@Antimatt3r By the time SQ07 started, I started rolling my eyes. Oh sure. Ezio is this super stud and tamed his sexual appetitie over -many- years because of the purity of revenge? Not in my fictional universe that makes sense. Everything else I accepted as gospel. Fine.
Imagine my shock when I find out that Pazzi, Sforza and Borgia were -real- people. Imagine getting into a nhb with that woman. >=o
The entire script to Discovery... no idea. If I was them, it was designed for the -original- dlc campaign. As SQ12-13 + Bonus memories were originally designed to be primary campaign memories. Before I guess the producer said to put a pitchfork in everything and stop. Stupid deadlines.
SQ14 supposedly had more of somewhere. But that's uncertain, as I've never "seen" it.
Gameplay is basically zip. Except for partial CMA20 I think. You're lucky to get any intros working. I know what happens based on the Mission Sequencer notes they left behind.
Ah. What the heck. I'll manage / release a """"stable"""" wip and _you_ get to have fun trying to figure out what's what. It's a small hack. When it comes out.
Oh my god.. I didn't know about your Copernicus release, that really shows something. What the hell happend when I copied your viewtopic.php?p=964409#p964409 link, that's bad. I wanted to leave a kind message to support you through the final stages in finishing Copernicus! My god.. I seriously have to listen to myself and take a break from visiting this forum! I'm so stubborn.. Thank you so much aclair!
bm01 = Firenze - watchable intro bm02 = Firenze - watchable intro, use sq02 memory bm03 = N/A bm04 = Firenze - watchable intro bm05 = N/A bm06 = Horseplay bm07 = N/A bm08 = Venezia - ??? - have to use clip cheat (?) as spawner is inside building (give Leo a codex page to see what I mean) bm09 = Venezia - ??? bm10 = Venezia - barely watchable intro, mouths move sometimes not-so-often bm11 = Venezia - ??? - use sq08 carnevale memory, have to use clip cheat (?) as spawner is inside building bm12 = Forli - spawner only bm13 = Firenze - warp portal only bm14 = N/A
sq07 m04 = N/A
sq12 m00-07 = ??? sq12 m08 = Toscana - warp portal only sq12 m09 = Firenze - very random when map icon works, maybe related to monk patrols sq12 m10 = Venezia - spawner only sq12 m11 = Forli - warp portal only
cmy01 = ???, should be somewhere around the Toscana race coordinate cmy02-05 = ???
cma20 = Firenze - use a 100% save game, partial mission works
villa = cannon model unlocked
Very drained of energy. Expect few, none, slow for any more Creed updates.
Is "bm06" supposed to be different or a second mission called Horseplay? Because there already was a Horesplay mission in the game. I'm confused about the sequence 12 stuff. I found the "Savonarola's Pupil" (sq12 m10) spawner, but I couldn't find sq12 m09 (Tortured Monk I presume), although you already said it's very random. Also where did the "Canon Defense" and "Carriage II" missions come into place? I couldn't find "cmy01" race coordinates either. I've seen the canon model in the Villa, no idea why they removed that from the game and I guess the mission was similar to the villa assault from ACB? The only somewhat workable mission is the assassination contract cma20 "Seek the seeker" or something like that, but unfortunately it isn't finishable after killing the 2 targets. About the Christina missions, maybe you can import assets from ACB, no idea if that's possible and I guess you already thought of that And even if by some miracle you could make them work properly, I think it would be a pain in the ass to integrate them in the main story (at least Sibling Rivalry and Nightcap would need to be pushed forward).
Do you have a no clip cheat (no idea if possible) for those 2 missions, because I can't find one online? And did you have any luck with deactivating the instant desync barriers because that would make testing a lot easier?
Is "bm06" supposed to be different or a second mission called Horseplay? Because there already was a Horesplay mission in the game.
Same identical one. Just added for reference, since they actually included it but not others.
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I'm confused about the sequence 12 stuff. I found the "Savonarola's Pupil" (sq12 m10) spawner, but I couldn't find sq12 m09 (Tortured Monk I presume), although you already said it's very random.
I have very little info about M09 other than I saw it on the map a couple times. But couldn't find anything when I got there.
M11 portal should be in NW Forli, near the church with the monks. They're supposed to lead you to Piero.
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Also where did the "Canon Defense" and "Carriage II" missions come into place?
Canon Defense = SQ12 M03 Carriage II = SQ12 M05
Which I can't get either to even try to do anything.
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I couldn't find "cmy01" race coordinates either.
They left out map coordinates for CMY01-05. So I have a shoddy idea where the spawners could be. I only know CMY01 (carry woman 01) is somewhere around that Toscana building. Near where the 2 archers are on the rooftops. But no one can be found in the general area so far.
I've seen the canon model in the Villa, no idea why they removed that from the game and I guess the mission was similar to the villa assault from ACB?
Probably. Except you're aiming at groups of soldiers. Who are using battering rams to knock down the gates. I think there's 4 waves.
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The only somewhat workable mission is the assassination contract cma20 "Seek the seeker" or something like that, but unfortunately it isn't finishable after killing the 2 targets.
