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| [Info] Signs of Life Early access[scifi-sandbox-pure sp] http://cs.rin.ru/forum/viewtopic.php?f=10&t=64128 |
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| Author: | kalleoskar [ Tuesday, 28 Jan 2014, 16:11 ] |
| Post subject: | Signs of Life Early access[scifi-sandbox-pure sp] |
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Spoiler
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.
Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus. 4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction. The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. There is a release on smallgames that im currently downloading but will take some time haha. |
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| Author: | NoWayMan [ Tuesday, 28 Jan 2014, 16:13 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
Looks like terarria |
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| Author: | kalleoskar [ Tuesday, 28 Jan 2014, 18:56 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
I would say its looks more like a polished-physic based edge of space ^^ But yeah its in the sidescrooling sandbox department. ed I take that back, not polished at all .. Not worth the time it took to download it |
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| Author: | jAck_h!De [ Friday, 02 May 2014, 06:15 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
Signs.of.Life.Early.Access.v0.37.3-WeB http://BillionUploads.com/9mr0l84wkc7g Features - Installer/Uninstaller - Start menu entries - All updates up to v0.37.3 included - No crack needed Redists have been removed this time, the archive now went down from 470 MB to 270 MB, download links can be found in the Start menu aswell (i don't have UMTS but sometimes it feels like that, so that is the reason behind it).
NFO
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Changelog
Version 0.37.3 (26/04/14)
- Fixed limestone background blocks dropping placeholder items rather than limestone chunks - Possible fix for crashes that affect some players Version 0.37.2 (26/04/14) - Fixed a crash related to breaking blocks Version 0.37.1 (26/04/14) - Fixed an issue with the material printer not printing the correct amount of ammo - Fixed the rocket launcher accepting 9mm ammo instead of rockets Version 0.37 (26/04/14) - Signs of Life should now run on a wider variety of machines. - Maximum resolution is now 2048x2048 (related to above) - Added Rocket Launcher and Rockets. Recipes found automatically with steel ingots. Here is a video of it in action youtu.be/5bJ0tNCxjjk - Added Propellant, used in Rocket recipe, recipe found with Bauxite. - Added a Material Printer project, which is now used for crafting many existing high tier recipes. Here is a video youtu.be/zS--AreauE0 - Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser. - Added some more tutorial dialogue bits with AGIS. - Fixed some issues with equipping items out of containers by right clicking Version 0.36.2 (03/04/14) - Jewel Lens and Jewel Pick recipes are no-longer automatically discovered and now must be found in-world. - Added a couple minor underground bases (added during initial world generation) - Fixed a crash related to the crafting window and adding new recipes Version 0.36 (31/03/14) - Added Magnum pistol and magnum pistol rounds, pistol recipe is discovered when you find steel gun parts and the ammo recipe is discovered when you find lead - Added Laser Pistol Mk2 - Reduced crafting requirements on the regular Laser Pistol - Added ability to quickly transfer items to a selected container by using the grab laser hotkey while your mouse is over an item - Fixed some issues with the sorting on the crafting menu - Fixed a possible dupe/bug with crafting tables - Added some new sound effects and tweaked some existing sounds - Fixed a bug that caused lighting to not appear sometimes - Tweaked some gun recipes Version 0.35 (24/03/14) - Increased the number of deposits at world gen by 50% - Added x10 increase/decrease buttons in crafting - Added an analyze button (little magnifying glass) to the crafting window, it lets you target an item in order to find its recipe - Added a button to sort the crafting window alphabetically - Increased jewel armor value to slightly more than steel armor - Fixed an issue with equipping some items - Possible fix for some graphics corruption issues Version 0.34 (10/03/14) - Crawler spines can now be sorted into the hunter's pouch - Fixed an issue that would cause torches to not light up when placed on the ground by right clicking - Kicking collisions should be better - Fixed an issue that prevented you from mining in the same place twice in a row Version 0.33 (09/03/14) - Added a thermite pistol and thermite charges. Steel gun parts will give you the recipe for the pistol and bauxite will give you the recipe for the charges. - Increased the rate of lower tier ores deeper underground a bit. - Added grass seed bag and recipe, lets you throw grass seeds like chicken feed - Fixed a crash when trying to place torches near/outside the bounds of the world - Added a debug map generator type in the sandbox menu, its for dev purposes but feel free to play with it, its just a blank world with a line of dirt right now. Version 0.32 (25/02/14) - Plated hide armor now has a set bonus that reduces damage similar to the armored mobs themselves. This will likely need balancing, so test it out and let us know what you think. - Fixed some issues with the minimap not saving when alt-tabbing or closing the game when running fullscreen - You should now be able to attach torches to walls by right clicking while holding them Version 0.31 (21/02/14) - Trees should now replant themselves if broken over bare dirt - Bronze crossbow max projectile number switched to 4, iron switched to 3. - Updated silver and iron spear sprites - Stopped rocks from generating inside of bases on world gen - Jewel lens is now required to remove door panels - Added door panels to some underground prefabs that were missing them, only applies to newly generated worlds. Version 0.30.1 (18/02/14) - Fixed some issues with the wrist scanner Version 0.30 (18/02/14) - Added a new armor set made from those white speckled spitting guy's skin, it protects from their nasty spit if you wear enough of it. - Removed energy cost from wrist scanner's display - Added a secondary function for the wrist scanner that scans the area and adds it to the minimap. Here is a gif of the function with a high quality amethyst installed.