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Marti
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 15:42
I live here Три раза сломал клаву :)
Joined: Saturday, 05 Nov 2011, 19:19Posts: 2294Location: Poland
Shitrow is talking about stealing stuff? Thats funny many many times that fags steal work from P2P ;]
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rexen92
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 15:58
Advanced forumer Завсегдатай
Joined: Wednesday, 21 Aug 2013, 19:47Posts: 186Location: anywhere
Yeah i agree with u marti.. -- Edit -- Yeah i agree with u marti..
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~sorry for my bad english~
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cribber
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 16:12
Advanced forumer Завсегдатай
Joined: Monday, 19 Feb 2007, 23:06Posts: 63
ali213 wrote:
besides their crack isn't working at all with CODEX uPlay version... So that's another shitty strike from their side, let's just remember how they told badly about RELOADED or FLT in their "Propers" which were almost every time nuked for not needed
or "bad" proper
Let's wait for their "Proper" got nuked again
Yeah I thought it wasn't working aswell but you have to change it to "Offline Mode" in the Skidrow.ini. And then you have to specify your save directory aswell.
I had no trouble with the Codex release saving so I don't really see the need for a proper. I just need them to release a patch for the game so that it doesn't go into slow motion whenever it drops below 60fps !!
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Alexij_Bostonski
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 16:54
Joined: Monday, 07 Oct 2013, 10:10Posts: 23
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beatportx
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 17:02
Advanced forumer Завсегдатай
Joined: Monday, 17 Feb 2014, 03:10Posts: 109
Old saves from CODEX not working, even after renaming to .sav and proper folder, game crashes after intro screens.
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machine4578
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 17:09
Moderator
Joined: Friday, 06 Jul 2012, 07:00Posts: 9980Location: Faster Than Scene
beatportx wrote:
Old saves from CODEX not working, even after renaming to .sav and proper folder, game crashes after intro screens.
you probably need to hex edit the save to match the new header
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beatportx
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 17:10
Advanced forumer Завсегдатай
Joined: Monday, 17 Feb 2014, 03:10Posts: 109
Ah cheers for the tip.
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ali213
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 17:20
Advanced forumer Завсегдатай
Joined: Wednesday, 31 Jul 2013, 08:03Posts: 192Location: China
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JH_EP
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 20:13
Super flooder Почетный графоман
Joined: Friday, 05 Apr 2013, 20:02Posts: 1097Location: 404-Not Found
never heard of BOSTANXS. what did they release?
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zzzombie1989
Post subject: Re: Trials Fusion
Posted: Monday, 28 Apr 2014, 21:32
Advanced forumer Завсегдатай
Joined: Tuesday, 28 Aug 2012, 16:15Posts: 114
Trials.Fusion.Language.Selector-SKIDROW
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ali213
Post subject: Re: Trials Fusion
Posted: Tuesday, 29 Apr 2014, 00:50
Advanced forumer Завсегдатай
Joined: Wednesday, 31 Jul 2013, 08:03Posts: 192Location: China
Trials.Fusion.STATEMENT.READNFO-CODEX
