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Post Post subject: Re: Crusader Kings II   
Posted: Tuesday, 06 Jan 2015, 16:36   
User Редкий гость
Joined: Saturday, 08 Nov 2014, 17:40
Posts: 32
Hey, does someone know anything about lux invicta? Did they updated it to be compatible with the newest version?


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Post Post subject: Re: Crusader Kings II   
Posted: Tuesday, 06 Jan 2015, 21:45   
Beginner Без звания
Joined: Friday, 02 Jan 2015, 02:40
Posts: 7
Paul Li wrote:
Aaeson wrote:
Sorry for being a noob, but how do I do that? There's an ini file in the rar, but how do I apply it? The How To only says to do it, but not how. Googling for how these are applied only gives me a list of cracks for different games.


Copy crack from folder 3DM crack there should be two files steam_api.dll, 3DMGAME.ini and overwrite in folder where ck2.exe is.

After you run game once dlcs will be activated and you can return to orginal files.


Thanks, I managed to figure it out just after I posted. Had fun with all the seducing and whatnot already.


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 07 Jan 2015, 19:50   
User Редкий гость
Joined: Wednesday, 05 Nov 2014, 05:14
Posts: 24
Rezmar, thanks for uploading When the World Stopped Making Sense 1.01 :razz:


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Post Post subject: Re: Crusader Kings II   
Posted: Thursday, 08 Jan 2015, 22:20   
User Редкий гость
Joined: Friday, 14 May 2010, 01:30
Posts: 38
HIP 23-12-2014

http://hip.zijistark.com/releases/HIP_-_WoL_-_2014-12-23.7z


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Post Post subject: Re: Crusader Kings II   
Posted: Thursday, 08 Jan 2015, 23:48   
Beginner Без звания
Joined: Sunday, 22 Aug 2010, 12:56
Posts: 5
there is an svn version of HIP? For keep it update every day like lux invicta! :lol: :lol: :lol:


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 09 Jan 2015, 00:18   
User Редкий гость
Joined: Friday, 14 May 2010, 01:30
Posts: 38
co46 wrote:
there is an svn version of HIP? For keep it update every day like lux invicta! :lol: :lol: :lol:

The individual mods have githubs and the tools for creating HIP are available, but as far as I know there isn't a central repro for the project. It gets packaged manually with a script and then uploaded.


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 09 Jan 2015, 05:22   
Beginner Без звания
Joined: Sunday, 14 Dec 2014, 10:27
Posts: 6
taek2 wrote:


This is the latest HIP?


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Post Post subject: Re: Crusader Kings II   
Posted: Saturday, 10 Jan 2015, 08:26   
User Редкий гость
Joined: Wednesday, 05 Nov 2014, 05:14
Posts: 24
taek2n, Thanks for the latest version of HIP :razz:


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Post Post subject: Re: Crusader Kings II   
Posted: Sunday, 11 Jan 2015, 10:11   
User Редкий гость
User avatar
Joined: Tuesday, 20 Oct 2009, 23:06
Posts: 29
[WtWSMS] Release 0.9.4 (2015-01-05)

DOWNLOAD for Vanilla 2.3 (2.3.2 at your own risk)
Info
Important: This is an official update to WtWSMS. It includes the latest GitHub version, with countless fixes and changes that were not included previously. All previous version or links are therefor considered as obsolete. The GitHub version won't be supported if it causes you issues, only the latest official patch. There are no big gameplay changes in this release, as we want to get the mod stable and relatively bugfree before starting to expand content.
Checksum: WVPF

