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aclair
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Tuesday, 25 Nov 2014, 17:48 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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c.d...a... not sure how acb weapon locks work. Will add it to the full plate anyway for dissection.  No Unity = No DX11 hardware.
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aclair
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 29 Nov 2014, 06:22 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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Cut missions are starting to see some life. The Campaign Bonus Missions are "Primary Memories" - tagged by devs for main helix segments, including SQ12 + SQ13 before they were DLC chopped. They left out exactly when they all occur though.
I can get some intros going. Subtitles do show. Voiceovers maybe permanently missing? Animations look glitchy - sloppy. Might be due to missing cinematic camera shots. Invisible warp portals. No mission bodies yet.
It's a start. If these can be restored to 95%+, I'm going to edit the helix and re-insert them back into the main storyline (instead of side missions), unless they introduce some major plot problem. And if SQ12 cut missions can be re-added / adjusted, they'll be added back in also - they left out ~10-15% of what happens after the canon SQ12 ending. And a piece of memorabilia that looks like it goes into the Villa.
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Antimatt3r
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 29 Nov 2014, 16:16 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 02 Nov 2013, 20:51 Posts: 241 Location: Romania
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aclair wrote: Cut missions are starting to see some life. The Campaign Bonus Missions are "Primary Memories" - tagged by devs for main helix segments, including SQ12 + SQ13 before they were DLC chopped. They left out exactly when they all occur though.
I can get some intros going. Subtitles do show. Voiceovers maybe permanently missing? Animations look glitchy - sloppy. Might be due to missing cinematic camera shots. Invisible warp portals. No mission bodies yet.
It's a start. If these can be restored to 95%+, I'm going to edit the helix and re-insert them back into the main storyline (instead of side missions), unless they introduce some major plot problem. And if SQ12 cut missions can be re-added / adjusted, they'll be added back in also - they left out ~10-15% of what happens after the canon SQ12 ending. And a piece of memorabilia that looks like it goes into the Villa. I can't wait to see what you can do with this 
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cogc_23
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 29 Nov 2014, 22:06 |
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| Forum ghost Местное привидение |
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Joined: Wednesday, 20 Feb 2013, 23:44 Posts: 254
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great work aclair i can't wait to see this in my game *o*
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aclair
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 29 Nov 2014, 23:02 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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Before anyone else gets excited, I've had more time to thoroughly analyze the data. 01. Voice overs were not given to us. Poof. There goes most of my enjoyment. They did oddly keep around 2 peticular ones: SQ07_M04 (Bank mission) + SQ07_BM (Rosa memory). And of course they deleted the mission data. Which I have ~35% idea how to reconstruct one. 02. Missions were in a semi-finished state. There might be enough data to fully complete a memory. Don't expect subtitles, voiceovers or any cinematic camera shots. I may fix up a few that really bug me (ex. Ezio / Cristina hug each other = they are way off target in this game). 03. Whatever. is probably right. They ran out of time. There's WIP files for Cinematic tests where they tweaked the camera work for each mission. It seems to stop around SQ08 or SQ09. SQ12 + SQ13 were originally planned for the main game but got cut to DLC (memory markers, wip text). 04. Mission data they did give us could be v1 prototypes, which is why they're giving me some hell not working. I did find a magic shortcut byte to activate some more missing spawners. Making this 10x easier on that part. 05. Progress is like dealing with a particularly precocious 4yo. 06. The SQ07 cut data were worked over pretty well. They have cinematic camera animations loaded. So I'm looking to get these up with higher priority. 07. I'm not going to add missing camera shots or what else. I'll leave most of them "raw". Hopefully make some playable past a short intro cutscene. 08. Seems only S06BM made it through production - Romagna Horseplay. The others didn't make it in time. 09. ACB Cristina 5 is -not- the end. They had more planned after it. 10. I'll need to start writing up some notes about each mission in case it's broken beyond my repair. 11. These cut stuff are probably more for the hardcore fans who want to see more, at least from what I've experienced. Which is about 4+1/14+5+9+1? possible memories. 12. They gave us a shortened Forli flying machine. 13. Don't expect quality. They were cut. It'll take some prayer to make each one finishable start - end.  ) I may release a teaser when I turn on all missions. You'll get to experience what I see in the meantime.
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Antimatt3r
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Monday, 08 Dec 2014, 20:09 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 02 Nov 2013, 20:51 Posts: 241 Location: Romania
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Any news about that teaser? 
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Whatever.
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Monday, 08 Dec 2014, 20:52 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 25 Apr 2010, 01:29 Posts: 584 Location: Whatever.
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I'll be leaving for awhile, I never had to edit my posts as much before (my English skills have gone to shit..  so tired). I'm curious to find out whether there'll be any updates (new information) when I get back! 
