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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Saturday, 01 Nov 2014, 03:25   
Advanced forumer Завсегдатай
Joined: Saturday, 15 Mar 2014, 17:32
Posts: 234
Quote:
My setup:
original DataPC_Rome.forge = b2a5f7e29b85608ded7688ff66c5062a
skidrow 1.03 exe = 6882e5fad03f4ab040ff1840f2a1cb61


original
DataPC.forge = 2e1c1c180e7f56a9b2b8d88ea1e039b6
DataPC_extra.forge = 8a93c27c0dcc25be25eb15e875df73ea


Other files should not matter. I think those hashes are correct (got lots of WIP files floating aruond). Else I could upload a debug dll unlocker that'll investigate whether your system is injecting correctly.

-- Edit --

Put this in your scripts folder. It should create a small debug-out file which will inform what part of the injection is activated.


Checking out the ACB armory. I don't think it's scripting controlled (or not directly anyway). Looking for a weak spot. The cabinet cover is likely removable which should expose the rack (empty or not).


As side-note, checking AC2 also. Fake DLC1 looks to reference a location in East Firenze. Need to activate the dlc bit to find out which DNA sequence it opens up.


Side-note 2 I didn't notice is that AC2 PSP weapons became ACB weapons.
Maria Thorpe's Longsword ==> Roman Longsword
Armand Bouchart's Blade ==> La Volpe's Bite
Twins' Rapier ==> Sicilian Rapier
(misc)


Side-note 3 is I wonder what could be behind the other AC2 covered weapons rack.


Attachments:
File comment: debug
Unlocker.7z [35.54 KiB]
Downloaded 75 times
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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Sunday, 02 Nov 2014, 12:31   
Advanced forumer Завсегдатай
Joined: Saturday, 27 Oct 2012, 16:50
Posts: 102
aclair: My files checked out perfectly save for the EXE since I'm using the v1.0 EXE to bypass that startup crash. It has a hash check of A5938467E6AE6164FE1FFF6BB155618B. The post repack DataPC_ACR_Rome.forge has a hash check of A196382BA43D1A31BBEDA449792D2112 in case that matters though I'm pretty sure that's updating just fine. For whatever reason my problem is the v1.03 EXE crashing and the unlocker not working for me for some weird reason.


As for the debug-out.txt...I opened it and got the following...

start
OPTIONS
OPTIONS


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Sunday, 02 Nov 2014, 18:17   
User Редкий гость
Joined: Tuesday, 21 Aug 2012, 18:53
Posts: 22
acewing905 wrote:


I just happened to be recording the last memory, so I could throw this in here. When I was defending Copernico at the end, some of the enemies got stuck far away in the map (that or they never properly loaded/rendered in the first place) and never came close. However, when I jumped out to see if I can get near them, the memory just ended.

Had the same problem with the latest version (patch1a + patch2b, unprotected 1.03 .exe). Copernico's assassin (who looks like papal guard) wasn't able to reach him, the other guards just kept spawning up. Restarting from checkpoint fixed the problem.

Thank you for your work, aclair!


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Sunday, 02 Nov 2014, 18:21   
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Joined: Saturday, 15 Mar 2014, 17:32
Posts: 234
@Happens24
New debug build - please try this one. Assuming it's using some unknown exe relocation trick. I thought this would work but maybe not..
  1.  
  2. imagebase = (INT) GetModuleHandle(NULL);
  3. DWORD val = *((DWORD *) ( imagebase + 0x10000 ) );
  4.  


01. Check "debug - unlocker.txt" for something:
@@@ base = 400000, id = 98C405C6

02. Also upload debug_dump.bin for analysis

03. Debug_out.txt should have
start
OPTIONS
100
dlc_code
dlc2_code
dlc3_code
..
dlc3_code



@Everyone
Thank you for making this project a success. I won't be advertising it around publicly at official places but it'll get around slowly (already got mentioned somehow at xentax hacker forum).


Maybe last piece of news:
01. AC2 dlc1 = "DLC test mission (2009)", East Oltranzo District, Firenze
(not playable)

02. No new weapons behind other covered AC2 rack (dummy)
03. AC2 is done to me



01. ACB "Exit Animus" - if it's script controlled, I have no idea where. It's probably looking for a "game finished" flag but that could be stored anywhere. Really puzzled where/if this is doable.

02. Same with Animus legend

03. Weapons rack = basically same status as 01. A more gifted hacker would likely need to patch this.

04. Can't think of anything else I want to do other than fixing this last dlc unlocker thingie



edit:
05. I have zero - zero idea why the (Swiss) Guard spawner has problems. I'll recheck all the data -again- for problems. *eyetwitch*

This may just have to be left unfixed. Who knows.


Attachments:
Unlocker-debug2.7z [38.9 KiB]
Downloaded 39 times
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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Sunday, 02 Nov 2014, 19:07   
Advanced forumer Завсегдатай
User avatar
Joined: Saturday, 02 Nov 2013, 20:51
Posts: 241
Location: Romania
aclair wrote:
Maybe last piece of news:
01. AC2 dlc1 = "DLC test mission (2009)", East Oltranzo District, Firenze
(not playable)

02. No new weapons behind other covered AC2 rack (dummy)
03. AC2 is done to me

What about those lootable keys from Knowledge Is Power and Hunting the Hunter missions in AC2? Is there anything in the files that might indicate what they are (were) for?
At around 2:08 in this video:
Spoiler


Sorry i keep bugging you about this, but i've wondered about them for years, and Ubisoft refused to comment when people asked...

Anyway thank you for your amazing work!!!


