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aclair
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Friday, 20 Feb 2015, 21:42 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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The island is pretty well developed structurally. My guess is either: early prototype for one of the sub-islands or unfinished island that was "detached" for production reasons. I'm getting lots closer to a plugin release so others can study the architecture better.
The unlock glitch only seems to happen when you load a save game in Montereggioni. So playing a game _before_ the scripter unlocks = works. Loading a game outside the Villa city = works. Loading a game with the Villa map = missing people, forever save corruption bug, teleporter warps. VillaAfterSaveGameLoadedEvent is likely the problem. May leave this alone soon and update the notes.
I think the list is supposed to be 3 map markers for banks. Ezio has to find a way to raid each one.
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aclair
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Sunday, 22 Feb 2015, 21:37 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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Tested on skidrow 1.01. Copy binary\* to game.exe directory. Tweak scripts. Play.
Unlocker = same choices as OPTIONS unlocker Scripter = early unlock (feathers, seals, codex, capes, free roam)
edit: English script added.
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Antimatt3r
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Sunday, 22 Feb 2015, 22:45 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 02 Nov 2013, 20:51 Posts: 241 Location: Romania
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Thank you so much @aclair I can finally explore that southern Venice island. You were right, they put plenty of work into it, which is surprising. I was expecting lots of clipping but it's not the case at all. Maybe it was supposed to be DLC like the Oltrarno District in Florence, who knows...
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machine4578
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Monday, 23 Feb 2015, 00:03 |
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| Moderator |
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Joined: Friday, 06 Jul 2012, 07:00 Posts: 9976 Location: Faster Than Scene
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awesome work once again aclair! and thanks alot for sharing 
_________________ 
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rockla
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Thursday, 12 Mar 2015, 09:41 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 02 Feb 2014, 08:22 Posts: 95
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Any near time its coming out ?
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Abd-Allah Mohamed Refat
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Thursday, 12 Mar 2015, 23:18 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 10 Aug 2013, 18:49 Posts: 67 Location: Egypt
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aclair wrote: Tested on skidrow 1.01. Copy binary\* to game.exe directory. Tweak scripts. Play.
Unlocker = same choices as OPTIONS unlocker Scripter = early unlock (feathers, seals, codex, capes, free roam)
edit: English script added. Thanks man, this works with the legit version I can confirm that.
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urbanman2004
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Saturday, 14 Mar 2015, 12:52 |
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| Forum ghost Местное привидение |
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Joined: Saturday, 27 Apr 2013, 04:50 Posts: 416 Location: Rock Town
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aclair wrote: Tested on skidrow 1.01. Copy binary\* to game.exe directory. Tweak scripts. Play.
Unlocker = same choices as OPTIONS unlocker Scripter = early unlock (feathers, seals, codex, capes, free roam)
edit: English script added. Not to sound newbish but how do I apply these files u have provided? I actually had a copy of AC2 Skidrow release for some time and never installed it since I was playing other games at the time. Thanks S/N: I've never played thru any Assassin's Creed games if that tells u how familiar I am with the titles. -- Edit -- aclair wrote: Pushed cut stuff as far as they could go for me.
bm01 = Firenze - watchable intro bm02 = Firenze - watchable intro, use sq02 memory bm03 = N/A bm04 = Firenze - watchable intro bm05 = N/A bm06 = Horseplay bm07 = N/A bm08 = Venezia - ??? - have to use clip cheat (?) as spawner is inside building (give Leo a codex page to see what I mean) bm09 = Venezia - ??? bm10 = Venezia - barely watchable intro, mouths move sometimes not-so-often bm11 = Venezia - ??? - use sq08 carnevale memory, have to use clip cheat (?) as spawner is inside building bm12 = Forli - spawner only bm13 = Firenze - warp portal only bm14 = N/A
sq07 m04 = N/A
sq12 m00-07 = ??? sq12 m08 = Toscana - warp portal only sq12 m09 = Firenze - very random when map icon works, maybe related to monk patrols sq12 m10 = Venezia - spawner only sq12 m11 = Forli - warp portal only
cmy01 = ???, should be somewhere around the Toscana race coordinate cmy02-05 = ???
cma20 = Firenze - use a 100% save game, partial mission works
villa = cannon model unlocked
Very drained of energy. Expect few, none, slow for any more Creed updates.
Instructions: Run program with all forge files. How do I use this as well -- Edit -- Sisah wrote: Christsnatcher wrote: But you'll still need at least UbisoftGameLauncher.exe together with SKIDROW's .dll to be able to start the game, even if you patched the AssassinsCreedIIGame.exe properly, that's what I meant... I uninstalled uplay and old ubisoft game launcher and just use this files + included registry entries and it working fine http://www32.zippyshare.com/v/38206790/file.htmlDont use that registry if you have uplay instaled! Any way u could reupload this file? thanks
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Kainzorus Prime
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Saturday, 14 Mar 2015, 16:27 |
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| Forum ghost Местное привидение |
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Joined: Monday, 03 May 2010, 16:31 Posts: 372
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I have an idea - you know how in later games you could replay any memory? In AC2, this applied only to assassination contracts, races, etc.
Could you apply the replayability to the main sequences?
_________________ 
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Antimatt3r
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Saturday, 14 Mar 2015, 17:30 |
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| Advanced forumer Завсегдатай |
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Joined: Saturday, 02 Nov 2013, 20:51 Posts: 241 Location: Romania
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Kainzorus Prime wrote: I have an idea - you know how in later games you could replay any memory? In AC2, this applied only to assassination contracts, races, etc.
Could you apply the replayability to the main sequences? That would be amazing, if anyone can do it @aclair can, but it will probably be a nightmare.
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aclair
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Post subject: Re: Assassin's Creed II - Unlocking Bonus + Hidden Content Posted: Saturday, 14 Mar 2015, 23:05 |
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| Advanced forumer Завсегдатай |
Joined: Saturday, 15 Mar 2014, 17:32 Posts: 234
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I tried doing that but couldn't get it working - something to do with how secondary memories are treated by game. Always a chance I missed a method though.
00. Install ac2 game 01. Extract unlocker, scripter files 02. Copy to ac2.exe directory
binary\winmm.dll binary\scripts\* (everything)
03. Edit scripts\*.ini 04. Play game
(Not working / abandoned) cut bonus stuff should be left alone until you've finished the entire game - don't want it messing up your saves. Or whatever.
01. Extract files to <ac2.exe> directory 02. Run *.exe file. 03. Play game
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