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EvolveHQ or Tunngle
Tunngle is better! 44%  44%  [ 43 ]
EvolveHQ is better! 56%  56%  [ 54 ]
Total votes : 97
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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Friday, 21 Sep 2012, 20:54   
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Stop disliking EvolveHQ's Overlay as its not required to enjoy its features. Its OPT-IN
Resources used are not that much higher than Tunngle's

The Fact that Tunngle has more players (Community) at the moment is that its more known than EvolveHQ. That's going to change soon as I'm recommending this awesome tool to my friends.

Is it really important how many people use what? The fact is, if you can play games with others, it doesn't matter if there are 100:1 difference.
Quality > Quantity

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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Friday, 21 Sep 2012, 21:08   
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Yea its very important to me to have players to play with.

Its not just there overlay and lack of users i dislike its there attitude towards forums like this. They pretend no piracy happens and they are call us poor students but in reality they would probably hav 0 users without piracy.

"Do not post links to warez, scene releases, keygens, or otherwise promote piracy. Even games that suck don't deserve to be pirated. We don't care if you're a poor student, you're just demoing the game, or you want to stick it to that big evil publishing company. Promotion of piracy will typically result in an immediate temp or permanent ban on first infraction. "


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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Friday, 21 Sep 2012, 21:32   
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C'mon people, Tunngle is awesome!

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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Saturday, 22 Sep 2012, 00:47   
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kaotik2k wrote:
I thought we was here to compare Tunngle and Evolve ? .

While this thread is comparing the two programs; they both do not do the same exact things. The truth of the matter is, Evolve has more features for gaming overall then Tunngle. However, most people here (I assume) are only concerned with the VPN features of both Evolve and Tunngle (which even then, Evolve seems to have a higher reported rate of success among people with more restricted connections).

I honestly don't know what all Tunngle offers currently, I'm only aware of it's VPN feature. Evolve has many features related to gaming overall, and a VPN feature.

kaotik2k wrote:
Yea well you would need to have Steam and Evolve open for every game you play if you don't pirate and surely having Steam, Evolve and the game your playing open will use alot of resources.

And as for system resources, I have only 4GB of RAM (which most people these days would consider a low amount of RAM), and I can play games just fine. I'm talking memory-intensive games too like GW2 (yea, I don't need Steam open for GW2, but I do have it open just for friends). Both Evolve and Steam can be hardware-accelerated as well, which further takes away the requirement for raw CPU power. Does Tunngle have a hardware-accelerated user interface?

kaotik2k wrote:
I mean seriously not even 50,000 users is laughable for what they are trying to acheive, how many of the 50,000 users will log onto Evolve daily?

kaotik2k wrote:
Yea its very important to me to have players to play with.

While Evolve doesn't currently have as large of a userbase as Tunngle, it is growing, and it's growing fast. Tunngle didn't start out instantly with a huge userbase, it grew overtime, as will Evolve.

kaotik2k wrote:
Its not just there overlay and lack of users i dislike its there attitude towards forums like this. They pretend no piracy happens and they are call us poor students but in reality they would probably hav 0 users without piracy.

That is not their view of users who pirate. There are many different reasons people will give for pirating things. A common statement is though, that people simply don't have money. Evolve is simply stating out one (among many) reasons why people pirate things, and they are simply stating they don't want people talking about it.

In any case, I can't force you to use Evolve. If you feel you'll have a better experience with Tunngle, then feel free to continue using it.

Royalgamer06 wrote:
C'mon people, Tunngle is awesome!

I personally don't see a point in using Tunngle after using Evolve. For games I care about multiplayer to some extent, I'll usually buy them anyway. If I want to do private matches for games with LAN support, my friends all use Evolve as well (for reasons not even related to the VPN), so I can simply invite them and work from there. If I want to play large-scale multiplayer games with a pirated game, I'll just go buy the game, or won't even bother with it.

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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Saturday, 22 Sep 2012, 01:42   
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Espionage724 wrote:
That is not their view of users who pirate. There are many different reasons people will give for pirating things. A common statement is though, that people simply don't have money. Evolve is simply stating out one (among many) reasons why people pirate things, and they are simply stating they don't want people talking about it.