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Sunday, 02 Nov 2014, 21:13   
Advanced forumer Завсегдатай
Joined: Saturday, 15 Mar 2014, 17:32
Posts: 234
They were meant to be Inventory items - Feathers, Poison, Gun Bullets, Throwing Knives, Bandage (Medicine?), Quest Items, Codex Pages, Seals, Statuettes, Keys. You could look them up via Animus (original purpose).

Special category: treasure - TreasureChest_00, TreasureChest_01, TreasureChest_02, TreasureMap_01, TreasureMap_02, TreasureKey01.



Maki w/ Lucy plugin (see Copernicus source code)

01. Open DataPC_extra.forge
02. Select "Archives" tab - extract ITM_Key_MapDesc, ItemKey_MapDesc

03. Select "Datafiles" tab - open each file 1 at a time
04. Extract "Texture data"
05. View with a DDS viewer (ex. DDS Viewer)


Guess from data files: 2 types of keys - civilian, guards. For looting.



They originally had a BonusMission - SQ07. Called a "CinTest".

Intro: "Have a chat with Rosa then something else". Activated by talking to Rosa.
Outro: "Bonus!!! Yes I want to see Outro"
Outro body: "LetsHaveSexTogether"

BonusMission_Intro
BonusMission_Outro
BonusMissions_CUT_Backup
@ 1edb2894 == Bonus Mission 1 == CinematicOnly_SQ04


Cinematique_SQ7_BonusMission == CinematicOnly_SQ7
CinTest7BM1_OutroSex_Goto
CinTest_7MB1_BonusOutro_Teleport
CinTest_SQ7BM01_Teleport


I'm not sure if it's completely intact or ripped out. Teleport portal code looks there. Unsure.

So yes. Like in the novel, they flirted. I somehow doubt they animated it though. Ubisoft~...?


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Monday, 03 Nov 2014, 06:25   
Advanced forumer Завсегдатай
Joined: Saturday, 27 Oct 2012, 16:50
Posts: 102
aclair: Thanks for the help.

I got @@@ base = B80000, id = 31973C4 in debug - unlocker.txt.

Bin uploaded below.

Debug-out.txt is still just

start
OPTIONS
OPTIONS


Attachments:
debug_dump.rar [277.08 KiB]
Downloaded 14 times
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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Monday, 03 Nov 2014, 07:16   
Advanced forumer Завсегдатай
Joined: Saturday, 15 Mar 2014, 17:32
Posts: 234
@Happens24
Check here for new dll. Should fix your problem - better exe detection address used. Patch 2c.
viewtopic.php?p=964409#p964409


As for the final guard spawn bug, I can't trigger it - they keep spawning in the correct areas, even if I poison the assassin. OTH, I'm open to the idea there's a glitch in one of the files that triggers random bugs (aka. Copernico standing, crash, bad guard spawn) so I'll keep looking more carefully.


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Monday, 03 Nov 2014, 09:27   
Advanced forumer Завсегдатай
Joined: Saturday, 27 Oct 2012, 16:50
Posts: 102
aclair: It's fixed. Thanks a ton. You really went out of your way to help me when you didn't have to since I was the only one having this problem. Not many would continue to bother so again a ton of thanks for the assistance.


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Monday, 03 Nov 2014, 10:50   
Advanced forumer Завсегдатай
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Joined: Wednesday, 07 Aug 2013, 07:36
Posts: 192
zso which one should i get to have the fixed version? Are there any problems left?


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Monday, 03 Nov 2014, 14:15   
Advanced forumer Завсегдатай
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Joined: Saturday, 02 Nov 2013, 20:51
Posts: 241
Location: Romania
@aclair if developers were like you, the gaming industry would be flawless.
You should be in the gaming business dude!


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Monday, 03 Nov 2014, 21:59   
I live here Три раза сломал клаву :)
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Joined: Sunday, 04 Apr 2010, 22:35
Posts: 2479
:DRINK: Thanks again Aclair, great achievements!


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Tuesday, 04 Nov 2014, 18:48   
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Joined: Saturday, 15 Mar 2014, 17:32
Posts: 234
viewtopic.php?p=964409#p964409

Let's see.
- Rolled all source code updates into 1 new package.
- Rolled out new patches


Rebuilt files from scratch (corrected surgery accounting errors). Tested campaign one more time 1-8. No known errors here. This should work better than the old builds.


Changes for me?
- M1 guards use spawn point #3 more often
- M2 ambush points spawn more guards (the ones where they "randomly" come out of nowhere)
- M4 has a roof guard that I _never_ saw before. And actually foiled my plans from previous plays.
- M7 seems to have more roof guards too. Foiled again.
- M7 had a non-scripted gunman somewhere that snowballed into a 20+ guard getaway chase. That's new for me.
- M8 ambush guards seem to spawn correctly.

No weird voodoo.



Thanks to cogc23
http://cogc23.wordpress.com/2014/05/22/ ... unlockers/

Steam news link
http://steamcommunity.com/app/48190/dis ... 119378329/


I won't be hosting any post-built files as the forge is > 900MB. And constantly changing on my end. Also I won't be merging them into 1 AIO package, in case I have more changes. ^^

Thanks for all


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Tuesday, 04 Nov 2014, 18:59   
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Joined: Friday, 06 Jul 2012, 07:00
Posts: 9961
Location: Faster Than Scene
thanks again aclair!!! :mrgreen:

_________________
Image


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Post Post subject: Re: AC:B PC Leaked!!   
Posted: Tuesday, 04 Nov 2014, 19:34   
User Редкий гость
Joined: Saturday, 18 Jan 2014, 13:26
Posts: 25
thank you very much aclair. I'm replaying some AC titles before the release of Unity/Rogue, and I had just started Brotherhood. This will sureley add some replay value :D


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