CS.RIN.RU - Steam Underground Community
http://cs.rin.ru/forum/

Resident Evil 6
http://cs.rin.ru/forum/viewtopic.php?f=10&t=62775
Page 55 of 59

Author:  Christsnatcher [ Tuesday, 15 Apr 2014, 21:30 ]
Post subject:  Re: Resident Evil 6

@Warlord Blade

First you write a full page full of - imho - objective and comprehensible text (although a little bit excessively overstylizid) only to end up with THIS phrase?

Quote:
Annotation: A smart person would NOT have TAUNTED a Warlord.


With this sentence (I REALLY hope it's not meant in any serious way by you...) you just contradict and even caricature all your precious explanations yourself... Sadly.

Author:  supraspecies [ Thursday, 17 Apr 2014, 16:09 ]
Post subject:  Re: Resident Evil 6

@ Warlord Blade

A huge load of bitching. :) Relax.

Almost no one plays 1.0.5 and uses Spacewar ID. Deal with it. You know WHY I thought your installer installs version 1.0.6? Because it does not replace the original EXE (replaces only if version is lower, maybe?). That's right. All the people who have downloaded 1.0.6 repacks STILL have 1.0.6 after installation of your AIO. Nobody has 1.0.5. In all the time I spent in RE6 Tunngle room, I saw only one person with version 1.0.5. ONE. And he couldn't connect to anyone.
And nobody downloads RELOADED version (1.0) because it is too big in size. Everyone downloads repacks, and all repacks are 1.0.6. And your AIO doesn't replace 1.0.6 executable. You think you're installing version 1.0.5 when you're not.

So yes - first, you give them AppID which only very few people use (most people use another) and then you fail to install the patch properly. But I'm glad it is the way it is, because otherwise half the people would be using 1.0.5, another half would be using 1.0.6. Now, thanks to you, we are all on the same version. Shitty AppID, but at least the same version.

And if unpopular AppID using which you can barely find any games and a failed patch installation is what you give people, I'd seriously consider removing or at least remaking this AIO.

Warlord Blade wrote:
A smart person would NOT have TAUNTED a Warlord.
A smart person questions and studies what he uses, a fool takes everything on faith.

Royalgamer06 wrote:
@Warlord Blade & supraspecies
You are both great persons. You both helped the pirate gaming community in your ways.
Thanks, Royal. Appreciated. Sorry I mistook you for Warlord, but that's coz I know you're usually the person who brings stuff to Tunngle, so I assumed if you weren't the one who did it, you at least collaborated.

Author:  supraspecies [ Thursday, 24 Apr 2014, 19:21 ]
Post subject:  Re: Resident Evil 6

Resident Evil 6 Unlocker

I've created a patch for your save file which will unlock and maximize absolutely everything (except cutscenes). Yes, it will work on ANY emu and legal steam version, I've tested. And I am well aware of "damaged save" issue - my patcher bypasses it.

What will it do:

- Finish all campaigns
- Unlock all weapons for all characters in campaigns
- Maximize ammo, pills and health sprays for all characters in campaigns (if you play without infinite ammo, you'll appreciate being stocked up)
- Unlock all emblems (figurines and documents)
- Unlock all stages in The Mercenaries mode (Including "No Mercy")
- Unlock all characters and their outfits in The Mercenaries mode (Including "No Mercy")
- Unlock and purchase all skills (I already equipped skills I found most useful for all 8 slots)
- Include cheating "Training" skill in first slot in case you want to play with cheats. If you don't - simply don't use it. I don't.
- Unlock and purchase all skills in The Mercenaries mode
- Include cheating "Training" skill and other skills that don't belong there in The Mercenaries mode (again, you don't have to use them if you don't want to)

Supposedly you can patch the save as often as you want to refill your supplies on characters. As long as you don't mind your skills and controls reverting back to my settings.

P.S. Thank you for helping me gather all weapons and ammo as Agent in Ada's campaign, Sophie. :IN LOVE:

P.P.S. Report any problems if you find any.
Attachment:
RE6 Unlocker.zip [294.4 KiB]
Downloaded 299 times

Author:  Christsnatcher [ Thursday, 24 Apr 2014, 20:16 ]
Post subject:  Re: Resident Evil 6

A big thanks for the unlocker supraspecies, I just tested it with RLD and ALI213 emu and it works perfectly! But I've found something that isn't completely unlocked... The Dog Tag stuff (Emblems & Titles)... Time for a repack? :wink: Just joking, good work man!

Author:  supraspecies [ Thursday, 24 Apr 2014, 21:59 ]
Post subject:  Re: Resident Evil 6

Ah, yes, you are correct. I totally forgot about them. If I'll find the time, I'll unlock them as I go. However they have no effect on gameplay, so the fans that are not too concerned with prestige signs needn't bother.

Author:  Christsnatcher [ Thursday, 24 Apr 2014, 23:03 ]
Post subject:  Re: Resident Evil 6

It absolutely has no meaning for me, I just wanted to tease you a little bit... Thanks again man! :wink:

Author:  aclair [ Thursday, 24 Apr 2014, 23:15 ]
Post subject:  Re: Resident Evil 6

Very cool save unlocker supraspecies. Thanks for sharing! I'll be sure to enjoy it when I get the game. :)

Author:  Royalgamer06 [ Friday, 25 Apr 2014, 00:43 ]
Post subject:  Re: Resident Evil 6

Wow, great work!