If it's not their view they shouldn't write it on their website :roll:


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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Saturday, 22 Sep 2012, 04:05   
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kaotik2k wrote:
Espionage724 wrote:
That is not their view of users who pirate. There are many different reasons people will give for pirating things. A common statement is though, that people simply don't have money. Evolve is simply stating out one (among many) reasons why people pirate things, and they are simply stating they don't want people talking about it.


If it's not their view they shouldn't write it on their website :roll:

If that's truly how you feel about it, I might suggest writing up a quick ticket and sending it to Evolve support then about it. If you have a better suggestion, I'm sure they'll consider using it or re-writing the statement.

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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Friday, 30 Nov 2012, 02:57   
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I don't like both tunngle and evolve but I have no choice so I stick to both lol.

Tunngle
Use more memory
A lot of ads
ugly UI (user interface) and badly designed UI
public rooms waste so much bandwidth
horrible messenger system


Evolve
Use more memory
less people
no public rooms
sometimes Virtual Network doesn't work

if both tunngle and evolve can fix these issues then that would be great.

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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Friday, 30 Nov 2012, 22:26   
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How can they both "use more memory"? One of them obviously takes up more than the other.

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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Friday, 30 Nov 2012, 22:38   
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I've tried out Tunngle (during the end of alterIWnet when I was some addicted fanboy), and I can remember it as some clunky piece of jargon. It never worked for me, and the UI was clunky and really un-useful.

EvolveHQ on the other hand is wonderful. It has multiple network intergration, the UI isn't clunky, but smooth and it actually does it's purpose quite well without me having to modify my system (apart from the actual program) or my router settings. It is quite memory hogging, although I can't remember Tunngle's memory so I can't compare them.

So I'm definetly going to vote EvolveHQ here, however, I may try Tunngle again, but after my last experience with it I don't have any plans to.

-- EDIT --
Royalgamer06 wrote:
C'mon people, Tunngle is awesome!


But what reasoning do you have for Tunngle being 'awesome'? EvolveHQ has already proved itself to me to be better than Tunngle, as it isn't a piece of jargon that barely ever works on an unmodified system (apart from the actual program) or router (port forwarding). EvolveHQ hasn't had any of those issues so far.

And you appear to be hugely biased towards Tunngle, I've seen many many posts of you on the Tunngle site (I'm not there myself, just having a look), and as such your opinion is highly uncredible. Take a look at both programs objectively, and then decide for yourself which is better.


Last edited by vextor on Saturday, 01 Dec 2012, 00:14, edited 1 time in total.

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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Friday, 30 Nov 2012, 23:19   
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b00t wrote:
How can they both "use more memory"? One of them obviously takes up more than the other.


It doesn't say one uses relatively more memory than other I am saying both use considerable amount of system memory.I think they should forget about fancy designs and stick to very minimalist design that use very low memory. now I have hamachi which uses roughly 2924 KB which is around 2.86 MB. :ROFL:
well I have a good system 4GB Memory but I don't want one application consumes considerable amount of memory in the system.
THEY CAN OBVIOUSLY design applications that use low memory but they don't do because they are LAZY? :roll:
the reason why the application consumes memory is variables. some people entirely store everything in the memory but they can do something like that instead. when data is relatively big they can put them in the hard disk and use a buffer to pass to the actual variable.and dispose them as soon as the data is used. I've noticed most of applications have like that issues but not luckily hamachi.
I have a plan to develop a tool by using bitorrent trackers soon so people don't need to mess up with high resource consuming software. :ROFL: :ROFL:

-- Edit --

Royalgamer06 wrote:
C'mon people, Tunngle is awesome!


hey we know you are an errand boy of tunngle so it's obviously sure you biased toward tunngle.

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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Monday, 03 Dec 2012, 23:00   
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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Monday, 03 Dec 2012, 23:18   
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Espionage724 wrote:


I know your a moderator over at evolve but do you have to keep advertising here?


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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Monday, 03 Dec 2012, 23:25   
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It's news and it's relevant to the topic, I don't see why you're complaining.

Thanks for the info, Espionage724.


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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Monday, 03 Dec 2012, 23:30   
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i complain because i didnt realise it was FREE and within the rules to advertise here which he quite clearly is doing.


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Post Post subject: Re: EvolveHQ vs Tunngle   
Posted: Monday, 03 Dec 2012, 23:40   
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