Changelog:
0.9.4:
  • Started adding in British Localisation, courtesy of Mr. Repwoc
  • Added in unique loadingscreens for the mod, courtesy of Joemit
  • Added in the missing localization for the kingdoms of Neustria, Orleans, Austrasia
  • Added the missing description to insular, written by Mr. Repwoc
  • Added a holy site for kemetism (not completed yet)
  • Added in round CoA for some pagan religions
  • Added a custom choose starting era window, unique for WtWSMS
  • Added localisation for Romano-Vandalic
  • Added in the missing modifier_definitions.txt and triggered_modifiers.txt
  • Added the missing flag for Norrbotten
  • Changed Latin provinces in Italy to Roman culture, Latin is present in a melting-pot and will only appear later
  • Changed the realms_decisions in order to correspond with 2.3
  • Changed all localisation references to the "Western" and "Eastern" Empire to Western/Eastern Roman Empire.
  • Changed certain landed_titles according to vanilla 2.3
  • Fixed the missing settlement in Ibb
  • Fixed the black CoA
  • Fixed kwarezmian namelist
  • Fixed Germanic localisation description
  • Fixed the age of Romulus Augustus
  • Fixed religion issue with the Hasimids due to typo
  • Fixed typo in 00_cultures.txt
  • Fixed unreformed pagans able to raise crown authority to Medium
  • Fixed naming issue with semetic and semitic pagan
  • Fixed various localization issues
  • Separated the DLC based portraits into submods, that can be selected separately on the launcher depending on what portrait pack you own
  • Corrected the fall date of the Western Roman Empire in order to make it correspond with the actual one
  • Partially fixed Armenian borders
  • Merged in vanilla 2.3 new/modified trait icons
  • Extracted WtWSMS elements to specific files
  • Removed duplicated assets from vanilla
  • Removed duplicate commit_suicide
  • Removed autocephaly for Germanic
  • Removed duplicate localisation files

​Installation:

  1. Remove any old mod files in Documents\Paradox Interactive\Crusader Kings II\mod
  2. Clear your gfx at Documents\Paradox Interactive\Crusader Kings II\WTWSMS\gfx
  3. Extract the downloaded file
  4. Choose what submods you want to use depending on which portrait packs you own (note: you will always have to use the main mod folder and .mod file)
  5. Put the files in Documents\Paradox Interactive\Crusader Kings II\mod
  6. Verify that you have a .mod file that correspond to each folder
  7. Launch CK2 and select the main mod and the submods you want to use
  8. Play!

Note: There are still issues not fixed with this patch, we are aware of them. This a copy of the GitHub dev. All reported issues/bugs are listed in the second post of the bug thread linked below, if you find any new ones, please post in the thread. Colours, the Rise of Islam, migration and all GFX are WIP aswell as the 476 bookmark. LoR, RoI, SoA, TR and SoI content/events may not correspond to the specific setting. What is in this release tries to fix the essentials of the untested 0.9.0 release from the 31th.

Credits: This specific 0.9.4 release was brought to you by the following persons from beta phase and team: Erik W, Romulien, Enlil, PseudoCatFish, Joemit and loup99. Mr. Repwoc contributed a lot as an external contributor, and I want to thank all of those that sent PM:s, made detailed suggestions, searched themselves in the code and tried to help us!


Last edited by GeoDuck on Friday, 16 Jan 2015, 11:40, edited 1 time in total.

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Post Post subject: Re: Crusader Kings II   
Posted: Sunday, 11 Jan 2015, 23:03   
Beginner Без звания
Joined: Friday, 02 Jan 2015, 02:40
Posts: 7
Can someone check out this thread and if there's a download link for a 2.3-compatible version, post it here?


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 14 Jan 2015, 16:03   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 29 Nov 2014, 21:04
Posts: 688
2.3.1 PATCH RELEASED - Checksum UKYK

Spoiler
MAJOR:
- Fixed bug where vassal levies could not always be dismissed.
- Fixed crash issue on Linux when the AI tried to build settlements.

