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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:18   
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Joined: Thursday, 01 Apr 2010, 13:33
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So where does it stop now? I'm at the eavesdropping part and after the cinematic is over I can't really do much :/

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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:19   
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Joined: Saturday, 21 Nov 2009, 19:46
Posts: 149
razafan wrote:
LordGravewish wrote:
I've checked all values.db so far and Mine is the most updated one. Put it in the front post and say that it stops working after the place hanwik talked about. In red. So everyone can read :)

We need to put a changelog up in the first post. Tell everyone what works and doesn't! I don't know what works in mine and what doesn't because mine is a mix of 3xistence's and other's. Only 3xistence posted changelogs so far...

Could you add this to the main post, in bold and in red:
"Everyone who postes new values, write what they can do so far / can't do yet and post your current save so others can continue from that place. Not doing so just makes it harder for everyone in getting all values!"



I'm almost done with Sequence 2, so the values will work untill the begining of Sequence 3.
15 min top I will upload


Great! Thank you so much. Remember to tell us exactly what you've done, as in if you've done all side missions and so on. IF POSSIBLE post your save game so others can continue directly from where you currently are.


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:20   
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Joined: Friday, 02 Apr 2010, 18:23
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razafan wrote:
LordGravewish wrote:
I've checked all values.db so far and Mine is the most updated one. Put it in the front post and say that it stops working after the place hanwik talked about. In red. So everyone can read :)

We need to put a changelog up in the first post. Tell everyone what works and doesn't! I don't know what works in mine and what doesn't because mine is a mix of 3xistence's and other's. Only 3xistence posted changelogs so far...

Could you add this to the main post, in bold and in red:
"Everyone who postes new values, write what they can do so far / can't do yet and post your current save so others can continue from that place. Not doing so just makes it harder for everyone in getting all values!"



I'm almost done with Sequence 2, so the values will work untill the begining of Sequence 3.
15 min top I will upload

Upload what? Fix for that?
And i can sigature to that...When you doing Assassin Tomb 1 it's frezzes at ending LOL XD the mission arrow is not working...


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:20   
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Joined: Friday, 08 Jan 2010, 03:29
Posts: 226
the values block in Le secret de Novella when i open the sarcophage Sequence 4
here are the saves


Attachments:
4.rar [13.62 KiB]
Downloaded 265 times


Last edited by Florian007 on Saturday, 03 Apr 2010, 01:26, edited 2 times in total.
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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:23   
Beginner Без звания
Joined: Monday, 08 Jan 2007, 09:31
Posts: 13
razafan wrote:
LordGravewish wrote:
I've checked all values.db so far and Mine is the most updated one. Put it in the front post and say that it stops working after the place hanwik talked about. In red. So everyone can read :)

We need to put a changelog up in the first post. Tell everyone what works and doesn't! I don't know what works in mine and what doesn't because mine is a mix of 3xistence's and other's. Only 3xistence posted changelogs so far...

Could you add this to the main post, in bold and in red:
"Everyone who postes new values, write what they can do so far / can't do yet and post your current save so others can continue from that place. Not doing so just makes it harder for everyone in getting all values!"



I'm almost done with Sequence 2, so the values will work untill the begining of Sequence 3.
15 min top I will upload


no, I'm into sequence 4, so you can play for about 45 more minutes i guess

-- Edit --

Jazst wrote:
So where does it stop now? I'm at the eavesdropping part and after the cinematic is over I can't really do much :/


yes, that's where it stops for me too


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:25   
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Joined: Saturday, 03 Apr 2010, 01:08
Posts: 19
i just finished 3rd one xD


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:26   
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Joined: Saturday, 21 Nov 2009, 19:46
Posts: 149
hanwik wrote:
no, I'm into sequence 4, so you can play for about 45 more minutes i guess


Let him upload it anyways, specially if he did any side stuff. Even if there's not many new things, I'll compare it and add the ones that we've already got. The more values the better :D


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:30   
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Info for those who's playing original game and wants to help us for creating a crack: when you're doing missions, you don't need only to proceed and finish the game 100%, for ex if there is some mission where's asking you if you want or not to do next mission you need to do it in 2 ways, first CANCEL and next step is to ACCEPT
You need to finish it 200% :D

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Last edited by sigi91 on Saturday, 03 Apr 2010, 01:33, edited 1 time in total.

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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:33   
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Joined: Friday, 02 Apr 2010, 18:23
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All i can say is this:

LordGravewish file is working until SEQUENCE 4 MEMORY 4 "NOVELLA'S SECRET" ENDING (When the Templars have meeting in catacombe ) [Well the problem is in an mission arrow or mark (in green color) what frezzes at last objective

*Alo if you kill a runing guard before he get's to next post it's also not working : (


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:33   
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Joined: Monday, 19 Oct 2009, 23:04
Posts: 17
Uploaded! Check 1st page


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:36   
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Joined: Thursday, 01 Apr 2010, 15:43
Posts: 61
guys thanks for your work but you have also to fail missions and die during them because in these cases the server gives new lines :(


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:39   
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Joined: Friday, 08 Jan 2010, 03:29
Posts: 226
the new file uploaded stop too at sarcofage when i open it
but this is the last one ;) i tink


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:39   
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Joined: Saturday, 21 Nov 2009, 19:46
Posts: 149
Dalfi wrote:
guys thanks for your work but you have also to fail missions and die during them because in that cases the server gives new lines :(


That's not a priority. If you fail a mission and it locks up, just restart the game, you'll continue from the last checkpoint. We want the main game before we do deaths and so on.


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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:40   
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Posts: 19
Thanks razafan! Great job. Maybe Gravewish can combine your values with his to create a db which works even longer?

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Post Post subject: Re: Assassin's Creed II Server Emulator Values   
Posted: Saturday, 03 Apr 2010, 01:40   
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Joined: Saturday, 21 Nov 2009, 19:46
Posts: 149
razafan wrote:
Uploaded! Check 1st page


Updated the file in the second post, has some more values from razafan and all the ones it had before. It shouldn't let you go further tough...


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