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Post Post subject: HL Dedicated Server (linux) + RevEmu for LAN   
Posted: Tuesday, 03 Apr 2012, 04:49   
User Редкий гость
Joined: Friday, 04 Jul 2008, 19:50
Posts: 48
Hey guys,

I have installed hlds on linux, running it from a Live-CD via my MacBook (because my old pc does not support SSE2).
It's working and I can join the servers (via Lan) with my Legit Steam Account.

But I can't deal with the current RevEmu. If I follow the tutorials, I cannot get the server to start.
It get's stuck by "loading map*something*" and I get no control (can't even exit the server).
(I will give you the error message in detail in a few hours...)

Some things for comprehension:
- I NEED to crack my hlds in order to make it possible for non-legit Players to connect via Lan.
(Using RevEmu, or is there a better/easier way to crack the client games?! (I own the original, legit files))
- Is there another way to crack a hlds server (on linux) than using RevEmu?

I wanna play Condition Zero (HL1) but also CS:Source and TF2...

One more thing: The tutorials I found say that I need to put rev.ini into the dir of "(./hlds/orangebox)/srcds_run" for HL1 as well as for HL2 games.

Hope someone out there can help me.

The funny thing: LAN Party is planned for today's evening :P
Is it right, for HL1 games? Until now, I used "(./hlds)/hlds_run" for this


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Post Post subject: Re: HL Dedicated Server (linux) + RevEmu for LAN   
Posted: Tuesday, 03 Apr 2012, 11:43   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 08 Jan 2008, 10:25
Posts: 3711
rev.ini in root, steamclient.so renamed steamclient_valve.so, use steamclient_glibs....so and rename it to steamclient.so

_________________
Too many games...


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Post Post subject: Re: HL Dedicated Server (linux) + RevEmu for LAN   
Posted: Tuesday, 03 Apr 2012, 13:05   
User Редкий гость
Joined: Friday, 04 Jul 2008, 19:50
Posts: 48
Well, that's what I did:

The server gets stuck at: "Navigation Map loaded" than nothing happens.
No error message, no access to run some server commands.

Any idea?

[Edit]

Okay, maybe I messed copying the "steamclient.so" OVER the existing... think it didn't replace it, but now i got:

"Segmentation fault"

[Edit2] Well, I forgot to copy the rev.ini over :o :oops:
Now again, the server stucks at "Navigation map loaded"


[edit3] Maybe it helps:
If I start the server with: ./hlds_run -port 27015 -game czero +map de_dust_cz +maxplayers 11
-> the server gets stuck "Navigation map loaded."

But if I start the server without the "+map"-parameter, I get the following:

"segmentation fault"
BFD:warning /hlds/core is truncated: expected core file size >= 6848512,found: 1069056.
Cannot access memory at address 0x*****
debug.cmds:4: Error in sourced command file:


Any idea? Could it be the "live-CD" ?


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Post Post subject: Re: HL Dedicated Server (linux) + RevEmu for LAN   
Posted: Tuesday, 03 Apr 2012, 15:08   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 08 Jan 2008, 10:25
Posts: 3711
How did you got the files?
Via HLDSupdatetool?

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Too many games...


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Post Post subject: Re: HL Dedicated Server (linux) + RevEmu for LAN   
Posted: Tuesday, 03 Apr 2012, 15:55   
User Редкий гость
Joined: Friday, 04 Jul 2008, 19:50
Posts: 48
Yes.

I installed a "standard legit" hlds server and than added the games I wanted to have on it.
Up to this, all legal ;)

And now I want to prepare this server to make cracked clients able to join.
But with the cracked steamclient.so, the server won't startup.

This is concerning HL1.

Until now, I did not try it for HL2 Games, but this will be the next step.


The client cracking is also a little tricky. I get it to work with UCL2, so this will be the way. Somehow UCL2 emulates Steam.

I made an extracted Standalone of Condition Zero, but it crashes, if I use the latest RevEmu.
But if I take the RevEmu coming with UCL2, the hl.exe does not crash, but I get the "failed to initialize authentication interface"-error.

But if I start Condition Zero using UCL2, close it, and start the Extracted Standalone after that (without closing UCL2) -> it works!


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