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Post Post subject: Re: Rise of the Triad   
Posted: Saturday, 14 Sep 2013, 12:45   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2670
Location: HOSPITALET
RISE OF THE TRIAD UPDATE 3 CRACKED 3DM
https://mega.co.nz/#!B9oXTCra!Ba3XLy3wZ ... A0ojGdLh4c
pass: punchao

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Post Post subject: Re: Rise of the Triad   
Posted: Saturday, 14 Sep 2013, 18:50   
Advanced forumer Завсегдатай
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Joined: Tuesday, 25 Jun 2013, 22:17
Posts: 87
Location: Peru
prudislav wrote:
Waiting for fts xdelta version


Yep, waiting patiently for Rise of the Triad Update 3 in xdelta version.


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Post Post subject: Re: Rise of the Triad   
Posted: Saturday, 14 Sep 2013, 23:24   
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Joined: Friday, 06 Jul 2012, 07:00
Posts: 9978
Location: Faster Than Scene
Rise.of.the.Triad.Update.3-FTS
Size: 1.1GB

Putlocker
http://www.putlocker.com/file/C476BDCA8EEE166E
http://www.putlocker.com/file/4AA975F04A0284B3

BillionUploads
http://BillionUploads.com/n09mrawnzbfz
http://BillionUploads.com/96do5xd5csza

-NOTE-
*updates 1 and 2 need to be installed for the update to install properly
*since the devs added the new multiplayer DLC levels and reworked basically all the textures\meshes, i could not get the patch under 1GB..
*this xdelta patch also includes the new feature that can restore your files in case errors occur during the xdelta patching
*Thanks to kevinyang225 for the updated files ;;)

NFO
  1.   ____         __            ________               ____                
  2.   / __/__ ____ / /____ ____  /_  __/ /  ___ ____    / __/______ ___  ___
  3.  / _// _ `(_-</ __/ -_) __/   / / / _ \/ _ `/ _ \  _\ \/ __/ -_) _ \/ -_)
  4. /_/  \_,_/___/\__/\__/_/     /_/ /_//_/\_,_/_//_/ /___/\__/\__/_//_/\__/
  5.  
  6.  
  7. ******************************************************************************
  8. *                           FTS proudly presents:                            *
  9. *                      Rise of the Triad Update 3 v1.1                       *
  10. *                               (C) Apogee                                   *
  11. ******************************************************************************
  12. * Date: 14.09.2013                   * Game Type : FPS                       *
  13. * Disk(s): -                         * Protection: Steam                     *
  14. * ****************************************************************************
  15.  
  16.  ******************************
  17. **     **Game Notes:**        **
  18.  ******************************
  19.  
  20. Check the included Changelog.txt for a list of whats new.
  21.  
  22. --
  23.  
  24. Apogee Software and Interceptor Entertainment proudly present the rebirth
  25. of the cult-classic first-person shooter, “Rise of the Triad”. Bigger,
  26. better and more ludicrous than ever before. The H.U.N.T returns with a full
  27. single-player campaign, a fully featured multiplayer experience and so much
  28. more.
  29.  
  30. - Step into the shoes of the H.U.N.T. (High-Risk United Nations Taskforce)
  31.   with five unique characters, each with different play styles
  32. - Blast through over 20 of levels of explosive single-player action
  33. - Unique online multiplayer maps bring back all the fun and excitement of
  34.   classic ROTT
  35. - The full arsenal of over-the top weapons is back, including the Flamewall,
  36.   Firebomb, Split Missile, Drunk Missile and, of course, the Excalibat!
  37. - The maniacal modes return, with God mode, Elasto mode, Mercury mode,
  38.   Shrooms mode and everyone's favorite, Dog mode!
  39. - Build your own levels, mods and share them SOON™ with Valve's Steam Workshop
  40. - Internet down?! Offline single-player and multiplayer allows for
  41.   instant action
  42. - Find tons of secrets, collectables, special events and hidden
  43.   areas to explore
  44. - Get more than 100 achievements to add to your score, which is tracked
  45.   on our worldwide leaderboard and stat-tracking system
  46. - ROTT is bloodier and more ludicrous than ever, with full character
  47.   and enemy dismemberment
  48. - The iconic original soundtrack has been completely re-forged in the
  49.   fires of heavy metal!
  50. - Nostalgia abounds with the option to play with all the original music
  51.  
  52.  
  53.  *****************************
  54. **   **Install Notes:**      **
  55.  *****************************
  56.  
  57. 1. Unpack release
  58. 2. Install Rise of the Triad
  59. 3. Install Rise.of.the.Triad.Update.1-FTS and Update.2-FTS
  60. 4. Run ROTT_Update_3.exe from the /Update dir and install
  61. 5. Play.
  62.  
  63.  ********************************
  64. **   **Additional Notes:**      **
  65.  ********************************
  66.  
  67. Thanks to kevinyang225 from 3DM for the updated files
  68.  
  69.  ***************************
  70. **     **Greetings**       **                          
  71.  ***************************    
  72.  
  73. You know who...
  74.  
  75.  ***************************
  76. **      **Website**        **                          
  77.  ***************************
  78.  
  79. http://bit.ly/BBfts
  80.  
  81. *********************************************************************************
  82.      IF YOU LIKE THIS SOFTWARE...
  83.   ...MDE, DEM, G4B

