.207:29015
-
- Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
- Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
- Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `meta gpl' for details.
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- [DPROTO]: Version 0.2.5 Linux
- [DPROTO]: Loading config './cstrike/dproto.cfg'
- [DPROTO]: LoggingMode = 3
- [DPROTO]: User Info Verification Mode: 3
- [DPROTO]: MaxUserInfoSize = 230
- [DPROTO]: AuthID for HLTV: HLTV
- [DPROTO]: AuthID for No-steam p47 clients: DEPRECATED
- [DPROTO]: AuthID for No-steam p48 clients: DEPRECATED
- [DPROTO]: AuthID for steam clients: Real STEAM_x:x:x
- [DPROTO]: AuthID for steam unauthorized clients: STEAM_ID_PENDING
- [DPROTO]: First prefix of authids genrated by ip: 0
- [DPROTO]: Second prefix of authids genrated by ip: 3
- [DPROTO]: Enable eSTEAMATiON: OFF
- [DPROTO]: Disable Native Auth (Steam/Valve): OFF
- [DPROTO]: ServerInfo answer type: Old Style
- [DPROTO]: Enable master-client emulation on primary port: ON
- [DPROTO]: This version of game will be used by master-client to send to master-servers: '1.1.2.6/Stdio'
- [DPROTO]: Enable secondary redirect-server: ON
- [DPROTO]: Secondary server port: 23015
- [DPROTO]: Enable master client on secondary server: ON
- [DPROTO]: Secondary server ServerInfo answer type: Old Style
- [DPROTO]: Secondary server will execute this in connecting clients: '"connect JJJJJJJJJ.gameszone.ro:27015"'
- [DPROTO]: Setting game name to: 'GamesZone.ro CS1.6'
- [DPROTO]: Enable Fix for player ids on hlstats monitoring: OFF
- [DPROTO]: Config sucessfully loaded.
- [DPROTO]: Server port: 29015
- [DPROTO]: engine_i686.so found at 0xf78c8000
- scandir failed:/home/testgz/80.96.216.207-29015/hlds_l/./platform/SAVE
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
- Master server communication disabled.
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- Pub Rcon Loaded
- Server logging data to file logs/L0605022.log
- L 06/05/2009 - 22:52:45: Log file started (file "logs/L0605022.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4383")
- L 06/05/2009 - 22:52:45: Server cvar "mp_limitteams" = "0"
- L 06/05/2009 - 22:52:46: Server cvar "mp_hostagepenalty" = "0"
- L 06/05/2009 - 22:52:46: Server cvar "mp_autokick" = "0"
- L 06/05/2009 - 22:52:46: Server cvar "mp_timelimit" = "30"
- L 06/05/2009 - 22:52:46: Server cvar "mp_roundtime" = "2"
- L 06/05/2009 - 22:52:46: Server cvar "mp_c4timer" = "35"
- L 06/05/2009 - 22:52:46: Server cvar "mp_freezetime" = "5"
- L 06/05/2009 - 22:52:46: Server cvar "mp_buytime" = "0.25"
- L 06/05/2009 - 22:52:46: Server cvar "mp_flashlight" = "1"
- L 06/05/2009 - 22:52:46: Server cvar "sv_aim" = "0"
- L 06/05/2009 - 22:52:46: Server cvar "mp_forcechasecam" = "2"
- L 06/05/2009 - 22:52:46: Server cvar "sv_maxspeed" = "320"
- L 06/05/2009 - 22:52:46: Server cvar "sv_region" = "3"
- L 06/05/2009 - 22:52:46: Server cvar "decalfrequency" = "60"
- Connection to Steam servers successful.
- VAC secure mode is activated.
