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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 09 Jun 2009, 09:04   
Advanced forumer Завсегдатай
Joined: Sunday, 04 Jan 2009, 23:41
Posts: 97
i have this and everything works fine, server uptime few weeks, on server can connect with every version CS, no crash, ...

./hlds_run -game cstrike -pidfile cserverd.pid +port 27015 +ip 213.192.2.20 +log +maxplayers 20 +map de_dust2 +sv_lan 0 -secure 0 -binary ./hlds_i686 &

using dproto 0.2.6


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 09 Jun 2009, 09:12   
Advanced forumer Завсегдатай
Joined: Thursday, 11 Dec 2008, 01:24
Posts: 221
Reitak wrote:
./hlds_run -game cstrike -pidfile cserverd.pid +port 27015 +ip 213.192.2.20 +log +maxplayers 20 +map de_dust2 +sv_lan 0 -secure 0 -binary ./hlds_i686 &


a little offtopic , whith this startup command line are you able to attach to servers console from a terminal ?
because i'm using this to start hltv ...it doesn't want to start using screen


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 11 Jun 2009, 00:35   
Advanced forumer Завсегдатай
Joined: Saturday, 31 Jan 2009, 22:30
Posts: 80
Crock!

After the last steam's update, the server doesnt show anymore in favorite list!!!
And i cant connect to it!!! :-|

Can you fix it?

Thanks.


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 11 Jun 2009, 07:09   
Advanced forumer Завсегдатай
Joined: Wednesday, 04 Jul 2007, 01:29
Posts: 60
You can connect manually to any dual protocol nosteam server fine if your using steam, they just don't show up in the server browser. My server connects to all possible master servers, so it's definitely deliberate.

Theres no server side update, 4554 is still the latest, I ran hldsupdatetool to check.

-- Edit --

one of crocks old linux patches for hlds version 4383 still shows up in the server browser.


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 11 Jun 2009, 23:50   
User Редкий гость
Joined: Wednesday, 09 Apr 2008, 00:41
Posts: 23
what engine r u using ?


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Post Post subject: Re: Server for both protocols   
Posted: Friday, 12 Jun 2009, 00:47   
Advanced forumer Завсегдатай
Joined: Thursday, 11 Dec 2008, 01:24
Posts: 221
lmn8r_52 wrote:

one of crocks old linux patches for hlds version 4383 still shows up in the server browser.

where is that version ?


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Post Post subject: Re: Server for both protocols   
Posted: Friday, 12 Jun 2009, 19:43   
Beginner Без звания
Joined: Wednesday, 29 Apr 2009, 16:44
Posts: 4
I'm serching this binnary too. Can You upload it here? I'll be very greatefull.


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Post Post subject: Re: Server for both protocols   
Posted: Friday, 12 Jun 2009, 22:16   
Advanced forumer Завсегдатай
Joined: Wednesday, 04 Jul 2007, 01:29
Posts: 60
I don't have it, I don't run linux servers. The nosteam server that shows up on steam the list is running:
dproto, v4383a19, 2008/12/20, by Crock, see (from meta list command)
v1.1.2.6/Stdio 4383 secure (10) (RCON) (Linux, Dedicated, Protocol 48) (from their site)
AMXMODX v1.8.1.3746, MetaMod v1.19 (from their site)

I'm going to do some testing to see if any configurations/setups work on stock dproto.

-- Edit --

After doing some testing with various configurations, the solution is hilariously simple:

# ServerInfoAnswerType (0/1)
# Sets server answer type for query requests
# 0 = New style (Source)
# 1 = Old Style
ServerInfoAnswerType = 0

Simply change that cvar to 0 in dproto.cfg and do a restart.

Your server will again show up on the steam master server and in your steam server browser.


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Post Post subject: Re: Server for both protocols   
Posted: Saturday, 13 Jun 2009, 08:38   
Beginner Без звания
Joined: Wednesday, 29 Apr 2009, 16:44
Posts: 4
Thx You verry verry much. That really works ;].

Edited:
But now is another problem. People with nonsteam can't add this server to favorites ...
Anybody have some solutions ?


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Post Post subject: Re: Server for both protocols   
Posted: Wednesday, 17 Jun 2009, 09:33   
Advanced forumer Завсегдатай
Joined: Thursday, 06 Nov 2008, 03:14
Posts: 73
ZzZzZzZz Where is everyone? :mrgreen:


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Post Post subject: Re: Server for both protocols   
Posted: Wednesday, 17 Jun 2009, 10:10   
Advanced forumer Завсегдатай
Joined: Sunday, 04 Jan 2009, 23:41
Posts: 97
here

viewtopic.php?f=29&t=52728&start=120


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Post Post subject: Re: Server for both protocols   
Posted: Tuesday, 23 Jun 2009, 22:02   
User Редкий гость
Joined: Friday, 01 May 2009, 17:17
Posts: 41
I have problems with master servers (internet list)
my startup line:
./hlds_run -binary ./hlds_i686 -game cstrike +ip my ip +port 27015 -nomaster +maxplayers 20 +map fy_dinoiceworld +exec server.cfg -pingboost 1

from console:
Adding master server 69.28.151.162:27010
Adding master server 72.165.61.189:27010

