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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 21:07   
I live here Три раза сломал клаву :)
Joined: Sunday, 04 Apr 2010, 08:15
Posts: 4005
Location: Lake Karachay
So they have to patch the fucking durability coz its unreal almost everything to break after about 10 hits.

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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 21:25   
User Редкий гость
Joined: Sunday, 14 Aug 2011, 18:27
Posts: 43
L1K3B34R wrote:
TerryA wrote:
Efraim27 wrote:
Waiting for reloaded update...

Any news on the reloaded update? Reloaded has lan coop, and I don'tr want to lose that.

viewtopic.php?p=1009059#p1009059


Hi, Reloaded crack (v1.2.1) still has lan coop?


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 21:32   
Advanced forumer Завсегдатай
Joined: Saturday, 08 May 2010, 22:18
Posts: 103
How can I pick up the bulbs without electrifying myself? It starts to get on my nerves how many times I fell and I am respawned so far from the interest point. I can't even find a way to turn back now :ROFL: I am stuck.


Last edited by Valerys on Friday, 30 Jan 2015, 21:43, edited 1 time in total.

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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 21:36   
Advanced forumer Завсегдатай
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Joined: Thursday, 22 Aug 2013, 09:17
Posts: 106
Shame the patch still causes saves to bug so i have to run it in compatibility mode and suffer with loading times taking 5x's longer


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 21:40   
Super flooder Почетный графоман
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Joined: Sunday, 08 Dec 2013, 13:28
Posts: 1273
Dying.Light.V1.2.1.Steamworks.Fix-RVTFiX.&.RELOADED.crack.v1.2.1


Attachments:
Dying.Light.V1.2.1.Steamworks.Fix-RVTFiX.&RELOADED.crack.v1.2.1.7z [1.69 MiB]
Downloaded 1923 times
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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 21:40   
User Редкий гость
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Joined: Monday, 27 Oct 2014, 18:42
Posts: 26
Location: 151
poormaz wrote:
Hi, Reloaded crack (v1.2.1) still has lan coop?


Yes it works fine.


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 21:59   
User Редкий гость
Joined: Monday, 16 Jun 2014, 00:57
Posts: 26
is there some way to select IP for lan? not just in autosearch mode?


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:02   
Forum ghost Местное привидение
Joined: Wednesday, 20 Apr 2011, 11:32
Posts: 272
I have this weird bug that really scares me out . Everytime I go to Full Screen my Monitor goes black and Display This message " Out of Range 147.5hz/150hz" ????!?!?!?

I played a lot of games in this monitor with full setting & resolution ( Far cry 4 , Ground zero , Unity .....etc ) and at full screen and still can play , but not this game O_o . This freaks me out is kind the game tries to send some sort of higher signals that my monitor can't handle ?!.

If anyone experienced this problem before , could you please share with me how you fixed it ? .

I have GTX 970 & LG 20EN33 monitor , Thanks .


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:02   
User Редкий гость
Joined: Wednesday, 12 Nov 2014, 20:40
Posts: 25
oneb1t wrote:
is there some way to select IP for lan? not just in autosearch mode?



Use tunngle and join an empty room of any game with your friend

You'll find him right away.

If you mean direct LAN with cable, I don't think there's a problem with that - he's the only one connected to you


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:07   
User Редкий гость
Joined: Monday, 16 Jun 2014, 00:57
Posts: 26
dont want to use tungle or hamachi ;) wanted clean solution with port forward


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:09   
Advanced forumer Завсегдатай
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Joined: Thursday, 22 Aug 2013, 09:17
Posts: 106
oneb1t wrote:
dont want to use tungle or hamachi ;) wanted clean solution with port forward

only other way is install steamworks patch and join friends via steam inviting.


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:12   
Beginner Без звания
Joined: Wednesday, 19 Nov 2014, 14:12
Posts: 16
Well, It´s funny.

I found a mod which allow you to change the timescale (and it´s pretty funny playing with two real hours of sun and 1 real hour of night) but the new patch blocked that mod and I have to play with faster days and night, which is great for my survival points but it´s very annoying because a simple walk to explore and the night is upon you. You go to a safe house, wait 20 minutes, good bye night and 3000 xp.

I hope anybody make a mod to change the timescale again.


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:21   
User Редкий гость
Joined: Monday, 16 Jun 2014, 00:57
Posts: 26
Porotto wrote:
oneb1t wrote:
dont want to use tungle or hamachi ;) wanted clean solution with port forward

only other way is install steamworks patch and join friends via steam inviting.

maybe some way to enable developer console as on death island? as this engine is nearly same


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:31   
Beginner Без звания
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Joined: Thursday, 29 Jan 2015, 05:12
Posts: 5
Hey! Wich release does not have the save bug?

I have Dying.Light.GERMAN-0x0007 +reloaded crackfix and saves vanished... :o :( :mad: :twisted:


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:48   
Beginner Без звания
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Joined: Saturday, 14 Dec 2013, 03:25
Posts: 9
demde wrote:
So they have to patch the fucking durability coz its unreal almost everything to break after about 10 hits.


I'd like to dare you to do something. Go outside and find a Lumber Mill. Take/Buy one of the Wooden Planks similar to the ones used in the game. Hit something with it, using the same force you would hit a zombie if you saw it in RL and then observe the results. Shit breaks in less than 10 hits.

Same thing. To to a department store and by a Water Pipe. Repeat the hitting part as with a Wooden Plank and observe the results. Pipe WILL break at around 10 hits.

Of course, this is simply an experiment. When hitting something, don't start chains people around and bashing their skulls :laughing: Go to a junkyard and hit some metal/concrete thing...

When it comes to realism when using "normal" in-game weapons, I'd say that they hit the realism level quite nice. I can't testify the same about the "crafted" weapons because I haven't tried crafting any of then in RL :D


But you are right. They should have prohibited editing of the files that give you in-game advantage and they could have left the performance files unprotected. Douchebag move.


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