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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Tuesday, 19 Jul 2011, 22:00   
Advanced forumer Завсегдатай
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Joined: Sunday, 04 Apr 2010, 04:40
Posts: 97
missgestalt wrote:
i can confirm, it works perfect
@7 x64 SP1
damn, shitload of items :mrgreen:


So what a heck its going on? you run steam.exe -clientapp gc.dll by Admins Rights / XP Compability mode? or Normal.

Because if i run on admin rights i got this image : Image

You use the default gc.ini? (So editing nothing)

@SteamCooker you cannot make a debug version? because its not just to me are not working.


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Tuesday, 19 Jul 2011, 22:46   
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try to add this in gc.ini
  1.  
  2. [Logs]
  3. Level=(int32)0
  4. LogFile=gc.log
  5.  


but i guess it wont tell anything intresting ...


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Tuesday, 19 Jul 2011, 22:56   
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steamCooker wrote:
try to add this in gc.ini
  1.  
  2. [Logs]
  3. Level=(int32)0
  4. LogFile=gc.log
  5.  


but i guess it wont tell anything intresting ...


So if i run by normal way (Without Admin Rights / XP Compatibility Mode) the gc.dll do not create the gc.log.
But if i run with Admin Rights or XP Compatibility Mode i got this:
2011/07/19 16:52:20 - DEBUG : Starting GameCoordinator SDK
2011/07/19 16:52:45 - ERROR : GameCoordinator SDK error : IOException (0) : Too long path name

And the Server Stay Clean:
INFO - GameCoordinator 440 Http Server port : 27440
INFO - HTTP Server started
INFO - Server bind address : 0.0.0.0:27027
INFO - UDP Server started

So Oblivious the problem its the: GameCoordinator SDK error : IOException (0) : Too long path name

My steam are very very clean, no cracks, no mods, i have deleted clientregistry.blob Thousand times, but still no success.


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Tuesday, 19 Jul 2011, 23:12   
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sooo ... let me see ...

from my code :
  1.  
  2. File::File(const char * parent, const char * child) : Object()
  3. {
  4.     if (parent)
  5.     {
  6.         DWORD len=strlen(parent)+1+strlen(child)+1;
  7.         if (len>(DWORD)_MAX_PATH) _THROW_(IOException,"Too long path name");
  8.         char * tmp=(char*)base_malloc(len);
  9.         sprintf(tmp,"%s%c%s",parent,FILE_SEPARATOR,child);
  10.         init(tmp);
  11.         base_free(tmp);
  12.     }
  13.     else
  14.         init(child);
  15.    
  16. }
  17.  


and in stdlib.h (a standard C function) :
  1.  
  2. /*
  3.  * Sizes for buffers used by the _makepath() and _splitpath() functions.
  4.  * note that the sizes include space for 0-terminator
  5.  */
  6. #define _MAX_PATH   260 /* max. length of full pathname */
  7. #define _MAX_DRIVE  3   /* max. length of drive component */
  8. #define _MAX_DIR    256 /* max. length of path component */
  9. #define _MAX_FNAME  256 /* max. length of file name component */
  10. #define _MAX_EXT    256 /* max. length of extension component */
  11.  


move the steam folder to... let's say c:\ i guess it will work.

260 is kinda low isn't it ? :?


Last edited by steamCooker on Tuesday, 19 Jul 2011, 23:19, edited 1 time in total.

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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Tuesday, 19 Jul 2011, 23:19   
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steamCooker wrote:
sooo ... let me see ...

from my code :
  1.  
  2. File::File(const char * parent, const char * child) : Object()
  3. {
  4.     if (parent)
  5.     {
  6.         DWORD len=strlen(parent)+1+strlen(child)+1;
  7.         if (len>(DWORD)_MAX_PATH) _THROW_(IOException,"Too long path name");     char * tmp=(char*)base_malloc(len);
  8.         sprintf(tmp,"%s%c%s",parent,FILE_SEPARATOR,child);
  9.         init(tmp);
  10.         base_free(tmp);
  11.     }
  12.     else
  13.         init(child);
  14.    
  15. }
  16.  


and in stdlib.h (a standard C function) :
  1.  
  2. /*
  3.  * Sizes for buffers used by the _makepath() and _splitpath() functions.
  4.  * note that the sizes include space for 0-terminator
  5.  */
  6. #define _MAX_PATH   260 /* max. length of full pathname */
  7. #define _MAX_DRIVE  3   /* max. length of drive component */
  8. #define _MAX_DIR    256 /* max. length of path component */
  9. #define _MAX_FNAME  256 /* max. length of file name component */
  10. #define _MAX_EXT    256 /* max. length of extension component */
  11.  


move the steam folder to... let's say c:\ i guess it will work.

260 is kinda low isn't it ? :?



