Version 0.42.4 (21/08/14)
- Fixed a bug related to the key items pouch and brand new characters
- Chickens now chase you if you hold a bag of feed
- Removed slot on MEG tool for the multipass, as it is now a key item instead of equipped
Version 0.42.3 (18/08/14)
- Fixed a bug that could cause crashing on starting worlds
Version 0.42.2 (18/08/14)
- Fixed a bug that would wipe achievements and prevent progress, sorry about that
Version 0.42.1 (18/08/14)
- Fixed a crash for new players
Version 0.42 (18/08/14)
- Added auto-organize button to containers
- Added Clobb and Micro SMGs
- Added key items pouch
- Made keycard into a key item
- Smelters now should continue working when you walk away from them.
- Another possible crash fix for explosions
- Changed most jewel tier recipes to be less rose-quartz dependent
- Fixed some item descriptions
- Changed crawler behavior a bit so they won't walk on the bottom of platforms
- Removed new recipe text from the bottom of the screen
- Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
- Tweaked the big chicken AI
- Fixed some bugs related to the escape pod container
- Possible fix for issues that could cause the player to get stuck
- Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
- Impaler spikes now do 30 base damage to the player when dropped by Impalers
- Quick slots should not be labelled properly if you rebind the keys
- Possible fix for save failure/rollback after spending a long time in pause
- Fixed a dupe related to the material printer
- Fixed some UI issues with the equipment window
- Fixed some key labelling issues
- Tweaked some dialog UI issues
- Tweaked some issues with the large chicken
- Fixed a crash related to orange shorts
Version 0.41.1 (24/07/14)
-Fixed a bug that would result in some items inside of containers not being placed during world generation.
Version 0.41 (24/07/14)
- Added a 7th quick slot for throwable items
- Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
- Wrist light gadget and AGIS activator removed from scroll slots
- Wrist scanner and wrist grab laser moved to Gadgets scroll slot
- Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
- Tweaked the UI a bit for low resolutions
- Seeds now get autosorted into forager pouches properly
- Fixed another crash related to players who previously used resolutions higher than 2048x2048
- Sunlight now penetrates less through denser blocks
- Fixed some issues with world generation
- Tweaked the crafting category buttons a bit
- Fixed a bug that could result in your key bindings not saving
- Fixed a bug that resulted in some ant deposits dropping steel
- Reduced time between shots for the pump shotgun
- Fixed a crash related to explosions
- Fixed a bug/exploit related to salvaging ammo that is already in a weapon
Version 0.40.2 (20/07/14)
- Fixed a crash on launch for brand-new players
Version 0.40.1 (20/07/14)
- Possible fix for crash related to explosions
- Added an alternate save location if my documents is unavailable, might fix crash on launch for rare cases
- You can no longer suck up items with the grab laser while dying/respawning
- Fixed an issue that would result in a crash if you previously used a resolution higher than 2048x2048
- Fixed a crash related to using the Energy Slicer against certain mobs
- Increased the size of the crafting window a bit
- Added volatile ants to spawn table deep underground
Version 0.40 (19/07/14)
- Added female gender option
- Added Ant Biome
- Added Energy Slicer pistol
- Added Clarity, Blast and Heal potions
- Added Regenerative, Influx, Burn and Corrosion Salves
- Added several new clothing items
- Added Biometric Scanner (Creature health display Device)
- Added GPS Tracker (Creates a long-range map signal when dropped in world)
- Added Tech Blower (Blows things around)
- Added Portable Tech Grill
- Added a new room to the Pioneer Station
- Bows now do more damage the longer they are held up to fully drawn
- Bows now take 50% longer to draw
- Arrows and other ammo are now salvaged as a stack
- Increased speed of bullets and updated some projectile effects
- Magnum round damage increased from 15 to 18
- Beds now advance the time from day to night and night to day, as well as heal the player
- Beds now weigh 100 pounds
- Lots of other things, see
http://www.playsignsoflife.com for more!