Author:  supraspecies [ Friday, 25 Apr 2014, 08:18 ]
Post subject:  Re: Resident Evil 6

Christsnatcher wrote:
It absolutely has no meaning for me, I just wanted to tease you a little bit... Thanks again man! :wink:

Agreed, I don't care about dog tags either. From what I saw playing the legit version, even Steam game owners don't really bother with them. And for good reason. It appears only for a brief second when you join someone's game.

aclair wrote:
Very cool save unlocker supraspecies. Thanks for sharing! I'll be sure to enjoy it when I get the game. :)

You're welcome. Glad to see people interested. I thought no one will need it, as the game is more than a year old.

Royalgamer06 wrote:
Wow, great work!

You're giving me more credit than is due. I only made an offset patch of my entire save with the exclusion of Profile ID. Crude.:laughing: But yeah, it took me an hour to figure out how to do that. :roll: Couldn't have done with without machine.

Anyway, glad to see it work. Save didn't work for me even when I copied it along with the crack (emu) to my second computer. So I assume they don't survive reformat either. I have no idea what Profile ID in save depends on, but seeing how easily saves "break", I figured a patch was in order.

I only wish we didn't have to pass the damned Prelude over and over again to generate the save. But this is how the game works, so nothing I can do about it.

-- Edit --

Wait, hold on, it seems I was wrong. Game DOES create save file right on first launch, doesn't it? It looks like you don't have to finish the Prelude. I have no idea what made me think you need to do that. Weird. :? And controls are saved in configuration files, not savegame, so it will not mess up your existing settings. Shows how much I still don't know. :) Pretty sure Resident Evil 5 kept these settings within save file.

This is exactly the same unlocker, I just edited the description to point out that you only need to start the game and wait for save creation, not pass the Prelude. Just in case any of you are going to reupload it somewhere, I don't want it to have the wrong description, forcing people to pass the Prelude when they don't have to.

Attachment:
RE6 Unlocker.zip [294.96 KiB]
Downloaded 78 times

Author:  Christsnatcher [ Friday, 25 Apr 2014, 23:10 ]
Post subject:  Re: Resident Evil 6

Really strange, I was absolutely sure that you've to pass the prelude first to create the save file too... However, thanks for clarification supraspecies!

Author:  fugen [ Wednesday, 30 Apr 2014, 01:58 ]
Post subject:  Re: Resident Evil 6

Resident.Evil.6.Complete.Pack-PROPHET

  1. This official complete pack includes:
  2.  
  3. * Resident Evil 6 (main game)
  4. * Onslaught Mode DLC
  5. * Predator Mode DLC
  6. * Siege Mode DLC
  7. * Survivors Mode DLC
  8. * Wallpaper DLC
  9. * Digital Soundtrack
  10. * Digital Artbook
  11. * Left 4 Dead 2 Characters
  12.  
  13. 1- Unpack, burn or mount
  14. 2- Install the game
  15. 3- Copy the cracked content from PROPHET dir
  16. 4- Go To Hell!
  17.  
  18. NOTE:
  19. This is the European version of  the  game  and  it
  20. will allow you to play No  Mercy  Mercenaries  mode
  21. without  finishing  the  Campaign!  Game  is   also
  22. updated to latest version  -  v1.0.6.165.  Keep  in
  23. mind that some of the DLCs will not work,  as  they
  24. require connection with Steam servers.

Author:  JH_EP [ Wednesday, 30 Apr 2014, 07:31 ]
Post subject:  Re: Resident Evil 6

fugen wrote:
Resident.Evil.6.Complete.Pack-PROPHET

  1. This official complete pack includes:
  2.  
  3. * Resident Evil 6 (main game)
  4. * Onslaught Mode DLC
  5. * Predator Mode DLC
  6. * Siege Mode DLC
  7. * Survivors Mode DLC
  8. * Wallpaper DLC
  9. * Digital Soundtrack
  10. * Digital Artbook
  11. * Left 4 Dead 2 Characters
  12.  
  13. 1- Unpack, burn or mount
  14. 2- Install the game
  15. 3- Copy the cracked content from PROPHET dir
  16. 4- Go To Hell!
  17.  
  18. NOTE:
  19. This is the European version of  the  game  and  it
  20. will allow you to play No  Mercy  Mercenaries  mode
  21. without  finishing  the  Campaign!  Game  is   also
  22. updated to latest version  -  v1.0.6.165.  Keep  in
  23. mind that some of the DLCs will not work,  as  they
  24. require connection with Steam servers.


which DLCs are not supposed to work?
and what is its difference with main RLD plus update 6 RLD?

Author:  KAiZOKμ [ Wednesday, 30 Apr 2014, 09:20 ]
Post subject:  Re: Resident Evil 6

im really confused here, i will stick with z10yded repack + machine4578 crack + updated file provided by Christsnatcher.
no need for me to download this game again..

Author:  Christsnatcher [ Wednesday, 30 Apr 2014, 20:52 ]
Post subject:  Re: Resident Evil 6

I've downloaded the big PPT pack and compared it with RLD's release + their update v1.06... Both resulting installations are nearly identical, they differ only in two points:

1. PPT uses the Japanese Biohazard title videos, RLD the Resident Evil ones
2. PPT release is semi-pre-cracked, the steam_api.ini and a new cracked RE6.exe are present at the end of the inno installation. Obligatory PPT's steam emu is only functional with this particular .exe, but vice versa the .exe shows compatibility with other steam emus like ALI213's and the original RLD one

And btw, PPT also forgot to include the updated s1216Soft.arc, like RLD did one year ago already... ::D

Author:  KAiZOKμ [ Wednesday, 30 Apr 2014, 21:21 ]
Post subject:  Re: Resident Evil 6

Thanks a lot Christsnaster for the perfect testing and clarification.. :voting:
could you plz share the crack and the wallpapers set ? ::)

Page 55 of 59 All times are UTC + 3 hours
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/