▄█████ ▄ ░████ ▀██ █▓ ▀▀▀███████▄ ▀▀▀▀▀██▓██▄ ▄▓███▀ ▒███▀ ▒██▀ ▀▀████░ ▀███ ▒███▀ ▓███ ▀ ██▓ ▀███▒ ░██▓███ ▓███ ▄█████▄ ███ ▀███ ▄██████▄ ▒█████ ███░ ░████▀ ▀█▓ ███ ███▓██▓ ░██ ███▓███ ▒███ ████░ ██ ███ ░███████████▀ ███▒ ▒███ ░███▄ ▄██▀▓██▄ ▄██ ▓██ ███▒███░ ▄███░ ░███▄ ▀█████▀ ▀███▓▀ ██▀ ░███░ ▀███████▓█▀ ▀▓██▄ ▄██████▒ ▀▀▀██▓▄▄▄▄▄█▓███▓▀▀ CODEX PRESENTS: ▄▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▓▄ ▓ ▓ Trials Fusion STATEMENT Release Date : 4/2014 Protection : Brains Discs : 1 Genre : Action RPG ▄ █▀█ █▀▀ █ █▀▀ █▀█ █▀▀ █▀▀ █ █▀█ █▀▀ █▀█ ▄ ▄▓▀▀▀▀▀▀▀▀▀ ▄ ▓▀▄ ▓▀ ▓ ▓▀ ▓▀▓ ▀▀▓ ▓▀ ▓ ▓ ▓ ▓▀ ▓ ▓ ▄ ▀▀▀▀▀▀▀▀▀▓▄ ▓ ▀ ▀ ▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ ▀ ▀▀▀ ▓ CODEX is rather new to the scene, so it was to be expected that one of the old established groups would sooner or later start picking at us. Now Skid Row took a poor attempt to actually score again in a scene that has overtaken them ... If you are throwing accusations of stolen code around , atleast make sure your information is correct. We did not copy your code , nor do we have any interest in copying it. After investigating your emu, we find that your code is hilarious and lacking , but we do not hold this against you and we encourage everybody who is able to verify that the two emulators are different in numerous ways that disproves any claims of copying. More about the difference further at the bottom. The reasons given for a PROPER release of Trials Fusion are so far fetched, that we decided to clear a few things up. So heres an extract of Skid Rows accusations with our statements: SKIDROW: "99 procent of all their API calls in the code is identical with ours." CODEX: Of course thats the case because we are trying to emulate uplay, and thats how uplay works. So if you take a look at ANY other UBI emu available - you will definetly find a lot of code loking alike. Like the simplest of all; return 0/1. This is in fact the most used way of returning a function that has no real value in the game. SKIDROW: "We did of course plant several "stealth" API calls, that identify and tag our work. Yet those API calls are inside the CODEX emulation dlls." CODEX: Which API calls are you referring to then? Maybe they are too stealth that they can't be found anymore ... SKIDROW: "Link above show one, out of many proofs of stolen code. It shows the original function written by the coder, using a global variable for another function. Basicially the way the coder wrote the API, to set the flag is unique, and simply copy and paste of our code by CODEX." CODEX: The "unique" flag you supposedly set, is actually in OUR code a DWORD array which holds a simple value for telling the function that is called - to define if the Overlap Operation has been completed or not. Now how unique is that approach ? ... SKIDROW: "To finalize their CODEX stupidity - they set the wrong parameter for "CreateFile" API when it comes to "folders". We do use "GENERIC_READ", cause of an important point, Windows simply don`t allow "GENERIC_ALL" without admin rights." CODEX: Didn't you accuse us that we copy/pasted your entire emu ? So why are there differences now ? Maybe because we coded everything ourselves .. Thanks for pointing that out. As a result to this pathetic attempt to make everyone believe we are copycats, we had to spend some time looking into their crappy code and found some interesting and obvious differences: - CODEX emu is written in c++ , SR emu is written in ASM - how can you blindly copy/paste there ? - CODEX emu uses 76 Imports, SR emu uses 27 Imports - CODEX emu has 75 Exports, SR emu has 70 Exports - CODEX doesn't use file padding, SR does - CODEX