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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Friday, 02 Jan 2015, 21:13   
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darkcode wrote:
hi guys ! happy new year ! What is the difference between Shadowrun Returns incl. Dragonfall DLC and Shadowrun: Dragonfall - Director's Cut ? I downloaded both but dunno with which one to play !


Dragonfall - Director’s Cut is a standalone release of Dragonfall campaign with some extras.

Shadowrun retuns plus the Dragonfall DLC ha both original and Dragonfall campaign minus the Directors cut enhancements for Dragonfall campaign.


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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Saturday, 03 Jan 2015, 03:40   
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Play Shadowrun Returns after that Dragonfall directors cut both games are very good.

And they are not part 1 and 2 but share some characters.

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Thursday, 08 Jan 2015, 19:15   
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Could someone please re-upload the very latest 2.0.7 update onto some other site other than Baidu? I tried to download off Baidu 2 times, but each time it wouldn't finish and get corrupted without ability to continue downloading... All that besides being awfully slow!

EDIT: Nevermind, I will just download the whole thing all over again from the ZippyShare links posted several threads up! It will take some 40 minutes instead of Baidu's 15hr download for patch-only! They should make the service faster...

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Tuesday, 13 Jan 2015, 14:43   
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Shadowrun Dragonfall Directors Cut UPDATE 2 07-CPY

Spoiler
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Release Notes 2.0.7
Spoiler
New Features, Improvements
Trigger: Added new environmental effect, fog to editor.
Trigger: Added new trigger: Move prop with speed.
UI: Added hover description to overwatch button.
UI: Item pickup popup will not trigger for that fail equip requirements.
Secrets: Several new “modes” have been added.

Bug Fixes
AI: Improved wander AI.
AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
AI: Resolved issue that prevented boss AI from attacking multiple times.
Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
Save: Resolved issue that could cause story variables to not be reset after rewinding.
UI: Resolved issue that caused icons to not reappear after screen fade in/out.
UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
UI: Resolved issue with sorting level on Team Advancement screen.
UI: Resolved issue with team pips not updating correctly.
VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.

Bug Fixes: Dragonfall Campaign
Added additional dialog for Lucky Strike.
Added loading screen text for post Engineer mission.
Added loading screen text for post Feuerstelle mission.
Added loading screen text for post Settling Debts mission.
Added more player agency to Samuel Beckenbauer conversations.
Added more player agency to Trial Run mission.
Changed bomb planting behavior in the Engineer mission.
Improved prop placement in False Flag mission.
Improved prop placement in the Engineer mission.
Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
Resolved edge case issue that caused loss of player control in the Trial Run mission.
Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
Resolved issue that caused looped conversation in Settling Debts mission.
Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
Resolved issue that caused Shadowlands conversation to exit unexpectedly.
Resolved issue that caused unintended behaviour when a BuNoMa was used.
Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
Resolved various typos and grammar issues.
Updated Aim spell and Eagle totem text for clarity.

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Wednesday, 14 Jan 2015, 04:21   
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Shadowrun: Hong Kong
https://www.kickstarter.com/projects/we ... -hong-kong


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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Wednesday, 14 Jan 2015, 04:44   
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punchao wrote:
Shadowrun Dragonfall Directors Cut UPDATE 2 07-CPY
viewtopic.php?p=995624#p995624 :ROFL:

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Wednesday, 14 Jan 2015, 06:03   
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JoeM wrote:


Awesome hope it will be longer than dragonfall dc.

And it would be cool if instead of saving the world third time player plays jerk who only thinks about him self.

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Wednesday, 14 Jan 2015, 09:40   
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Paul Li wrote:
JoeM wrote:


Awesome hope it will be longer than dragonfall dc.


they said original pitch is 10-12 hours

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Wednesday, 14 Jan 2015, 15:58   
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prudislav wrote:
Paul Li wrote:
JoeM wrote:


Awesome hope it will be longer than dragonfall dc.


they said original pitch is 10-12 hours


Ehh not long enought don't get me wrong i love this game and all but they should remake shadowrun orginal.

Still with my speed it will be 20-24 hours i like to play slow when game is good.

Hm did they answear why they won't remake orginal shadowrun?

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Thursday, 15 Jan 2015, 13:16   
I live here Три раза сломал клаву :)
Joined: Monday, 01 Aug 2011, 03:44
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Shadowrun Hong-Kong has been funded in 2 hours on kickstarter...


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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut OUT   
Posted: Thursday, 15 Jan 2015, 19:51   
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NoWayMan wrote:
Shadowrun Hong-Kong has been funded in 2 hours on kickstarter...


Not suprising since shadowrun and dragonfall are great.

I wonder how much play time we will get if all side missions will be founded.

Only thing that bothers me are new characters but it depends on their writing it's gona be hard to do better than in dragonfall i really liked base team and that happens almost never...

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut/Hong-Kong   
Posted: Friday, 16 Jan 2015, 12:59   
I live here Три раза сломал клаву :)
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Yeah I hope they learned from experiences with past campaigns. The change from shadowrun returns to dragonfall was huge though and in a positive sense.


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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut/Hong-Kong   
Posted: Friday, 16 Jan 2015, 19:15   
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Where is the savegame location for CPY Dragonfall 2.07 update?


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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut/Hong-Kong   
Posted: Friday, 16 Jan 2015, 19:39   
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ankush wrote:
Where is the savegame location for CPY Dragonfall 2.07 update?


Save game files, DRM free editionC:/Users/<USER>/AppData/Local/Harebrained Schemes/Shadowrun Returns/Saves

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Post Post subject: Re: Shadowrun Returns/Dragonfall Director's Cut/Hong-Kong   
Posted: Friday, 16 Jan 2015, 19:52   
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Paul Li wrote:
Save game files, DRM free editionC:/Users/<USER>/AppData/Local/Harebrained Schemes/Shadowrun Returns/Saves

Thanks a lot! I kept searching for cpy folders and 300550 appid :laughing:


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