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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Thursday, 02 Jun 2011, 11:03 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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ok then i'll try to setup another player on a vm 
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cYCyIYoRDf
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Thursday, 02 Jun 2011, 20:11 |
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| Forum ghost Местное привидение |
Joined: Sunday, 20 Nov 2005, 00:43 Posts: 424
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Last edited by cYCyIYoRDf on Saturday, 20 Aug 2011, 14:01, edited 2 times in total.
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Thursday, 02 Jun 2011, 20:49 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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peshkohacka wrote: Had a little time playing with the latest version and there goes my feedback:
- Backpack Expander doesn't work
hum yeah, not implemented yet, waiting for someone to record the protocol response message peshkohacka wrote: - GC doesn't understand "EMsgGCStartedTraining" and "EMsgGCCoaching_FindCoach"
Started training is supposed to be understood ... find coatch , i'm on it now peshkohacka wrote: - The load-out is not available in game due to: "Lost connection to Steam servers", even though the gc emu doesn't indicate problems.
using a dedicated server or a listen server ? i noticed that dedicated server wont work (for now) as it use an other app id peshkohacka wrote: - Painting an item doesn't produce the sound of paint can even though painting now works as well as styles.
hum ... this i don't know how to do  peshkohacka wrote: -Crafting works (yay), even tough i could only the "Rebuild Headgear" recipe
EDIT:: Latest netsocket.logger do not work with latest Steam client, i.e. steam doesn't detect "virtual friend" and nothing is dumping or logging.
it will start to record only when unknown messages, are recieved peshkohacka wrote: Again i don't want to flame or anything, im just saying what i've found that is not working, or its working in a way different then its supposed to. and I thank you, I release this beta so people can tell me what's working, what's not, and what is not like it should be as i don't know myself (i'm a coder, not a player  ) -- Edit -- had - 1 tf2 client + server on my host, - 1 tf2 client in a virtual box - 1 tf2 client in another virtual box, the second vb always crashed so i can't test it  haven't found a server when i can vote kick, always disabled 
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cYCyIYoRDf
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Friday, 03 Jun 2011, 18:32 |
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| Forum ghost Местное привидение |
Joined: Sunday, 20 Nov 2005, 00:43 Posts: 424
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Last edited by cYCyIYoRDf on Saturday, 20 Aug 2011, 14:01, edited 1 time in total.
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Friday, 03 Jun 2011, 19:47 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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blueprints are updated, in items_game.bin flags are unknown, - enum SOEconItemOrigin
- {
- SOEconItemOrigin_dropped=0, // dropped items
- SOEconItemOrigin_achievementItem=1, // not tradable
- SOEconItemOrigin_purchased=2, // not tradable or usable incrafting
- SOEconItemOrigin_traded=3,
- SOEconItemOrigin_crafted=4, // assumed
- SOEconItemOrigin_promotion=5, // not tradable
- SOEconItemOrigin_foundInCrate=8,
- SOEconItemOrigin_earned=9, // earned during duel (assumed)
- SOEconItemOrigin_minigameAchievement=10,
- SOEconItemOrigin_giftWrapped=11,
- SOEconItemOrigin_gamePurchased=13
- };
