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Dawe80
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 22:54 |
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| Super flooder Почетный графоман |
Joined: Wednesday, 09 Jul 2014, 21:25 Posts: 1445
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fps are very bad for me after patch. is there anything i can do?
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Fun666
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 23:04 |
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| Advanced forumer Завсегдатай |
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Joined: Friday, 14 Dec 2012, 12:09 Posts: 165
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Thanks for info,i not instal this patch.
Last edited by Fun666 on Friday, 30 Jan 2015, 23:06, edited 1 time in total.
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RSRS
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 23:04 |
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Joined: Sunday, 11 Aug 2013, 22:06 Posts: 1
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hmm has anybody else the problem with more than 2 players in one session with reloaded 1.2.1? My friend cant join, no matter what we do. We're using Hamachi with LAN-Coop.
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Royalgamer06
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 23:08 |
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| I live here Три раза сломал клаву :) |
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Joined: Sunday, 25 Sep 2011, 21:50 Posts: 5364 Location: 0100 0011 0101 0011 0101 0010 0100 1001 0100 1110 0101 0010 0101 0101
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So latest version is v1.2.1 right? oneb1t wrote: Porotto wrote: oneb1t wrote: dont want to use tungle or hamachi  wanted clean solution with port forward only other way is install steamworks patch and join friends via steam inviting. maybe some way to enable developer console as on death island? as this engine is nearly same Steamworks is based on a P2P connection. And it doesn't use a special network adapter for VLAN. macle0d wrote: deviousdaemon wrote: Has anyone else had a problem with skipping the intros? I was able to about an hour ago when I wads playing, but now my keyboard and controller don't skip it. It's getting a bit annoying. Any help is greatly appreciated. Just add "-nologos" to the game .exe in Properties and it will skip intro videos. Thanks fot the tip! machine4578 wrote: Efraim27 wrote: Efraim27 wrote: RLD savegame works on legit steam versión? Any news? yes it should work fine, just copy the save_coop_0.sav file to your steam save dir. Good to know!! And those who're wondering. The Steam save folder is: <steam_dir>\userdata\<player_id>\239140\remote
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oneb1t
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 23:15 |
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Joined: Monday, 16 Jun 2014, 00:57 Posts: 26
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Exodius wrote: demde wrote: So they have to patch the fucking durability coz its unreal almost everything to break after about 10 hits. I'd like to dare you to do something. Go outside and find a Lumber Mill. Take/Buy one of the Wooden Planks similar to the ones used in the game. Hit something with it, using the same force you would hit a zombie if you saw it in RL and then observe the results. Shit breaks in less than 10 hits. Same thing. To to a department store and by a Water Pipe. Repeat the hitting part as with a Wooden Plank and observe the results. Pipe WILL break at around 10 hits. Of course, this is simply an experiment. When hitting something, don't start chains people around and bashing their skulls  Go to a junkyard and hit some metal/concrete thing... When it comes to realism when using "normal" in-game weapons, I'd say that they hit the realism level quite nice. I can't testify the same about the "crafted" weapons because I haven't tried crafting any of then in RL  But you are right. They should have prohibited editing of the files that give you in-game advantage and they could have left the performance files unprotected. Douchebag move. no really not  steel water pipe will not break even after 100 hits with human force also weapons like hammer/axe are created for hitting things hard go chop some wood and replace your axe every 10 hits  you will bankrupt
Last edited by oneb1t on Friday, 30 Jan 2015, 23:17, edited 1 time in total.
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Royalgamer06
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 23:15 |
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| I live here Три раза сломал клаву :) |
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Joined: Sunday, 25 Sep 2011, 21:50 Posts: 5364 Location: 0100 0011 0101 0011 0101 0010 0100 1001 0100 1110 0101 0010 0101 0101
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Parn1024
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 23:41 |
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| User Редкий гость |
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Joined: Saturday, 28 Dec 2013, 14:09 Posts: 24
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I have 1.2 and I can connect to my brother´s pc via LAN, but hamachi dont work :S, any ideas?
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ShadowDuke
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 23:49 |
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| I live here Три раза сломал клаву :) |
Joined: Saturday, 05 Jun 2010, 03:16 Posts: 4094 Location: Somewhere over the rainbow
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They arent! probably because you use a different Nick=different location!
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machine4578
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Post subject: Re: Dying Light Posted: Friday, 30 Jan 2015, 23:52 |
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| Moderator |
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Joined: Friday, 06 Jul 2012, 07:00 Posts: 9990 Location: Faster Than Scene
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@onkeltoctoc please re-read forum rules about posting\etc..
also i use the ALI213 emu and have no save issues!
_________________ 
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tron666
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Post subject: Re: Dying Light Posted: Saturday, 31 Jan 2015, 00:26 |
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Joined: Tuesday, 11 Nov 2014, 14:29 Posts: 32
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performance is downright laughable on high end pcs.... dropping to 30 fps during outdoor running. stutters like crazy from time to time too on 4gb vram card. and 0 view distance.
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Royalgamer06
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Post subject: Re: Dying Light Posted: Saturday, 31 Jan 2015, 00:47 |
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| I live here Три раза сломал клаву :) |
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Joined: Sunday, 25 Sep 2011, 21:50 Posts: 5364 Location: 0100 0011 0101 0011 0101 0010 0100 1001 0100 1110 0101 0010 0101 0101
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Could somebody post the acf + manifest files of the updated game?
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macle0d
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Post subject: Re: Dying Light Posted: Saturday, 31 Jan 2015, 01:16 |
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Joined: Wednesday, 31 Dec 2014, 16:46 Posts: 16
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Patch 1.2.1 release notes:
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Niczerus
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Post subject: Re: Dying Light Posted: Saturday, 31 Jan 2015, 01:22 |
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| Advanced forumer Завсегдатай |
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Joined: Monday, 26 Apr 2010, 04:06 Posts: 228 Location: Argentine
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Please upload files 1.0 , with the patch have less fps  or torrent with the files .
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macle0d
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Post subject: Re: Dying Light Posted: Saturday, 31 Jan 2015, 01:27 |
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Joined: Wednesday, 31 Dec 2014, 16:46 Posts: 16
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Really? You get less FPS with 1.2.1?
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tron666
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Post subject: Re: Dying Light Posted: Saturday, 31 Jan 2015, 01:39 |
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Joined: Tuesday, 11 Nov 2014, 14:29 Posts: 32
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macle0d wrote: Really? You get less FPS with 1.2.1? yes... all they did is reduce view distance, mine was already at 0.
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