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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Thursday, 02 Jun 2011, 11:03   
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ok then i'll try to setup another player on a vm :)


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Thursday, 02 Jun 2011, 20:11   
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Last edited by cYCyIYoRDf on Saturday, 20 Aug 2011, 14:01, edited 2 times in total.

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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Thursday, 02 Jun 2011, 20:49   
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peshkohacka wrote:
Had a little time playing with the latest version and there goes my feedback:

- Backpack Expander doesn't work
hum yeah, not implemented yet, waiting for someone to record the protocol response message
peshkohacka wrote:
- GC doesn't understand "EMsgGCStartedTraining" and "EMsgGCCoaching_FindCoach"
Started training is supposed to be understood ... find coatch , i'm on it now
peshkohacka wrote:
- The load-out is not available in game due to: "Lost connection to Steam servers", even though the gc emu doesn't indicate problems.
using a dedicated server or a listen server ? i noticed that dedicated server wont work (for now) as it use an other app id
peshkohacka wrote:
- Painting an item doesn't produce the sound of paint can even though painting now works as well as styles.
hum ... this i don't know how to do :(
peshkohacka wrote:
-Crafting works (yay), even tough i could only the "Rebuild Headgear" recipe

EDIT::
Latest netsocket.logger do not work with latest Steam client, i.e. steam doesn't detect "virtual friend" and nothing is dumping or logging.
it will start to record only when unknown messages, are recieved
peshkohacka wrote:
Again i don't want to flame or anything, im just saying what i've found that is not working, or its working in a way different then its supposed to.

and I thank you, I release this beta so people can tell me what's working, what's not, and what is not like it should be as i don't know myself (i'm a coder, not a player :p )

-- Edit --

had
- 1 tf2 client + server on my host,
- 1 tf2 client in a virtual box
- 1 tf2 client in another virtual box,
the second vb always crashed so i can't test it :( haven't found a server when i can vote kick, always disabled :(


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Friday, 03 Jun 2011, 18:32   
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Last edited by cYCyIYoRDf on Saturday, 20 Aug 2011, 14:01, edited 1 time in total.

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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Friday, 03 Jun 2011, 19:47   
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blueprints are updated, in items_game.bin
flags are unknown,

  1. enum SOEconItemOrigin
  2. {
  3.     SOEconItemOrigin_dropped=0,             // dropped items
  4.     SOEconItemOrigin_achievementItem=1,     // not tradable
  5.     SOEconItemOrigin_purchased=2,           // not tradable or usable incrafting
  6.     SOEconItemOrigin_traded=3, 
  7.     SOEconItemOrigin_crafted=4,             // assumed
  8.     SOEconItemOrigin_promotion=5,           // not tradable
  9.     SOEconItemOrigin_foundInCrate=8,
  10.     SOEconItemOrigin_earned=9,              // earned during duel (assumed)
  11.     SOEconItemOrigin_minigameAchievement=10,
  12.     SOEconItemOrigin_giftWrapped=11,
  13.     SOEconItemOrigin_gamePurchased=13
  14. };
  15.  
  16. enum SOEconItemQuality // taken from TF2, may differ with games
  17. {      
  18.     SOEconItemQuality_normal=0,     // Stock items = standard weapons
  19.     SOEconItemQuality_unique=6,     // items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased
  20.     SOEconItemQuality_rarity1=1,
  21.     SOEconItemQuality_rarity2=2,
  22.     SOEconItemQuality_rarity3=4,
  23.     SOEconItemQuality_rarity4=5,
  24.     SOEconItemQuality_community=7,
  25.     SOEconItemQuality_developer=8,
  26.     SOEconItemQuality_selfmade=9,
  27.     SOEconItemQuality_customized=10,
  28.     SOEconItemQuality_vintage=3,   
  29.     SOEconItemQuality_strange=1,
  30.     SOEconItemQuality_invalid=255
  31. };
  32. enum SOEconItemInventoryFlags
  33. {
  34.     SOEconItemInventoryFlags_P2_isEquipedPBody=     0x00010000,
  35.     SOEconItemInventoryFlags_P2_isEquipedAtlas=     0x00020000,
  36.     SOEconItemInventoryFlags_GC440_isEquipedScout=      0x00010000,
  37.     SOEconItemInventoryFlags_GC440_isEquipedSniper=     0x00020000,
  38.     SOEconItemInventoryFlags_GC440_isEquipedSoldier=    0x00040000,
  39.     SOEconItemInventoryFlags_GC440_isEquipedDemoman=    0x00080000,
  40.     SOEconItemInventoryFlags_GC440_isEquipedMedic=      0x00100000,
  41.     SOEconItemInventoryFlags_GC440_isEquipedHeavy=      0x00200000,
  42.     SOEconItemInventoryFlags_GC440_isEquipedPyro=       0x00400000,
  43.     SOEconItemInventoryFlags_GC440_isEquipedSpy=        0x00800000,
  44.     SOEconItemInventoryFlags_GC440_isEquipedEngineer=   0x01000000
  45.     SOEconItemInventoryFlags_isNewSOEconItemMethod= 0x40000000,
  46.     SOEconItemInventoryFlags_isInBackpack=          0x80000000
  47. };
  48.  
  49.  