CHANGELOG
ROTT Update 3 Patch v1.1 Changelog:

*Note: this changelog does not take into account the thousands of meshes replaced, merged or removed to improve overall game performance

General Fixes:

* Playable character speeds balanced and better jump control
* Taradino: 2.5% Slower
* Doug: 7.5% Slower
* I .P: 5% Slower
* Thi: No Change
* Ben: No Change
* Larry: 2.5% Slower
* Leo: 2.5% Faster
* John: 7.5% Slower
* Lorelei: 2.5% Faster
* Groz: 5% Slower
* Bob: No Change
* Arturo 2.5% Slower
* Nolan 5% Slower
* Fabio: 2.5 % Slower
* Hoeg: 7.5% Slower

* Added Anti-Cheat/exploit leaderboard prevention
* Changed multiplayer listing server to be more stable
* "Disabled crosshair" no longer resets when hosting a new server
* Default Mouse Sensitivity is now 25
* Default FOV is now 85
* Weapons no longer disappear when picking up other weapons when in God mode
* "Yes / No" no longer re-selectable when exiting the game. Yes means yes. NO MEANS NO!
* “The Feiner Things" achievement fixed
* Firebomb viewmodel is now displayed correctly in 5:4 resolutions
* Tweaked blood hit effect for performance gains
* Tweaked God mode explosion effect for performance gains
* Blood Spray from gibs effect capped to increase performance (entrails are enabled by PhysX support in launcher)
* Overworld Map - E4L4 box no longer shows over checkpoint selector
* Added Walk function (default Left Shift)
* Decals are now active by default
* Health bonuses are now based on percentages
* Game brightness is now saved properly
* Split missle is now saved upon reaching checkpoints
* Fixed infinite ammo projectile weapons glitch
* In-game FPS counter can now be turned on permanently in main menu
* Popup combo information can be turned off in main menu
* Fixed HUD fade issue
* HUD fade and size is now restored upon checkpoint load
* If crosshair is disabled it'll no long show up while aiming
* Robots no longer block weapons once they are dead
* Fixed God mode weapon switch exploit
* Key rebind issue fixed
* Lightshafts are disabled by default
* Fixed suicide achievement exploit
* Breakable objects that don't inflict damage will no longer cook health
* Removed Drunk Missile spin down delay (You don’t have to wait for it to spin-down anymore)
* Fixed corrupted checkpoints when starting game from overworld and then restarting from
checkpoint
* Reduced split missile put down time when empty
* Weapon Loadout Exploit fixed
* Removed pointless main menu idle state

General Multiplayer Fixes:

* Added popup message after disconnection from multiplayer server
* Projectile based weapons will now properly count kills after instigator dies
* Added new map playlist manager with map rotation
* LDKDedicatedServer will now filter out all alphanumeric characters from server name
* Added new multiplayer map browser
* Fixed non-moving Interpactors (GADS, etc)
* Fixed players touching an interpactor, the camera would move to a random position
* Fixed multiplayer music not playing properly
* Fixed Mercury mode lasting FOREVER
* Fixed issue with some players turning invisible (superpowers not allowed)
* Added dedicated Team spawns for TDM/CTF modes
* Taradino and Lorelei no longer have stretchy gibs in multiplayer
* Spawn points in Team Deathmatch are no longer random
* “Weapons free” voiceover is re-implemented
* Flamewall is no longer eating all asbestos armor and health. Now deals 75 dmg over the duration of 5 secs.
* “Combat starts in…” -sound no longer restarts every time a player joins a match
* Getting killed while the game ends no longer allows you to move around while the scoreboard is displayed
* Pistol is now selected by default after running out of ammo for other weapons
* Firebomb in multiplayer now does 25% less damage (75 dmg. per. explosion)
* Multiplayer main menu no longer breaks if you have console on while getting kicked out of a game