Dproto.cfg:
  1. # ========================================================
  2. #       DPROTO CONFIGURATION
  3. # ========================================================
  4.  
  5. #LoggingMode:
  6. #   1 = Console
  7. #   2 = Log Files
  8. #   3 = Both
  9. LoggingMode = 2
  10.  
  11. # UserinfoVerification - Userinfo verification mode
  12. #   1 = Check for max size when user connecting (Use MaxUserInfoSize with this mode)
  13. #   2 = Remove unneeded fields in userinfo (Use ValidInfoFields with this mode)
  14. #   3 = Both
  15. # Verification needed to avoid overflows in userinfo. Overflows may cause svc_bad messages for clients
  16. UserinfoVerification = 3
  17. MaxUserInfoSize = 230
  18. ValidInfoFields_Engine = \name\bottomcolor\topcolor\model\cl_lc\cl_lw\cl_updaterate\cl_dlmax\rate\_pw-akson\*hltv\password
  19. ValidInfoFields_cstrike = \_vgui_menus\_cl_autowepswitch
  20. ValidInfoFields_ag = \cl_autowepswitch
  21.  
  22.  
  23. # ========================================================
  24. #       AUTHID MANAGEMENT
  25. # ========================================================
  26.  
  27. # ClientIDs
  28. # 1: Real steam (STEAM_xx:xx:xx)
  29. # 2: Real valve (VALVE_xx:xx:xx)
  30. # 3: STEAM_ by IP
  31. # 4: VALVE_ by IP
  32. # 5: Deprected - client will be rejected
  33. # 6: reserved
  34. # 7: HLTV
  35. # 8: STEAM_ID_LAN
  36. # 9: STEAM_ID_PENDING
  37. # 10: VALVE_ID_LAN
  38. # 11: VALVE_ID_PENDING
  39. # 12: STEAM_666:88:666
  40.  
  41. # Use this to set authid's for clients
  42. cid_HLTV = 7
  43. cid_NoSteam47 = 8
  44. cid_NoSteam48 = 10
  45. cid_Steam = 1
  46.  
  47. # Client recognized as pending when they sucessfully authorized, but did not get steam id
  48. cid_SteamPending = 9
  49.  
  50. # IPGen_Prefix1 (int)
  51. # STEAM_a:b:c
  52. #       ^ - this prefix for authids generated by IP
  53. IPGen_Prefix1 = 0
  54.  
  55. # IPGen_Prefix2 (int)
  56. # STEAM_a:b:c
  57. #         ^ - this prefix for authids generated by IP
  58. IPGen_Prefix2 = 3
  59.  
  60. # Note that banid will use steamid WITHOUT any prefixes!
  61.  
  62. # ========================================================
  63. #       OTHER STUFF
  64. # ========================================================
  65.  
  66. # Emulation (0/1)
  67. # Enables built=in eSTEAMATiON support
  68. Emulation = 0
  69.  
  70. # DisableNativeAuth (0/1)
  71. # Disables valve/steam auth system.
  72. #   For p.47 Based: Server will not connect to auth servers.
  73. #   For All: Server will not call authorization functions.
  74. # This is a fix for startup freeze for old servers.
  75. DisableNativeAuth = 0
  76.  
  77. # ServerInfoAnswerType (0/1)
  78. # Sets server answer type for query requests
  79. #   0 = New style (Source)
  80. #   1 = Old Style
  81. #   2 = Hybrid mode - best solution for now, server is visible anywhere
  82. ServerInfoAnswerType = 2
  83.  
  84.  
  85. # MasterClient (0/1)
  86. # Enables master-client emulation; it helps to register server on master list
  87. # if you having "You server is old" error.
  88. # USE THIS ONLY WITH -nomaster MODE!
  89. # you can use Master_GameVersion to set version of game
  90. MasterClient = 1
  91.  
  92. # Master_GameVersion (string)
  93. # Sets version of game that master-client will send on master-server
  94. Master_GameVersion = 1.1.2.6/Stdio
  95.  
  96. # SubServer_Enable (0/1)
  97. # Enables secondary mini-server that redirects clients on main server.
  98. #   Use the SubServer_AnswerType parameter to set answer type to info queries
  99. #   Use the SubServer_Port parameter to set secondary server port
  100. #   Use the SubServer_MasterClient parameter to enable master-client for secondary server.
  101. # This is useful feature if you want all clients to see you server.
  102. # Its possible if you set different answer types for main and secondary servers.
  103. # Clients which cant "see" main server will be able to see secondary
  104. SubServer_Enable = 0
  105. SubServer_Port = 28015
  106. SubServer_MasterClient = 0
  107. SubServer_AnswerType = 2
  108. SubServer_RedirectCommand =
  109.  
  110.  
  111. # Game_Name (string)
  112. # Sets game name displayed for clients
  113. # If Game_Name is empty, native game name will be used
  114. Game_Name =
  115.  
  116.  
  117. # Enables fix for proper player id displaing on HLStats server monitoring
  118. # Enable this only if you have HLStats
  119. HLStatsPlayerIdFix = 0


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Post Post subject: Re: Server for both protocols   
Posted: Sunday, 12 Jul 2009, 19:10   
Beginner Без звания
User avatar
Joined: Sunday, 09 Nov 2008, 08:47
Posts: 4
my server doesnt start

cminterface.cpp (599) : Assertion Failed: NULL != m_hConnection

_________________
Image


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Post Post subject: Re: Server for both protocols   
Posted: Thursday, 16 Jul 2009, 09:09   
Beginner Без звания
Joined: Thursday, 16 Jul 2009, 09:02
Posts: 1
The server start "normal" when i try to connect the server, the server say ./hlds_run: line 342: 12753 Violación de segmento $HL_CMD .- And the server restart... Any Idea?

Thanks!


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Post Post subject: Re: Server for both protocols   
Posted: Friday, 04 Dec 2009, 19:28   
User Редкий гость
User avatar
Joined: Saturday, 22 Aug 2009, 03:21
Posts: 23
http://forums.alliedmods.net/showthread.php?t=87906
is it possible to edit.sma of jumpstatsmain and remove query_client_cvar .. . . . .
so p47 users can play kz*
?
:ROFL:


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