- L 06/05/2009 - 22:52:53: World triggered "Round_Start"
- meta list
- Currently loaded plugins:
- description stat pend file vers src load unlod
- [ 1] dproto fail load dproto_i386.so v0.2.5 ini Start Never
- 1 plugins, 0 running
-
-
i tried using diferent version for ARCH, got diffrent file version of different sizes, none worked. When i tried to enable debugging, it didn't show initial messages: - meta list
- Currently loaded plugins:
- description stat pend file vers src load unlod
- [ 1] <dproto_i386.so badf load dproto_i386.so v - ini - -
- 1 plugins, 0 running
- meta refresh
- L 06/05/2009 - 23:05:06: [META] Refreshing the plugins on demand...
- L 06/05/2009 - 23:05:06: [META] ini: Begin re-reading plugins list: /home/testgz/80.96.216.207-29015/hlds_l/cstrike/addons/metamod/plugins.ini
- L 06/05/2009 - 23:05:06: [META] WARNING: ini: Plugin '<dproto_i386.so>' has newer file, but unexpected status (badfile)
- L 06/05/2009 - 23:05:06: [META] ini: Read plugin config for: <dproto_i386.so>
- L 06/05/2009 - 23:05:06: [META] ini: Finished reading plugins list: /home/testgz/80.96.216.207-29015/hlds_l/cstrike/addons/metamod/plugins.ini; Found 1 plugins
- L 06/05/2009 - 23:05:06: [META] dll: Updating plugins...
- L 06/05/2009 - 23:05:06: [META] WARNING: dll: Failed query plugin '<dproto_i386.so>'; Couldn't open file '/home/testgz/80.96.216.207-29015/hlds_l/cstrike/addons/dproto/dproto_i386.so': /home/testgz/80.96.216.207-29015/hlds_l/cstrike/addons/dproto/dproto_i386.so: undefined symbol: __gxx_personality_v0
- L 06/05/2009 - 23:05:06: [META] WARNING: dll: Skipping plugin '<dproto_i386.so>'; couldn't query
- L 06/05/2009 - 23:05:06: [META] dll: Finished updating 1 plugins; kept 0, loaded 0, unloaded 0, reloaded 0, delayed 0
- L 06/05/2009 - 23:05:07: World triggered "Round_Start"
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; If i let debugging on and wthich compiler from cc to g++ (force it) it looks like it's starting but then it crashes - testgz@server7:~/80.96.216.207-29015/hlds_l> ./hlds_run -console -game cstrike +ip 80.96.216.207 +port 29015 +sys_ticrate 1000 -dir /home/testgz/80.96.216.207-29015/hlds_l +maxplayers 14 +map de_aztec +servercfgfile server.cfg -nomaster
- Auto-restarting the server on crash
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- Console initialized.
- scandir failed:/home/testgz/80.96.216.207-29015/hlds_l/./platform/SAVE
- Protocol version 48
- Exe version 1.1.2.6/Stdio (cstrike)
- Exe build: 18:05:13 Oct 24 2008 (4383)
- STEAM Auth Server
- couldn't exec language.cfg
- SV_RemoveId_f: invalid slot #1
- removeip: couldn't find 0.0.0.0.
- Server IP address 80.96.216.207:29015
-
- Metamod version 1.19p32 Copyright (c) 2001-2006 Will Day
- Patch: Metamod-P (mm-p) v32 Copyright (c) 2004-2007 Jussi Kivilinna
- Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `meta gpl' for details.