[fat.gfycat.com] http://fat.gfycat.com/DigitalBriskAnole.gif - Fixed an issue with lighting around the world border - Some HUD tweaks for resolutions lower than 1280 wide, still a bit of work to be done. Version 0.29 (15/02/14) - Added some armor to the rock fellow. - Fixed some issues with animations getting stuck - Added ability to rotate and flip blocks with a hotkey, press reload with a block equipped to rotate it and press g by default to flip it. - Possibly fixed an issue related to disconnecting an audio device while the game is running - Tweaked creature spawn code so they don't spawn in lit up areas such as tunnels with torches in them. Version 0.28 (13/02/14) - Added some more variations on the surface stone deposits - Disabled resolutions over 4096 as they would crash - Fixed a crash related to having a flashlight equipped - Fixed a crash related to not having a sound device - Fixed some memory leaks related to going back to the menu Version 0.27 (11/02/14) I pushed a small hotfix for a bug that was causing old worlds not to load, gotta maintain that backwards compatibility! Version 0.27 (11/02/14) - Added granite, marble and slate craftable tiles - Added some misc craftable tiles for other materials - Added a craftable hoe that can remove grass from tiles, also pulls out grass seeds - Added grass seeds - Fixed the Glow Stick recipe - Updated copper sword sprites - Added stone and mushroom deposits to the surface area during world-gen - Extended /togglemobdestruction to punchers - Squished the scroll slots a bit closer together to make the UI better for people at lower resolutions. Version 0.26.1 (09/02/14) - Fixed a crash with the tesla gun - Added LED recipe Version 0.26 (09/02/14) - Added dodge roll, double tap forward, we'll work out rebinding soon - Added a toggle command to disable mob destruction, /togglemobdestruction - Fixed a bug that would copy inventory from one character to another when switching characters - You should be able to get the recipes for some energy weapons next time you pick up a power core - You should be able to get the blunderbuss recipe when you pick up some wood boards - Tweaked lighting above ground a bit - Added glowstick recipe Version 0.25.2 (07/02/14) - Made it so you can't drop items on refiners directly in your inventory - Fixed a crash related to not having a sound device Version 0.25.1 (06/02/14) - Fixed a crash related to changing resolutions Version 0.25 (06/02/14) - Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud). - Doubled the length of the spitter melee DoT, halved the damage. - Fixed a bug that was causing container positions to not persist - Possible fix for some graphics artifacting - Added new mob underground that floats over to ya and pops. Version 0.24 (05/02/14) Pushed a hotfix for an odd issue with the patch Version 0.24 (05/02/14) - Added Assault Rifle and recipe (Requires plastic and silver, better recipe eventually) - Added Rifle ammo (Requires lead, copper and plastic) - UI element positions are now saved between sessions - Ammo type/ammo in clip now saved between sessions - Added brick/mud brick smelting recipes - Added feedback effects for when melee weapons hit blocks - Misc work on weapon effects - Fixed an exploit/bug with crossbow ammo - Fixed minor artifacting on asteroids on main menu Version 0.23 (03/02/14) - Maybe fixed a bug that would rarely cause items to disappear near growing trees Version 0.22 (03/02/14) - Fixed another crash related to foreign languages and the chat/console window - Pod no longer generates on worlds after you've destroyed it - Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials) - Fixed some issues with respawning, mostly aesthetic - Added item drop on death toggle, press "t" to open the console, then type /toggledropitems Version 0.21 (02/02/14) New crash logger is already paying dividends! - Fixed a crash with the power socket gump - Possible fix for crashes related to foreign languages and the chat window - Possible fix for crashes related to landing the pod during generation/load - Possible fix for crash related to moving the crafting window off screen Version 0.20 (01/02/14) Pushed a tiny hotfix to fix a nasty crash introduced in version .20 Version 0.20 (01/02/14) - Fixed a bug with trying to equip certain items that shouldn't be equippable - Brick oven now requires bricks instead of brick slabs to craft - More fixes for the crash logger Version 0.19 (01/02/14) - Possible fix for some items not getting saved (smelters, containers) or getting lost - Some fixes for the crash logger Version 0.18 (01/02/14) - Capped the width/power of the laser pistol - You can now swing melee weapons through platforms - Project window amount font switched to the small font - Throwable objects rotate while thrown now - More craftable tiles (Mud Brick, Brick, some additional steel/wood/stone/brick tiles) - Changed brick crafting, bricks are now a material - Added a better crash logger - Fixed a crash - Throwable bricks (http://www.playsignsoflife.com/images/brickThrow.gif) Version 0.17 (31/01/14) - Mobs should no longer spawn anywhere that has a player-placed background. - Scissors and saw now require copper instead of iron Version 0.16 (31/01/14) - Changed behavior of some mobs to stop them from piling up quite so much. - Fixed a bug that would dupe tiles with the firestarter - Spitter spit no longer affects spitters - You can now drop items on containers to put them inside - Made gems stackable - Added a bunch of craftable tiles (Wood, stone, iron, steel) - Fixed an issue with saving impaler spikes on some systems Version 0.15 (31/01/14) - Hotfix for right clicking objects, broke with the equippable torch patch Version 0.14 (31/01/14) - Fixed a crash introduced in the last patch with clubs - Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly - Added back in the small font, there are now 3, small/medium/large, if you notice any issues let us know Version 0.13 (30/01/14) - Fixed a crash bug with switching between high and low shadow quality, a bug persists where you must break or place a tile after changing lighting levels to have them update. - Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it. Can't yet attach torches to walls/floors this way. - Added auto-run option - Replaced the old small font with a new, bigger, better, more readable one - Added a new hat - Added a new hair - Fixed some issues with saving |
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| Author: | scaramonga [ Saturday, 03 May 2014, 07:56 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
Thx jack! |
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| Author: | jAck_h!De [ Monday, 21 Jul 2014, 14:43 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
Signs.of.Life.Early.Access.Update.v0.37.3.to.v0.40-WeB http://www.firedrive.com/file/0FAE735303E981E7
NFO
![]() All previous updates have been merged.