Version 0.39.3 (15/06/14)
- Fixed simple backgrounds not being tinted properly at night
- Reloading no longer eats the ammo remaining in the clip, let us know if you notice it still happening on any weapons
- Reduced wrist light energy cost by half
- Fixed an issue that could result in items not dropping in the world properly if you were already using the default port when the game starts
Version 0.39.2 (12/06/14)
- Torches can now be equipped in the quick slot
- You can no longer place blocks over torches
- Fixed an issue with the timing on repeated hits with a pick that was resulting in a faster than intended overall mining speed
- You can no longer place platforms in the background
- Fixed a bug that caused the big chicken to heal during the fight
- Hopefully fixed the floating grass issues around bases during worldgen
- Fixed an issue that could cause the pod to become stuck during the intro
- Fixed some minor sound issues during the pod landing section
- Added recipe obtained text similar to the item pickup text
- Fixed some bugs related to switching characters
- Added light mob hostility setting to sandbox menu, allows you to generate worlds that spawn fewer mobs
- Work on an issue that results in a stuck screen with a warning about the resolution changing for some players
Version 0.39.1 (05/06/14)
- Fixed a crash and other issues with the new eating mechanic. Food does 1 damage when thrown now too.
Version 0.39 (04/06/14)
- Food is now equippable, left click to eat, right click to throw and it shows up in slot 6 (consumables)
http://i.minus.com/ibdRSkfSKSTkDc.gif- Picks have been moved from the melee scroll slot to the gadgets scroll slot
- Added saltpeter deposits to newly generated worlds
- Energy explosions should now do AoE damage
- Fixed a bug related to the comm junction and right clicking an inserted battery
- Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures
- Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body.
- Added hover tooltips to items in the world
- Added item pickup notification, can be disabled by turning off tooltips
- Eased landing restrictions on pod, lands sooner now
- Fixed a bug related to maintaining momentum after death
- Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot
- More work towards a fix for the crash on launch experienced by some players
Version 0.38.15 (31/05/14)
- More work towards a fix for the crash on launch experienced by some players
- Mob spawning should be a little more consistent
Version 0.38.3 - 0.38.14 (30/05/14)
- More work on the crash on launch experienced by some players
Version 0.38.2 (30/05/14)
- Attempt at a fix for crash on launch that affects a small group of players
- Pupa, larval eggs and flaming boulders no longer spawn if hostility is set to none in the sandbox menu when creating a world
- Fixed a bug that would prevent you from creating a character with the same name as an old one, even if it had been deleted
Version 0.38.1 (21/05/14)
- Fixed steel and jewel shield recipes
- Possible crash fix for some machines, let us know if you get a permanent weird blue screen
Version 0.38 (20/05/14)
- Added Shields (Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.), Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers
- Added Leather Whip
- Added Thrown Dynamite and placeable Dynamite bundles
- The crafting menu has been reorganized and additional filtering buttons hav been added in order to make navigating the recipes easier.
- Added encumbrance mechanic that affects your movement when you wear heav bulky armor
- Added a defense display bar to the bottom of the equipment window
- Added an encumbrance display bar to the bottom of the equipment window
- You are now immune from damage while dodge-rolling
- Hog bite damage increased from 25 to 40 damage
- Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling.
- Possible fix for blue screen issue experienced by some players
- Wrist laser now properly uses energy while digging blocks from the background
- Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon
- You can no longer use your wrist gadgets while respawning
- You can no longer place/remove torches outside of your grab range
- Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery
- Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen
- A lot of other small things that I forgot to write down
Version 0.37.3 (26/04/14)
- Fixed limestone background blocks dropping placeholder items rather than limestone chunks
- Possible fix for crashes that affect some players
Version 0.37.2 (26/04/14)
- Fixed a crash related to breaking blocks
Version 0.37.1 (26/04/14)
- Fixed an issue with the material printer not printing the correct amount of ammo
- Fixed the rocket launcher accepting 9mm ammo instead of rockets
Version 0.37 (26/04/14)
- Signs of Life should now run on a wider variety of machines.
- Maximum resolution is now 2048x2048 (related to above)
- Added Rocket Launcher and Rockets. Recipes found automatically with steel ingots. Here is a video of it in action
- Added Propellant, used in Rocket recipe, recipe found with Bauxite.
- Added a Material Printer project, which is now used for crafting many existing high tier recipes. Here is a video
- Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser.
- Added some more tutorial dialogue bits with AGIS.
- Fixed some issues with equipping items out of containers by right clicking
Version 0.36.2 (03/04/14)
- Jewel Lens and Jewel Pick recipes are no-longer automatically discovered and now must be found in-world.
