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kira_ghost
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:28 |
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Joined: Saturday, 03 Apr 2010, 01:41 Posts: 4
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Hey Every one ! Thanks Million times who ever made this Emulator and who ever help with even 1 byte for making this game work ! i don't have the original game ! so i think i couldn't help with any thing here plz people SHAAAAAAARE your Values ! "Nothing is true, Every thing is permitted " "UBISHIT your game is playable on offline pc , who's the winner now ?"
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TULTAL4
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:32 |
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Joined: Friday, 02 Apr 2010, 20:30 Posts: 27
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pheno18 wrote: Thanks @Tultal Last time only nero detected the virus in their crack, so be careful with desings anyway  no problem man ok guys i hope that there will be a full values.db by tomorrow im off to bed its 3:30 at night in my country
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vamosolimpo
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:32 |
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Joined: Friday, 02 Apr 2010, 18:28 Posts: 31
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Sorry will look for another trainer if you want.
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lpg09
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:35 |
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| User Редкий гость |
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Joined: Friday, 02 Apr 2010, 10:26 Posts: 34
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whats the last 100% working value right now? cause there's a dude with a 16kb (or something like that) value and there's another value with a longer file size, please update me here, so i can post my save game.
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LordGravewish
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:35 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 21 Nov 2009, 19:46 Posts: 149
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Well everyone, I'm gonna go sleep now. See ya everybody, and good luck in getting more values  You'll see, at a bit less than 2 sequences a day (more or less the current speed) we'll have the 14 sequences in a bit over a week! Godspeed. -- Edit -- lpg09 wrote: whats the last 100% working value right now? cause there's a dude with a 16kb (or something like that) value and there's another value with a longer file size, please update me here, so i can post my save game. The second post on this thread has the most updated values.db so far at the time of this post. The bigger filesize of other files is due to junk entries (DUMM and BASE) that aren't used in the DRM.
Last edited by LordGravewish on Saturday, 03 Apr 2010, 02:37, edited 1 time in total.
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pipels
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:37 |
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Joined: Friday, 02 Apr 2010, 21:14 Posts: 14
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Latest work values are in 2 post of LordGravewish.
Memory 4 sequence 4.
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Alkenix
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:41 |
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Joined: Saturday, 03 Apr 2010, 02:35 Posts: 7
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razafan: Please update the post with the new values.db
I'm glad to see that if values keep updating this quickly we'll probably have a completely working emulator in one or two days.
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razafan
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:43 |
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Joined: Monday, 19 Oct 2009, 23:04 Posts: 17
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Alkenix wrote: razafan: Please update the post with the new values.db
I'm glad to see that if values keep updating this quickly we'll probably have a completely working emulator in one or two days. Still doing tests ,will post when done
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vamosolimpo
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:43 |
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Joined: Friday, 02 Apr 2010, 18:28 Posts: 31
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Here a trainer. make an account there and download it. TRAINER
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Florian007
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:44 |
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| Advanced forumer Завсегдатай |
Joined: Friday, 08 Jan 2010, 03:29 Posts: 226
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thx for reply razafan and good job 
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Alkenix
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:45 |
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Joined: Saturday, 03 Apr 2010, 02:35 Posts: 7
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razafan wrote: Alkenix wrote: razafan: Please update the post with the new values.db
I'm glad to see that if values keep updating this quickly we'll probably have a completely working emulator in one or two days. Still doing tests ,will post when done No problem mate, take your time. By the way, could you tell me what is it you are testing? After all, it seems that the second post offers quite a complete description of the values).
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lopkopis
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:50 |
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Joined: Monday, 29 Mar 2010, 18:59 Posts: 4
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Here is the values up to till sequence 5 havent tried any of the sidemissions so no idea if they work (not mine).
| Attachments: |
File comment: values
values.rar [11.89 KiB]
Downloaded 6442 times
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vaan
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:51 |
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Joined: Saturday, 03 Apr 2010, 02:47 Posts: 7
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My game freezes on beginning of chapter 2, when Leonardo gives me new weapon, he said "you can keep your finger", and after that game just freeze. I use latest server, and latest values.
Can somebody share a save after this scene.
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lopkopis
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:52 |
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Joined: Monday, 29 Mar 2010, 18:59 Posts: 4
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vaan wrote: My game freezes on beginning of chapter 2, when Leonardo gives me new weapon, he said "you can keep your finger", and after that game just freeze. I use latest server, and latest values.
Can somebody share a save after this scene. just press 2 or 3 and should be fine..
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LordGravewish
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Post subject: Re: Assassin's Creed II Server Emulator Values Posted: Saturday, 03 Apr 2010, 02:59 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 21 Nov 2009, 19:46 Posts: 149
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lopkopis wrote: Here is the values up to till sequence 5 havent tried any of the sidemissions so no idea if they work (not mine). Just right before shutting down checked that one and there are about 30 new triggers. It was missing one of mine tough. Updated second post to have the new things.Now I need to know: When does this new file stop working? And do side-missions work during Sequence 3, 4 or 5? Well, good night, and godspeed.
Last edited by LordGravewish on Saturday, 03 Apr 2010, 03:08, edited 2 times in total.
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