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Post Post subject: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 12:10   
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Joined: Wednesday, 07 Apr 2010, 14:02
Posts: 86
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http://bit.ly/9opLCD (The Pirate Bay)


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http://bit.ly/cihbRy (The Pirate Bay)


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http://bit.ly/auKhaF (The Pirate Bay)


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Last edited by Blacktronic on Wednesday, 28 Apr 2010, 01:31, edited 144 times in total.

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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 12:16   
Forum ghost Местное привидение
Joined: Wednesday, 07 Apr 2010, 19:53
Posts: 299
This is not exactly what i meant by new thread but ok.. i meant something like that: viewtopic.php?f=10&t=55769
With instructions for people with legit version how to log, links to cracked launcher, emu, mitmgeneric etc.


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 12:20   
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kelciorq wrote:
This is not exactly what i meant by new thread but ok.. i meant something like that: viewtopic.php?f=10&t=55769
With instructions for people with legit version how to log, links to cracked launcher, emu, mitmgeneric etc.

Yes I figured, but I'm adding a lot more to the first post tonight. :D Got an oral exam about 7 books in a couple of hours and I haven't read a single one of them, so I'm off to read some summaries. So that's why it's still very incomplete. Only two evenings school a week, so I can keep it up to date. I'm gonna work on this as soon as I get back, thanks for your patience ::D


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 12:44   
User Редкий гость
Joined: Saturday, 11 Apr 2009, 08:52
Posts: 49
Location: Germany
Serverfiles: (latest postet in the thread) [THEY ARE NOT WORKING!]

[filefactory](exe+source)http://bit.ly/9qGpP6 original from adhome
[direct](exe+source)http://bit.ly/b6HBFh uploaded by me

Webfiles:
(both by lordneon)
http://war-files.com/webfiles.zip
Pastebin: http://settlers.pastebin.com


And don't forget IRC Infos:
#cs.rin.ru.settlers on irc.rizon.net


;)

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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 12:56   
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Joined: Wednesday, 07 Apr 2010, 14:02
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billa wrote:
Serverfiles: (latest postet in the thread) [THEY ARE NOT WORKING!]

[filefactory](exe+source)http://bit.ly/9qGpP6 original from adhome
[direct](exe+source)http://bit.ly/b6HBFh uploaded by me

Webfiles:
(both by lordneon)
http://war-files.com/webfiles.zip
Pastebin: http://settlers.pastebin.com


And don't forget IRC Infos:
#cs.rin.ru.settlers on irc.rizon.net


;)

Added all of that to the first post. Thanks for helping out instead of just pointing a finger at me. If there's anything else, please let me know and I'll fix it. I'm off for now, but will be back tonight to complete and start updating the first post as soon as more details emerge. Cheers! ::D


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 13:09   
User Редкий гость
Joined: Sunday, 11 Apr 2010, 21:16
Posts: 30
@Blacktronic

thanks for taking the initiative dude! well done.

i hope people will see this and help out anyway they can. im planing to buy this game just so be of use here, but for now all i can offer is coffee and a lot of cookies.

also, thanks for all the people who have contributed so far, im glad to see people who are rising up to the challenge of beating the DRM.


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 13:33   
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Joined: Sunday, 11 Apr 2010, 15:21
Posts: 152
I can only work on it in 6h.

If you can mitgeneric log with the full (with legit key), you can help with this:
-Play and log
-Do 1min nothing.
-Disconnect internet (unplug cable). It's important, that emu will not close the port.
-Wait 10sec the game should stop. If there is no connction error, the port was closed->Bad
-Reconnect and try to game further
-And send logs (;

My tests yesterday looks like, that the client will first send lots of big data. If there is no server answer, he will switch to small ones.
This small ones will never happen, if server is always answer. But this client requests are most time the same.

And yes, i think, that an normal crack will work. Load and saving game will let you bypass triggers.
Tutorial is enabling building woodhouses. Save and load and they are enabled.
Or reconnecting emu (my V0.05 will do that a lot of time) will let you build streets or build house additions.
Sending random Data from server to client will release triggers. Building houses will popup ect..

If you are good in pyhton I dreamed a different solution:
Mitgeneric the full and change the Game ID to the demo (08 to 11)
The ubi Server is thinking playing Demo, but you are playing full.
That will be my next try after work (;


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 15:08   
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Joined: Wednesday, 07 Apr 2010, 14:02
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devlin wrote:
@Blacktronic

thanks for taking the initiative dude! well done.

i hope people will see this and help out anyway they can. im planing to buy this game just so be of use here, but for now all i can offer is coffee and a lot of cookies.

also, thanks for all the people who have contributed so far, im glad to see people who are rising up to the challenge of beating the DRM.

Thanks dude! ::D Still a bit sketchy, but I'm working on it. You're totally right btw, it's so good to know that there are still people working on stuff like this and it's just as good to know that there are a lot of people on here waiting for a crack. This game doesn't deserve to be sold.

adhome wrote:
I can only work on it in 6h.

If you can mitgeneric log with the full (with legit key), you can help with this:
-Play and log
-Do 1min nothing.
-Disconnect internet (unplug cable). It's important, that emu will not close the port.
-Wait 10sec the game should stop. If there is no connction error, the port was closed->Bad
-Reconnect and try to game further
-And send logs (;

My tests yesterday looks like, that the client will first send lots of big data. If there is no server answer, he will switch to small ones.
This small ones will never happen, if server is always answer. But this client requests are most time the same.

And yes, i think, that an normal crack will work. Load and saving game will let you bypass triggers.
Tutorial is enabling building woodhouses. Save and load and they are enabled.
Or reconnecting emu (my V0.05 will do that a lot of time) will let you build streets or build house additions.
Sending random Data from server to client will release triggers. Building houses will popup ect..

