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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 22:54   
Super flooder Почетный графоман
Joined: Wednesday, 09 Jul 2014, 21:25
Posts: 1445
fps are very bad for me after patch. is there anything i can do?


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 23:04   
Advanced forumer Завсегдатай
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Joined: Friday, 14 Dec 2012, 12:09
Posts: 165
Thanks for info,i not instal this patch.


Last edited by Fun666 on Friday, 30 Jan 2015, 23:06, edited 1 time in total.

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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 23:04   
Beginner Без звания
Joined: Sunday, 11 Aug 2013, 22:06
Posts: 1
hmm has anybody else the problem with more than 2 players in one session with reloaded 1.2.1? My friend cant join, no matter what we do.
We're using Hamachi with LAN-Coop.


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 23:08   
I live here Три раза сломал клаву :)
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Joined: Sunday, 25 Sep 2011, 21:50
Posts: 5364
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So latest version is v1.2.1 right?

oneb1t wrote:
Porotto wrote:
oneb1t wrote:
dont want to use tungle or hamachi ;) wanted clean solution with port forward

only other way is install steamworks patch and join friends via steam inviting.

maybe some way to enable developer console as on death island? as this engine is nearly same

Steamworks is based on a P2P connection. And it doesn't use a special network adapter for VLAN.

macle0d wrote:
deviousdaemon wrote:
Has anyone else had a problem with skipping the intros? I was able to about an hour ago when I wads playing, but now my keyboard and controller don't skip it. It's getting a bit annoying. Any help is greatly appreciated.

Just add "-nologos" to the game .exe in Properties and it will skip intro videos.

Thanks fot the tip!

machine4578 wrote:
Efraim27 wrote:
Efraim27 wrote:
RLD savegame works on legit steam versión?

Any news?

yes it should work fine, just copy the save_coop_0.sav file to your steam save dir.

Good to know!!
And those who're wondering. The Steam save folder is:
<steam_dir>\userdata\<player_id>\239140\remote

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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 23:15   
User Редкий гость
Joined: Monday, 16 Jun 2014, 00:57
Posts: 26
Exodius wrote:
demde wrote:
So they have to patch the fucking durability coz its unreal almost everything to break after about 10 hits.


I'd like to dare you to do something. Go outside and find a Lumber Mill. Take/Buy one of the Wooden Planks similar to the ones used in the game. Hit something with it, using the same force you would hit a zombie if you saw it in RL and then observe the results. Shit breaks in less than 10 hits.

Same thing. To to a department store and by a Water Pipe. Repeat the hitting part as with a Wooden Plank and observe the results. Pipe WILL break at around 10 hits.

Of course, this is simply an experiment. When hitting something, don't start chains people around and bashing their skulls :laughing: Go to a junkyard and hit some metal/concrete thing...

When it comes to realism when using "normal" in-game weapons, I'd say that they hit the realism level quite nice. I can't testify the same about the "crafted" weapons because I haven't tried crafting any of then in RL :D


But you are right. They should have prohibited editing of the files that give you in-game advantage and they could have left the performance files unprotected. Douchebag move.


no really not :D steel water pipe will not break even after 100 hits with human force also weapons like hammer/axe are created for hitting things hard

go chop some wood and replace your axe every 10 hits :D you will bankrupt


Last edited by oneb1t on Friday, 30 Jan 2015, 23:17, edited 1 time in total.

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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 23:15   
I live here Три раза сломал клаву :)
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Joined: Sunday, 25 Sep 2011, 21:50
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Most information about the game can be found here:
http://pcgamingwiki.com/wiki/Dying_Light
https://steamdb.info/app/239140/
https://steamcommunity.com/app/239140/discussions/

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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 23:41   
User Редкий гость
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Joined: Saturday, 28 Dec 2013, 14:09
Posts: 24
I have 1.2 and I can connect to my brother´s pc via LAN, but hamachi dont work :S, any ideas?