-
- [DPROTO]: Version 0.2.5 Linux
- [DPROTO]: Loading config './cstrike/dproto.cfg'
- [DPROTO]: LoggingMode = 3
- [DPROTO]: User Info Verification Mode: 3
- [DPROTO]: MaxUserInfoSize = 230
- [DPROTO]: AuthID for HLTV: HLTV
- [DPROTO]: AuthID for No-steam p47 clients: DEPRECATED
- [DPROTO]: AuthID for No-steam p48 clients: DEPRECATED
- [DPROTO]: AuthID for steam clients: Real STEAM_x:x:x
- [DPROTO]: AuthID for steam unauthorized clients: STEAM_ID_PENDING
- [DPROTO]: First prefix of authids genrated by ip: 0
- [DPROTO]: Second prefix of authids genrated by ip: 3
- [DPROTO]: Enable eSTEAMATiON: OFF
- [DPROTO]: Disable Native Auth (Steam/Valve): OFF
- [DPROTO]: ServerInfo answer type: Old Style
- [DPROTO]: Enable master-client emulation on primary port: ON
- [DPROTO]: This version of game will be used by master-client to send to master-servers: '1.1.2.6/Stdio'
- [DPROTO]: Enable secondary redirect-server: ON
- [DPROTO]: Secondary server port: 23015
- [DPROTO]: Enable master client on secondary server: ON
- [DPROTO]: Secondary server ServerInfo answer type: Old Style
- [DPROTO]: Secondary server will execute this in connecting clients: '"connect JJJJJJJJJ.gameszone.ro:27015"'
- [DPROTO]: Setting game name to: 'GamesZone.ro CS1.6'
- [DPROTO]: Enable Fix for player ids on hlstats monitoring: OFF
- [DPROTO]: Config sucessfully loaded.
- [DPROTO]: Server port: 29015
- [DPROTO]: engine_i686.so found at 0xf7926000
- [DPROTO]: Patching for: Linux 4383 Released 19 May 2009...
- [DPROTO]: Done.
- scandir failed:/home/testgz/80.96.216.207-29015/hlds_l/./platform/SAVE
- [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway.
- Master server communication disabled.
-
- Pub Rcon Loaded
- Server logging data to file logs/L0605031.log
- L 06/05/2009 - 23:21:36: Log file started (file "logs/L0605031.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4383")
- L 06/05/2009 - 23:21:36: Server cvar "mp_limitteams" = "0"
- L 06/05/2009 - 23:21:36: Server cvar "mp_hostagepenalty" = "0"
- L 06/05/2009 - 23:21:36: Server cvar "mp_autokick" = "0"
- L 06/05/2009 - 23:21:36: Server cvar "mp_timelimit" = "30"
- L 06/05/2009 - 23:21:36: Server cvar "mp_roundtime" = "2"
- L 06/05/2009 - 23:21:36: Server cvar "mp_c4timer" = "35"
- L 06/05/2009 - 23:21:36: Server cvar "mp_freezetime" = "5"
- L 06/05/2009 - 23:21:36: Server cvar "mp_buytime" = "0.25"
- L 06/05/2009 - 23:21:36: Server cvar "mp_flashlight" = "1"
- L 06/05/2009 - 23:21:36: Server cvar "sv_aim" = "0"
- L 06/05/2009 - 23:21:36: Server cvar "mp_forcechasecam" = "2"
- L 06/05/2009 - 23:21:36: Server cvar "sv_maxspeed" = "320"
- L 06/05/2009 - 23:21:36: Server cvar "sv_region" = "3"
- L 06/05/2009 - 23:21:36: Server cvar "decalfrequency" = "60"
- [MEMU]: Hello sent to 68.142.72.250:27010
- L 06/05/2009 - 23:21:36: [MEMU]: Hello sent to 68.142.72.250:27010
- [MEMU]: Hello sent to 69.28.151.162:27010
- L 06/05/2009 - 23:21:36: [MEMU]: Hello sent to 69.28.151.162:27010
- [MEMU]: Hello sent to 68.142.72.250:27010
- L 06/05/2009 - 23:21:36: [MEMU]: Hello sent to 68.142.72.250:27010
- [MEMU]: Hello sent to 69.28.151.162:27010
- L 06/05/2009 - 23:21:36: [MEMU]: Hello sent to 69.28.151.162:27010
- ./hlds_run: line 321: 5329 Segmentation fault $HL_CMD
-
I am using the following: - gcc -v
- Using built-in specs.