Changelog
Version 0.40 (19/07/14)
- Added female gender option - Added Ant Biome - Added Energy Slicer pistol - Added Clarity, Blast and Heal potions - Added Regenerative, Influx, Burn and Corrosion Salves - Added several new clothing items - Added Biometric Scanner (Creature health display Device) - Added GPS Tracker (Creates a long-range map signal when dropped in world) - Added Tech Blower (Blows things around) - Added Portable Tech Grill - Added a new room to the Pioneer Station - Bows now do more damage the longer they are held up to fully drawn - Bows now take 50% longer to draw - Arrows and other ammo are now salvaged as a stack - Increased speed of bullets and updated some projectile effects - Magnum round damage increased from 15 to 18 - Beds now advance the time from day to night and night to day, as well as heal the player - Beds now weigh 100 pounds - Lots of other things, see http://www.playsignsoflife.com for more! Version 0.39.3 (15/06/14) - Fixed simple backgrounds not being tinted properly at night - Reloading no longer eats the ammo remaining in the clip, let us know if you notice it still happening on any weapons - Reduced wrist light energy cost by half - Fixed an issue that could result in items not dropping in the world properly if you were already using the default port when the game starts Version 0.39.2 (12/06/14) - Torches can now be equipped in the quick slot - You can no longer place blocks over torches - Fixed an issue with the timing on repeated hits with a pick that was resulting in a faster than intended overall mining speed - You can no longer place platforms in the background - Fixed a bug that caused the big chicken to heal during the fight - Hopefully fixed the floating grass issues around bases during worldgen - Fixed an issue that could cause the pod to become stuck during the intro - Fixed some minor sound issues during the pod landing section - Added recipe obtained text similar to the item pickup text - Fixed some bugs related to switching characters - Added light mob hostility setting to sandbox menu, allows you to generate worlds that spawn fewer mobs - Work on an issue that results in a stuck screen with a warning about the resolution changing for some players Version 0.39.1 (05/06/14) - Fixed a crash and other issues with the new eating mechanic. Food does 1 damage when thrown now too. Version 0.39 (04/06/14) - Food is now equippable, left click to eat, right click to throw and it shows up in slot 6 (consumables) http://i.minus.com/ibdRSkfSKSTkDc.gif - Picks have been moved from the melee scroll slot to the gadgets scroll slot - Added saltpeter deposits to newly generated worlds - Energy explosions should now do AoE damage - Fixed a bug related to the comm junction and right clicking an inserted battery - Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures - Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body. - Added hover tooltips to items in the world - Added item pickup notification, can be disabled by turning off tooltips - Eased landing restrictions on pod, lands sooner now - Fixed a bug related to maintaining momentum after death - Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot - More work towards a fix for the crash on launch experienced by some players Version 0.38.15 (31/05/14) - More work towards a fix for the crash on launch experienced by some players - Mob spawning should be a little more consistent Version 0.38.3 - 0.38.14 (30/05/14) - More work on the crash on launch experienced by some players Version 0.38.2 (30/05/14) - Attempt at a fix for crash on launch that affects a small group of players - Pupa, larval eggs and flaming boulders no longer spawn if hostility is set to none in the sandbox menu when creating a world - Fixed a bug that would prevent you from creating a character with the same name as an old one, even if it had been deleted Version 0.38.1 (21/05/14) - Fixed steel and jewel shield recipes - Possible crash fix for some machines, let us know if you get a permanent weird blue screen Version 0.38 (20/05/14) - Added Shields (Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.), Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers - Added Leather Whip - Added Thrown Dynamite and placeable Dynamite bundles - The crafting menu has been reorganized and additional filtering buttons have been added in order to make navigating the recipes easier. - Added encumbrance mechanic that affects your movement when you wear heavy bulky armor - Added a defense display bar to the bottom of the equipment window - Added an encumbrance display bar to the bottom of the equipment window - You are now immune from damage while dodge-rolling - Hog bite damage increased from 25 to 40 damage - Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling. - Possible fix for blue screen issue experienced by some players - Wrist laser now properly uses energy while digging blocks from the background - Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon - You can no longer use your wrist gadgets while respawning - You can no longer place/remove torches outside of your grab range - Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery - Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen - A lot of other small things that I forgot to write down Signs.of.Life.Early.Access.Update.v0.40.to.v0.40.2-WeB http://www.firedrive.com/file/D9A2957BE17243D7
NFO
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Changelog
Version 0.40.2 (20/07/14)
- Fixed a crash on launch for brand-new players Version 0.40.1 (20/07/14) - Possible fix for crash related to explosions - Added an alternate save location if my documents is unavailable, might fix crash on launch for rare cases - You can no longer suck up items with the grab laser while dying/respawning - Fixed an issue that would result in a crash if you previously used a resolution higher than 2048x2048 - Fixed a crash related to using the Energy Slicer against certain mobs - Increased the size of the crafting window a bit - Added volatile ants to spawn table deep underground |
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| Author: | kalleoskar [ Monday, 21 Jul 2014, 14:54 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
Saw the update on smallgames, didnt expect an update here so soon =D Jack to the rescue again |
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| Author: | jAck_h!De [ Thursday, 21 Aug 2014, 16:32 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
Signs.of.Life.Early.Access.Update.v0.37.3.to.v0.42.4-WeB http://www.firedrive.com/file/D82C0F5C989364D5
NFO
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Changelog
0.42.4 (21/08/14)