- Added a couple minor underground bases (added during initial world generation)
- Fixed a crash related to the crafting window and adding new recipes
Version 0.36 (31/03/14)
- Added Magnum pistol and magnum pistol rounds, pistol recipe is discovered when you find steel gun parts and the ammo recipe is discovered when you find lead
- Added Laser Pistol Mk2
- Reduced crafting requirements on the regular Laser Pistol
- Added ability to quickly transfer items to a selected container by using the grab laser hotkey while your mouse is over an item
- Fixed some issues with the sorting on the crafting menu
- Fixed a possible dupe/bug with crafting tables
- Added some new sound effects and tweaked some existing sounds
- Fixed a bug that caused lighting to not appear sometimes
- Tweaked some gun recipes
Version 0.35 (23/03/14)
- Increased the number of deposits at world gen by 50%
- Added x10 increase/decrease buttons in crafting
- Added an analyze button (little magnifying glass) to the crafting window, it lets you target an item in order to find its recipe
- Added a button to sort the crafting window alphabetically
- Increased jewel armor value to slightly more than steel armor
- Fixed an issue with equipping some items
- Possible fix for some graphics corruption issues
Version 0.34.1 (11/03/14)
- Fixed a bug that would cause the thermite pistol to not save
Version 0.34 (10/03/14)
- Crawler spines can now be sorted into the hunter's pouch
- Fixed an issue that would cause torches to not light up when placed on the ground by right clicking
- Kicking collisions should be better
- Fixed an issue that prevented you from mining in the same place twice in a row
Version 0.33.1 (09/03/14)
- Fixed a couple issues introduced in the latest update
Version 0.33 (08/03/14)
- Added a thermite pistol and thermite charges. Steel gun parts will give you the recipe for the pistol and bauxite will give you the recipe for the charges.
- Increased the rate of lower tier ores deeper underground a bit.
- Added grass seed bag and recipe, lets you throw grass seeds like chicken feed
- Fixed a crash when trying to place torches near/outside the bounds of the world
- Added a debug map generator type in the sandbox menu, its for dev purposes but feel free to play with it, its just a blank world with a line of dirt right now.
Version 0.32.1 (25/02/14)
- Fixed a rare bug that would prevent you from loading old worlds
Version 0.32 (25/02/14)
- Plated hide armor now has a set bonus that reduces damage similar to the armored mobs themselves. This will likely need balancing, so test it out and let us know what you think.
- Fixed some issues with the minimap not saving when alt-tabbing or closing the game when running fullscreen
- You should now be able to attach torches to walls by right clicking while holding them
Version 0.31 (21/02/14)
- Trees should now replant themselves if broken over bare dirt
- Bronze crossbow max projectile number switched to 4, iron switched to 3.
- Updated silver and iron spear sprites
- Stopped rocks from generating inside of bases on world gen
- Jewel lens is now required to remove door panels
- Added door panels to some underground prefabs that were missing them, only applies to newly generated worlds.
Version 0.30.1 (18/02/14)
- Fixed some issues with the wrist scanner
Version 0.30 (18/02/14)
- Added a new armor set made from those white speckled spitting guy's skin, it protects from their nasty spit if you wear enough of it.
- Removed energy cost from wrist scanner's display
- Added a secondary function for the wrist scanner that scans the area and adds it to the minimap. Here is a gif of the function with a high quality amethyst installed.[fat.gfycat.com]
http://fat.gfycat.com/DigitalBriskAnole.gif- Fixed an issue with lighting around the world border
- Some HUD tweaks for resolutions lower than 1280 wide, still a bit of work to be done.
Version 0.29 (15/02/14)
- Added some armor to the rock fellow.
- Fixed some issues with animations getting stuck
- Added ability to rotate and flip blocks with a hotkey, press reload with a block equipped to rotate it and press g by default to flip it.
- Possibly fixed an issue related to disconnecting an audio device while the game is running
- Tweaked creature spawn code so they don't spawn in lit up areas such as tunnels with torches in them.
Version 0.28 (13/02/14)
- Added some more variations on the surface stone deposits
- Disabled resolutions over 4096 as they would crash
- Fixed a crash related to having a flashlight equipped
- Fixed a crash related to not having a sound device
- Fixed some memory leaks related to going back to the menu
Version 0.27.1 (11/02/14)
- Fixed an issue that was preventing planting of seeds
- Dropping a stack of seeds will now only plant one of the seeds, the rest will bounce off
Version 0.27 (11/02/14)
I pushed a small hotfix for a bug that was causing old worlds not to load, gotta maintain that backwards compatibility!