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Friday, 03 Jun 2011, 22:27   
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steamCooker wrote:
blueprints are updated, in items_game.bin
flags are unknown,

  1. enum SOEconItemOrigin
  2. {
  3.     SOEconItemOrigin_dropped=0,             // dropped items
  4.     SOEconItemOrigin_achievementItem=1,     // not tradable
  5.     SOEconItemOrigin_purchased=2,           // not tradable or usable incrafting
  6.     SOEconItemOrigin_traded=3, 
  7.     SOEconItemOrigin_crafted=4,             // assumed
  8.     SOEconItemOrigin_promotion=5,           // not tradable
  9.     SOEconItemOrigin_foundInCrate=8,
  10.     SOEconItemOrigin_earned=9,              // earned during duel (assumed)
  11.     SOEconItemOrigin_minigameAchievement=10,
  12.     SOEconItemOrigin_giftWrapped=11,
  13.     SOEconItemOrigin_gamePurchased=13
  14. };
  15.  
  16. enum SOEconItemQuality // taken from TF2, may differ with games
  17. {      
  18.     SOEconItemQuality_normal=0,     // Stock items = standard weapons
  19.     SOEconItemQuality_unique=6,     // items which can be found through random drops during gameplay, obtained through achievements, crafted, or purchased
  20.     SOEconItemQuality_rarity1=1,
  21.     SOEconItemQuality_rarity2=2,
  22.     SOEconItemQuality_rarity3=4,
  23.     SOEconItemQuality_rarity4=5,
  24.     SOEconItemQuality_community=7,
  25.     SOEconItemQuality_developer=8,
  26.     SOEconItemQuality_selfmade=9,
  27.     SOEconItemQuality_customized=10,
  28.     SOEconItemQuality_vintage=3,   
  29.     SOEconItemQuality_strange=1,
  30.     SOEconItemQuality_invalid=255
  31. };
  32. enum SOEconItemInventoryFlags
  33. {
  34.     SOEconItemInventoryFlags_P2_isEquipedPBody=     0x00010000,
  35.     SOEconItemInventoryFlags_P2_isEquipedAtlas=     0x00020000,
  36.     SOEconItemInventoryFlags_GC440_isEquipedScout=      0x00010000,
  37.     SOEconItemInventoryFlags_GC440_isEquipedSniper=     0x00020000,
  38.     SOEconItemInventoryFlags_GC440_isEquipedSoldier=    0x00040000,
  39.     SOEconItemInventoryFlags_GC440_isEquipedDemoman=    0x00080000,
  40.     SOEconItemInventoryFlags_GC440_isEquipedMedic=      0x00100000,
  41.     SOEconItemInventoryFlags_GC440_isEquipedHeavy=      0x00200000,
  42.     SOEconItemInventoryFlags_GC440_isEquipedPyro=       0x00400000,
  43.     SOEconItemInventoryFlags_GC440_isEquipedSpy=        0x00800000,
  44.     SOEconItemInventoryFlags_GC440_isEquipedEngineer=   0x01000000
  45.     SOEconItemInventoryFlags_isNewSOEconItemMethod= 0x40000000,
  46.     SOEconItemInventoryFlags_isInBackpack=          0x80000000
  47. };
  48.  
  49.  

with what you can open the .bin?

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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Friday, 03 Jun 2011, 22:32   
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it's a valve keyValuesSystem binary format. i think there's a parser in source sdk.


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Friday, 03 Jun 2011, 22:47   
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steamCooker wrote:
it's a valve keyValuesSystem binary format. i think there's a parser in source sdk.


i cant run source sdk, i download french language for black ops...

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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Saturday, 04 Jun 2011, 04:09   
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Last edited by cYCyIYoRDf on Saturday, 20 Aug 2011, 14:01, edited 1 time in total.

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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Saturday, 04 Jun 2011, 16:07   
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peshkohacka : i'll check that, but i was able to record messages, i'm coding the coaching emulation now :)
Naddash : u can use the attached converter then (there is no vdf2bin)


Attachments:
bin2vdf.rar [303.35 KiB]
Downloaded 49 times
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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Saturday, 04 Jun 2011, 19:51   
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steamCooker wrote:
peshkohacka : i'll check that, but i was able to record messages, i'm coding the coaching emulation now :)
Naddash : u can use the attached converter then (there is no vdf2bin)


Thanks!

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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Sunday, 05 Jun 2011, 22:37   
Advanced forumer Завсегдатай
Joined: Sunday, 06 Jul 2008, 16:03
Posts: 51
Any method to keep lootlists and store item charts updated?


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA   
Posted: Sunday, 05 Jun 2011, 22:46   
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u need to log on the web admin page (http://localhost:440) and use an account owning tf2 in ordedr to update the .bin

or u can request someone to do it for u :)

-- Edit --

Posted new version.
it implements coaching, it needs to be beta tested please. also when a student makes "remove current coach" is the coach "kicked by console" ?

i also fixed the protocole logger, still need protocol dumps for :
- unwrapping a gift (maybe not needed if it works nice as is)
- delivering a gift (from both giver and reciever side)
- using duel item
- using ingame 1 or 24 random gift item
- any other feature that doesn't work
- opening crates
- "removing current coach", log from coach side and (listen) server side

pretty please :bv:


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-06-06   
Posted: Tuesday, 07 Jun 2011, 12:02   
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Joined: Monday, 14 Feb 2005, 20:38
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Some questions:

1.if I host a cracked TF2 Server with GameCoordinator
Do Legal Steam player use their own items in my server?

2.What does "Update emulator" in http://localhost:440/ used for?
what should I type in the account name and password field

sorry for asking because the TF2 Game Coordinator doest have tutorual of how to manage the http://localhost:440/ page


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-06-06   
Posted: Tuesday, 07 Jun 2011, 21:02   
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I noticed that theoricaly a cracked dedicated server may not work for now (to be confirmed)
but with a listen server, legal players items would not be showed / work. i think ... i have no way to test.
but the gc emu CAN be used by legit players, and they just have to synchronize their account on the emu using the http://localhost:440 page.

update emu downloads : up to date loot lists, items, blueprints, store items/price.
synchronize : does the update + add to the emu database the legit player's items for the specified account
install items : does the update + adds to the emu database the selected items for the specified account

-- Edit --

edit : updated


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