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| Resident Evil 6 http://cs.rin.ru/forum/viewtopic.php?f=10&t=62775 |
Page 54 of 59 |
| Author: | Christsnatcher [ Friday, 07 Mar 2014, 14:36 ] |
| Post subject: | Re: Resident Evil 6 |
One request: Would someone who owns this game legit please be so kind and upload a sfv of all files, or at least the hashes for "nativePC\arc\DX9\s1216Soft.arc"?! There are at least two versions of this file used in different releases (repacks) i compared and I would like to know the identity of the "correct" one. Thanks in advance! |
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| Author: | machine4578 [ Friday, 07 Mar 2014, 15:16 ] |
| Post subject: | Re: Resident Evil 6 |
Christsnatcher wrote: One request: Would someone who owns this game legit please be so kind and upload a sfv of all files, or at least the hashes for "nativePC\arc\DX9\s1216Soft.arc"?! There are at least two versions of this file used in different releases (repacks) i compared and I would like to know the identity of the "correct" one. Thanks in advance! here is the md5 of mine 5D884053CC304BAB2FDA9DC8F4AE120B and just a fyi, the file was updated at some point. |
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| Author: | Christsnatcher [ Friday, 07 Mar 2014, 15:44 ] |
| Post subject: | Re: Resident Evil 6 |
machine4578 wrote: here is the md5 of mine 5D884053CC304BAB2FDA9DC8F4AE120B and just a fyi, the file was updated at some point. Thanks for quick reply, now it's clear that RLD forgot to integrate this updated file into their corresponding update (I think it was the time of v1.02, but I'm not sure). Good to know! |
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| Author: | KAiZOKμ [ Friday, 04 Apr 2014, 19:19 ] |
| Post subject: | Re: Resident Evil 6 |
@Christsnatcher @machine4578 can one of you guys share the updated s1216Soft.arc please ? and thanks machine for the offline crack you have shared. |
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| Author: | Christsnatcher [ Saturday, 05 Apr 2014, 00:16 ] | ||
| Post subject: | Re: Resident Evil 6 | ||
Here you go!
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| Author: | KAiZOKμ [ Saturday, 05 Apr 2014, 00:24 ] |
| Post subject: | Re: Resident Evil 6 |
Christsnatcher wrote: Here you go! thank you so much Christsnatcher, i appreciate your help!
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| Author: | Christsnatcher [ Saturday, 05 Apr 2014, 00:30 ] |
| Post subject: | Re: Resident Evil 6 |
No problem, you're welcome! |
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| Author: | supraspecies [ Wednesday, 09 Apr 2014, 03:59 ] |
| Post subject: | Re: Resident Evil 6 |
Royalgamer06 wrote: http://www.tunngle.net/community/topic/163331-resident-evilbiohazard-6-aio-update-5-mp-fix-v6-dlcs-more-wb Royal, can you count to 5? Why does your "Update 5" AIO contain version 1.0.6.165 executable? And yes, I double checked - that is indeed executable from patch 1.0.6. I assume for some specific reason you took executable from version 1.0.6. Just because of unlocked Mercenaries mode, for lazy people who dont want to complete the game? OK, fine. But you did not explain why 1.0.6 executable is present in what is supposedly 1.0.5 game. Fine. But at the very least mention it. Why installing version 1.0.5 I am seeing 1.0.6 in game? What exactly is the excuse? People are too dumb to look at the version number? Quote: (My modified) The Mercenaries Unlocker for Update 5 (3DM) I'm not even going there... Modifying one manifest property, changing icon and editing file description is not even worth mentioning. Just say 3DM crack. |
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| Author: | supraspecies [ Thursday, 10 Apr 2014, 07:31 ] |
| Post subject: | Re: Resident Evil 6 |
Resident Evil 6 MP Fix with AppID Launcher OK, here goes. I noticed people who play RE6 use two different AppIDs. If you can't find any games using one, might as well try another. And since constantly swapping them manually would be a pain in the ass, I wrote this launcher: ![]() Just put it in game folder and run directly or make a shortcut for it. - It checks which AppID is currently in use and will check its radio button (circle) accordingly - It removes "read only" attribute from AppID TXT file in case it is set - It will create AppID TXT file if it is not already present And Royal, your crack gives "Failed to initialize Steam" error to so many users because you didn't include the damned AppID TXT with it. I strongly suggest you include my launcher in the crack you posted on Tunngle and anywhere else. It's hard enough to find players as it is. And you will not need AppID TXT if you include my launcher, as my launcher will automatically create it. P.S. For myself, I left AppIDs visible in the GUI. But since you are all fearing to show AppIDs publicly, I hid them. Although I don't think it would take much effort for Valve to figure them out and ban them if they cared to.
