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Post Post subject: Kenshi   
Posted: Sunday, 28 Apr 2013, 11:58   
User Редкий гость
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Joined: Thursday, 03 Mar 2011, 07:25
Posts: 36
Location: Space?
http://store.steampowered.com/app/233860/

If anyone could find or crack the latest update (0.42.1) I'm sure lots of people will be very grateful

Please?

Cheers :)

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"Yes, I do heartily repent. I repent I had not done more mischief; and that we did not cut the throats of them that took us, and I am extremely sorry that you aren't hanged as well as we." -Anonymous Pirate, asked on the gallows if he repented.

Our ideal future customer has significant disposable income and a hunger for music while at the same time having no interest in politics or technology, and is just barely smart enough to press the "play" button. And to be brutally honest, we can do without the last as long he still buys his music.
— RIAA spokesman Jonathan Lamy


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Post Post subject: Re: Kenshi   
Posted: Sunday, 28 Apr 2013, 12:10   
Super flooder Почетный графоман
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Joined: Monday, 03 Sep 2012, 17:39
Posts: 991
why would anyone want to crack a unfinished game with no audio, unfinished gameplay features, limited character customisation, and many many bugs and crashes and a game which receives regular updates.
wait for it to be finished first

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Last edited by Gh0stNet on Thursday, 14 Aug 1947, 00:00, edited 999999999 time in total.


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Post Post subject: Re: Kenshi   
Posted: Sunday, 28 Apr 2013, 14:47   
Super flooder Почетный графоман
Joined: Wednesday, 03 Dec 2008, 13:29
Posts: 1247
Location: In my mind
I had a keyt for the version before that(sorry ithat key has expired now) And i agree, it got potential but if you thinkning of buying it dont :P Im glad i didnt . Im sure there will be a version with a key later on but tge gam isnt as great as it seems^^ peace


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Post Post subject: Re: Kenshi   
Posted: Sunday, 19 Jan 2014, 11:45   
User Редкий гость
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Joined: Thursday, 03 Mar 2011, 07:25
Posts: 36
Location: Space?
I just thought i'd see if anyone has made any progress with this game, I've been trying some things but I haven't made any real progress. I found a bunch of strings that look almost exactly like the key and even have "TGC6" at the end like the expired key, but that's all probably useless. I'm gonna keep digging around with odbg but my hopes aren't high.

_________________
"Yes, I do heartily repent. I repent I had not done more mischief; and that we did not cut the throats of them that took us, and I am extremely sorry that you aren't hanged as well as we." -Anonymous Pirate, asked on the gallows if he repented.

Our ideal future customer has significant disposable income and a hunger for music while at the same time having no interest in politics or technology, and is just barely smart enough to press the "play" button. And to be brutally honest, we can do without the last as long he still buys his music.
— RIAA spokesman Jonathan Lamy


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Post Post subject: Re: Kenshi   
Posted: Sunday, 19 Jan 2014, 13:27   
Advanced forumer Завсегдатай
Joined: Friday, 20 Feb 2009, 12:14
Posts: 53
Kenshi v0.59.1


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Post Post subject: Re: Kenshi   
Posted: Monday, 20 Jan 2014, 20:56   
User Редкий гость
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Joined: Thursday, 03 Mar 2011, 07:25
Posts: 36
Location: Space?
WOW! Thank you john2s!

_________________
"Yes, I do heartily repent. I repent I had not done more mischief; and that we did not cut the throats of them that took us, and I am extremely sorry that you aren't hanged as well as we." -Anonymous Pirate, asked on the gallows if he repented.

Our ideal future customer has significant disposable income and a hunger for music while at the same time having no interest in politics or technology, and is just barely smart enough to press the "play" button. And to be brutally honest, we can do without the last as long he still buys his music.
— RIAA spokesman Jonathan Lamy


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Post Post subject: Re: Kenshi   
Posted: Wednesday, 29 Jan 2014, 12:29   
Advanced forumer Завсегдатай
Joined: Wednesday, 20 Feb 2013, 17:54
Posts: 109
anyone mnaged to get ny updates. its now at 0.61 i think


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Post Post subject: Re: Kenshi   
Posted: Saturday, 22 Feb 2014, 09:13   
Beginner Без звания
Joined: Saturday, 31 Aug 2013, 12:09
Posts: 3
I really need the newest version too, someone please post it here :cry:


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Post Post subject: Re: Kenshi   
Posted: Saturday, 22 Feb 2014, 10:20   
Advanced forumer Завсегдатай
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Joined: Saturday, 26 Jul 2008, 12:06
Posts: 143
Found this on wbb, you might want to try.



Cheers.


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Post Post subject: Re: Kenshi   
Posted: Sunday, 13 Apr 2014, 18:21   
Advanced forumer Завсегдатай
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Joined: Friday, 10 Sep 2004, 21:58
Posts: 108
Anyone already has his hands on the new v0.67 Update? ^^


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Post Post subject: Re: Kenshi   
Posted: Monday, 14 Apr 2014, 11:43   
Forum ghost Местное привидение
Joined: Friday, 18 Mar 2011, 07:54
Posts: 430
i could use a new version as well, the best out is 0.65.1 using the 0.62 crack and the outdated crack causes some issues


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Post Post subject: Re: Kenshi   
Posted: Friday, 26 Sep 2014, 20:31   
Advanced forumer Завсегдатай
Joined: Monday, 14 Jul 2014, 13:44
Posts: 225
Update from June,not cracked
0.69.0

FEATURES
Big frame rate boost!
Totally revamped wall placement system
Slightly better building placement in general. Easier to place furniture inside buildings.
Toughness now affects degeneration rate, meaning that rookies are more likely to die than veterans when defeated.
Difficulty settings added to the New Game and Import Game windows.
-Added an "Amount of death" slider to the new game options to increase difficulty. Setting it higher than 1.0 makes ALL characters in the game more likely to die from their wounds (eg 2.0 means bloodloss + wounds degenerate 2x faster).
-"Easy prospecting" option: resources are adjusted by biome only.
-Multipliers for research, building and production speeds
Some subtle tweeks to the combat AI to help characters deal with being outnumbered slightly better.
Bandits can now catch you if you are running away and can't run fast enough.
Strength improves slightly faster from encumbrance
"Max blood" stat is now influenced by character's strength.
Heavy club was a bit overpowered, so I turned it down.
Added Splint Kits to the research list
Forgot to mention in last update, gun turrets now have an advantage when placed at a higher altitude than their target. Put them on hills, on walls, and it will make them much more effective
You can now upgrade or delete a whole chain of walls at once
More audio sfx additions from Kole Hicks
BUGFIXES
Fixed the "reset position" for game imports
Fixed some characters being invisible when dead or paused
Fixed outnumbered characters causing a big freeze-up mid-battle
You can't run away mid-stumble anymore
Skin tone wasn't being randomised properly for NPC generation.
Fixed a bug where splint kits sometimes cause healing to get stuck
Fixed the high-velocity ragdolls bug
Fixed research ETA, also daytime speed was running too fast when time as speeded up


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