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Post Post subject: [DPROTO] build 5447 - problems with steam id   
Posted: Wednesday, 04 Apr 2012, 17:56   
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Joined: Wednesday, 04 Apr 2012, 17:16
Posts: 1
I have couple of public CS 1,6 servers.
I was using build 5008, but i upgraded it to 5447 with autoupdate. After that i found that this build has some kind of bug while working with Dproto. Steam users get randomly VALVE_ID_LAN or STEAM_ID_LAN so there must be a problem with steam validation. Also some NonSteam players get randomly steam ID's generated from nothing.

Dproto logs:
Spoiler
[DPROTO]: Loading config './dproto.cfg'
[DPROTO]: LoggingMode = 2
[DPROTO]: AuthID for HLTV: HLTV
[DPROTO]: AuthID for No-steam p47 clients: STEAM_ID_LAN
[DPROTO]: AuthID for No-steam p48 clients: VALVE_ID_LAN
[DPROTO]: AuthID for steam clients: Real STEAM_x:x:x
[DPROTO]: AuthID for steam unauthorized clients: STEAM_ID_PENDING
[DPROTO]: AuthID for RevEmu clients: Real STEAM_x:x:x
[DPROTO]: AuthID for SteamClient2009 clients: Real STEAM_x:x:x
[DPROTO]: AuthID for Old RevEmu clients: Real STEAM_x:x:x
[DPROTO]: AuthID for SteamEmu clients: Real STEAM_x:x:x
[DPROTO]: AuthID for AVSMP clients: Real STEAM_x:x:x
[DPROTO]: AuthID for SETTI server scanner: STEAM id generated by ip
[DPROTO]: SC2009 => revEmu Steamid Compatibility fix: ENABLED
[DPROTO]: p47 Emus SteamEmuCompatMode : ON
[DPROTO]: Disable fix for steamids generated by eST in 0.3.1 version: No
[DPROTO]: First prefix of authids genrated by ip: 0
[DPROTO]: Second prefix of authids genrated by ip: 4
[DPROTO]: First prefix of authids assigned by native auth method(Steam): 0
[DPROTO]: First prefix of authids assigned by SteamClient2009: 0
[DPROTO]: First prefix of authids assigned by RevEmu: 0
[DPROTO]: First prefix of authids assigned by old RevEmu: 0
[DPROTO]: First prefix of authids assigned by SteamEmu: 0
[DPROTO]: First prefix of authids for AVSMP clients: 0
[DPROTO]: First prefix of authids for Setti server scanner: 0
[DPROTO]: [FakePlayers]: Timeout for connecting clients: 6 seconds
[DPROTO]: [FakePlayers]: Timeout for client's uniquity validation: 8 seconds
[DPROTO]: [FakePlayers]: Agressive check reconnecting players: ON
[DPROTO]: Ban IP that spamming fake players for: 120.000000 minutes
[DPROTO]: Disable Native Auth (Steam/Valve): OFF
[DPROTO]: ServerInfo answer type: Hybrid
[DPROTO]: Enable master-client emulation on primary port: OFF
[DPROTO]: This version of game will be used by master-client to send to master-servers: '1.1.2.6/Stdio'
[DPROTO]: Enable secondary redirect-server: OFF
[DPROTO]: Secondary server port: 28015
[DPROTO]: Enable master client on secondary server: OFF
[DPROTO]: Secondary server ServerInfo answer type: New Style (Source)
[DPROTO]: Secondary server will execute this in connecting clients: 'connect 169.254.141.3:27015'
[DPROTO]: Secondary server ip: 0.0.0.0
[DPROTO]: Setting game name to: (Native game name)
[DPROTO]: Enable Fix for player ids on hlstats monitoring: OFF
[DPROTO]: dp_version cvar will be exported: Yes
[DPROTO]: HLTV Kick Exception Address: 127.0.0.1


I want to ask what is the best solution for this situation?
What is the best build for steam/non-steam servers and how to downgrade servers?
How to secure servers against exploits?
Can someone give me download links to builds or package with good secured build?

I'm renting dedicated server with Linux OS, Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz.


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Post Post subject: Re: [DPROTO] build 5447 - problems with steam id   
Posted: Tuesday, 10 Apr 2012, 00:46   
Advanced forumer Завсегдатай
Joined: Thursday, 20 Mar 2008, 12:03
Posts: 113
Location: Łódź, Poland
Good question. Bump.

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NonSteam CS 1.6 download, download cs 1.6


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