If you are good in pyhton I dreamed a different solution:
Mitgeneric the full and change the Game ID to the demo (08 to 11)
The ubi Server is thinking playing Demo, but you are playing full.
That will be my next try after work (;

Added your request to the first post! If there's anything else you need on there, just let me know. That last idea reminds me of the Zero Gear Demo exploit for Modern Warfare 2 ghehe. Anyways, good luck to you mate, you're made some great progress and I don't think we would be anywhere near as far without you. Superb! ;;)


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 17:37   
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Joined: Sunday, 12 Apr 2009, 15:49
Posts: 52
adhome wrote:
If you are good in pyhton I dreamed a different solution:
Mitgeneric the full and change the Game ID to the demo (08 to 11)
The ubi Server is thinking playing Demo, but you are playing full.
That will be my next try after work (;



Hey, great idea! I managed to create a loader so the UbisoftGameLauncher thought he was starting Assassins Creed II instead of Settlers and it worked with Dormines ACII-Emulator to start the game.
I think it should be no problem to fake the session and make the Gamelauncher think he is starting the demo and instead starts the full. As I'm not at home I will try this later (2-3 hours from now).
Maybe we can play the full game on the original Ubi-Servers with this little trick? Worth a try :D


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 18:15   
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Joined: Wednesday, 24 Nov 2004, 12:13
Posts: 1214
cant hurt to try it.. you either get it works or it doesnt :8=)

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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 19:24   
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Joined: Sunday, 11 Apr 2010, 15:21
Posts: 152
Ok. I tried mitgericD2F. The server will connect and open server3 (13200 ) connection. It response first ID and then nothing.
He wil not recordnise the asks from client.

My litle changing in mitgeneric.py:
Quote:
def filterfunc1(data, direction, logger):
global filelock

filelock.acquire()
logger.debug("Filtering data %s direction="+direction, repr(data))

if data[0:5] == binascii.a2b_hex("001600000f"):
ip = "%d.%d.%d.%d" % (ord(data[24]) ,ord(data[23]), ord(data[22]), ord(data[21]))
port = struct.unpack(">H", data[25:27])[0]
logger.info("Starting new server MITMing %s %d", ip, port)
listener(13005, (ip, port), filterfunc2, "mitm2").start()
listener(13200, (ip, 13200), filterfunc3, "mitm3").start()
data = data[0:21] + "\x01\x00\x00\x7f" + data[25:27]

if data[0:5] == binascii.a2b_hex("000c000018") and direction == "c->s":
logger.debug("Found game ID1 08 and changed to 11")
data = data[0:12] + binascii.a2b_hex("11000002be")
logger.debug("New data %s direction="+direction, binascii.b2a_hex(data))

#if data[0:5] == binascii.a2b_hex("000800001b") and direction == "s->c":
# logger.debug("Found game ID2 08 and changed to 11")
# data = data[0:11] + "\x02\x4e\x4f"
# logger.debug("New data %s direction="+direction, binascii.b2a_hex(data))

if data[0:5] == binascii.a2b_hex("0008000012") and direction == "c->s":
logger.debug("Found game ID3 08 and changing to 11")
data = data[0:12] + binascii.a2b_hex("11")
logger.debug("New data %s direction="+direction, binascii.b2a_hex(data))

#if data[0:5] == binascii.a2b_hex("0049000019") and direction == "s->c":
# data = binascii.a2b_hex("000700001900000000000000")
# logger.debug("New data %s direction="+direction, binascii.b2a_hex(data))
#if data[0:5] == binascii.a2b_hex("0007000019") and direction == "s->c":
# data = binascii.a2b_hex("000700001900000000000000")
# logger.debug("New data %s direction="+direction, binascii.b2a_hex(data))

if data[0:5] == binascii.a2b_hex("000c00000e") and direction == "c->s":
logger.debug("Found game ID4 08 and changed to 11")
data = data[0:12] + binascii.a2b_hex("11000002be")
logger.debug("New data %s direction="+direction, binascii.b2a_hex(data))

filelock.release()

return data


Now I will try the random response method.

-- Edit --

This is my Reconnect Trick emu. I'ts working very well. You can do near most tings. Only some trigger are missing. Simple save and load to continue.
Source is included.

http://www.filefactory.com/file/b115hh6 ... _V0.05.rar


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 19:57   
User Редкий гость
Joined: Saturday, 11 Apr 2009, 08:52
Posts: 49
Location: Germany
Original one: http://bit.ly/d78vLY
Uploaded by me: http://bit.ly/9iBygn
Keep up the great work ;)

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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 20:16   
User Редкий гость
User avatar
Joined: Thursday, 05 Mar 2009, 18:25
Posts: 38
where are house build buttons ??


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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 20:35   
Advanced forumer Завсегдатай
Joined: Saturday, 28 Feb 2009, 23:17
Posts: 107
At the bottom you will see build buttons.

-- Edit --

Ubisoft servers are down for me, will try later with disconnect thing (with mitmgeneric) -- without hosts modification it will work, just without logging. And I haven't changed anything except upgrading to 0.05 --- so it seems some bug there.
For a while I played a logged Skirmish lately (not complete, maybe for about 40 minutes):

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Post Post subject: Re: The Settlers 7 Server Emulator - Work in Progress   
Posted: Tuesday, 13 Apr 2010, 21:12   
Advanced forumer Завсегдатай
Joined: Friday, 15 Jan 2010, 00:00
Posts: 60
When i start he says unbekannter Benutzername ubi.com
he says unknown username ubi.com


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