Version 0.27 (11/02/14)
- Added granite, marble and slate craftable tiles
- Added some misc craftable tiles for other materials
- Added a craftable hoe that can remove grass from tiles, also pulls out grass seeds
- Added grass seeds
- Fixed the Glow Stick recipe
- Updated copper sword sprites
- Added stone and mushroom deposits to the surface area during world-gen
- Extended /togglemobdestruction to punchers
- Squished the scroll slots a bit closer together to make the UI better for people at lower resolutions.
Version 0.26.1 (09/02/14)
- Fixed a crash with the tesla gun
- Added LED recipe
Version 0.26 (09/02/14)
- Added dodge roll, double tap forward, we'll work out rebinding soon
- Added a toggle command to disable mob destruction, /togglemobdestruction
- Fixed a bug that would copy inventory from one character to another when switching characters
- You should be able to get the recipes for some energy weapons next time you pick up a power core
- You should be able to get the blunderbuss recipe when you pick up some wood boards
- Tweaked lighting above ground a bit
- Added glowstick recipe
Version 0.25.2 (07/02/14)
- Made it so you can't drop items on refiners directly in your inventory
- Fixed a crash related to not having a sound device
Version 0.25.1 (06/02/14)
- Fixed a crash related to changing resolutions
Version 0.25 (06/02/14)
- Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud).
- Doubled the length of the spitter melee DoT, halved the damage.
- Fixed a bug that was causing container positions to not persist
- Possible fix for some graphics artifacting
- Added new mob underground that floats over to ya and pops.
Version 0.24 (05/02/14)
Pushed a hotfix for an odd issue with the patch
Version 0.24 (05/02/14)
- Added Assault Rifle and recipe (Requires plastic and silver, better recipe eventually)
- Added Rifle ammo (Requires lead, copper and plastic)
- UI element positions are now saved between sessions
- Ammo type/ammo in clip now saved between sessions
- Added brick/mud brick smelting recipes
- Added feedback effects for when melee weapons hit blocks
- Misc work on weapon effects
- Fixed an exploit/bug with crossbow ammo
- Fixed minor artifacting on asteroids on main menu
Version 0.23 (03/02/14)
- Maybe fixed a bug that would rarely cause items to disappear near growing trees
Version 0.22 (03/02/14)
- Fixed another crash related to foreign languages and the chat/console window
- Pod no longer generates on worlds after you've destroyed it
- Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials)
- Fixed some issues with respawning, mostly aesthetic
- Added item drop on death toggle, press "t" to open the console, then type /toggledropitems
Version 0.21 (02/02/14)
New crash logger is already paying dividends!
- Fixed a crash with the power socket gump
- Possible fix for crashes related to foreign languages and the chat window
- Possible fix for crashes related to landing the pod during generation/load
- Possible fix for crash related to moving the crafting window off screen
Version 0.20 (01/02/14)
Pushed a tiny hotfix to fix a nasty crash introduced in version .20
Version 0.20 (01/02/14)
- Fixed a bug with trying to equip certain items that shouldn't be equippable
- Brick oven now requires bricks instead of brick slabs to craft
- More fixes for the crash logger
Version 0.19 (01/02/14)
- Possible fix for some items not getting saved (smelters, containers) or getting lost
- Some fixes for the crash logger
Version 0.18 (01/02/14)
- Capped the width/power of the laser pistol
- You can now swing melee weapons through platforms
- Project window amount font switched to the small font
- Throwable objects rotate while thrown now
- More craftable tiles (Mud Brick, Brick, some additional steel/wood/stone/brick tiles)
- Changed brick crafting, bricks are now a material
- Added a better crash logger
- Fixed a crash
- Throwable bricks (http://www.playsignsoflife.com/images/brickThrow.gif)
Version 0.17 (31/01/14)
- Mobs should no longer spawn anywhere that has a player-placed background.
- Scissors and saw now require copper instead of iron
Version 0.16 (31/01/14)
- Changed behavior of some mobs to stop them from piling up quite so much.