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| Author: | Royalgamer06 [ Thursday, 10 Apr 2014, 10:04 ] |
| Post subject: | Re: Resident Evil 6 |
@supraspecies I am not sure what you're talking about, or it's something I did a long time ago. But I don't see the point of using 2 appid's... Just clear up your mind and use one and play with your friends. I am not working together with Warlord Blade @ Tunngle. I remember considering once to make an updated fix for RE6, but seeing Warlord Blade actively maintaining this game, I decided to not do that. |
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| Author: | supraspecies [ Thursday, 10 Apr 2014, 10:26 ] |
| Post subject: | Re: Resident Evil 6 |
Why, point of using two AppIDs is quite clear. Different people use different AppIDs, and if you can't find any games to join using one AppID, it is quite possible to find someone playing using another AppID. A while ago I found one host playing using AppID from Tunngle (xxx), and two more hosts playing using another AppID (xxxxx). If I would be using only Tunngle's AppID, I would find only one game. And this way I found three. |
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| Author: | Christsnatcher [ Thursday, 10 Apr 2014, 12:41 ] |
| Post subject: | Re: Resident Evil 6 |
Many thanks supraspecies for your handy launcher, good work! |
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| Author: | Warlord Blade [ Tuesday, 15 Apr 2014, 14:06 ] |
| Post subject: | Re: Resident Evil 6 |
---------- Start of my inner post 1 ---------- supraspecies wrote: Royal ... your "Update 5" AIO Hmm, I wonder how you could have gotten the impression that Royalgamer06 created the Resident Evil/Biohazard 6 AIO (All-In-One) installer... supraspecies wrote: can you count to 5? You are asking the WRONG question here and to the WRONG person. The CORRECT question you should ask YOURSELF is “Can I READ?” because you clearly can NOT! The Resident Evil/Biohazard 6 AIO (All-In-One) installer was NOT made by Royalgamer06. It was created SOLELY by Warlord Blade! That is, me (Royalgamer06 and I are TWO separate persons). It displays MY name right at the top of the webpage that the hyperlink leads to AND in my AIO installer’s User Interface in a BIG font size PLUS MY name is found atop and in the “Credit” section of ALL of my ReadME PDF files. How did you miss that? supraspecies wrote: Why does your "Update 5" AIO contain version 1.0.6.165 executable? This question is NOT valid to answer. My AIO installer does NOT have a main game executable (“BH6.exe”) version number of “1.0.6.165”. It is of the version number “1.0.5.153” originally from 3DM’s Update 5 for Resident Evil/Biohazard 6 (this game) which I modified. supraspecies wrote: you did not explain why 1.0.6 executable is present in what is supposedly 1.0.5 game I have personally tested this AIO installer (several times after compiling it) on my computer BEFORE releasing it to the public and the version number is what I wrote above, this can EASILY be confirmed by starting the game (after successful and PROPER installation) and looking on the Title screen (where it says “Press any key”) in the bottom right corner of the screen, there you will see the (internal) real and UNmodified game version number. There are MANY players who have installed my AIO’s content months after I had initially released it and they have the SAME version I have, confirmed by a simple in-game Steam game invite which will connect successfully. supraspecies wrote: Why installing version 1.0.5 I am seeing 1.0.6 in game? IF you have a different “BH6.exe” version number than what I wrote, you MUST have installed OTHER files after you installed the AIO’s content. In this case, you are the one who is responsible for ANY problems that arise, as you have tampered with its integrity. In simpler terms, you created this problem - it is YOUR own fault. Do NOT try to pass the blame on to ME! How did you arrive at this RIDICULOUS conclusion? NOTE 1: IF you installed the (UNmodified) The Mercenaries Unlocker for Update 6 (3DM) from the Resident Evil 6 Tunngle Wiki or somewhere else and forgot that you did