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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Sunday, 29 Jun 2014, 20:36   
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Joined: Saturday, 16 Nov 2013, 12:56
Posts: 17
I spent many hours in the earlier working cracked version and jumped when I saw it on sale half off. totally worth it


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Tuesday, 08 Jul 2014, 19:40   
Advanced forumer Завсегдатай
Joined: Thursday, 03 Jul 2014, 11:47
Posts: 104
any build 19 downloads?
im dying to play this game and missed the steam summer sale...


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Tuesday, 08 Jul 2014, 19:55   
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Joined: Friday, 06 Jul 2012, 07:00
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866phox wrote:
any build 19 downloads?
im dying to play this game and missed the steam summer sale...

check the previous page..

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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Saturday, 30 Aug 2014, 01:39   
Forum ghost Местное привидение
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Joined: Sunday, 02 Feb 2014, 05:22
Posts: 475
Location: JP/FR
Grim.Dawn.v.0.2.9.0(b20).Cracked-3DM
im guessing triggers are still not fixed

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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 01 Sep 2014, 02:38   
Advanced forumer Завсегдатай
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Joined: Saturday, 19 Apr 2014, 10:21
Posts: 130
Location: Serbia
22,99€ :(


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 01 Sep 2014, 20:12   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2670
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Grim Dawn [2013, ENG/ENG,Early Acsess] 3DM.v0.2.9.2(b20)
http://steamcommunity.com/app/219990/di ... 787624648/
  1. magnet:?xt=urn:btih:9DF5D1773793CF22FC9AF7CD15E31BA82815C325&dn=Grim%20Dawn&tr=http%3a%2f%2ftracker.seedoff.net%3a2710%2fannounce&tr=http%3a%2f%2fretracker.local%2fannounce

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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 01 Sep 2014, 20:24   
Super flooder Почетный графоман
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Joined: Sunday, 08 Dec 2013, 13:28
Posts: 1273
@punchao thanks. good speed


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 01 Sep 2014, 22:42   
Forum ghost Местное привидение
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Joined: Monday, 26 Apr 2010, 13:06
Posts: 410
Same situation as always unfortunately..

I guess devs will continue to release patches to avoid cracking, they could have as well developed a way to change triggers' addresses at every compile.


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Sunday, 14 Sep 2014, 05:52   
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Joined: Friday, 07 Jun 2013, 21:19
Posts: 144
Build 20 - Hotfix 1+2+3+4 (Changelog)

Changelog
v0.2.9.1 (b20 hotfix 1)

The following issues are resolved in the small (~8MB) hotfix. Please continue to report any bugs or issues you experience.

[Tech]
Added option to reset the Steam Cloud to the network options page.
Fixed a crash when unable to join multiplayer games.
Fixed a bug where player transfer stash and formulas were not correctly imported to the Steam Cloud (requires Cloud reset).
Fixed a bug where world map icons were offset when using ui scaling.
Fixed a crash when teleporting between some specific locations in multiplayer games.

[Game]
Fixed an issue where breakable objects would sometimes spawn multiple copies of Food Rations in Multiplayer
FIxed an issue where some players had their progress on Murderers and Worse reset.
Fixed the stats on the armor affix "of the Arcane Blaze" to have % Aether damage instead of % Lightning damage, as was intended.

[Class & Skills]
Removed the hanging branch, for a cut transmuter, off of Blood of Dreeg in the Occultist Mastery.

v0.2.9.2 (b20 hotfix 2)

[Tech]
Fixed a bug where player/pet widgets would be positioned incorrectly when using UI scaling.
Fixed a bug where "skill points available" text would be cut off when using UI scaling.
Fixed a bug where sorting or filtering the server list would result in the list changing when selecting servers.
Fixed a bug where the tooltip was missing on the player health bar.
Fixed a bug where game mode text was not displayed on the UI for network clients.

v0.2.9.3 (b20 hotfix 3)

[Tech]
Fixed an occasional crash when entering the game.
Fixed a rare crash in multiplayer when monsters were killed.
Fixed missing credits button on main menu.
Fixed various inconsistencies in multiplayer server list sorting.
Veteran difficulty icon now shows in the multiplayer server list.
Fixed a bug where pvp damage could occur in non-pvp enabled games.
Fixed an issue where clients in a multiplayer game could not pass through open doors, particularly the Gates of Anguish.
NPC conversations will now time out if the engaging player is idle for a minute or more.
Fixed incorrect tooltips on item granted pet skills after leveling up.