MINOR:
- Temple successors now get their liege's religion rather than their top liege's
- Rebalanced seduction to make it harder to seduce the spouses of great rulers
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single character only
- Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
- Reduced the Catholic Holy Order regiments in size
- Fixed a minor issue with the court where some newborn bastards ended up
- Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
- Better tooltips in the event options for WoL.11000
- Better tooltips in event WoL.11006
- Fixed some problems with the 'inbred' trait calculations
- Added 'real_fathers' console command
- Added missing text EVTOPTA_WOL_415
- Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
- Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
- Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
- Fixed a faulty text tag reference in a Carousing boardgame event.
- Cooldown for Carousing is now visible in tooltip.
- Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
- Heliopolis is now a temple holding instead of a city holding.
- Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
- Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
- Updated faulty localisation function in the last event of the business focus trade route chain
- Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
- Hungary should now get a crown authority law when forming from the Magyar decision
- The form Hungary decision no longer creates exponential amounts of troops
- Reworked Holmgang events to use personal combat skill rather than martial skill
- Reduced mean time to happen for Holmgang if you have War focus
- Fixed a rare case when duels could break
- Duels now potentially give the kinslayer trait
- Shortened the text of one outcome of duels to avoid long names making the text too large for the event window

MODDING:
- Fixed an error with change_variable for titles

CONVERTER:
- Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
- Fixed the four missing province mappings in eastern europe
- Added unique modifiers to some christian heresies
- Made sure to update the colors of all heresies to their CK2 variant of color
- Fixed so messalian and nestorian are converted correctly.
- Added proper icons for norse personal deities
- Arabic cultures now map to their corresponding one in EU4
- Steppe cultures now part of same culture group as turkish
- Moved visigothic to iberian culture group

_________________
Image Thanks @I am AWESOME for making this gif i will use it till 19th May :)


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 14 Jan 2015, 17:22   
Beginner Без звания
Joined: Friday, 31 Oct 2014, 22:42
Posts: 14
Paul Li wrote:
2.3.1 PATCH RELEASED - Checksum UKYK

Spoiler
MAJOR:
- Fixed bug where vassal levies could not always be dismissed.
- Fixed crash issue on Linux when the AI tried to build settlements.

MINOR:
- Temple successors now get their liege's religion rather than their top liege's
- Rebalanced seduction to make it harder to seduce the spouses of great rulers
- AI: Reduced seduction craze a bit
- Seduction: increased risk of scandal
- Adjusted default message settings to reduce spam
- Fixed a grammar variable bug in event WoL.201
- Fixed a bug with event WoL.3050 happening for a single character only
- Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
- Reduced the Catholic Holy Order regiments in size
- Fixed a minor issue with the court where some newborn bastards ended up
- Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
- Better tooltips in the event options for WoL.11000
- Better tooltips in event WoL.11006
- Fixed some problems with the 'inbred' trait calculations
- Added 'real_fathers' console command
- Added missing text EVTOPTA_WOL_415
- Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
- Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
- Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
- Fixed a faulty text tag reference in a Carousing boardgame event.
- Cooldown for Carousing is now visible in tooltip.
- Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
- Heliopolis is now a temple holding instead of a city holding.
- Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
- Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
- Updated faulty localisation function in the last event of the business focus trade route chain
- Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
- Hungary should now get a crown authority law when forming from the Magyar decision
- The form Hungary decision no longer creates exponential amounts of troops
- Reworked Holmgang events to use personal combat skill rather than martial skill
- Reduced mean time to happen for Holmgang if you have War focus
- Fixed a rare case when duels could break
- Duels now potentially give the kinslayer trait
- Shortened the text of one outcome of duels to avoid long names making the text too large for the event window

MODDING:
- Fixed an error with change_variable for titles

CONVERTER:
- Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
- Fixed the four missing province mappings in eastern europe
- Added unique modifiers to some christian heresies
- Made sure to update the colors of all heresies to their CK2 variant of color
- Fixed so messalian and nestorian are converted correctly.
- Added proper icons for norse personal deities
- Arabic cultures now map to their corresponding one in EU4
- Steppe cultures now part of same culture group as turkish
- Moved visigothic to iberian culture group

Download link please? :8=)


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 14 Jan 2015, 17:50   
I live here Три раза сломал клаву :)
User avatar
Joined: Friday, 10 Feb 2012, 01:00
Posts: 2069
Location: Yugoslavia...
Ok Paradox is back and I am back ::D

UPDATE ONLY
Crusader Kings II - Update v2.3.1 [RezMar] - Checksum (UKYK)
  • You must have game updated to 2.3.0 and with all DLCs for that version.
  • This update will update base game and one DLC

This update will update the game and DLCs and put new DLCs.