and/or mixed it up/overwritten the CORRECT one that is and comes in my AIO’s content with the Update 6 (3DM) version. It is STILL your fault, by way of sheer STUPIDITY. NO one SHOULD be on Update 6 when playing ONLINE! WARNING: All “BH6.exe” game version numbers are NOT cross-compatible with DIFFERENT version numbers when playing online! The WARNING above is actually explained in DETAIL in my Resident Evil/Biohazard 6 Problem Solving FAQ in the “V. Solutions to: d) If you do NOT find many or ANY players online” AND it was even mentioned in my post here on Tunngle’s forum. Annotation 1: IF you were NOT SO LAZY to read both of them you would have known this FACT. This is just one of the MAJOR reasons I created the AIO installer to fix this problem in an “idiot proof” way. A problem EVERYONE should know but, as usual are CLUELESS about. A fact, NO doubt is TRUE for ALMOST ALL games ever made, especially for Steam based games online. Annotation 2: Idiots ALWAYS find a way to screw up the most well laid plans... ... and ALWAYS want to think they are and/or play the victim. supraspecies wrote: I double checked - that is indeed executable from patch 1.0.6 This is previously explained above. Here I will ask you this question: For this SUPPOSED “double check”, did you check the ACTUAL “BH6.exe” version number after performing a CLEAN install of the main game then RE-installing my AIO’s content? IF you STILL want to CLAIM this is true. Cite your sources and provide PROOF of your claims. Else this claim will be dismissed by me as a LIE. supraspecies wrote: for some specific reason you took executable from version 1.0.6 As I previously wrote above, the “BH6.exe” version number is “1.0.5.153”. There ARE specific reasons for why I used this particular executable. supraspecies wrote: unlocked Mercenaries mode, for lazy people who dont want to complete the game? Your reasoning is COMPLETELY WRONG. The reasons why I chose the 3DM’s “BH6.exe” version number “1.0.5.153” is listed below: 1. a) ALL players that install the AIO’s content will “lose” or have their save game file “deleted” because of the superficial compatibility problem between different “steam_api.dll” cracks (including the Steamworks Fix). 1. b) The majority of them are CLUELESS (they do NOT READ the WHOLE first post for the AIO’s Homepage, the instructions that came in the .7z archive and the MAIN instructions in my Resident Evil/Biohazard 6 Problem Solving FAQ) so they do NOT know they can use the EASY, step-by-step how-to guide I wrote for them to PATCH their OLD save game file to work with the MP-Fix V6 online crack (Steamworks Fix) to continue playing with their former progress retained. 1. c) IF they DID see and skim/read the guide, I deduce that the length of the tutorial and what it instructs would discourage them from attempting it (as they would be expecting something much easier, or as I like to informally call it: “if it looks hard, unfamiliar, and long in length/time - don’t do it” mentality), as it involves hex editing the raw content of the “savedata.bin” save game file. Of course, the technically INCOMPETENT and those that are just LAZY would NOT even bother trying it. Even though the WHOLE Problem Solving FAQ, including the patching guide is specifically written to be “idiot proof”. Annotation 3: To make something “idiot proof” I NEEDED to use MUCH MORE words than necessary to help them understand and to “hold their hand” throughout the patching guide and the Problem Solving FAQ. Using this method makes it look INTIMIDATINGLY long and SOMEHOW in their mind, long is interpreted as “complicated”. 1. d) ALL who did NOT patch their save game file WILL have to start the game from the beginning AGAIN, needless to say that WILL frustrate the life out of them. It would NOT surprise me at this point, if they play for a VERY little while and/or just uninstall the game and move on to another MORE recently released/popular game to play online/offline. 2. a) This point is semi-tied to the previous – Having to replay the WHOLE game again to JUST to unlock BOTH “The Mercenaries” modes again would be a HUGE pain PLUS the “EXTRA CONTENT” maps and the character costumes to RE-unlock again to use online/offline. 