- Fixed a bug related to the key items pouch and brand new characters - Chickens now chase you if you hold a bag of feed - Removed slot on MEG tool for the multipass, as it is now a key item instead of equipped 0.42.3 (18/08/14) - Fixed a bug that could cause crashing on starting worlds 0.42.2 (18/08/14) - Fixed a bug that would wipe achievements and prevent progress, sorry about that 0.42.1 (18/08/14) - Fixed a crash for new players 0.42 (18/08/14) - Added auto-organize button to containers - Added Clobb and Micro SMGs - Added key items pouch - Made keycard into a key item - Smelters now should continue working when you walk away from them. - Another possible crash fix for explosions - Changed most jewel tier recipes to be less rose-quartz dependent - Fixed some item descriptions - Changed crawler behavior a bit so they won't walk on the bottom of platforms - Removed new recipe text from the bottom of the screen - Fixed a bug that could result in duping/losing block items when added/removed from containers in the world - Tweaked the big chicken AI - Fixed some bugs related to the escape pod container - Possible fix for issues that could cause the player to get stuck - Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier. - Impaler spikes now do 30 base damage to the player when dropped by Impalers - Quick slots should not be labelled properly if you rebind the keys - Possible fix for save failure/rollback after spending a long time in pause - Fixed a dupe related to the material printer - Fixed some UI issues with the equipment window - Fixed some key labelling issues - Tweaked some dialog UI issues - Tweaked some issues with the large chicken - Fixed a crash related to orange shorts Version 0.41.1 (24/07/14) -Fixed a bug that would result in some items inside of containers not being placed during world generation. Version 0.41 (24/07/14) - Added a 7th quick slot for throwable items - Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints - Wrist light gadget and AGIS activator removed from scroll slots - Wrist scanner and wrist grab laser moved to Gadgets scroll slot - Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks - Tweaked the UI a bit for low resolutions - Seeds now get autosorted into forager pouches properly - Fixed another crash related to players who previously used resolutions higher than 2048x2048 - Sunlight now penetrates less through denser blocks - Fixed some issues with world generation - Tweaked the crafting category buttons a bit - Fixed a bug that could result in your key bindings not saving - Fixed a bug that resulted in some ant deposits dropping steel - Reduced time between shots for the pump shotgun - Fixed a crash related to explosions - Fixed a bug/exploit related to salvaging ammo that is already in a weapon Version 0.40.2 (20/07/14) - Fixed a crash on launch for brand-new players Version 0.40.1 (20/07/14) - Possible fix for crash related to explosions - Added an alternate save location if my documents is unavailable, might fix crash on launch for rare cases - You can no longer suck up items with the grab laser while dying/respawning - Fixed an issue that would result in a crash if you previously used a resolution higher than 2048x2048 - Fixed a crash related to using the Energy Slicer against certain mobs - Increased the size of the crafting window a bit - Added volatile ants to spawn table deep underground Version 0.40 (19/07/14) - Added female gender option - Added Ant Biome - Added Energy Slicer pistol - Added Clarity, Blast and Heal potions - Added Regenerative, Influx, Burn and Corrosion Salves - Added several new clothing items - Added Biometric Scanner (Creature health display Device) - Added GPS Tracker (Creates a long-range map signal when dropped in world) - Added Tech Blower (Blows things around) - Added Portable Tech Grill - Added a new room to the Pioneer Station - Bows now do more damage the longer they are held up to fully drawn - Bows now take 50% longer to draw - Arrows and other ammo are now salvaged as a stack - Increased speed of bullets and updated some projectile effects - Magnum round damage increased from 15 to 18 - Beds now advance the time from day to night and night to day, as well as heal the player - Beds now weigh 100 pounds - Lots of other things, see http://www.playsignsoflife.com for more! Version 0.39.3 (15/06/14) - Fixed simple backgrounds not being tinted properly at night - Reloading no longer eats the ammo remaining in the clip, let us know if you notice it still happening on any weapons - Reduced wrist light energy cost by half - Fixed an issue that could result in items not dropping in the world properly if you were already using the default port when the game starts Version 0.39.2 (12/06/14) - Torches can now be equipped in the quick slot - You can no longer place blocks over torches - Fixed an issue with the timing on repeated hits with a pick that was resulting in a faster than intended overall mining speed - You can no longer place platforms in the background - Fixed a bug that caused the big chicken to heal during the fight - Hopefully fixed the floating grass issues around bases during worldgen - Fixed an issue that could cause the pod to become stuck during the intro - Fixed some minor sound issues during the pod landing section - Added recipe obtained text similar to the item pickup text - Fixed some bugs related to switching characters - Added light mob hostility setting to sandbox menu, allows you to generate worlds that spawn fewer mobs - Work on an issue that results in a stuck screen with a warning about the resolution changing for some players Version 0.39.1 (05/06/14) - Fixed a crash and other issues with the new eating mechanic. Food does 1 damage when thrown now too. Version 0.39 (04/06/14) - Food is now equippable, left click to eat, right click to throw and it shows up in slot 6 (consumables) http://i.minus.com/ibdRSkfSKSTkDc.gif - Picks have been moved from the melee scroll slot to the gadgets scroll slot - Added saltpeter deposits to newly generated worlds - Energy explosions should now do AoE damage - Fixed a bug related to the comm junction and right clicking an inserted battery - Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures - Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body. - Added hover tooltips to items in the world - Added item pickup notification, can be disabled by turning off tooltips - Eased landing restrictions on pod, lands sooner now - Fixed a bug related to maintaining momentum after death - Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot - More work towards a fix for the crash on launch experienced by some players Version 0.38.15 (31/05/14) - More work towards a fix for the crash on launch experienced by some players - Mob spawning should be a little more consistent Version 0.38.3 - 0.38.14 (30/05/14) - More work on the crash on launch experienced by some players Version 0.38.2 (30/05/14) - Attempt at a fix for crash on launch that affects a small group of players - Pupa, larval eggs and flaming boulders no longer spawn if hostility is set to none in the sandbox menu when creating a world - Fixed a bug that would prevent you from creating a character with the same name as an old one, even if it had been deleted Version 0.38.1 (21/05/14) - Fixed steel and jewel shield recipes - Possible crash fix for some machines, let us know if you get a permanent weird blue screen Version 0.38 (20/05/14) - Added Shields (Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.), Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers - Added Leather Whip - Added Thrown Dynamite and placeable Dynamite bundles - The crafting menu has been reorganized and additional filtering buttons have been added in order to make navigating the recipes easier. - Added encumbrance mechanic that affects your movement when you wear heavy bulky armor - Added a defense display bar to the bottom of the equipment window - Added an encumbrance display bar to the bottom of the equipment window - You are now immune from damage while dodge-rolling - Hog bite damage increased from 25 to 40 damage - Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling. - Possible fix for blue screen issue experienced by some players - Wrist laser now properly uses energy while digging blocks from the background - Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon - You can no longer use your wrist gadgets while respawning - You can no longer place/remove torches outside of your grab range - Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery - Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen - A lot of other small things that I forgot to write down |