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- enum SOEconItemQuality // taken from TF2, may differ with games
- {
- SOEconItemQuality_normal=0, // Stock items = standard weapons
- SOEconItemQuality_unique=6, // items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased
- SOEconItemQuality_rarity1=1,
- SOEconItemQuality_rarity2=2,
- SOEconItemQuality_rarity3=4,
- SOEconItemQuality_rarity4=5,
- SOEconItemQuality_community=7,
- SOEconItemQuality_developer=8,
- SOEconItemQuality_selfmade=9,
- SOEconItemQuality_customized=10,
- SOEconItemQuality_vintage=3,
- SOEconItemQuality_strange=1,
- SOEconItemQuality_invalid=255
- };
- enum SOEconItemInventoryFlags
- {
- SOEconItemInventoryFlags_P2_isEquipedPBody= 0x00010000,
- SOEconItemInventoryFlags_P2_isEquipedAtlas= 0x00020000,
- SOEconItemInventoryFlags_GC440_isEquipedScout= 0x00010000,
- SOEconItemInventoryFlags_GC440_isEquipedSniper= 0x00020000,
- SOEconItemInventoryFlags_GC440_isEquipedSoldier= 0x00040000,
- SOEconItemInventoryFlags_GC440_isEquipedDemoman= 0x00080000,
- SOEconItemInventoryFlags_GC440_isEquipedMedic= 0x00100000,
- SOEconItemInventoryFlags_GC440_isEquipedHeavy= 0x00200000,
- SOEconItemInventoryFlags_GC440_isEquipedPyro= 0x00400000,
- SOEconItemInventoryFlags_GC440_isEquipedSpy= 0x00800000,
- SOEconItemInventoryFlags_GC440_isEquipedEngineer= 0x01000000
- SOEconItemInventoryFlags_isNewSOEconItemMethod= 0x40000000,
- SOEconItemInventoryFlags_isInBackpack= 0x80000000
- };
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xJokerz
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Friday, 03 Jun 2011, 22:27 |
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| Forum ghost Местное привидение |
Joined: Wednesday, 05 Aug 2009, 19:44 Posts: 379
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steamCooker wrote: blueprints are updated, in items_game.bin flags are unknown, - enum SOEconItemOrigin
- {
- SOEconItemOrigin_dropped=0, // dropped items
- SOEconItemOrigin_achievementItem=1, // not tradable
- SOEconItemOrigin_purchased=2, // not tradable or usable incrafting
- SOEconItemOrigin_traded=3,
- SOEconItemOrigin_crafted=4, // assumed
- SOEconItemOrigin_promotion=5, // not tradable
- SOEconItemOrigin_foundInCrate=8,
- SOEconItemOrigin_earned=9, // earned during duel (assumed)
- SOEconItemOrigin_minigameAchievement=10,
- SOEconItemOrigin_giftWrapped=11,
- SOEconItemOrigin_gamePurchased=13
- };
-
- enum SOEconItemQuality // taken from TF2, may differ with games
- {
- SOEconItemQuality_normal=0, // Stock items = standard weapons
- SOEconItemQuality_unique=6, // items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased
- SOEconItemQuality_rarity1=1,
- SOEconItemQuality_rarity2=2,
- SOEconItemQuality_rarity3=4,
- SOEconItemQuality_rarity4=5,
- SOEconItemQuality_community=7,
- SOEconItemQuality_developer=8,
- SOEconItemQuality_selfmade=9,
- SOEconItemQuality_customized=10,
- SOEconItemQuality_vintage=3,
- SOEconItemQuality_strange=1,
- SOEconItemQuality_invalid=255
- };
- enum SOEconItemInventoryFlags
- {
- SOEconItemInventoryFlags_P2_isEquipedPBody= 0x00010000,
- SOEconItemInventoryFlags_P2_isEquipedAtlas= 0x00020000,
- SOEconItemInventoryFlags_GC440_isEquipedScout= 0x00010000,
- SOEconItemInventoryFlags_GC440_isEquipedSniper= 0x00020000,
- SOEconItemInventoryFlags_GC440_isEquipedSoldier= 0x00040000,
- SOEconItemInventoryFlags_GC440_isEquipedDemoman= 0x00080000,
- SOEconItemInventoryFlags_GC440_isEquipedMedic= 0x00100000,
- SOEconItemInventoryFlags_GC440_isEquipedHeavy= 0x00200000,
- SOEconItemInventoryFlags_GC440_isEquipedPyro= 0x00400000,
- SOEconItemInventoryFlags_GC440_isEquipedSpy= 0x00800000,
- SOEconItemInventoryFlags_GC440_isEquipedEngineer= 0x01000000
- SOEconItemInventoryFlags_isNewSOEconItemMethod= 0x40000000,
- SOEconItemInventoryFlags_isInBackpack= 0x80000000
- };
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with what you can open the .bin?