Level Design Fixes:

* E1L1 - Fixed area where player could get stuck in ‘gad graveyard’
* E1L1 - Fixed falling debris interfering with AI pathing
* E1L1 - Fixed area where player could get stuck behind metal crates
* E1L1 - Fixed area where player could get stuck on pipes
* E1L1 - Fixed enemies respawn upon loading checkpoint
* E1L1 - Fixed Player getting stuck on pillar.
* E1L1 - Fixed Rocketjumping to out of bounds areas
* E1L1 - Fixed Getting stuck under falling debris after loading Gadzooks
* E1L1 - Fixed Door before exit not colliding with missiles

* E1L2 - Fixed area where player could get stuck on wooden crates
* E1L2 - Secret 1 - Fixed area where you can get stuck behind these metal crates
* E1L2 - Fixed areas where player could get stuck on Sandbags
* E1L2 - Fixed Checkpoint exploit
* E1L2 - Fixed monk meals respawning
* E1L2 - Fixed all out of bounds rocket jump areas
* E1L2 - Fixed area you could get crouch stuck
* E1L2 - Fixed flag clipping into geometry
* E1L2 - Fixed checkpoint exploit (2)
* E1L2 - Script bug in first switch building

* E1L3 - Fixed Fixed secret button shadowing
* E1L3 - Fixed not getting hurt by flame traps when crouched at the Flamewall secret
* E1L3 - Added shootable glass that the player can move through
* E1L3 - Fixed areas you could get trapped in
* E1L3 - Fixed shootable secret trigger
* E1L3 - Fixed weird door lights
* E1L3 - Fixed Checkpoint Out of Bounds issue

* E1L4 - Optimised some areas in the panopticon
* E1L4 - Fixed areas where player could get stuck behind moving spike walls
* E1L4 - Fixed area where player could get stuck on pipes
* E1L4 - Fixed traps not moving on checkpoint load
* E1L4 - Fixed cell door blocking
* E1L4 - Fixed prisoner voice volume
* E1L4 - Fixed shadowing issues
* E1L4 - Fixed mis-algined geometry and holes to skybox

* E1L5 - Fixed rocket jump exploit

* E2L1 - Blocked off area player isn’t supposed to reach
* E2L1 - Moved floating trees
* E2L1 - Fixed Secret trigger size in god mode area
* E2L1 - Fixed Being able to walk outside the map
* E2L1 - Fixed area you could get trapped behind crates
* E2L1 - Fixed area you could get trapped behind triad logo
* E2L1 - Fixed lightbeam collision

* E2L2 - Bouncy castle flags and flag holders no longer have collision
* E2L2 - Fixed switch not activating on loading Last checkpoint from overworld
* E2L2 - Fixed area player could move into while level loads
* E2L2 - Crusher ceiling fixed, now has proper damage
* E2L2 - Fixed fire puzzle exit door, so player can’t get stuck
* E2L2 - Fixed collision one of the rotating pillars
* E2L2 - Fixed box poking thru wall
* E2L2 - Fixed bouncy castle secret door
* E2L2 - Fixed being able to fly or rocket jump outside the map
* E2L2 - Fixed out of place brick
* E2L2 - Fixed getting stuck on table in secret area
* E2L2 - Fixed Wall streaming in background
* E2L2 - Fixed Classic music not playing on level end
* E2L2 - Fixed navmesh on balconies
* E2L2 - Changed bouncy castle GAD movement
* E2L2 - Top of lava wall in secret area now deals damage
* E2L2 - Box debris in Blade Runner Part Deux secret now has a texture

* E2L3 - Classic music is now playing properly
* E2L3 - Fixed checkpoint exploit x2
* E2L3 - Fixed Wall collision
* E2L3 - Fixed areas you could get stuck in

* E2L4 - General streaming and cull size optimisations (Performance)
* E2L4 - Prisoners now always get killed by meat grinder
* E2L4 - Fixed area you could get stuck in
* E2L4 - Fixed switches working through walls
* E2L4 - Fixed prisoner cage sounds and switch times
* E2L4 - Fixed boulder rubble
* E2L4 - Final secret can no longer be triggered by flamewall