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 23:49   
I live here Три раза сломал клаву :)
Joined: Saturday, 05 Jun 2010, 03:16
Posts: 4094
Location: Somewhere over the rainbow
They arent! probably because you use a different Nick=different location!


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Post Post subject: Re: Dying Light   
Posted: Friday, 30 Jan 2015, 23:52   
Moderator
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Joined: Friday, 06 Jul 2012, 07:00
Posts: 9990
Location: Faster Than Scene
@onkeltoctoc
please re-read forum rules about posting\etc..

also i use the ALI213 emu and have no save issues!

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Post Post subject: Re: Dying Light   
Posted: Saturday, 31 Jan 2015, 00:26   
User Редкий гость
Joined: Tuesday, 11 Nov 2014, 14:29
Posts: 32
performance is downright laughable on high end pcs....
dropping to 30 fps during outdoor running. stutters like crazy from time to time too on 4gb vram card. and 0 view distance.


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Post Post subject: Re: Dying Light   
Posted: Saturday, 31 Jan 2015, 00:47   
I live here Три раза сломал клаву :)
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Could somebody post the acf + manifest files of the updated game?

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Post Post subject: Re: Dying Light   
Posted: Saturday, 31 Jan 2015, 01:16   
Beginner Без звания
Joined: Wednesday, 31 Dec 2014, 16:46
Posts: 16
Patch 1.2.1 release notes:
Spoiler
1.2.1 patch notes (Windows & Linux)
• numerous performance optimizations, both general and configuration-specific, that resolve many performance problems
• compatibility fixes – related to language and regional system settings
• fixes a number of crashes in various situations
• blocked cheating by changing game’s data files
• new issue tracking mechanisms (-safemode switch, additional logs, minidumps always, full dumps on request)
• numerous audio compatibility fixes
Bug fixing:
• resolved disappearing inventory in a save game in specific circumstances
• resolved blocked using of items after breaking reloading of shooting weapon
• removed weapon duplication glitch of throwable weapons
• limited camera field of view on cutscenes when in-game FOV set to other than default
• lowered frequency of docket availability information
KNOWN ISSUES WE ARE WORKING ON:
• performance issues of systems based on the AMD processor
• freezes when using Nvidia DoF
• unsatisfactory performance on multi-GPU systems
1.2.1 Linux specific patch notes:
• added keyboard support for unicode characters
• fixed crashes (when unplugging game PAD controller, on landing movie)
• fixed primary weapon HUD selection via mouse controller
• fixed input system performance (along with mouse wheel)
• fixed v-sync in windowed mode
• fixed fullscreen support
• fixed game process priority
• fixed water reflection
• fixed in-game menu map background
• fixed characters faces morphing (chatters)
• fixed missing (yellow) materials, i.e. sense mode, bushes, rocks
KNOWN LINUX ISSUES WE ARE WORKING ON:
• the game does not launch on some systems (i.e. Linux Mint)
• the game does not work with Radeon cards
• some rendering/OpenGL performance issues
• too intense blur effect


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Post Post subject: Re: Dying Light   
Posted: Saturday, 31 Jan 2015, 01:22   
Advanced forumer Завсегдатай
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Joined: Monday, 26 Apr 2010, 04:06
Posts: 228
Location: Argentine
Please upload files 1.0 , with the patch have less fps :-| or torrent with the files .


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Post Post subject: Re: Dying Light   
Posted: Saturday, 31 Jan 2015, 01:27   
Beginner Без звания
Joined: Wednesday, 31 Dec 2014, 16:46
Posts: 16
Really?
You get less FPS with 1.2.1?


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Post Post subject: Re: Dying Light   
Posted: Saturday, 31 Jan 2015, 01:39   
User Редкий гость
Joined: Tuesday, 11 Nov 2014, 14:29
Posts: 32
macle0d wrote:
Really?
You get less FPS with 1.2.1?

yes...
all they did is reduce view distance, mine was already at 0.


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