_________________ [SPPAAACCEEEEEE!!]
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Friday, 03 Jun 2011, 22:32 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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it's a valve keyValuesSystem binary format. i think there's a parser in source sdk.
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xJokerz
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Friday, 03 Jun 2011, 22:47 |
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| Forum ghost Местное привидение |
Joined: Wednesday, 05 Aug 2009, 19:44 Posts: 379
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steamCooker wrote: it's a valve keyValuesSystem binary format. i think there's a parser in source sdk. i cant run source sdk, i download french language for black ops...
_________________ [SPPAAACCEEEEEE!!]
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cYCyIYoRDf
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Saturday, 04 Jun 2011, 04:09 |
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| Forum ghost Местное привидение |
Joined: Sunday, 20 Nov 2005, 00:43 Posts: 424
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Last edited by cYCyIYoRDf on Saturday, 20 Aug 2011, 14:01, edited 1 time in total.
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Saturday, 04 Jun 2011, 16:07 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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peshkohacka : i'll check that, but i was able to record messages, i'm coding the coaching emulation now  Naddash : u can use the attached converter then (there is no vdf2bin)
| Attachments: |
bin2vdf.rar [303.35 KiB]
Downloaded 49 times
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xJokerz
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Saturday, 04 Jun 2011, 19:51 |
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| Forum ghost Местное привидение |
Joined: Wednesday, 05 Aug 2009, 19:44 Posts: 379
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steamCooker wrote: peshkohacka : i'll check that, but i was able to record messages, i'm coding the coaching emulation now  Naddash : u can use the attached converter then (there is no vdf2bin) Thanks!
_________________ [SPPAAACCEEEEEE!!]
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drakonis
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Sunday, 05 Jun 2011, 22:37 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 06 Jul 2008, 16:03 Posts: 51
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Any method to keep lootlists and store item charts updated?
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA Posted: Sunday, 05 Jun 2011, 22:46 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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u need to log on the web admin page ( http://localhost:440) and use an account owning tf2 in ordedr to update the .bin or u can request someone to do it for u  -- Edit -- Posted new version. it implements coaching, it needs to be beta tested please. also when a student makes "remove current coach" is the coach "kicked by console" ? i also fixed the protocole logger, still need protocol dumps for : - unwrapping a gift (maybe not needed if it works nice as is) - delivering a gift (from both giver and reciever side) - using duel item - using ingame 1 or 24 random gift item - any other feature that doesn't work - opening crates - "removing current coach", log from coach side and (listen) server side pretty please 
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no0b.Grenade
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-06-06 Posted: Tuesday, 07 Jun 2011, 12:02 |
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| Advanced forumer Завсегдатай |
Joined: Monday, 14 Feb 2005, 20:38 Posts: 102
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Some questions: 1.if I host a cracked TF2 Server with GameCoordinator Do Legal Steam player use their own items in my server? 2.What does "Update emulator" in http://localhost:440/ used for? what should I type in the account name and password field sorry for asking because the TF2 Game Coordinator doest have tutorual of how to manage the http://localhost:440/ page
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-06-06 Posted: Tuesday, 07 Jun 2011, 21:02 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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I noticed that theoricaly a cracked dedicated server may not work for now (to be confirmed) but with a listen server, legal players items would not be showed / work. i think ... i have no way to test. but the gc emu CAN be used by legit players, and they just have to synchronize their account on the emu using the http://localhost:440 page. update emu downloads : up to date loot lists, items, blueprints, store items/price. synchronize : does the update + add to the emu database the legit player's items for the specified account install items : does the update + adds to the emu database the selected items for the specified account -- Edit -- edit : updated
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