Tower of Guns is a fast paced shooter for the twitch gamer... with a few roguelike-ish-y elements to keep it fresh with each playthrough. Think of it like FTL or Binding of Isaac mixed with Doom 2. The game is being made by a guy named Joe (his brother Mike is doing the music) and is currently in full production.
KEY FEATURES:
SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you're gonna win, you're gonna do it within an hour or two. That's a big if though... it won't be easy. ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons...even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns. CRAZY POWERUPS: You've played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items. GUN-MODIFYING MADNESS: A gun and its qualities aren't tied together in Tower of Guns. Do you like rocket launchers? You'll like them more if you're lucky enough to stumble upon a "shotgun" modifier. A rocket-launching shotgun is very satisfying. OLD-SCHOOL TACTICS: For the fans of the faster shooters, it's all back: circle strafing, bunny hopping, rocket jumping. Tower of Guns is all about moving fast! OLD-SCHOOL LEVEL DESIGN: Hate invisible blocking walls that keep you from exploring a cool vista? I do. They're outlawed in Tower of Guns. If you can see it, you can get to it...IF you have the right items.
Joined: Monday, 25 Feb 2013, 22:16 Posts: 4065 Location: Pandemonium
CE-RO wrote:
It's already out on GoG BTW.
Indeed, I didn't noticed this. I've just found an alpha release from WaLMaRT dated 09.01.2014 on tv-release, will check if it's already playable to get a closer impression of this game.
Joined: Tuesday, 24 Feb 2009, 18:42 Posts: 4772 Location: CZ
V1.0G HotFix Incoming!
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Here's what I fixed:
fixed collision and gap issues in several rooms fixed typos in dialog and perks/loadout text fixed bug in secret-unlocking perk tuned jump height and a few of the guns (very minor tuning) fixed issue where egg scrambler never stops descending if you happen to shoot it with a stun mod gun or LHC gun fixed bug: firemine never unapplies fixed issue with "replay with same loadout" fixed a peelletgun and blueshell bugs fixed issue with jump sound sounds staticy..maybe? sort of fixed bug where the slowcube could get stuck in a state where they never released their icyhold.
Joined: Tuesday, 24 Feb 2009, 18:42 Posts: 4772 Location: CZ
Tower of Guns 1.10 Update is Live! EDIT: make that 1.13
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Hey Everyone, I know I've been a bit quiet lately, but I've been plucking away on bugs and more Steam integration, and I'm happy to release Version 1.13 of Tower of Guns.
EDIT: In addition to the changes below, I've also pushed a quick hotfix to fix a few issues with the Egg Scrambler and the Gumball Machine as well as a few other things.
Here's a probably uncomprehensive list of changes in 1.1:
Steam Achievements Steam Cloud progression saving More rooms, guns, secrets, and more silly surprises A few additional 'silly dialog' stories Gun/boss/mob/item/badge balance tuning Additional controller support: while not complete support, you can now do most of what you need with a gamepad. Changing options and examining your collection still require a mouse/keyboard. Fixed up some hugbot bugs Fixed a major tilting bug Fixed at least one of the on-death-game-freeze issues Fixed a few bugs with the Egg Scrambler Fixed some issues with spawncamps failing Added magneting to HP items IF you're not at full HP Fixed major issue with some bosses not properly triggering mines Fixed issues with champion boss tinting on spawn Added rollover descriptive text to the collection menu Fixed a TON of collision issues, level holes, and art bugs all across the game Fixed an issue with Environment damage not being correctly reported for some mobs Fixed an issue with exit elevators being triggered from a limitless Z distance Increased (very slightly) the gun drop rate Maybe fixed an issue with boss loot vanishing in boss rooms where a floor raises to replace lava Fixed major issue in how the game tallied your completion percent Update to a new version of UDK, which should resolve some of the endless-mode crashes Did a slew of performance tweaks A LOT more bug fixes—both minor and major
Joined: Tuesday, 24 Feb 2009, 18:42 Posts: 4772 Location: CZ
Tower of Guns 1.18 Update is Live!
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Hi Tog-players! This new update adds "Dice Roll Mode"...which is entirely unfair and incredibly silly, but just there for kicks. I also did a bunch of bug fixes and tweaks. Here's a long list of things I did:
Added DiceRoll (Silly) Mode. Added a handful of new rooms Fixed miswiring of some old rooms fixed issue with loading bypassing battlements sometimes Cleaned level kismet up a bit in all brain maps Fixed the leveling cheat so it can target ANY equipped gun, instead of just starting guns Added an official backwards mode cheat - “Tog_Imlame sdrawkcab” for you crazy people out there who play "backwards" Potentially fixed (again..sigh..) the issue with mobs being stuck in “not-dead-but-still-unkillable-mode” potentially fixed issue with the egg scrambler lowering below playing field ...maybe? This is a tricky one. Tuned egg scrambler a little Added a bunch of gunstats to Tog_hudstats reporting Fixed a bunch of collision holes and gaps and population mistakes. Fixed shading complexity issue in lx6 Added a failsafe to shops to recenter loot on encroachment, which allowed me to flip a collision flag that was causing loot to get stuck sometimes in gears/lava/etc. It might not be a 100% fix, but it’s a significantly lower incidence of failure now. Nerfed XPPipe AOE damage slightly to prevent so many self-kills. Those will still totally happen, but if you have a few HP ups it won't still one-shot you Adjusted max luck caps, and fixed bugged luck pickups
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