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| Author: | RezMar [ Thursday, 21 Aug 2014, 16:38 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
@jAck_h!De Thx for the update, but can you re-upload the v0.37.3 (base version). Because link is down. Thx again. |
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| Author: | jAck_h!De [ Thursday, 21 Aug 2014, 16:46 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
I guess i will compile a new setup then with the newest build and upload that instead. |
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| Author: | RezMar [ Thursday, 21 Aug 2014, 16:50 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
Yea that would be great... Just keep doing it. Btw your opinion about the game. I mean game in this state. Can this game can be compered to Starbound-Terraira. And what is the difference with Starbound and this game? |
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| Author: | jAck_h!De [ Thursday, 21 Aug 2014, 18:22 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
I haven't played both games that much, so i can't really give a proper opinion about them. Maybe that helps http://steamcommunity.com/app/263200/di ... 589556139/ -- Edit -- Signs.of.Life.Early.Access.v0.42.4.Repack-WeB https://mega.co.nz/#!SUVARKII!s41jono7_ ... 7VRtqtSi78 https://mega.co.nz/#!KNMz2YhA!2DRfNjeo1 ... aellsbNB8g
NFO
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Changelog
Version 0.42.4 (21/08/14)
- Fixed a bug related to the key items pouch and brand new characters - Chickens now chase you if you hold a bag of feed - Removed slot on MEG tool for the multipass, as it is now a key item instead of equipped Version 0.42.3 (18/08/14) - Fixed a bug that could cause crashing on starting worlds Version 0.42.2 (18/08/14) - Fixed a bug that would wipe achievements and prevent progress, sorry about that Version 0.42.1 (18/08/14) - Fixed a crash for new players Version 0.42 (18/08/14) - Added auto-organize button to containers - Added Clobb and Micro SMGs - Added key items pouch - Made keycard into a key item - Smelters now should continue working when you walk away from them. - Another possible crash fix for explosions - Changed most jewel tier recipes to be less rose-quartz dependent - Fixed some item descriptions - Changed crawler behavior a bit so they won't walk on the bottom of platforms - Removed new recipe text from the bottom of the screen - Fixed a bug that could result in duping/losing block items when added/removed from containers in the world - Tweaked the big chicken AI - Fixed some bugs related to the escape pod container - Possible fix for issues that could cause the player to get stuck - Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier. - Impaler spikes now do 30 base damage to the player when dropped by Impalers - Quick slots should not be labelled properly if you rebind the keys - Possible fix for save failure/rollback after spending a long time in pause - Fixed a dupe related to the material printer - Fixed some UI issues with the equipment window - Fixed some key labelling issues - Tweaked some dialog UI issues - Tweaked some issues with the large chicken - Fixed a crash related to orange shorts Version 0.41.1 (24/07/14) -Fixed a bug that would result in some items inside of containers not being placed during world generation. Version 0.41 (24/07/14) - Added a 7th quick slot for throwable items - Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints - Wrist light gadget and AGIS activator removed from scroll slots - Wrist scanner and wrist grab laser moved to Gadgets scroll slot - Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks - Tweaked the UI a bit for low resolutions - Seeds now get autosorted into forager pouches properly - Fixed another crash related to players who previously used resolutions higher than 2048x2048 - Sunlight now penetrates less through denser blocks - Fixed some issues with world generation - Tweaked the crafting category buttons a bit - Fixed a bug that could result in your key bindings not saving - Fixed a bug that resulted in some ant deposits dropping steel - Reduced time between shots for the pump shotgun - Fixed a crash related to explosions - Fixed a bug/exploit related to salvaging ammo that is already in a weapon Version 0.40.2 (20/07/14) - Fixed a crash on launch for brand-new players Version 0.40.1 (20/07/14) - Possible fix for crash related to explosions - Added an alternate save location if my documents is unavailable, might fix crash on launch for rare cases - You can no longer suck up items with the grab laser while dying/respawning - Fixed an issue that would result in a crash if you previously used a resolution higher than 2048x2048 - Fixed a crash related to using the Energy Slicer against certain mobs - Increased the size of the crafting window a bit - Added volatile ants to spawn table deep underground Version 0.40 (19/07/14) - Added female gender option - Added Ant Biome - Added Energy Slicer pistol - Added Clarity, Blast and Heal potions - Added Regenerative, Influx, Burn and Corrosion Salves - Added several new clothing items - Added Biometric Scanner (Creature health display Device) - Added GPS Tracker (Creates a long-range map signal when dropped in world) - Added Tech Blower (Blows things around) - Added Portable Tech Grill - Added a new room to the Pioneer Station - Bows now do more damage the longer they are held up to fully drawn - Bows now take 50% longer to draw - Arrows and other ammo are now salvaged as a stack - Increased speed of bullets and updated some projectile effects - Magnum round damage increased from 15 to 18 - Beds now advance the time from day to night and night to day, as well as heal the player - Beds now weigh 100 pounds - Lots of other things, see http://www.playsignsoflife.com for more! Version 0.39.3 (15/06/14) - Fixed simple backgrounds not being tinted properly at night - Reloading no longer eats the ammo remaining in the clip, let us know if you notice it still happening on any weapons - Reduced wrist light energy cost by half - Fixed an