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aclair
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Friday, 12 Dec 2014, 17:49 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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After a waterfall of emotional tears, got tired and burned out. Quitto. Seems like months of plain drycut non-stop action from Copernicus days. Things didn't work out and what's left is unusable (pretends to activate but doesn't) or you're staring at a person for x seconds whose lips don't move.  Don't feel a teaser is worthwhile in its state. Sorry. If there's interest, I could put up some of the text "draft notes" for x memory sequence that I was able to put together. More of a reading thing with some imagination needed. (If there are other hidden easter eggs, I don't know where / what they are - file browsing doesn't help)
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myloch
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Friday, 12 Dec 2014, 18:00 |
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| I live here Три раза сломал клаву :) |
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Joined: Sunday, 04 Apr 2010, 22:35 Posts: 2482
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No problem dude. You already entered in my special book of "amazing Rin.ru users" due to your Copernico achievements  I honestly only cared about Brotherhood's missing ps3 missions but I feel sorry for those who expected new missions and great discoveries for ac2. Oh well it's a hard life!
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Antimatt3r
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Friday, 12 Dec 2014, 19:17 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 02 Nov 2013, 20:51 Posts: 241 Location: Romania
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aclair wrote: After a waterfall of emotional tears, got tired and burned out. Quitto. Seems like months of plain drycut non-stop action from Copernicus days. Things didn't work out and what's left is unusable (pretends to activate but doesn't) or you're staring at a person for x seconds whose lips don't move.  Don't feel a teaser is worthwhile in its state. Sorry. If there's interest, I could put up some of the text "draft notes" for x memory sequence that I was able to put together. More of a reading thing with some imagination needed. (If there are other hidden easter eggs, I don't know where / what they are - file browsing doesn't help) It's OK man, you've done more than enough already. I would like to see a summary of the cut content if you want to do one.
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aclair
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 13 Dec 2014, 01:50 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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This is mostly everything I know. Attached.
Cut stuff I omitted: - SQ07 - M04 (bank) there's little info about, other than some type of partial cutscene maybe exists. - Carry missions = Carry woman to doctor / safehouse / home.
If you're a genuine AC2 or Creed fan, the rest is highly suggested reading material.
| Attachments: |
File comment: script of cut stuff
ac2 cut.7z [21.04 KiB]
Downloaded 54 times
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Whatever.
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 13 Dec 2014, 03:47 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 25 Apr 2010, 01:29 Posts: 584 Location: Whatever.
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aclair wrote: After a waterfall of emotional tears, got tired and burned out. Quitto. Seems like months of plain drycut non-stop action from Copernicus days. Don't let the negativity you're experiencing effect you that much!  You should be having fun, otherwise it's just not worth the effort. Look at how far you've come and the excitement (in us) you've created. I would LOVE to play the Copernicus content someday, but not at someone's expense. Anyways, I'll be downloading your attachment, you've sparked my interest.
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aclair
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 13 Dec 2014, 04:55 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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Uhmm... you do know that Copernicus is ""mostly finished""? viewtopic.php?p=964409#p964409
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Whatever.
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 13 Dec 2014, 06:37 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 25 Apr 2010, 01:29 Posts: 584 Location: Whatever.
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aclair wrote: Uhmm... you do know that Copernicus is ""mostly finished""? viewtopic.php?p=964409#p964409 Of course I do! I'm so fucking tired, having a tough time expressing myself lately, sorry about that.  I simply can't find the correct words to describe what I mean, just ignore the Copernicus part in my previous post I suppose. 
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Antimatt3r
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Post subject: Re: Assassin's Creed 2 Bonus Skin Posted: Saturday, 13 Dec 2014, 15:58 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 02 Nov 2013, 20:51 Posts: 241 Location: Romania
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aclair wrote: This is mostly everything I know. Attached.
Cut stuff I omitted: - SQ07 - M04 (bank) there's little info about, other than some type of partial cutscene maybe exists. - Carry missions = Carry woman to doctor / safehouse / home.
If you're a genuine AC2 or Creed fan, the rest is highly suggested reading material. Thank you so much for uncovering this, there's some very interesting stuff in there. It's a shame they cut all this stuff out, I would have loved to see more missions in Tuscany and Forli (because there weren't enough in the final game), the ones about Savonarola and Piero de Medici (it was great storywise), and the ones involving Rosa and Leonardo, although some missions were a bit too silly and Ezio was a bigger playboy than shown in the final game What is that about ACII: Discovery? Was it supposed to be in ACII but they made the handheld spin-off instead? Also the sequence 14 bit in Rome, was there a bigger part of Rome supposed to be in the game (other than what we got in AC II)? Can you please please please record all the cutscenes and gameplay bits and upload them to youtube, I don't care how incomplete and glitchy it is I just want to see it, and I'm especially curious about the seq 12 stuff 
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