Big mystery why the sequencer behaves like this. Mission steps: 01. Find seeker group - you only need to locate 1/2 seekers 02. Kill them without entering open conflict (they now have red targets on the map)
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About the Christina missions, maybe you can import assets from ACB, no idea if that's possible and I guess you already thought of that
Scripts + formats + models + textures + animations + cameras + codes are written differently between engines. Flirted with the idea. Gave up considering it wouldn't be worth the result, as ACB already has them mostly unchanged.
I would have liked to get some of the leftover mission action working. But that didn't happen.
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And even if by some miracle you could make them work properly, I think it would be a pain in the ass to integrate them in the main story (at least Sibling Rivalry and Nightcap would need to be pushed forward).
That's actually somewhat easy. There's a code that says: run me only if mission x done. Change a few values and the story order can be rewritten. But I've given up this idea now even if they're "playable" someday.
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Do you have a no clip cheat (no idea if possible) for those 2 missions, because I can't find one online? And did you have any luck with deactivating the instant desync barriers because that would make testing a lot easier?
Noie. Nyet. Naught.
I've thought about: 1. Trying to move spawner coords (which may be a bad idea depending on how the other scripts function) 2. Hack a teleport trainer to warp downward into the building instead of upward. (no idea how the teleport cheat works)
The desync barrier is so far out of my skill league - crashes. ACB apple of eden weapon looks hard-coded written into the mission data, so that's cancelled idea. They originally had a AC2 Borgia Cape which I couldn't get to work. And a picture of Piero + Nero for the database.
Joined: Saturday, 02 Nov 2013, 20:51 Posts: 241 Location: Romania
I've managed to enter the buildings using a teleport cheat from a trainer, but unfortunately the missions don't work. The Leonardo one does nothing when I talk to him, and Teodora disappears when I get near her. I recorded this:
Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content
Posted: Wednesday, 21 Jan 2015, 21:57
Advanced forumer Завсегдатай
Joined: Monday, 11 Feb 2013, 20:55 Posts: 74
guys one question plz anyone if could help me.
I have the assassins creed 2 of skidrow release.the first one without any update or anything.ive played the new assassins creed black flag and unity and after that it throws me an error of ubisoft game launcher error 2 or something.
Could anyone provide me a solution or a suggestion ?
Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content
Posted: Thursday, 22 Jan 2015, 13:04
Advanced forumer Завсегдатай
Joined: Monday, 25 Nov 2013, 17:35 Posts: 122 Location: the void
nightfire10 wrote:
I have the assassins creed 2 of skidrow release.the first one without any update or anything.ive played the new assassins creed black flag and unity and after that it throws me an error of ubisoft game launcher error 2 or something.
Could anyone provide me a solution or a suggestion ?
Being unsure if Black Flag and Unity are legit or not (and if not, whose release), registry entries regarding Uplay may be interfering with SR's AC2 ...which needs certain registry entries that installing Uplay added at the time. If it only started acting up after playing the newer games, the registry would be the place to look. The post at viewtopic.php?p=946984#p946984 may solve your issue. If not, knowing which versions you installed (such as 3DM's not needing registry entries) and a little more detail about the error message may offer some insight. Good luck. ... (editing in a second message unrelated to the above one) ... @aclair, wow, just wow, what you did was totally awesome and most impressive. Ten thousand kudos to you and your talents and persistence, for both AC2 and Brotherhood!
Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content
Posted: Friday, 20 Feb 2015, 17:57
Advanced forumer Завсегдатай
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
Unfrosting this thread some bit.
01. Tested oob - okay. Island south of Venezia is a large land mass - more than enough sight-seeing. You can horse race through the forests of Toscana (and get perma-stuck in the landscape). And very few ugly white walls at some "border" lines.
02. Feather / seal glitch is actually a game bug. Non-hacked saves: deposit 100 feathers in chest, quit game while cutscene plays. Resume game - missing person glitch (every game load forever) + box never turns off. Since I can't see a way to fix this, I'll be leaving the hack as-is with warning instructions on how to avoid the "forever" glitch.
I'm targeting end of SQ04 for unlock point. Or optional SQ13 end for those who want to delay unlock.
03. capes - ultimate armor: these are story locked somewhere. If there's way to unlock them earlier, I'll do it. Otherwise play the story. Armor is hard-locked until SQ08 end.
04. sq07 m04 - 1/2 missing memory. Somehow the intro plays for me (left end of Rialto bridge). Thief gives mission to replenish HQ treasuries. Nothing else happens. Fully choreographed. Do not know why it activates now. ^^
Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content
Posted: Friday, 20 Feb 2015, 20:12
Advanced forumer Завсегдатай
Joined: Saturday, 02 Nov 2013, 20:51 Posts: 241 Location: Romania
aclair wrote:
Unfrosting this thread some bit.
01. Tested oob - okay. Island south of Venezia is a large land mass - more than enough sight-seeing. You can horse race through the forests of Toscana (and get perma-stuck in the landscape). And very few ugly white walls at some "border" lines.
Very interesting, do you think that the island was supposed to be in the final game but was cut due to memory limitations or something like that?
aclair wrote:
04. sq07 m04 - 1/2 missing memory. Somehow the intro plays for me (left end of Rialto bridge). Thief gives mission to replenish HQ treasuries. Nothing else happens. Fully choreographed. Do not know why it activates now. ^^
Is that the mission where a thief gives you a list but after the dialogue nothing happens? If that's the one, it does the same for me. I wonder if that list was supposed to be readable in the "documents" section of the Database, just like the letters.
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