2. b) This sub-point is semi-tied to the previous – The majority of the time if anyone searches for random games being hosted publically in BOTH “The Mercenaries” modes using my AIO’s content, it will simply be EMPTY. The reason why is in a nutshell is because there are SIGNIFICANTLY LESS active players than there were four months (after this point, the online players kept dropping from about 50) after the game was released (this does NOT even account for the fact that they are ALL on DIFFERENT “BH6.exe” version numbers, DIFFERENT scene releases “BH6.exe” versions AND DIFFERENT AppIDs). 3. The RELOADED and 3DM “BH6.exe” versions disconnect in certain modes and parts of the game when playing online, especially very frequently in “The Mercenaries No Mercy” mode (I have personally confirmed this). The MAIN reason this happens is when players are using DIFFERENT scene release “BH6.exe” (even though they are the SAME VERSION number) to play online together. 4. Taking into account everything written above, the ONLY LOGICAL choice to use between the RELOADED and 3DM “BH6.exe” versions is 3DM’s. I can see that you did NOT READ my “RE_BH 6 The Mercenaries Unlocker for Update 5 ReadME.pdf” all the way through, as the THIRD point was mentioned in the “VI. Questions & Answers” section, it was even mentioned in my post here (in the “EDIT: UPDATE” section to the end of the post) and the answer itself is found in my Resident Evil/Biohazard 6 Problem Solving FAQ, in the “VII. Workaround for: b) The game disconnecting problem” section. Annotation 4: AGAIN - IF you were NOT SO LAZY to read both of them you would have known these FACTS. supraspecies wrote: lazy people NOW this is a point, I can actually agree with you. Unfortunately for you, as I have made CLEAR-CUT above, I have PUT YOU too in this category, for NOT READING ALL of my ReadME PDF files and Resident Evil/Biohazard 6 Problem Solving FAQ (like you are SUPPOSED to). Overall, you have succeeded in WASTING A LOT of my time to REPEAT and REexplain ALL of this to you. supraspecies wrote: People are too dumb to look at the version number? As usual, the MAJORITY ARE. I have helped over 100 players in Tunngle’s “Resident Evil 6” network chat lobby every single day (and nights too) for these months May – July 2013 then I got sick and tired of answering the SAME BASIC questions and have to provide the solutions to the SAME problems repeatedly, player after player, day after day (READ the “XIV. The reason for this FAQ” section in my Resident Evil/Biohazard 6 Problem Solving FAQ). Out of some of these frequent problems include, why they can NOT find and connect to players online because they were on the WRONG “BH6.exe” version number. At this time I did NOT know about the difference between the RELOADED and 3DM’s executable disconnecting problem, the MAJORITY used RELOADED’s as that was what the Resident Evil 6 Tunngle Wiki instructed – as did I instructed players to use and personally used. Quote: (MY modified) The Mercenaries Unlocker for Update 5 (3DM) supraspecies wrote: I'm not even going there... Hmm, you wrote that but... supraspecies wrote: Modifying one manifest property, changing icon and editing file description is not even worth mentioning ... you STILL gave an opinion. Well since you “have gone there”, it is MY turn: I saw it fit (as ANY responsible person will) to mention all the changes and why I did it in the “III. “BH6.exe” Information” section of the “RE_BH 6 The Mercenaries Unlocker for Update 5 ReadME.pdf”, as it ALSO serves as a changelog for the modified .exe. As I expected SOMEONE to question/be suspicious of why I did it (especially of why the game now FORCES the UAC prompt to pop-up when launched), what has been changed and the reasons why it was been changed. I have included the changelog for the FEW people out there that actually CARE about it and/or are curious. There is ALSO a concept called “Transparency”, where you are SUPPOSED to explain what something is and or done for other people’s (especially for the a layperson) benefit in a CLEAR way so they can understand it. I have NOTHING