* E2L5 - Fixed Getting stuck in the walls during phase 2-3 transition
* E2L5 - Fixed chance of two krists spawning.
* E2L5 - Pitch black textures in lower Krist arena
* E2L5 - Fixed issue where standing near Krist woul'nt hurt you

* E3L1 - Backtrack fix
* E3L1 - Made door switch idiot proof
* E3L1 - Fixed Mr Roboto’s wall from exploding too early
* E3L1 - Fixed Mr Roboto’s movement
* E3L1 - Fixed Respawning enemy
* E3L1 - Lowered reverb
* E3L1 - Fixed area you could get trapped
* E3L1 - Third checkpoint: “Excalibat secret” button can no longer be triggered from outside.
* E3L1- Enemies no longer missing upon loading “wonderwall “ checkpoint from overworld
* E3L1- Triad's no longer getting stuck in door

* E3L2 - Streaming, and other misc Optimisation (Performance)
* E3L2 - Added walkway under GAD Tunnel so players can try again if they fall
* E3L2 - Fixed crates spawning coins
* E3L2 - Fixed unobtainable porridge
* E3L2 - Fixed being able to be stuck in cargo lift
* E3L2 - Fixed prisoner sounds
* E3L2 - Starting water pool no longer reacting odd to moving boxes

* E3L3 - Fixed Guard spawning under glass floor
* E3L3 - Changed door open timers
* E3L3 - Fixed Lava not damaging
* E3L3 - Fixed Checkpoint exploit where you could backtrack with rocket jumping
* E3L3 - Fixed enforcer getting stuck in door
* E3L3 - Fixed areas where you could get stuck between 2 doors
* E3L3 - Fixed area you could get stuck behind crates
* E3L3 - Fixed area you could get stuck behind barriers
* E3L3 - Fixed iffy vent collision

* E3L4 - Fixed Checkpoint exploit where you could backtrack with mercury mode
* E3L4 - Fixed minecart you could get stuck in
* E3L4 - Fixed crane controls from getting bypassed
* E3L4 - Fixed unobtainable porridge

* E3L5 - Fixed areas where you could fly outside of the map
* E3L5 - Fixed moving bazookas
* E3L5 - Fixed area in cave you could get stuck

* E4L2 - Fixed secret counter
* E4L2 - Fixed window you could jump through
* E4L2 - Gold key gate now moves slowly down, so if you get stuck behind it you can get out, the switch increases the gate’s movement time.
* E4L2 - Pistol on balcony moves back and forth

* E4L3 - Fixed Coffin collision
* E4L3 - Fixed getting stuck on blade traps in dog mode
* E4L3 - Fixed lava damage
* E4L3 - Fixed respawning enemies
* E4L3 - Fixed unlit walls
* E4L3 - Fixed global blade sounds
* E4L3 - Fixed boulder damage
* E4L3 - Fixed crusher wall damage
* E4L3 - Fixed Getting stuck below rolling rock trap in secret area

* E4L4 - Fixed secret platform switch
* E4L4 - Fixed secret from being triggered multiple times
* E4L4 - Fixed backtrack issues
* E4L4 - Fixed possible checkpoint exploit

* Secret 1 - Fixed rocket jump exploit
* Secret 1 - Fixed blocking around ankhs
* Secret 2 - Fixed pillar height interfering with jumps
* Secret 4 - Significant optimisation and performance
* Secret 4 - Fixed pistol pickup

* DM1 - Fixed Truck collison, so weapons explode properly
* DM1 - Fixed Rocket jump areas where players could get stuck on central tower and and wooden supports.
* DM1 - Fixed dopefish pool collison
* DM1 - Fixed dopefish pool water decals
* DM2 - Rockets pass through GADs without exploding.
* CTF1 - General Optimisations, removed ~1000 meshes (Performance)
* CTF1 - Fixed blocking volumes so you can’t fly out of the map
* CTF1 - Removed all dynamic actors
* CTF2 - Blocked off areas you could fly out of the map


and here is the sfv for update 3 to check your files after updating


Attachments:
File comment: ROTT Update 3 sfv
rott_up3.sfv.rar [11.84 KiB]
Downloaded 39 times

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Post Post subject: Re: Rise of the Triad   
Posted: Sunday, 15 Sep 2013, 05:31   
Advanced forumer Завсегдатай
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Joined: Tuesday, 25 Jun 2013, 22:17
Posts: 87
Location: Peru
Thank you very much for the update 3, machine4578! :THUMBS UP:

-- Edit --

OMG! >:o
Now there is a hotfix (v1.1.1) available on Steam for update v1.1!



