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nexbr
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Tuesday, 19 Jul 2011, 22:00 |
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| Advanced forumer Завсегдатай |
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Joined: Sunday, 04 Apr 2010, 04:40 Posts: 97
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missgestalt wrote: i can confirm, it works perfect @7 x64 SP1 damn, shitload of items  So what a heck its going on? you run steam.exe -clientapp gc.dll by Admins Rights / XP Compability mode? or Normal. Because if i run on admin rights i got this image :  You use the default gc.ini? (So editing nothing) @SteamCooker you cannot make a debug version? because its not just to me are not working.
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Tuesday, 19 Jul 2011, 22:46 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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try to add this in gc.ini -
- [Logs]
- Level=(int32)0
- LogFile=gc.log
-
but i guess it wont tell anything intresting ...
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nexbr
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Tuesday, 19 Jul 2011, 22:56 |
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| Advanced forumer Завсегдатай |
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Joined: Sunday, 04 Apr 2010, 04:40 Posts: 97
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steamCooker wrote: try to add this in gc.ini -
- [Logs]
- Level=(int32)0
- LogFile=gc.log
-
but i guess it wont tell anything intresting ... So if i run by normal way (Without Admin Rights / XP Compatibility Mode) the gc.dll do not create the gc.log. But if i run with Admin Rights or XP Compatibility Mode i got this: 2011/07/19 16:52:20 - DEBUG : Starting GameCoordinator SDK 2011/07/19 16:52:45 - ERROR : GameCoordinator SDK error : IOException (0) : Too long path name And the Server Stay Clean: INFO - GameCoordinator 440 Http Server port : 27440 INFO - HTTP Server started INFO - Server bind address : 0.0.0.0:27027 INFO - UDP Server started So Oblivious the problem its the: GameCoordinator SDK error : IOException (0) : Too long path name My steam are very very clean, no cracks, no mods, i have deleted clientregistry.blob Thousand times, but still no success.
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Tuesday, 19 Jul 2011, 23:12 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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sooo ... let me see ... from my code : -
- File::File(const char * parent, const char * child) : Object()
- {
- if (parent)
- {
- DWORD len=strlen(parent)+1+strlen(child)+1;
- if (len>(DWORD)_MAX_PATH) _THROW_(IOException,"Too long path name");
- char * tmp=(char*)base_malloc(len);
- sprintf(tmp,"%s%c%s",parent,FILE_SEPARATOR,child);
- init(tmp);
- base_free(tmp);
- }
- else
- init(child);
-
- }
-
and in stdlib.h (a standard C function) : -
- /*
- * Sizes for buffers used by the _makepath() and _splitpath() functions.
- * note that the sizes include space for 0-terminator
- */
- #define _MAX_PATH 260 /* max. length of full pathname */
- #define _MAX_DRIVE 3 /* max. length of drive component */
- #define _MAX_DIR 256 /* max. length of path component */
- #define _MAX_FNAME 256 /* max. length of file name component */
- #define _MAX_EXT 256 /* max. length of extension component */
-
move the steam folder to... let's say c:\ i guess it will work. 260 is kinda low isn't it ? 
Last edited by steamCooker on Tuesday, 19 Jul 2011, 23:19, edited 1 time in total.
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nexbr
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Tuesday, 19 Jul 2011, 23:19 |
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| Advanced forumer Завсегдатай |
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Joined: Sunday, 04 Apr 2010, 04:40 Posts: 97
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steamCooker wrote: sooo ... let me see ... from my code : -
- File::File(const char * parent, const char * child) : Object()
- {
- if (parent)
- {
- DWORD len=strlen(parent)+1+strlen(child)+1;
- if (len>(DWORD)_MAX_PATH) _THROW_(IOException,"Too long path name"); char * tmp=(char*)base_malloc(len);
- sprintf(tmp,"%s%c%s",parent,FILE_SEPARATOR,child);
- init(tmp);
- base_free(tmp);
- }
- else
- init(child);
-
- }
-
and in stdlib.h (a standard C function) : -
- /*
- * Sizes for buffers used by the _makepath() and _splitpath() functions.
- * note that the sizes include space for 0-terminator
- */
- #define _MAX_PATH 260 /* max. length of full pathname */
- #define _MAX_DRIVE 3 /* max. length of drive component */
- #define _MAX_DIR 256 /* max. length of path component */
- #define _MAX_FNAME 256 /* max. length of file name component */
- #define _MAX_EXT 256 /* max. length of extension component */
-
move the steam folder to... let's say c:\ i guess it will work. 260 is kinda low isn't it ?  No man, my path its realy short, : C:\Program Files (x86)\Steam 28 characters. But this C:\Program Files (x86)\Steam isn't a real folder its a Link. My Real Steal Path is: D:\Programas\Steam, but its shorter Try put on log the Path when it throw the exception, because something is realy wrong Anyway, i have been uninstall my Whole Steam (Backuping the gcf of course), now im installing again, will test again when done, With a brand new Setup
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Tuesday, 19 Jul 2011, 23:47 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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try this beta version (i think it should work with it) tell me what file is listed before the exception.