- Target: i586-suse-linux
- Configured with: ../configure --enable-threads=posix --prefix=/usr --with-local-prefix=/usr/local --infodir=/usr/share/info --mandir=/usr/share/man --libdir=/usr/lib --libexecdir=/usr/lib --enable-languages=c,c++,objc,fortran,obj-c++,java,ada --enable-checking=release --with-gxx-include-dir=/usr/include/c++/4.2.1 --enable-ssp --disable-libssp --disable-libgcj --with-slibdir=/lib --with-system-zlib --enable-shared --enable-__cxa_atexit --enable-libstdcxx-allocator=new --disable-libstdcxx-pch --program-suffix=-4.2 --enable-version-specific-runtime-libs --without-system-libunwind --with-cpu=generic --host=i586-suse-linux
- Thread model: posix
- gcc version 4.2.1 (SUSE Linux)
-
- hlsdk-2.3-p3
- metamod-1.19
-
I just can't get it to compile  What am I doing wrong ?
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Crock
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Post subject: Re: Server for both protocols Posted: Saturday, 06 Jun 2009, 09:05 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 09 Dec 2008, 17:46 Posts: 268
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lol37 wrote: Crock : Can you make a topic with your dproto and edit it if you update it because it's very hard to find a version in this topic  . Thanks in advance. lol37. Done, here it isGoD2.0, i've fixed some typos in 0.2.6, try it. If you'll get not working .so, please send it to me, i'll take a look what's going wrong. And here is the version of compiler i'm using to compile dproto: - $ gcc -v
- Using built-in specs.
- Target: i486-linux-gnu
- Configured with: ../src/configure -v --enable-languages=c,c++,fortran,objc,obj-c++,treelang --prefix=/usr --enable-shared --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --enable-nls --with-gxx-include-dir=/usr/include/c++/4.1.3 --program-suffix=-4.1 --enable-__cxa_atexit --enable-clocale=gnu --enable-libstdcxx-debug --enable-mpfr --enable-checking=release i486-linux-gnu
- Thread model: posix
- gcc version 4.1.3 20070929 (prerelease) (Ubuntu 4.1.2-16ubuntu2)
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astalavista
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Post subject: Re: Server for both protocols Posted: Saturday, 06 Jun 2009, 10:47 |
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Joined: Wednesday, 11 Mar 2009, 13:04 Posts: 1
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- ./hlds_run -binary ./hlds_i686 -nojoy -noipx -tos -game cstrike +ip xxx.xxx.xx.xx +port 27015 -nomaster +maxplayers 24 +map de_dust2 +log on
-
my problem is - Currently loaded plugins:
- description stat pend file vers src load unlod
-
- [ 3] dproto fail load dproto_i386.so v0.2.5 ini Start Never
-
- 10 plugins, 9 running
-
- Console initialized.
- Protocol version 48
- Exe version 1.1.2.6/Stdio (cstrike)
- Exe build: 18:05:13 Oct 24 2008 (4383)
- STEAM Auth Server
- Server logging data to file logs/L0606049.log
- L 06/06/2009 - 07:42:55: Log file started (file "logs/L0606049.log") (game "cstrike") (version "48/1.1.2.6/Stdio/4383")
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my GCC version - gcc -v
- Using built-in specs.
- Target: i386-undermydesk-freebsd
- Configured with: FreeBSD/i386 system compiler
- Thread model: posix
- gcc version 4.2.1 20070719 [FreeBSD]
-
i use Os freebsd 7.2 stable 
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Crock
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Post subject: Re: Server for both protocols Posted: Saturday, 06 Jun 2009, 10:55 |
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| Forum ghost Местное привидение |
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Joined: Tuesday, 09 Dec 2008, 17:46 Posts: 268
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astalavista, startup log is not full, and you problem is not related to gcc. You need it only for compilation. 2All: post in New Thread2Moderators: pls lock this topic.
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PauliusBa
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Post subject: Re: Server for both protocols Posted: Saturday, 06 Jun 2009, 12:53 |
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Joined: Thursday, 21 May 2009, 01:40 Posts: 27
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I suggest maybe putting dproto as first plugin in metamod cfg file.
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