No man, my path its realy short, : C:\Program Files (x86)\Steam 28 characters.
But this C:\Program Files (x86)\Steam isn't a real folder its a Link.
My Real Steal Path is: D:\Programas\Steam, but its shorter

Try put on log the Path when it throw the exception, because something is realy wrong

Anyway, i have been uninstall my Whole Steam (Backuping the gcf of course), now im installing again, will test again when done, With a brand new Setup


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Tuesday, 19 Jul 2011, 23:47   
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try this beta version (i think it should work with it) tell me what file is listed before the exception.


Last edited by steamCooker on Wednesday, 20 Jul 2011, 00:16, edited 1 time in total.

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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Tuesday, 19 Jul 2011, 23:54   
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steamCooker wrote:
try this beta version (i think it should work with it) tell me what file is listed before the exception.


Do not need anymore, the TOTALY Fresh version of steam are working now :D


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Wednesday, 20 Jul 2011, 00:19   
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ok, i anyway added a fix, i'll release it... later...

if it doesn't work, for such an error it's that there is one file/folder in the steam installation folder with a length > 260 ...


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Wednesday, 20 Jul 2011, 00:49   
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steamCooker wrote:
ok, i anyway added a fix, i'll release it... later...

if it doesn't work, for such an error it's that there is one file/folder in the steam installation folder with a length > 260 ...


Good.

I try connect to my Dedicated Server Started By Steam and I got Steam Validation Rejected.

and on offline pratice i got Server lost connection with item server, and i cant use my items.


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Wednesday, 20 Jul 2011, 00:53   
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i tried yesterday :
ingame server : worked
base practice : no items just like real
bots offline practice : worked
dedicated server : not tried to connect

i'll check that.

please show me the logs of the gc server (be caredull, ur steam id is there) and tell me what u made, to see if it recognize your actions.


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Wednesday, 20 Jul 2011, 01:28   
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steamCooker wrote:
i tried yesterday :
ingame server : worked
base practice : no items just like real
bots offline practice : worked
dedicated server : not tried to connect

i'll check that.

please show me the logs of the gc server (be caredull, ur steam id is there) and tell me what u made, to see if it recognize your actions.


The GC Server log:

DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX started game
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested store price list
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX initiated purchase
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX confirmed purchase
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change
INFO - Registering XXXXXXXXXXXXX
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX painted item
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested items sort
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX started training
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change
INFO - Registering XXXXXXXXXXXXX
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested item inventory change
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX requested items sort
DEBUG - GameCoordinator440 - Player XXXXXXXXXXXXX stopped game


The GC.DLL log:
2011/07/19 19:08:03 - DEBUG : Starting GameCoordinator SDK
2011/07/19 19:08:27 - INFO : UDP Server started
2011/07/19 19:08:27 - INFO : GameCoordinator SDK enabled


Sometimes when i start the training i got the Steam Validation Reject, or i got the SDK ERROR, but aways i cant use my items.

And the connection between GCServer and steam seams losting connection all time then shop MANN CO STORE CLOSED.

And sometimes my Preferences of Hats and Weapons on classes are Forgetting what i choose, Do not show my previus choosed item, show the Stock Item.


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Wednesday, 20 Jul 2011, 01:46   
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i noticed slow / not keeping info if the internet connection is slow, overused, wifi, or of course if the console is locked by a selection ...

from your logs, the game server doesn't connect to the cm server... it could be a problem with the following registry key not pointing to the good dll :
HKEY_CURRENT_USER/Software/Valve/Steam/ActiveProcess : SteamClientDll
but i don't think so .

it could be my mem patching not correctly working (but why does it work for me ...) ...


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Wednesday, 20 Jul 2011, 01:57   
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steamCooker
That key would point to wrong dll if revemu has been used.

_________________
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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Wednesday, 20 Jul 2011, 02:04   
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steamCooker wrote:
i noticed slow / not keeping info if the internet connection is slow, overused, wifi, or of course if the console is locked by a selection ...

from your logs, the game server doesn't connect to the cm server... it could be a problem with the following registry key not pointing to the good dll :
HKEY_CURRENT_USER/Software/Valve/Steam/ActiveProcess : SteamClientDll
but i don't think so .

it could be my mem patching not correctly working (but why does it work for me ...) ...


Welll i not using wifi, my internet are good when i using steam I dont use other programs.

The regedit say this is the SteamClientDLL
C:\Program Files (x86)\Steam\steamclient.dll


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Post Post subject: Re: TF2 GameCoordinator (items) emulator - BETA 2011-07-19   
Posted: Wednesday, 20 Jul 2011, 02:26   
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mine is working again (thank god) tried new items and bla (3 times) but i can't add items using the server is site (http://localhost:27440) i can't add it says Operation failed : Connection failed
do i need to enter my real account at the site (http://localhost:27440)? :-| i don't know but plz explain what is happening in the server it says connection reset by peer :-|


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