issue that could result in items not dropping in the world properly if you were already using the default port when the game starts Version 0.39.2 (12/06/14) - Torches can now be equipped in the quick slot - You can no longer place blocks over torches - Fixed an issue with the timing on repeated hits with a pick that was resulting in a faster than intended overall mining speed - You can no longer place platforms in the background - Fixed a bug that caused the big chicken to heal during the fight - Hopefully fixed the floating grass issues around bases during worldgen - Fixed an issue that could cause the pod to become stuck during the intro - Fixed some minor sound issues during the pod landing section - Added recipe obtained text similar to the item pickup text - Fixed some bugs related to switching characters - Added light mob hostility setting to sandbox menu, allows you to generate worlds that spawn fewer mobs - Work on an issue that results in a stuck screen with a warning about the resolution changing for some players Version 0.39.1 (05/06/14) - Fixed a crash and other issues with the new eating mechanic. Food does 1 damage when thrown now too. Version 0.39 (04/06/14) - Food is now equippable, left click to eat, right click to throw and it shows up in slot 6 (consumables) http://i.minus.com/ibdRSkfSKSTkDc.gif - Picks have been moved from the melee scroll slot to the gadgets scroll slot - Added saltpeter deposits to newly generated worlds - Energy explosions should now do AoE damage - Fixed a bug related to the comm junction and right clicking an inserted battery - Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures - Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body. - Added hover tooltips to items in the world - Added item pickup notification, can be disabled by turning off tooltips - Eased landing restrictions on pod, lands sooner now - Fixed a bug related to maintaining momentum after death - Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quickslot - More work towards a fix for the crash on launch experienced by some players Version 0.38.15 (31/05/14) - More work towards a fix for the crash on launch experienced by some players - Mob spawning should be a little more consistent Version 0.38.3 - 0.38.14 (30/05/14) - More work on the crash on launch experienced by some players Version 0.38.2 (30/05/14) - Attempt at a fix for crash on launch that affects a small group of players - Pupa, larval eggs and flaming boulders no longer spawn if hostility is set to none in the sandbox menu when creating a world - Fixed a bug that would prevent you from creating a character with the same name as an old one, even if it had been deleted Version 0.38.1 (21/05/14) - Fixed steel and jewel shield recipes - Possible crash fix for some machines, let us know if you get a permanent weird blue screen Version 0.38 (20/05/14) - Added Shields (Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default.), Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers - Added Leather Whip - Added Thrown Dynamite and placeable Dynamite bundles - The crafting menu has been reorganized and additional filtering buttons hav been added in order to make navigating the recipes easier. - Added encumbrance mechanic that affects your movement when you wear heav bulky armor - Added a defense display bar to the bottom of the equipment window - Added an encumbrance display bar to the bottom of the equipment window - You are now immune from damage while dodge-rolling - Hog bite damage increased from 25 to 40 damage - Puncher (Armored orange guy with the tongue) damage increased from 25 to 50 and now blocks player movement unless dodge-rolling. - Possible fix for blue screen issue experienced by some players - Wrist laser now properly uses energy while digging blocks from the background - Fixed an issue that would cause your selected weapon to switch to the wrist light or map after a dodge roll or holstering the weapon - You can no longer use your wrist gadgets while respawning - You can no longer place/remove torches outside of your grab range - Fixed an issue with the required energy display for some weapons that would result in the wrong amount being displayed when max energy was increased with a battery - Fixed an issue that would cause the thermite gun/flare gun sound effect at the character select screen - A lot of other small things that I forgot to write down Version 0.37.3 (26/04/14) - Fixed limestone background blocks dropping placeholder items rather than limestone chunks - Possible fix for crashes that affect some players Version 0.37.2 (26/04/14) - Fixed a crash related to breaking blocks Version 0.37.1 (26/04/14) - Fixed an issue with the material printer not printing the correct amount of ammo - Fixed the rocket launcher accepting 9mm ammo instead of rockets Version 0.37 (26/04/14) - Signs of Life should now run on a wider variety of machines. - Maximum resolution is now 2048x2048 (related to above) - Added Rocket Launcher and Rockets. Recipes found automatically with steel ingots. Here is a video of it in action - Added Propellant, used in Rocket recipe, recipe found with Bauxite. - Added a Material Printer project, which is now used for crafting many existing high tier recipes. Here is a video - Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser. - Added some more tutorial dialogue bits with AGIS. - Fixed some issues with equipping items out of containers by right clicking Version 0.36.2 (03/04/14) - Jewel Lens and Jewel Pick recipes are no-longer automatically discovered and now must be found in-world. - Added a couple minor underground bases (added during initial world generation) - Fixed a crash related to the crafting window and adding new recipes Version 0.36 (31/03/14) - Added Magnum pistol and magnum pistol rounds, pistol recipe is discovered when you find steel gun parts and the ammo recipe is discovered when you find lead - Added Laser Pistol Mk2 - Reduced crafting requirements on the regular Laser Pistol - Added ability to quickly transfer items to a selected container by using the grab laser hotkey while your mouse is over an item - Fixed some issues with the sorting on the crafting menu - Fixed a possible dupe/bug with crafting tables - Added some new sound effects and tweaked some existing sounds - Fixed a bug that caused lighting to not appear sometimes - Tweaked some gun recipes Version 0.35 (23/03/14) - Increased the number of deposits at world gen by 50% - Added x10 increase/decrease buttons in crafting - Added an analyze button (little magnifying glass) to the crafting window, it lets you target an item in order to find its recipe - Added a button to sort the crafting window alphabetically - Increased jewel armor value to slightly more than steel armor - Fixed an issue with equipping some items - Possible fix for some graphics corruption issues Version 0.34.1 (11/03/14) - Fixed a bug that would cause the thermite pistol to not save Version 0.34 (10/03/14) - Crawler spines can now be sorted into the hunter's pouch - Fixed an issue that would cause torches to not light up when placed on the ground by right clicking - Kicking