to hide. supraspecies wrote: Just say 3DM crack As for your suggestion here: This phrase does NOT properly describe what it is, as it is missing sufficient information. It is NOT just to my own personal standards (which are far HIGHER than anyone else’s) and to RESPONSIBLE programmers who RESPECT what they do. I am NOT a programmer nor do I claim to be one. I RESPECT what they do, adopted their standards and ELEVATED it (to meet MY own). Now, as for your suggestion, the answer to change it is: NO. I will DEFEAT your suggestion with this SIMPLE question: How is a layperson supposed to be able to recognize and understand the difference between the UNmodified (ORIGINAL) 3DM “BH6.exe” and MY modified 3DM “BH6.exe” versions when they have NEVER seen/used the UNmodified one before? REMEMBER: How LAZY and CLUELESS most people are, they would NOT bother doing research, comparisons, check the file’s hash and/or care. After ALL this time the AIO installer has been released to the public (23rd November 2013), you are the ONLY one that has complained about or EVEN mentioned the modified 3DM “BH6.exe” version I used. ---------- Start of my inner post 2 ---------- supraspecies wrote: I noticed people ... use two different AppIDs. I see your research skills are LACKING. There are FOUR AppIDs available to play online for Resident Evil/Biohazard 6 (RE/BH 6) that commonly have players. Of course, they are all on DIFFERENT “BH6.exe” version numbers and DIFFERENT scene releases “BH6.exe” versions so they are VERY hard to find and connect to at random PLUS they are on at DIFFERENT times of the day and night. supraspecies wrote: constantly swapping them manually ... I wrote this launcher You had to write your software to do this? I wrote a simple .bat file to do this for me MONTHS ago. NOTE 2: The .bat file is ONLY for my personal use, it will NOT be released to the public. supraspecies wrote: - It checks which AppID is currently in use and will check its radio button (circle) accordingly - It removes "read only" attribute from AppID TXT file in case it is set - It will create AppID TXT file if it is not already present Hmm, you criticized ME in your last post about (MY modified) 3DM “BH6.exe” version changelog and for editing the .exe’s “Properties” > “Details” tab, the “File description” and “Product name” fields WITHOUT even reading the included “RE_BH 6 The Mercenaries Unlocker for Update 5 ReadME.pdf”. Now, here you are explaining the details of what a SIMPLE AppID changer and launcher does and HOW it works? There is NO clearer example of a HYPOCRITE. supraspecies wrote: Royal You have address the WRONG person about this SUPPOSED “problem”. supraspecies wrote: your crack gives "Failed to initialize Steam" error to so many users because you didn't include the damned AppID TXT with it Missing, you say? Hmm, did you look PROPERLY for it? I can tell you for a FACT (since I DID CREATE the AIO installer) that the “steam_appid.txt” is installed and DOES exist in the game’s install folder (root folder) when it is successfully installed PROPERLY (as I directed in the AIO’s installer User Interface). Here is a hint: it is HIDDEN! NOTE 3: IF you installed the AIO’s content to an empty folder to investigate the content of the AIO installer then copy and pasted the files MANUALLY into the game install folder (merge/overwriting) this VERY problem WILL happen. Then this problem by your own doing is your FAULT, as this indirect installation is NOT the intended method of installation nor is it correct (the game will NOT start and present the VERY error you have described). I designed the AIO installer to specifically install it’s payload (the content) DIRECTLY to the game’s install folder, using the path specified (IF different from default, user has to manually change the path) by using the User Interface of the AIO installer. Any OTHER variation of installing the AIO’s content is WRONG. The AIO installer itself specifically tells players to install the content directly to the game’s installer folder in its User Interface. Annotation 5: Some people are JUST STUPID... supraspecies wrote: so many users I SERIOUSLY doubt this is true.
