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[Info] Grim Dawn
http://cs.rin.ru/forum/viewtopic.php?f=10&t=63042
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Author:  Tr0llHunter [ Wednesday, 15 May 2013, 18:42 ]
Post subject:  Grim Dawn

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Steam Link: http://store.steampowered.com/app/219990/

About This Game
Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features
Dual class - combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
Augment your class build with a diverse array of unique skills granted by items and components.
Collect hundreds of items in common, magical, rare, epic and legendary classes of loot.
Quests with Choice and consequence mean you will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions.
Recruit survivors who will lend their services to augment your power. Upgrade the town to improve the lives of human survivors.
Gain favor with different NPC factions to unlock additional quest lines and earn perks like merchant discounts. However, aiding one faction could turn a rival faction into your enemy.
Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
Rotate the camera if you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
Test your hero against over 100 named hero monsters, hand-configured with their own unique arrays of deadly skills.
Explode obstacles or repair structures to open new paths.
Descend into special "challenge dungeons" where enemies levels increase as you progress.
Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently gimp a character.

Development Roadmap
You can currently play through Acts 1, 2 and the first chapter of, up to character level 40. There are multiple large, higher-level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:
Currently in development:
Continued optimization and bug fixing
More questing and NPC interaction involving factions
Act 3 - Chapter 2 to be released in Q1 2015
Additional big features to be announced

We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

Author:  Pey [ Wednesday, 15 May 2013, 18:50 ]
Post subject:  Re: Grim Dawn steamalpha

+1

edit: gee, sorry for the +1.

Some shots jbeckman posted on another forum

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Author:  ShadowDuke [ Wednesday, 15 May 2013, 18:55 ]
Post subject:  Re: Grim Dawn steamalpha

+1? Is this facebook? Where were we if everyone who think its a good idea make a posting with +1 ...

Author:  Pey [ Wednesday, 15 May 2013, 18:58 ]
Post subject:  Re: Grim Dawn steamalpha

I´m just saying that i´d like to try the alpha as well. Never seen +1 on facebook btw.

If 3dm or ali doenst crack it in the next few days, i´ll end up buying it.

Author:  ShadowDuke [ Wednesday, 15 May 2013, 19:00 ]
Post subject:  Re: Grim Dawn steamalpha

Just saying...

facebook, twitter, google+, whatever, +1 is the thumbs up = i like.

You should have wrote instead of +1, the sentence you wrote to my answer "i like to play/test that as well" ;)

Author:  NoWayMan [ Wednesday, 15 May 2013, 19:07 ]
Post subject:  Re: Grim Dawn steamalpha

+1 doesn't contribute anything and will just net you a warning from the moderators because of spam.
Anyway, this game looks interesting if not a bit low budget

Author:  Tr0llHunter [ Thursday, 16 May 2013, 00:31 ]
Post subject:  Re: Grim Dawn steamalpha

so no news of a crack version yet?

Author:  Royalgamer06 [ Thursday, 16 May 2013, 00:50 ]
Post subject:  Re: Grim Dawn steamalpha

NoWayMan wrote:
+1 doesn't contribute anything and will just net you a warning from the moderators because of spam.
Anyway, this game looks interesting if not a bit low budget

Yes, I got experience :)
You should watch what you post, and read the rules.

Author:  kaliver [ Friday, 17 May 2013, 20:13 ]
Post subject:  Re: Grim Dawn steamalpha

I've been monitoring both 3dm and ali213 closely but it's not looking good. Sorry to say I think we may have to wait for beta or something.

Author:  Flitskikker [ Friday, 17 May 2013, 20:58 ]
Post subject:  Re: Grim Dawn steamalpha

What's its app ID?

Author:  DiNo29 [ Friday, 17 May 2013, 23:50 ]
Post subject:  Re: Grim Dawn steamalpha

Apparently 219990, why?

Author:  Tr0llHunter [ Saturday, 18 May 2013, 03:43 ]
Post subject:  Re: Grim Dawn steamalpha

kaliver wrote:
I've been monitoring both 3dm and ali213 closely but it's not looking good. Sorry to say I think we may have to wait for beta or something.

sad news, really wanted to play this :(

Author:  kaz050 [ Saturday, 18 May 2013, 05:26 ]
Post subject:  Re: Grim Dawn steamalpha

oh damn game made by the same people who made titans quest this is going to be sweet.

Author:  Flitskikker [ Saturday, 18 May 2013, 13:54 ]
Post subject:  Re: Grim Dawn steamalpha

DiNo29 wrote:
Apparently 219990, why?


Just wondering. Couldn't find it by name over at SteamDB. :)
Thanks!

Author:  I am AWESOME [ Saturday, 18 May 2013, 14:41 ]
Post subject:  Re: Grim Dawn steamalpha

Why is this not on Steam?

Also, too bad, they are giving Alpha and BETA access only to Patron and Loyalist packs..Considering game will be ~15-20? on Steam.

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