Post subject: Re: Starpoint Gemini 2 [Early Access]
Posted: Monday, 22 Dec 2014, 20:41
Super flooder Почетный графоман
Joined: Tuesday, 06 Sep 2011, 13:26 Posts: 1258
scaramonga wrote:
English, German, Russian or Polish, but I'd have to up the required files if you need any of those
If you are able to assemble all language packs separately to pick up individually, that would be great, otherwise i would ask for just German language files up to 1.200/latest.
Post subject: Re: Starpoint Gemini 2 [Early Access]
Posted: Monday, 22 Dec 2014, 23:44
I live here Три раза сломал клаву :)
Joined: Friday, 10 Feb 2012, 01:00 Posts: 2066 Location: Yugoslavia...
Fist thanks @scaramonga for the full game. And second sorry to all for not putting earlier new crack for updated .exe for this version. I was wary busy. And happy holidays to all of you, you guys are awesome... Live long and have a nice gaming life.
NOTE: WinRar 5+ minimum is required to unpack files.
Changelog:
Time for the first update in 2015. This is a rather small update, primarily assembled as preparation for some bigger changes and additions to come in the next couple of updates.
FIXED: An error related to Maintenance freelance mission that would cause it to malfunction FIXED: Numerous small errors to increase stability FIXED: A potential error that would manifest as a blue floating line on the Starchart when choosing a destination TGate FIXED: Planetary landing panel now no longer slides across the screen in certain instances FIXED: Info panel scrollbar can now be used with the mousewheel FIXED: Several smaller errors related to the Convoy escort freelance mission Convoy security escort will now always join the defense Once destination is reached, the convoy ships are no longer marked as quest objects If a marked ship in the convoy gets destroyed, the marker is removed as intended FIXED: An error in the reputation calculation script when destroying ships of the Thaurian Alliance. You'll be getting positive rep now. (Thanks Dewar. I dunno how I missed it.) UPDATED: Script system cleared of redundant data UPDATED: A slight change related to flares to make sure nothing works out of the ordinary UPDATED: Game log records more information UPDATED: Standard random encounters now do NOT spawn if a battle is ongoing UPDATED: The game automatically slightly adjusts graphics settings on minimum configurations (more specifically graphics card) UPDATED: Weapons firing range that is displayed as hint on the Drydock and the Schematics are now synced UPDATED: Increased the number of freelance mission spawnpoints for Convoy escort missions UPDATED: Added several modifiers to the Convoy escort freelance mission Ambushes can occur Convoy path displayed on the starchart is now colored differently If convoy leader gets to 1500 units distance from the player, the convoy slows down, almost to a halt and waits for the player to arrive Convoy slows down during an attack UPDATED: Older save files (both freeroam and campaign) will now include the change in the reputation system which allows you to become good or even allied with Nyx, Empire, Directorate and Thauria ADDED: It is now possible to become neutral and allied with Nyx, Directorate, Empire And Thauria on older freeroam save files and after finishing the campaign mode (even if your save file is older). ADDED: Game log is now recorded through a separate process, so don't be alarmed if you see a console window popup when you're entering or exiting the game ADDED: OnLoadWorld script event ADDED: Region info panel now available when clicking on the starchart
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