collisions should be better - Fixed an issue that prevented you from mining in the same place twice in a row Version 0.33.1 (09/03/14) - Fixed a couple issues introduced in the latest update Version 0.33 (08/03/14) - Added a thermite pistol and thermite charges. Steel gun parts will give you the recipe for the pistol and bauxite will give you the recipe for the charges. - Increased the rate of lower tier ores deeper underground a bit. - Added grass seed bag and recipe, lets you throw grass seeds like chicken feed - Fixed a crash when trying to place torches near/outside the bounds of the world - Added a debug map generator type in the sandbox menu, its for dev purposes but feel free to play with it, its just a blank world with a line of dirt right now. Version 0.32.1 (25/02/14) - Fixed a rare bug that would prevent you from loading old worlds Version 0.32 (25/02/14) - Plated hide armor now has a set bonus that reduces damage similar to the armored mobs themselves. This will likely need balancing, so test it out and let us know what you think. - Fixed some issues with the minimap not saving when alt-tabbing or closing the game when running fullscreen - You should now be able to attach torches to walls by right clicking while holding them Version 0.31 (21/02/14) - Trees should now replant themselves if broken over bare dirt - Bronze crossbow max projectile number switched to 4, iron switched to 3. - Updated silver and iron spear sprites - Stopped rocks from generating inside of bases on world gen - Jewel lens is now required to remove door panels - Added door panels to some underground prefabs that were missing them, only applies to newly generated worlds. Version 0.30.1 (18/02/14) - Fixed some issues with the wrist scanner Version 0.30 (18/02/14) - Added a new armor set made from those white speckled spitting guy's skin, it protects from their nasty spit if you wear enough of it. - Removed energy cost from wrist scanner's display - Added a secondary function for the wrist scanner that scans the area and adds it to the minimap. Here is a gif of the function with a high quality amethyst installed.[fat.gfycat.com] http://fat.gfycat.com/DigitalBriskAnole.gif - Fixed an issue with lighting around the world border - Some HUD tweaks for resolutions lower than 1280 wide, still a bit of work to be done. Version 0.29 (15/02/14) - Added some armor to the rock fellow. - Fixed some issues with animations getting stuck - Added ability to rotate and flip blocks with a hotkey, press reload with a block equipped to rotate it and press g by default to flip it. - Possibly fixed an issue related to disconnecting an audio device while the game is running - Tweaked creature spawn code so they don't spawn in lit up areas such as tunnels with torches in them. Version 0.28 (13/02/14) - Added some more variations on the surface stone deposits - Disabled resolutions over 4096 as they would crash - Fixed a crash related to having a flashlight equipped - Fixed a crash related to not having a sound device - Fixed some memory leaks related to going back to the menu Version 0.27.1 (11/02/14) - Fixed an issue that was preventing planting of seeds - Dropping a stack of seeds will now only plant one of the seeds, the rest will bounce off Version 0.27 (11/02/14) I pushed a small hotfix for a bug that was causing old worlds not to load, gotta maintain that backwards compatibility! Version 0.27 (11/02/14) - Added granite, marble and slate craftable tiles - Added some misc craftable tiles for other materials - Added a craftable hoe that can remove grass from tiles, also pulls out grass seeds - Added grass seeds - Fixed the Glow Stick recipe - Updated copper sword sprites - Added stone and mushroom deposits to the surface area during world-gen - Extended /togglemobdestruction to punchers - Squished the scroll slots a bit closer together to make the UI better for people at lower resolutions. Version 0.26.1 (09/02/14) - Fixed a crash with the tesla gun - Added LED recipe Version 0.26 (09/02/14) - Added dodge roll, double tap forward, we'll work out rebinding soon - Added a toggle command to disable mob destruction, /togglemobdestruction - Fixed a bug that would copy inventory from one character to another when switching characters - You should be able to get the recipes for some energy weapons next time you pick up a power core - You should be able to get the blunderbuss recipe when you pick up some wood boards - Tweaked lighting above ground a bit - Added glowstick recipe Version 0.25.2 (07/02/14) - Made it so you can't drop items on refiners directly in your inventory - Fixed a crash related to not having a sound device Version 0.25.1 (06/02/14) - Fixed a crash related to changing resolutions Version 0.25 (06/02/14) - Upped drop rate of biofuel on pupa and saltpeter on larval eggs, increased the at-generation amount of pupa/larval eggs, and increased the spawn rate of pupa/larval eggs. We likely will need to do more with the way the pupa/eggs spawn as they are still too hard to find (they only spawn on mud). - Doubled the length of the spitter melee DoT, halved the damage. - Fixed a bug that was causing container positions to not persist - Possible fix for some graphics artifacting - Added new mob underground that floats over to ya and pops. Version 0.24 (05/02/14) Pushed a hotfix for an odd issue with the patch Version 0.24 (05/02/14) - Added Assault Rifle and recipe (Requires plastic and silver, better recipe eventually) - Added Rifle ammo (Requires lead, copper and plastic) - UI element positions are now saved between sessions - Ammo type/ammo in clip now saved between sessions - Added brick/mud brick smelting recipes - Added feedback effects for when melee weapons hit blocks - Misc work on weapon effects - Fixed an exploit/bug with crossbow ammo - Fixed minor artifacting on asteroids on main menu Version 0.23 (03/02/14) - Maybe fixed a bug that would rarely cause items to disappear near growing trees Version 0.22 (03/02/14) - Fixed another crash related to foreign languages and the chat/console window - Pod no longer generates on worlds after you've destroyed it - Tweaked mobs to make them spawn in less annoying places (Shouldn't spawn in the pod or on inorganic materials) - Fixed some issues with respawning, mostly aesthetic - Added item drop on death toggle, press "t" to open the console, then type /toggledropitems Version 0.21 (02/02/14) New crash logger is already paying dividends! - Fixed a crash with the power socket gump - Possible fix for crashes related to foreign languages and the chat window - Possible fix for crashes related to landing the pod during generation/load - Possible fix for crash related to moving the crafting window off screen Version 0.20 (01/02/14) Pushed a tiny hotfix to fix a nasty crash introduced in version .20 Version 0.20 (01/02/14) - Fixed a bug with trying to equip certain items that shouldn't be equippable - Brick oven now requires bricks instead of brick slabs to craft - More fixes for the crash logger Version 0.19 (01/02/14) - Possible fix for some items not getting saved (smelters, containers) or getting lost - Some fixes for the crash logger