Last edited by steamCooker on Wednesday, 20 Jul 2011, 00:16, edited 1 time in total.
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nexbr
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Tuesday, 19 Jul 2011, 23:54 |
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| Advanced forumer Завсегдатай |
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Joined: Sunday, 04 Apr 2010, 04:40 Posts: 97
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steamCooker wrote: try this beta version (i think it should work with it) tell me what file is listed before the exception. Do not need anymore, the TOTALY Fresh version of steam are working now 
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Wednesday, 20 Jul 2011, 00:19 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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ok, i anyway added a fix, i'll release it... later...
if it doesn't work, for such an error it's that there is one file/folder in the steam installation folder with a length > 260 ...
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nexbr
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Wednesday, 20 Jul 2011, 00:49 |
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| Advanced forumer Завсегдатай |
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Joined: Sunday, 04 Apr 2010, 04:40 Posts: 97
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steamCooker wrote: ok, i anyway added a fix, i'll release it... later...
if it doesn't work, for such an error it's that there is one file/folder in the steam installation folder with a length > 260 ... Good. I try connect to my Dedicated Server Started By Steam and I got Steam Validation Rejected. and on offline pratice i got Server lost connection with item server, and i cant use my items.
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Wednesday, 20 Jul 2011, 00:53 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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i tried yesterday : ingame server : worked base practice : no items just like real bots offline practice : worked dedicated server : not tried to connect
i'll check that.
please show me the logs of the gc server (be caredull, ur steam id is there) and tell me what u made, to see if it recognize your actions.
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nexbr
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Wednesday, 20 Jul 2011, 01:28 |
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| Advanced forumer Завсегдатай |
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Joined: Sunday, 04 Apr 2010, 04:40 Posts: 97
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steamCooker wrote: i tried yesterday : ingame server : worked base practice : no items just like real bots offline practice : worked dedicated server : not tried to connect
i'll check that.
please show me the logs of the gc server (be caredull, ur steam id is there) and tell me what u made, to see if it recognize your actions. The GC Server log: DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX started game DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested store price list DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX initiated purchase DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX confirmed purchase DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change INFO - Registering XXXXXXXXXXXXX DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX painted item DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested items sort DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX started training DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change INFO - Registering XXXXXXXXXXXXX DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested items sort DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX stopped game The GC.DLL log: 2011/07/19 19:08:03 - DEBUG : Starting GameCoordinator SDK 2011/07/19 19:08:27 - INFO : UDP Server started 2011/07/19 19:08:27 - INFO : GameCoordinator SDK enabled Sometimes when i start the training i got the Steam Validation Reject, or i got the SDK ERROR, but aways i cant use my items. And the connection between GCServer and steam seams losting connection all time then shop MANN CO STORE CLOSED. And sometimes my Preferences of Hats and Weapons on classes are Forgetting what i choose, Do not show my previus choosed item, show the Stock Item.
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steamCooker
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Wednesday, 20 Jul 2011, 01:46 |
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| Cooking Steam for CS RIN! |
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Joined: Monday, 16 Oct 2006, 18:52 Posts: 2933
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i noticed slow / not keeping info if the internet connection is slow, overused, wifi, or of course if the console is locked by a selection ...
from your logs, the game server doesn't connect to the cm server... it could be a problem with the following registry key not pointing to the good dll : HKEY_CURRENT_USER/Software/Valve/Steam/ActiveProcess : SteamClientDll but i don't think so .
it could be my mem patching not correctly working (but why does it work for me ...) ...
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Steam006
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Wednesday, 20 Jul 2011, 01:57 |
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| I live here Три раза сломал клаву :) |
Joined: Monday, 24 Aug 2009, 15:51 Posts: 2685
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steamCooker That key would point to wrong dll if revemu has been used.
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nexbr
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Wednesday, 20 Jul 2011, 02:04 |
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| Advanced forumer Завсегдатай |
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Joined: Sunday, 04 Apr 2010, 04:40 Posts: 97
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steamCooker wrote: i noticed slow / not keeping info if the internet connection is slow, overused, wifi, or of course if the console is locked by a selection ...
from your logs, the game server doesn't connect to the cm server... it could be a problem with the following registry key not pointing to the good dll : HKEY_CURRENT_USER/Software/Valve/Steam/ActiveProcess : SteamClientDll but i don't think so .
it could be my mem patching not correctly working (but why does it work for me ...) ... Welll i not using wifi, my internet are good when i using steam I dont use other programs. The regedit say this is the SteamClientDLL C:\Program Files (x86)\Steam\steamclient.dll
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lucasnx17
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Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19 Posted: Wednesday, 20 Jul 2011, 02:26 |
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| Advanced forumer Завсегдатай |
Joined: Tuesday, 21 Jun 2011, 02:30 Posts: 59
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mine is working again (thank god) tried new items and bla (3 times) but i can't add items using the server is site ( http://localhost:27440) i can't add it says Operation failed : Connection failed do i need to enter my real account at the site ( http://localhost:27440)?  i don't know but plz explain what is happening in the server it says connection reset by peer 
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