| CS.RIN.RU - Steam Underground Community http://cs.rin.ru/forum/ |
|
| [Info] Dead State http://cs.rin.ru/forum/viewtopic.php?f=10&t=64127 |
Page 10 of 12 |
| Author: | ShadowDuke [ Thursday, 11 Dec 2014, 19:23 ] |
| Post subject: | Re: Dead State |
They'Re compatible cos they're using the same save dir i already mentioned. |
|
| Author: | punchao [ Thursday, 11 Dec 2014, 21:46 ] |
| Post subject: | Re: Dead State |
Dead State.REPACK.(v1.0.0.49-3DM).736mb.Zippyshare
Spoiler
|
|
| Author: | Lobuno [ Thursday, 11 Dec 2014, 22:39 ] |
| Post subject: | Re: Dead State |
asere wrote: so no one have latest gog version Dead State GOG patch 2.0.2.3 (game v1.0.0.48): |
|
| Author: | nblade [ Saturday, 13 Dec 2014, 00:06 ] |
| Post subject: | Re: Dead State |
Quote: wwe have an ETA for the next patch: It will be coming on Monday. I know we said it would be this week, but in order to ensure that nothing game-breaking goes into the patch, it needs the weekend for testing. I know this is a bit disappointing but considering that most of the issues currently being reported will be fixed, I think it's worth it to ensure that the patch is functioning 100% as intended New patch on Monday i guess. After running into quests that just cant be completed on the latest version, I strongly recommend waiting for at least the next patch before investing anymore time in this. |
|
| Author: | ShadowDuke [ Saturday, 13 Dec 2014, 00:13 ] |
| Post subject: | Re: Dead State |
There was quests which you couldnt complete in prev. versions, not only latest. The game is still fucking Early Access, nothing has changed, just typical behaviour these days! |
|
| Author: | nblade [ Tuesday, 16 Dec 2014, 01:36 ] |
| Post subject: | Re: Dead State |
Quote: Hi everyone, I know you're eagerly awaiting the next patch, so I wanted to give you an update on how it's coming along. We originally anticipated having it live today; however, we're now eyeing tomorrow morning (10 - 11 a.m. PST) as the time the release build goes up. There are a couple reasons for this. First, we had originally planned to release two patches this week, but instead, we are rolling fixes from the second patch into this one because we got more done than anticipated. However, that means that there's also more to be tested, and we want to make sure Dead State is running smooth as butter before we give it all of you. Second, the holidays are coming up, and we do not plan to release another patch until January, meaning that it's that much more important that the patch we give you now resolves all the most common / problematic issues and runs well without any new bugs being introduced. We don't want to rush anything and cause you, the players, to have a worse experience because of it. We really appreciate your understanding and patience as we give the build one final round of testing and put some spit and polish on it before delivering into your waiting hands. Okay, those metaphors didn't mix as well as I thought they would... forget the spit part, eh? On the bright side, tomorrow's build will address many things, such as: - including a new autosave feature - providing the ability to load your own photo at character creation - providing far more info about weapons and armor on the inventory screen - addressing issue with status effects not wearing off over time - resolving a case of save corruption - improving stability We'll give you the full list in tomorrow's changelog Again, sorry for the delay and we hope you'll be understanding of our thought process for taking an extra day on perfecting the patch. Thanks everyone! fuckers delayed it again. |
|
| Author: | NoWayMan [ Tuesday, 16 Dec 2014, 16:35 ] |
| Post subject: | Re: Dead State |
these devs...it's getting crazy now some devs really need a publisher because they can't keep deadlines if they have no one behind their asses |
|
| Author: | ankush [ Tuesday, 16 Dec 2014, 21:32 ] |
| Post subject: | Re: Dead State |
Early Access is one of the worst things to happen. Games are in almost permanent state of patching and I can't count the number of games I've given up on simply because I fail to see an end date in sight for a stable build |
|
| Author: | RezMar [ Tuesday, 16 Dec 2014, 22:10 ] |
| Post subject: | Re: Dead State |
Yea that's a reality. Look at this post that in August -> viewtopic.php?p=940757#p940757 Its about my view of gaming industry and life. In the 5. I talked about Early Access games... And sorry for my English... |
|
| Author: | NoWayMan [ Wednesday, 17 Dec 2014, 03:31 ] |
| Post subject: | Re: Dead State |
ankush wrote: Early Access is one of the worst things to happen. Games are in almost permanent state of patching and I can't count the number of games I've given up on simply because I fail to see an end date in sight for a stable build Yeah I really hesitate to play most games nowadays because I feel like they will just get updated next week anyway and they will never be finished (singelplayer games especially) |
|
| Author: | nblade [ Wednesday, 17 Dec 2014, 03:50 ] |
| Post subject: | Re: Dead State |
Quote: Dead State v.1.0.0.102 Changelog Changelog: Added autosaving feature. Added feature to upload your own image in character creation. Adjusted duration of status effects and fixed status lock issue. Provided additional info for melee weapons, ranged weapons, and armor on inventory screen. Further improved build stability and resolved rare crash cases. Fixed issue with landmines causing errors with saved games; however, we're sorry to say that older saves with this issue cannot be recovered. Adjusted dialogues and dialogue triggers in multiple maps. Polished some levels and building models. Adjusted loot distribution and balance. Clarified text on some perks and items. Optimized pathfinding to interactable objects. Updated blocking in some areas. Addressed cases of shelter activity not correctly appearing in the field. Set flare gun ammo cap to six shots as per original design. Adjusted “Be It Ever So Humble” Achievement to account for the correct number of upgrades. Adjusted Elaine’s perk to correctly affect her Melee skill instead of her Medical skill. Balanced some weapon attacks and stats. Balanced armor stats. Expanded size of ‘gather party’ zones in multi-level areas. Updated data system to properly access the last data item. Updated job board to properly allow repair tasks in all cases, apply ally skill bonuses on tasks, and reveal car after repair. Updated ally reactions to killing neutral characters. Adjusted the rationing penalty on the DRS to only occur in cases of Shelter-wide rationing. Adjusted noise dampening among floors in multi-floor buildings to improve combat. Adjusted loot balance on City locations. Updated combat AP costs so that switching from Inventory to Character screen is a free action. Addressed cases of Lightning showing incorrect breed portrait. Polished multiple GUI displays more multiple resolutions. The patch that's supposed to make this fully playable is out on steam. |
|
| Author: | ShadowDuke [ Wednesday, 17 Dec 2014, 09:33 ] |
| Post subject: | Re: Dead State |
I bet and it looks like they didnt fix the bug, its still crashing when selecting the board when you assign some1 as Nurse and healing. It was reposrted more than once. So when you read some comments on comhub and some dev answers, theres coming a hotfix this week to fix again some things, sigh... there are still so much game breaking bugs and a huge list of known bugs that arent fixed! I really had fun with the game, but im at a point where i dont know if i even play this game ever again! |
|
| Author: | mafia47 [ Wednesday, 17 Dec 2014, 10:46 ] |
| Post subject: | Re: Dead State |
Dead.State.v1.0.0.102.Cracked-3DM http://pan.baidu.com/s/1rTALw |
|
| Author: | NoWayMan [ Wednesday, 17 Dec 2014, 18:49 ] |
| Post subject: | Re: Dead State |
thanks mafia47 |
|
| Author: | chrys1989 [ Wednesday, 17 Dec 2014, 20:25 ] |
| Post subject: | Re: Dead State |
Anybody got the GOG patch |
|
| Page 10 of 12 | All times are UTC + 3 hours |
| Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |
|