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[Info] Assassin's Creed Brotherhood
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Author:  aclair [ Saturday, 17 Jan 2015, 22:34 ]
Post subject:  Re: Assassin's Creed Brotherhood

I assume most/all Creed games use the same exact scripting codes, based on MichaelDarkAngel's programs. So theory says yes, when I feel like it.

Author:  Antimatt3r [ Sunday, 18 Jan 2015, 19:28 ]
Post subject:  Re: Assassin's Creed Brotherhood

aclair wrote:
I assume most/all Creed games use the same exact scripting codes, based on MichaelDarkAngel's programs. So theory says yes, when I feel like it.

Cool, thanks for the hard work man :DRINK:

Author:  Locopells [ Sunday, 08 Feb 2015, 17:47 ]
Post subject:  Re: Assassin's Creed Brotherhood

Has anyone ever attempted this for Tomb Raider: Underworld's DLCs, Beneath the Ashes and Lara's Shadow, do we know?

Author:  arkantos7 [ Monday, 09 Feb 2015, 16:22 ]
Post subject:  Re: Assassin's Creed Brotherhood

Thanks for your scripter plugin aclair :) I would like to ask if you could create a DLC unlocker to other games in the Assassin 's Creed series? I am thinking of using a dll file , as you did with Assassin 's Creed II.

Author:  aclair [ Monday, 09 Feb 2015, 17:05 ]
Post subject:  Re: Assassin's Creed Brotherhood

I have a partial scripter plugin for ac2 (oob removed) - wanted to add feathers, codex pages unlocking but the engine doesn't support it as easily as acb. May just release the oob part and do the rest later.


I have dll unlockers for ac2, acb. I've thought about doing one for acr, but I'm very low on hdd space. ac3, ac3l, ac4, ac4r = I'd like to play the game on a better laptop. Then I'll start thinking about getting them all. :lol:

acu = I've heard this is absolute hell. 20+ uplay triggers (scanners), with 3 active memory scanners checking each other.

Author:  Locopells [ Wednesday, 11 Feb 2015, 13:35 ]
Post subject:  Re: Assassin's Creed Brotherhood

Locopells wrote:
Has anyone ever attempted this for Tomb Raider: Underworld's DLCs, Beneath the Ashes and Lara's Shadow, do we know?


BTW, aclair, I should also say thanks for the ACB: Copernicus Conspiracy add-on!

Author:  arkantos7 [ Monday, 16 Feb 2015, 21:06 ]
Post subject:  Re: Assassin's Creed Brotherhood

aclair wrote:
I have a partial scripter plugin for ac2 (oob removed) - wanted to add feathers, codex pages unlocking but the engine doesn't support it as easily as acb. May just release the oob part and do the rest later.


I have dll unlockers for ac2, acb. I've thought about doing one for acr, but I'm very low on hdd space. ac3, ac3l, ac4, ac4r = I'd like to play the game on a better laptop. Then I'll start thinking about getting them all. :lol:

acu = I've heard this is absolute hell. 20+ uplay triggers (scanners), with 3 active memory scanners checking each other.


It's nice to hear that you have such plans. I look forward to new updates or scripts. Thanks for all the amazing work so far aclair. :)

Author:  UbiSergei [ Thursday, 19 Feb 2015, 14:11 ]
Post subject:  Re: Assassin's Creed Brotherhood

aclair, considering your work on AC engine, is there a slight possibility that you can look into Prince of Persia Epilogue DLC? The game is truly marvelous, and it's damn shame Epilogue hasn't been released on PC.

Author:  aclair [ Thursday, 19 Feb 2015, 17:58 ]
Post subject:  Re: Assassin's Creed Brotherhood

I do think about it but nowhere soon. And I know it's going to be more than a doozy - several months from ACB experience. Really big problem is: does pc exe support commands to rebuild walls? Without that feature, I'm not sure how one would go about "replacing" it or "hacking" it in. ^^


Side-note on AC2 scripter: feathers + seals work. More differences between ac2/b than thought. But there's a glitch that requires user to load / quit / reload save to have game create proper non-glitchy save file. I know why it's needed and looking for the secret script code to add items to villa list, avoiding this problem.

Author:  der1234 [ Tuesday, 03 Mar 2015, 20:48 ]
Post subject:  Re: Assassin's Creed Brotherhood

Hey all im new here and i just started playing acb. Everything is working wonders. The thing is, when i start a new game "Shops Rebuilt" in the stats menu appears as 11.11% done. Can anybody help me? Im using 1.03 version. BTW great job on the copernicus DLC aclair. :D


Thanks in advance.

Author:  aclair [ Monday, 16 Mar 2015, 19:50 ]
Post subject:  Re: Assassin's Creed Brotherhood

^ No idea.


There's some (PM) confusion about installing all the stuff. So here goes again more slower.


Copernicus:
01. Goto page36 bottom. Extract Copernicus DLC attachment (patch1b + patch2e).
02. Copy ---all--- the files to ACBSP.exe directory.

Ubisoft\Assassin's Creed Brotherhood\ACBSP.exe
Ubisoft\Assassin's Creed Brotherhood\DataBlock_*
Ubisoft\Assassin's Creed Brotherhood\scripts
Ubisoft\Assassin's Creed Brotherhood\scripts\*.boot
Ubisoft\Assassin's Creed Brotherhood\scripts\*.ini
Ubisoft\Assassin's Creed Brotherhood\winmm.dll
Ubisoft\Assassin's Creed Brotherhood\cms06_*
Ubisoft\Assassin's Creed Brotherhood\Cell05460_*
Ubisoft\Assassin's Creed Brotherhood\creed_copernicus_repack.exe
Ubisoft\Assassin's Creed Brotherhood\<whatever>

03. Run creed_copernicus_repack.exe. Wait for black box to close. DataPC_ACR_Rome.forge updated.
04. Run ACBSP.exe


Copernicus src:
01. If you don't have asm skill, this is mostly useless. More documentation on how files are stored. Modifying scripts require lots of patience on your part. I won't help here since I can't do any fancy stuff.


Scripter plugin:
01. Find it somewhere on this thread. Extract files.
02. Copy scripts folder to ACBSP.exe directory

Ubisoft\Assassin's Creed Brotherhood\ACBSP.exe
Ubisoft\Assassin's Creed Brotherhood\scripts
Ubisoft\Assassin's Creed Brotherhood\scripts\Scripter.boot
Ubisoft\Assassin's Creed Brotherhood\scripts\Scripter.ini

03. Edit options Ubisoft\Assassin's Creed Brotherhood\scripts\Scripter.ini
04. Play ACBSP.exe



PoP Epilogue
A real addon expansion pack. Meaning lots of shiny new scripting codes Ubisoft never gave us - duel, corruption, sound, voice, fresco, ai, graphs, plenty of ???. Not possible methinks.

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