supraspecies wrote: I strongly suggest you include my launcher in the crack you posted on Tunngle and anywhere else. You have another suggestion? A suggestion that is based upon a FLAWED premise to begin with... My answer is: NO. supraspecies wrote: It's hard enough to find players Now, I wonder whose FAULT is that? Let me see... ... I remember now – I SPECIFICALLY wrote about why this is/happens, who is to blame in general and how the problem can be EASILY be solved in my Resident Evil/Biohazard 6 Problem Solving FAQ, in the “IX. Why does it appear to be so little games being hosted in the game?” section AND it was even mentioned in my post here. Go READ them BOTH! This is information that is NOT yet found in my Problem Solving FAQ’s list of reasons (will be add in version 2): Someone and/or persons have leaked/told/showed people how to change the AppID numbers for themselves and encourages them to change it EVEN when there is NOTHING wrong with the current working AppID provided that comes with the Steamworks Fix (over at Resident Evil 6 Tunngle Wiki), that is when this problem started (around July 2013) to spread like wildfire tearing the online player base into smaller and smaller fractions. It got SO out of hand, to the point where each fraction is using a particular AppID then very soon the older players, NEVER got the message to update to the newer AppID and got left behind. This is JUST the AppID situation mentioned above, it does NOT even include these other factors: DIFFERENT “BH6.exe” version numbers, DIFFERENT scene releases “BH6.exe” versions in its explanation, as those matters are ALREADY discussed here (between my last post and this one) and in my Problem Solving FAQ. As you can see there are MANY factors and variables to consider, which people do NOT know and/or think about to play online and they wonder why they can NOT find other players... Annotation 6: It is EVIDENT to me that you have NO idea just how MANY factors there are and need to be accounted for to SUCCESSFULLY play this game online PROPERLY. To this day I STILL have to deal with this UNNECESSARY problem. Alas, the UNrepairable damages and the MASSIVE fallout from this LACK of knowledge/reasoning/following of OFFICIAL instructions on the Resident Evil 6 Tunngle Wiki has caused (being the number of players that have left/moved on the another game due to this). supraspecies wrote: you will not need AppID TXT ... as my launcher will automatically create it. My answer is above. supraspecies wrote: you are all fearing to show AppIDs publicly, I hid them Good, I see that you at the very least can RESPECT the rules of using the Steamworks Fix (which is NOT limited to just this game and/or the games I support/maintain). supraspecies wrote: fearing to show AppIDs publicly By the way, I know it is inevitable for Valve to block ALL the AppIDs someday for this game especially since people, like yourself use AppIDs freely and will NOT use the OFFICIAL “Spacewar” AppID AND it was even mentioned in my post here (after the horizontal rule, in my reply to Black Snow Princess). The day that happens is NOT one I will “fear” instead it will be of ENJOYMENT, it is the moment I can say: it is the players who just did what they wanted with the AppIDs fault and NO one can play online as CONVENIENTLY as the Steamworks Fix method offers again. That is, ignoring the OFFICIAL “Spacewar” AppID (Tunngle) one that I use and INSTEAD using whichever one they wanted/were told by someone else. My solution in this scenario to keep them playing online is simple: SmartSteam Emulator and Tunngle client. Now they HAVE to do what I instruct to continue playing online (as there is NO other way to play online for FREE):
supraspecies wrote: Valve to figure them out and ban them if they cared to Valve is aware of this exploit and IS patching it SLOWLY (for a long time now). After all, it is THEIR software and can EASILY block it in ALL their Steam based games, they have in their database in a very short period of time, IF they really wanted to, which they do NOT. IF you are asking why have they NOT done that yet if it is so easy:
ALL the points above ACTUALLY HELP Valve (as a company) as it is CLEARLY working in its favour (growth of company, popularity of its software client, distribution network, user created mods for games, user generated content, sales and interest by emerging developers/publishers as a PC releasing platform). The ONLY way Valve will block the AppID (even then the AppID is blocked PER game, NOT universally in ALL Steam based games), is if the developer/publisher themselves complains about/reports the AppID being used for that particular game, a recent real-life example: Pay Day 2. supraspecies wrote: Royal You have addressed the WRONG person AGAIN. WARNING 1: DO NOT SHARE AND/OR POST THIS OR ANY APPID NUMBER PUBLICALLY! WARNING 3: Do NOT change the OFFICIAL “Spacewar” AppID! supraspecies wrote: posted it publicly Hmm, I wonder if you do NOT understand the concept of what a “NUMBER” is in this context... supraspecies wrote: Warlord dude Ah, FINALLY a mention – What did you do to my name?! INSOLENCE! Annotation 7: The first time you acknowledge my name/existence and you are too LAZY to type the whole name... supraspecies wrote: working together NO, Royalgamer06 was NOT involved with the conception, development and/or release of my AIO installer, my first post for the AIO’s Homepage on Tunngle’s forum, Resident Evil/Biohazard 6 Problem Solving FAQ or ANY of my other projects. However, as Royalgamer06 did CREATE the Steamworks Fix for this game and kept it updated until V4, I gave him credit (out of APPRECIATION and RESPECT) for the Steamworks Fix in my AIO installer’s User Interface, ALL of the ReadME PDFs I wrote and in my Resident Evil/Biohazard 6 Problem Solving FAQ in the “Credits” section. supraspecies wrote: type "Spacewar AppID" in Google This is true, someone can just Google the AppID number for the game “Spacewar” or for another game. Let me ask you this: How many people on this forum, Tunngle’s forum, YouTube and the REST of the Internet refer to DIFFERENT AppIDs, if you can NOT say what game Steam thinks you are playing OR the number itself? Annotation 8: I really want to know IF you have a VALID answer to this question... REMEMBER: The NEW users to Steamworks Fixes have NO clue why Steam says they are playing another game from what they really are and most simply NEVER figure it out for themselves. ---------- Start of my inner post 3 ---------- Royalgamer06 wrote: I don't see the point of using 2 appid's... use one and play with your friends I agree with this statement. It is the BEST solution. Royalgamer06 wrote: I am not working together with Warlord Blade @ Tunngle. This is true. This AIO (All-In-One) installer is an independent project of mine, as explained in the last post above. Royalgamer06 wrote: considering once to make an updated fix for RE6 ... I decided to not do that He did inform me in this post on Tunngle’s forum that a REVOLT launcher for Resident Evil/Biohazard 6 was in the process of being developed unfortunately it was AFTER I had already updated the Steamworks Fix to V6 so it can be played online again and made it public for players to use. Here is my reply in this post to him. ---------- Start of my inner post 4 ---------- supraspecies wrote: point of using two AppIDs is quite clear Hmm, this I MUST read. supraspecies wrote: Different people use different AppIDs This is a REGRETTABLE fact (for now). Everyone is MEANT to be on the SAME AppID, that is, using the use the “Spacewar” AppID from my Resident Evil/Biohazard 6 AIO (All-In-One) installer. supraspecies wrote: if you can't find any games to join using one AppID ... possible to find someone playing using another AppID This scenario IS possible. IF players were on the SAME AppID, that is, using the use the “Spacewar” AppID from my Resident Evil/Biohazard 6 AIO (All-In-One) installer, there would be NO need to switch AppIDs at all. supraspecies wrote: I found one host playing using AppID from Tunngle (xxx), and two more hosts playing using another AppID (xxxxx). If I would be using only Tunngle's AppID, I would find only one game I will use your own example against you. supraspecies wrote: this way I found three You found three hosted games between two AppIDs yet you are unaware of the fact there are actually OTHER AppIDs players use. Here is a question I want you to answer: How would you play with ALL THREE players together at the same time, in the same Player vs. Player match in a multiplayer mode? The ONLY LOGICAL answer to the question I posed above, is to get them ALL on the SAME AppID! While you are ALL on the SAME AppID, what possible reason should you or ANYONE NOT use the OFFICIAL “Spacewar” AppID from my AIO installer? Where MORE NEW players will join in, as ALL NEW players to this game online USE the OFFICIAL “Spacewar” AppID from my AIO installer. ANY OTHER answers is just SENSELESS! Would it NOT make VALID sense to just be on the SAME AppID (using the use the “Spacewar” AppID from my Resident Evil/Biohazard 6 AIO (All-In-One) installer) maintained by someone who ACTUALLY knows how Steamworks Fixes work