- Fixed a bug that would dupe tiles with the firestarter
- Spitter spit no longer affects spitters
- You can now drop items on containers to put them inside
- Made gems stackable
- Added a bunch of craftable tiles (Wood, stone, iron, steel)
- Fixed an issue with saving impaler spikes on some systems
Version 0.15 (31/01/14)
- Hotfix for right clicking objects, broke with the equippable torch patch
Version 0.14 (31/01/14)
- Fixed a crash introduced in the last patch with clubs
- Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly
- Added back in the small font, there are now 3, small/medium/large, if you notice any issues let us know
Version 0.13 (30/01/14)
- Fixed a crash bug with switching between high and low shadow quality, a bug persists where you must break or place a tile after changing lighting levels to have them update.
- Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it. Can't yet attach torches to walls/floors this way.
- Added auto-run option
- Replaced the old small font with a new, bigger, better, more readable one
- Added a new hat
- Added a new hair
- Fixed some issues with saving
Version 0.12 (29/01/14)
- Added ability to bind Scroll Slots, Quick Slots, Scroll Up and Scroll Down. NOTE: Labels on the UI in-game are temporarily still 1,2,3,4,5,6 and Q/E for the scroll slots and quick slots respectively.
- Added ability to use mouse button 3 and 4 when binding buttons
Version 0.11 (28/01/14)
- Possible fix for some crash-on-start bugs in rare cases
Version 0.1 (28/01/14)
- Possible fix to mouse offset issue, let us know if you still have the problem
Version 0.09 (28/01/14)
- You can now break the glass wall with iron+ melee weapons.
- Density increased on the steel building tiles, now they can only be broken by the jewel pick or with the wrist laser and the jewel lens.
- Moved non MEG tool gadgets to slot 4, shifted blocks to 5 and throwables to 6
- Added some more AGIS tutorial bits
- Removed numpad debug binds
- Fixed an issue with eggs
Version 0.08 (27/01/14)
- Fixed head rotation issue during intro
- Added some missing recipes
- Upped gem drop rate from deposits
- Fixed a crash-bug with punchers
- More sound work
- Added some missing item descriptions, if you notice any that are still missing let us know
- Doubled damage of the tesla gun
- Increased charge rate of the laser pistol
- Reduced number of energy shotgun beams from 15 to 10, and reduced the damage per beam from 5 to 4.
- Fixed a bunch of issues with weapon details
- Fixed an animation issue with pupa spit
- Fixed an issue that caused an artificially low maximum on fall damage
- Ant bulbs now piss off flyers
- Fixed some menu graphics
Version 0.07 (25/01/14)
- Fixed some gem recipes, should go raw > rough > refind > faceted > brilliant.
- Fixed a bug that would prevent you from digging with the wrist laser after cancelling build of a project
- Removed "juicy" seed drop from juicy fruits since they come from trees, and trees have acorns as a seed.
- Added proper density to antennas
- Made some subtle but important changes to picks, you might not even notice
- Tweaked some sounds
- Added amethyst upgrade recipes
- Added Steel Rivet, Tin Rivet, Salvage Kit and Superior Salvage Kit recipes.
- Fixed some bugs with bronze scrap
Version 0.06 (24/01/14)
- Added some more tutorial dialog stuff
- Removed some debug bits
- Fixed some issues with damage numbers
- Fixed some issues with mob sounds
- Fixed a scrolling bug in this menu
Version 0.05 (22/01/14)
- Added 3 new accessories
-- Impact Soles: Reduces fall damage by half
-- Kinetic Inductor: Gain 1 energy every time you take a step
-- Melee Static Capacitor: Your next melee attack releases stored energy for a 25% energy damage boost. Recharges over 3 seconds of inactivity.
- Added Puncher Plate Helmet
Version 0.04 (21/01/14)
- Fixed some quick slot bugs
- Some new sounds
- Some optimizations
- Fixed some issues with the geoguy
Version 0.03 (17/01/14)
- Added jump kick
- Fleshed out geoguy effects
- Tweaked sound effects
- Fixed some more crash bugs with the settings menu
- Fixed some misc bugs
- Added some misc bugs
Version 0.02 (15/01/14)
- Added a tips section to the loading screen
- Added crit locations for 1.5x damage to most mobs, usually the head.
Version 0.01 (14/01/14)
- Added a new option to settings, to switch to a larger font. Could use feedback on both the font itself and any bugs with the larger font.
- Fixed a crash with right clicking items in the pod container
- Fixed issue with precise lens recipe
- Added some item descriptions
- Misc fixes
- Misc bugs
- Added version number to the main menu
- Added this