Fixed it... I was blind to see the Start button in the launcher, so I tried to run the client exe every time. >_<
-- Edit --
Alright, I've discovered that when you click multiplayer and it says "logging in...", it's connecting to 74.81.173.196:12534. 74.81.173.196:12534 probably returns something, which determines if you can play multiplayer yes or no.
-- Edit --
So yea, this is bad news. You will need a network emulator or something I guess, to play multiplayer
7 August - zede05 A0.831 has been released on Steam. Here are the changes for a0.831:
Fixed factory using multiple resources to make just one item Fixed several Adventure map generation bugs Made turrets weightless so that they won’t fall through blocks anymore (temp measure) Added more shade weed to Adventure mode Increased wooden bow’s attack power Tweaked wet in Adventure so that there are less chances of a middle-of-the-ocean spawn Added proxy server option for people who cannot or don’t know how to port forward (we still recommend port forwarding for the best speed, proxy server can be quite slow depending on location) Players no longer get hurt from above ground area attacks far underground
Going forward for a0.85, we are now pretty far into implementing colony elements for multiplayer. A0.85 will also open up the swamp and mountain biomes with additions to the story.
Most of the team are working on elements for a0.9, including a complete redo of the UI. Our old UI wasn’t too bad from the player point of view other than that it was hard to read at higher resolutions and a bit cluttered. But from a code point of view, it was a mess. So a streamlining of its logic was needed. At the same time, we also wanted to make the UI graphics a bit more futuristic with shader effects and such. So, we went about designing a system that took elements from Windows, Photoshop, Civilization, and what we had before. Below is a WIP preview:
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