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Post Post subject: Re: Rise of the Triad   
Posted: Tuesday, 17 Sep 2013, 12:23   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
how big is that hotfix?

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Post Post subject: Re: Rise of the Triad   
Posted: Tuesday, 17 Sep 2013, 17:41   
Advanced forumer Завсегдатай
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Joined: Tuesday, 25 Jun 2013, 22:17
Posts: 87
Location: Peru
prudislav wrote:
how big is that hotfix?


2.3 GB! =-O

Changelog:

* Login now supports more characters
* Ability to disable TTS (Text to Speech) in Multiplayer
* New Menu Credits with Beta Testers added
* New Ending Credits with Beta Testers added
* Paths Rebuilt in "You Mist"

(Note - This Hotfix is rather large, as it includes both Credit movies in new versions, including all the names of the Beta Testers who participated in testing 1.1).


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Post Post subject: Re: Rise of the Triad   
Posted: Tuesday, 29 Oct 2013, 12:09   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
v1.2 update with editor and quicksaving should be out now

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Post Post subject: Re: Rise of the Triad   
Posted: Tuesday, 29 Oct 2013, 17:14   
Super flooder Почетный графоман
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Joined: Monday, 01 Nov 2010, 13:11
Posts: 1426
Location: China
3DMGAME-Rise.of.the.Triad.Update.4.Cracked-3DM



or



or



Incl all updates


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Post Post subject: Re: Rise of the Triad   
Posted: Tuesday, 29 Oct 2013, 21:50   
Advanced forumer Завсегдатай
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Joined: Tuesday, 25 Jun 2013, 22:17
Posts: 87
Location: Peru
machine4578, could you upload a FTS xdelta version of update 4, please?


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Post Post subject: Re: Rise of the Triad   
Posted: Tuesday, 29 Oct 2013, 22:55   
I live here Три раза сломал клаву :)
Warnings: 2/3 - Banned
Joined: Tuesday, 31 May 2011, 06:37
Posts: 1809
SO......If one uses the 3dm updates ,do u just need the most recent?
do xdelta updates need all other xdelta updates?
Could someone post a quick rundown of what updates and in what order to be installed ,thanks.
and this hotfix thing,argghh!


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Post Post subject: Re: Rise of the Triad   
Posted: Tuesday, 29 Oct 2013, 23:22   
Moderator
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Joined: Friday, 06 Jul 2012, 07:00
Posts: 9978
Location: Faster Than Scene
Kevin81 wrote:
machine4578, could you upload a FTS xdelta version of update 4, please?


i will see about making one tomorrow.. i just got back from my vacation and i am VERY behind!!! :shock:

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Post Post subject: Re: Rise of the Triad   
Posted: Wednesday, 30 Oct 2013, 00:18   
I live here Три раза сломал клаву :)
Warnings: 2/3 - Banned
Joined: Tuesday, 31 May 2011, 06:37
Posts: 1809
Ok,this is what i'm going with,update 1 -FTS ,update 2 -FTS,AND update 3 -FTS.
That seems the best option for now and will watch for new FTS update4 ::D
Thanks machine for massive contribution :cool:
The repack i originally downloaded is almost half the size of update 4(approx 4.400gb)


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Post Post subject: Re: Rise of the Triad   
Posted: Wednesday, 30 Oct 2013, 01:11   
Forum ghost Местное привидение
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Posts: 429
Thank You kevinyang225 for update 4
Edit:
WB machine4578 :)


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Post Post subject: Re: Rise of the Triad   
Posted: Wednesday, 30 Oct 2013, 20:27   
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Joined: Friday, 06 Jul 2012, 07:00
Posts: 9978
Location: Faster Than Scene
just fininshed making the xdelta patch... and unfortunately its ~2GB because of the new .bik videos(~1.9GB just in videos)..
i will post links asap... just make sure you have all 3 of my FTS updates installed before installing this update 4!!

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Post Post subject: Re: Rise of the Triad   
Posted: Wednesday, 30 Oct 2013, 22:16   
I live here Три раза сломал клаву :)
Warnings: 2/3 - Banned
Joined: Tuesday, 31 May 2011, 06:37
Posts: 1809
2GB IS a lot better than 4.5gb!
The FTS updates for this are nice quality updates.
Thanks,machine.


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