1. Start "CK II - Update v2.3.1"
2. Browse to your game folder and click Install
2. And thats all!!!

Now you will have game and DLCs up to date.
Checksum of the game is UKYK

  • Cracks are virus free, but anti-virus will warn you. Please disable AV
    or give exclusion to that file (steam_api.dll)
  • Don't forget to crack/activate updated/new DLCs after installation.
  • And pls check all your files with .sfv provided in the folder EXTRA.
  • .sfv file needed to be placed in the game folder (where is the .exe
    file of the game), and then start .sfv file.
  • If you have some missing or bad files then you didn't have corrected
    version for this update or you use previous wrong files from other source.
  • If you can't use .sfv files just install QuickSFV (choose only one).

Change log:
2.3.1 - Checksum UKYK

MAJOR:
  • Fixed bug where vassal levies could not always be dismissed.
  • Fixed crash issue on Linux when the AI tried to build settlements.

MINOR:
    - Temple successors now get their liege's religion rather than their top liege's
  • Rebalanced seduction to make it harder to seduce the spouses of great rulers
  • AI: Reduced seduction craze a bit
  • Seduction: increased risk of scandal
  • Adjusted default message settings to reduce spam
  • Fixed a grammar variable bug in event WoL.201
  • Fixed a bug with event WoL.3050 happening for a single character only
  • Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
  • Reduced the Catholic Holy Order regiments in size
  • Fixed a minor issue with the court where some newborn bastards ended up
  • Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
  • Better tooltips in the event options for WoL.11000
  • Better tooltips in event WoL.11006
  • Fixed some problems with the 'inbred' trait calculations
  • Added 'real_fathers' console command
  • Added missing text EVTOPTA_WOL_415
  • Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
  • Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
  • Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
  • Fixed a faulty text tag reference in a Carousing boardgame event.
  • Cooldown for Carousing is now visible in tooltip.
  • Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
  • Heliopolis is now a temple holding instead of a city holding.
  • Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
  • Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
  • Updated faulty localisation function in the last event of the business focus trade route chain
  • Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
  • Hungary should now get a crown authority law when forming from the Magyar decision
  • The form Hungary decision no longer creates exponential amounts of troops
  • Reworked Holmgang events to use personal combat skill rather than martial skill
  • Reduced mean time to happen for Holmgang if you have War focus
  • Fixed a rare case when duels could break
  • Duels now potentially give the kinslayer trait
  • Shortened the text of one outcome of duels to avoid long names making the text too large for the event window

MODDING:
  • Fixed an error with change_variable for titles

CONVERTER:
  • Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
  • Fixed the four missing province mappings in eastern europe
  • Added unique modifiers to some christian heresies
  • Made sure to update the colors of all heresies to their CK2 variant of color
  • Fixed so messalian and nestorian are converted correctly.
  • Added proper icons for norse personal deities
  • Arabic cultures now map to their corresponding one in EU4
  • Steppe cultures now part of same culture group as turkish
  • Moved visigothic to iberian culture group


Btw I am posting here .sfv file too if you want to check if is your game up to date (use any .sfv program - like QuickSVF)
- this is already placed in the update release in EXTRA folder.
Attachment:
File comment: .sfv for CK II v2.3.1
sfv for CK II v2.3.1.rar [180.86 KiB]
Downloaded 34 times

_________________
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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 14 Jan 2015, 18:07   
Super flooder Почетный графоман
User avatar
Joined: Saturday, 29 Nov 2014, 21:04
Posts: 688
RezMar wrote:
Ok Paradox is back and I am back ::D


Groogy is that you? :laughing: kidding but maybe it's the truth...

Thanks for the update.

_________________
Image Thanks @I am AWESOME for making this gif i will use it till 19th May :)


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 14 Jan 2015, 18:21   
Beginner Без звания
Joined: Tuesday, 25 Nov 2014, 00:25
Posts: 7
Man i waited so long for this patch :) Oh, just realised need to wait for HIP patch also


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