Version 0.18 (01/02/14) - Capped the width/power of the laser pistol - You can now swing melee weapons through platforms - Project window amount font switched to the small font - Throwable objects rotate while thrown now - More craftable tiles (Mud Brick, Brick, some additional steel/wood/stone/brick tiles) - Changed brick crafting, bricks are now a material - Added a better crash logger - Fixed a crash - Throwable bricks (http://www.playsignsoflife.com/images/brickThrow.gif) Version 0.17 (31/01/14) - Mobs should no longer spawn anywhere that has a player-placed background. - Scissors and saw now require copper instead of iron Version 0.16 (31/01/14) - Changed behavior of some mobs to stop them from piling up quite so much. - Fixed a bug that would dupe tiles with the firestarter - Spitter spit no longer affects spitters - You can now drop items on containers to put them inside - Made gems stackable - Added a bunch of craftable tiles (Wood, stone, iron, steel) - Fixed an issue with saving impaler spikes on some systems Version 0.15 (31/01/14) - Hotfix for right clicking objects, broke with the equippable torch patch Version 0.14 (31/01/14) - Fixed a crash introduced in the last patch with clubs - Made it so you can scroll through the scroll slots by clicking the appropriate number repeatedly - Added back in the small font, there are now 3, small/medium/large, if you notice any issues let us know Version 0.13 (30/01/14) - Fixed a crash bug with switching between high and low shadow quality, a bug persists where you must break or place a tile after changing lighting levels to have them update. - Made the torch equippable, shows up in the gadget slot (slot 4), equip it and right click on a background tile to attach it. Can't yet attach torches to walls/floors this way. - Added auto-run option - Replaced the old small font with a new, bigger, better, more readable one - Added a new hat - Added a new hair - Fixed some issues with saving Version 0.12 (29/01/14) - Added ability to bind Scroll Slots, Quick Slots, Scroll Up and Scroll Down. NOTE: Labels on the UI in-game are temporarily still 1,2,3,4,5,6 and Q/E for the scroll slots and quick slots respectively. - Added ability to use mouse button 3 and 4 when binding buttons Version 0.11 (28/01/14) - Possible fix for some crash-on-start bugs in rare cases Version 0.1 (28/01/14) - Possible fix to mouse offset issue, let us know if you still have the problem Version 0.09 (28/01/14) - You can now break the glass wall with iron+ melee weapons. - Density increased on the steel building tiles, now they can only be broken by the jewel pick or with the wrist laser and the jewel lens. - Moved non MEG tool gadgets to slot 4, shifted blocks to 5 and throwables to 6 - Added some more AGIS tutorial bits - Removed numpad debug binds - Fixed an issue with eggs Version 0.08 (27/01/14) - Fixed head rotation issue during intro - Added some missing recipes - Upped gem drop rate from deposits - Fixed a crash-bug with punchers - More sound work - Added some missing item descriptions, if you notice any that are still missing let us know - Doubled damage of the tesla gun - Increased charge rate of the laser pistol - Reduced number of energy shotgun beams from 15 to 10, and reduced the damage per beam from 5 to 4. - Fixed a bunch of issues with weapon details - Fixed an animation issue with pupa spit - Fixed an issue that caused an artificially low maximum on fall damage - Ant bulbs now piss off flyers - Fixed some menu graphics Version 0.07 (25/01/14) - Fixed some gem recipes, should go raw > rough > refind > faceted > brilliant. - Fixed a bug that would prevent you from digging with the wrist laser after cancelling build of a project - Removed "juicy" seed drop from juicy fruits since they come from trees, and trees have acorns as a seed. - Added proper density to antennas - Made some subtle but important changes to picks, you might not even notice - Tweaked some sounds - Added amethyst upgrade recipes - Added Steel Rivet, Tin Rivet, Salvage Kit and Superior Salvage Kit recipes. - Fixed some bugs with bronze scrap Version 0.06 (24/01/14) - Added some more tutorial dialog stuff - Removed some debug bits - Fixed some issues with damage numbers - Fixed some issues with mob sounds - Fixed a scrolling bug in this menu Version 0.05 (22/01/14) - Added 3 new accessories -- Impact Soles: Reduces fall damage by half -- Kinetic Inductor: Gain 1 energy every time you take a step -- Melee Static Capacitor: Your next melee attack releases stored energy for a 25% energy damage boost. Recharges over 3 seconds of inactivity. - Added Puncher Plate Helmet Version 0.04 (21/01/14) - Fixed some quick slot bugs - Some new sounds - Some optimizations - Fixed some issues with the geoguy Version 0.03 (17/01/14) - Added jump kick - Fleshed out geoguy effects - Tweaked sound effects - Fixed some more crash bugs with the settings menu - Fixed some misc bugs - Added some misc bugs Version 0.02 (15/01/14) - Added a tips section to the loading screen - Added crit locations for 1.5x damage to most mobs, usually the head. Version 0.01 (14/01/14) - Added a new option to settings, to switch to a larger font. Could use feedback on both the font itself and any bugs with the larger font. - Fixed a crash with right clicking items in the pod container - Fixed issue with precise lens recipe - Added some item descriptions - Misc fixes - Misc bugs - Added version number to the main menu - Added this |
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| Author: | redc [ Saturday, 23 Aug 2014, 19:31 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
jAck_h!De wrote: Signs.of.Life.Early.Access.v0.42.4-WeB Thanks for this. The installer is a little messy, better to let it install an extra directory level deep rather than have the uninstall files in the parent directory. And the shortcut will crash from the wrong "Start In" directory but running the .exe works. |
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| Author: | jAck_h!De [ Saturday, 23 Aug 2014, 21:11 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
Hi, what would be the benefit of not having the uninstall files in the default location? The start in directory is like it should be and doesn't depend on where you install, the shortcut you mean is from the Start menu or Desktop? At least Start menu works fine, will have a look at it, would suck having to re-upload everything. Edit: I compiled a new one with both things fixed/changed, you can download the new installer later once uploaded. Thanks for informing. |
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| Author: | redc [ Saturday, 23 Aug 2014, 21:16 ] |
| Post subject: | Re: Signs of Life Early access[scifi-sandbox-pure sp] |
If the install directory is "D:\Games" then the game files go into "D:\Games\Signs of Life" and the following goes into "D:\Games" unins000.exe unins000.dat Obviously if everything did this they would overwrite each other. The bad shortcut was the desktop one, I didn't check the one in the start menu. Edit: I see you uploaded a changed installer, thanks! |
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