online (that is, me)? ---------- Start of my inner post 5 ---------- supraspecies wrote: Resident Evil 6 MP Fix with AppID Launcher WARNING 3: Do NOT change the OFFICIAL “Spacewar” AppID! Hmm, you quoted this in your last post as a FUTILE attempt to criticizing it... ... then you proceeded to IGNORE and DISOBEY the RULE! Do you lack the MINIMUM required intelligent capacity to understand WHY I said NOT to change the OFFICIAL “Spacewar” AppID? Let me answer my own question, I deduce – NO need to make an educated guess in this SPECIAL case... Judging from the last THREE posts you wrote and its MINDLESS content, I can see the answer is obviously: YES, you are a STUPID! Here since you OBVIOUSLY can NOT figure out the reason I want EVERYONE to use the SAME OFFICIAL “Spacewar” AppID AND NOT change it, I will spoon feed you the answer: IF this game is ever to SURVIVE (since it is a little over one YEAR old, at the time of this post) with ANY chance of regaining then to maintain a HEALTHY ACTIVE player base, they ALL need to be on the SAME AppID. BOTH the game technical support and the AppID itself NEEDS to be managed by someone who ACTUALLY KNOWS how the game works and the Steamworks Fix itself works online respectively. That person is ME and has been for the past 12 MONTHS! In simple terms: United we win, divided we lose. ANYONE with a shred of intelligence would have realized this reason I said to NOT change the OFFICIAL “Spacewar” AppID written above. Annotation 9: This last admission proves that you are NOT nearly as intelligent as you think you are! A LOT more NEW players are introduced/forwarded to Resident Evil 6 Tunngle Wiki and/or my Resident Evil/Biohazard 6 AIO Homepage than this forum (since it is SUPPOSED to be “Underground”) or ANYWHERE else. Your SUPPOSED “solution” to this problem is essentially coving up the problem, it will NOT fix it permanently AND it is COUNTER-INTUITIVE and COUNTER-PRODUCTIVE over the long term. I have attacked the problem at its ROOT, where it WILL over time fix this problem permanently. Annotation 10: What kind of programmer are you? Instead of FIXING the problem at its source, you choose to mask and ignore it? I have spent close to a 1000 hours in this game (500 online last year when I still had my HOME Internet connection and offline, each) to date. I have written a DETAILED Resident Evil/Biohazard 6 Problem Solving FAQ for people to READ IF they are having problems with the MANY common and NOT so common problems that are littered throughout this game are addressed and ACCURATE solutions are provided to them. I have EVEN gone so far to create my OWN AIO installer for people to have a brain-dead (easy) installation. That being said – What have you done to support this game in a CONSTRUCTIVE and LOGICAL way? For these infractions: 1. You had the ARROGANCE to confront Royalgamer06 - an innocent bystander. 2. You DISRESPECTED my name. 3. You QUESTIONED my intelligence. 4. You have SABOTAGED my cause. This is the REPERCUSSIONS. Annotation 11: A smart person would NOT have TAUNTED a Warlord. ---------- Start of my inner post 6 ---------- IMPORTANT NOTE FOR THIS FORUM’S MODERATORS: This is abrasive, I know. At the same time, I will NOT let someone (supraspecies) who has the INDECENCY of insinuating that there is a problem (for which there is NOT) and supply his “solution” to said problem, just to COMPROMISE everything I have worked SO HARD for. What would YOU do in my position? |
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| Author: | MerolaC [ Tuesday, 15 Apr 2014, 14:51 ] |
| Post subject: | Re: Resident Evil 6 |
^ I am sorry to say this, but, welcome to the Internet, man. This happens all the time. It's nice that you are trying to explain everything, but, some people are just like that. |
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| Author: | Royalgamer06 [ Tuesday, 15 Apr 2014, 18:04 ] |
| Post subject: | Re: Resident Evil 6 |
@Warlord Blade & supraspecies You are both great persons. You both helped the pirate gaming community in your ways. Supraspecies with borderlands 2 and other games and Warlord Blade for RE6. My impression is that Warlord Blade is maintaining RE6 as an online pirate community just fine. I don't know what went wrong to let supraspecies believe it was not. I think it's all a misunderstanding. Thanks Warlord Blade for your explanation. And you can also thank supraspecies for having interests in this game. I believe you both want the same thing eventually, so it's best to make up for this misunderstanding. |
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