uses heaprealloc and heapsize, SR doesn't - CODEX emu doesn't need a patched .exe in Trials Fusion to work, SR emu does need it ... - CODEX uses 6 vars for their read function, SR uses 7 vars - ..... We could go on showing you a lot more differences, but we don't think it's worth the effort since nothing is stolen. Concerning your nice little picture where you "busted" us, here's our 2 cents to this awesome finding : Our original c++ code : UPLAY_R1_LOADER int UPLAY_HasOverlappedOperationCompleted (TwoDwords * OverlappedOperationCompleted) { if (OverlappedOperationCompleted->a2){ Ovrlaped[0] = DWORD(&OverlappedOperationCompleted->a1); return 0; } else return 1; } ... in a debugger it looks like this: 0FFD1A92 >/$ 55 PUSH EBP 0FFD1A93 |. 8BEC MOV EBP,ESP 0FFD1A95 |. 8B45 08 MOV EAX,DWORD PTR SS:[EBP+8] 0FFD1A98 |. 8378 04 00 CMP DWORD PTR DS:[EAX+4],0 0FFD1A9C |. 74 09 JE SHORT 0FFD1AA7 0FFD1A9E |. A3 A0D8FE0F MOV DWORD PTR DS:[FFED8A0],EAX 0FFD1AA3 |. 33C0 XOR EAX,EAX 0FFD1AA5 |. 5D POP EBP 0FFD1AA6 |. C3 RETN 0FFD1AA7 |> 33C0 XOR EAX,EAX 0FFD1AA9 |. 40 INC EAX 0FFD1AAA |. 5D POP EBP 0FFD1AAB \. C3 RETN CODEX is open for a head to head discussion about this issue. You guys know where to find us! We will no further have this silly discussion in public anymore .. We have nothing to hide and wont participate in your "let's beat the new guy before he gets too strong" mission. ▄ █ █▀█ █▀▀ ▀█▀ █▀█ █ █ █▀█ █▀█ ▀█▀ █▀▀ █▀▀ ▄ ▄▓▀▀▀▀▀▀▀ ▄ ▓ ▓ ▓ ▀▀▓ ▓ ▓▀▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓▀ ▀▀▓ ▄ ▀▀▀▀▀▀▀▓▄ ▓ ▀ ▀ ▀ ▀▀▀ ▀ ▀ ▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀▀▀ ▀ ▀▀▀ ▀▀▀ ▓ ▄ █▀▀ █▀█ █▀█ █ █ █▀█ █▀█ █▀█ ▀█▀ █▀▀ █▀▀ ▄ ▄▓▀▀▀▀▀▀▀▀▀▀ ▄ ▓ █ ▓▀▄ ▓ ▓ ▓ ▓ ▓▀▀ ▓ ▓ ▓ ▓ ▓ ▓▀ ▀▀▓ ▄ ▀▀▀▀▀▀▀▀▀▀▓▄ ▓ ▀▀▀ ▀ ▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ ▀▀▀ ▀ ▀▀▀ ▀▀▀ ▓ CODEX is currently looking for: nothing but competition! are you ready? ▓ ▓ ▀▓▄▄ LNK^CPS ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ 02/2014 ▄▄▓▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
So you see, SKIDROW got busted again for their lie
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stranno
Post subject: Re: Trials Fusion
Posted: Tuesday, 29 Apr 2014, 01:06
Super flooder Почетный графоман
Joined: Tuesday, 03 Dec 2013, 00:38Posts: 549Location: León, Spain
Soooo, aside the drama-scene ... skidrow or codex emulator? I understand CODEX is saying their emulator is more refined (or what).
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ali213
Post subject: Re: Trials Fusion
Posted: Tuesday, 29 Apr 2014, 01:14
Advanced forumer Завсегдатай
Joined: Wednesday, 31 Jul 2013, 08:03Posts: 192Location: China
stranno wrote:
Soooo, aside the drama-scene ... skidrow or codex emulator? I understand CODEX is saying their emulator is more refined (or what).
CODEX emulator is more flexible and better coded from what is stated above. Also executable shouldn't be patched in order the game worked correctly like SKIDROW did
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machine4578
Post subject: Re: Trials Fusion
Posted: Tuesday, 29 Apr 2014, 01:15
Moderator
Joined: Friday, 06 Jul 2012, 07:00Posts: 9980Location: Faster Than Scene
stranno wrote:
Soooo, aside the drama-scene ... skidrow or codex emulator? I understand CODEX is saying their emulator is more refined (or what).
the CODEX emu works fine.. so if you have the uplay version(CODEX release) use it.
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JOHN30011887
Post subject: Re: Trials Fusion
Posted: Tuesday, 29 Apr 2014, 01:15
Super flooder Почетный графоман
Joined: Tuesday, 13 Mar 2012, 13:27Posts: 1100
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