[Game]
Fixed an issue with the relic Arbiter granting more Elemental resist than it should. Now correctly grants a chance for this resist.
Fixed the tooltip on the skill granted by the Blightshard Amulet
Fixed the Reinforced Shell component to properly grant Shield Slam II

[Class & Skills]
Stun Jacks/Phantasmal Blades are now available for left mouse button use.

v0.2.9.4 (b20 hotfix 4)

[Tech]
Increased NPC conversation idle timeout to 150 seconds.
Banning a player no longer prevents everyone from joining a multiplayer game.
Progress dialog windows no longer clip cancel/ok buttons.
Auto party is set on by default for the first run of the game.
Hardcore column added to server browser.
Pets now attack other players and other pets in PvP.
Players can now target and attack pets in PvP.
The portcullis at Misery, and potentially other doors, now allow players to pass more easily.

[Class & Skills]
Updated the transmuter Breath of Belgothian to function as originally intended. It now reduces the cooldown by 4 seconds and adds 4 seconds to the duration of Pneumatic Burst while dual wielding melee weapons.
Fixed the transmuter Fevered Rage (for Bloody Pox) to no longer sometimes reduce cooldowns on enemy skills by 100%.


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 15 Sep 2014, 21:52   
Advanced forumer Завсегдатай
Joined: Friday, 07 Jun 2013, 21:19
Posts: 144
Limited time offer: 35% off until September 22 ::D

$24.99 $16.24

https://www.humblebundle.com/store/p/grimdawn_storefront


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 15 Sep 2014, 22:24   
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Joined: Thursday, 03 Jul 2014, 11:47
Posts: 104
so the 3dm download puncho posted here..
is it really cracked and working? playable?
i want to know before i buy this game...


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 15 Sep 2014, 22:35   
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None of the cracks posted in this thread is fully functional on this game, since it has a whole bunch of custom triggers besides the steam_api protection... If you really want to play the game, buy it, it's definitely worth the money imo... :wink:

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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 15 Sep 2014, 22:41   
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Joined: Thursday, 03 Jul 2014, 11:47
Posts: 104
@Christsnatcher i know the game is early access but is it long? or really short right now..


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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Monday, 15 Sep 2014, 22:46   
Proud Servant of RIN
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Joined: Monday, 25 Feb 2013, 22:16
Posts: 4065
Location: Pandemonium
It's definitely not a short game already in this early access phase and the size should double in the final release, so you've a lot to do... :wink:

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Post Post subject: Re: Grim Dawn steamalpha   
Posted: Wednesday, 17 Sep 2014, 12:03   
User Редкий гость
Joined: Friday, 26 Jun 2009, 20:20
Posts: 26
Guys I'd need some help here.
Now, I have this game original on steam. Downloaded and checked game files, obviously the game starts and quests work.
- Kept original steam files
- Kept the game inside the same folder (/Steam/SteamApps/Common/Grim dawn/...),
- kept the original game .exe ( I don't know if it has CEG or not, but w/e),
- Even kept steam open
Replaced steam_api with a cracked one, game starts but quests are NOT working.
So the checks are either INSIDE the steam_api ( like exported method, callbacks returning something particular )
or ON steam_api ( checksum, magic bytes? ).
Tried SmartSteamEMU, with original steam_api and the game doesn't start ( crashes with an exception ).
Any hints what I could try? What could the possible checks could be?
I was presuming with original .exe and original steam_api and an emulator it would work?


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