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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 14 Jan 2015, 19:47   
User Редкий гость
Joined: Wednesday, 11 Mar 2009, 17:24
Posts: 46
Hotfix 2.3.2 out :)

  1. MAJOR:
  2. - Fixed so you can build holdings again
  3.  
  4. MINOR:
  5. - Fixed the break-up interaction with your lovers.


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Post Post subject: Re: Crusader Kings II   
Posted: Wednesday, 14 Jan 2015, 21:16   
I live here Три раза сломал клаву :)
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Joined: Friday, 10 Feb 2012, 01:00
Posts: 2069
Location: Yugoslavia...
Oh bloody... why Paradox always make some stupid mistake... :?

UPDATE ONLY
Crusader Kings II - Update v2.3.2 [RezMar] - Checksum (MMUR)
  • You must have game updated to 2.3.0 or up and with all DLCs for that version.
  • This update will update base game and one DLC

This update will update the game and DLCs and put new DLCs.

1. Start "CK II - Update v2.3.2"
2. Browse to your game folder and click Install
2. And thats all!!!

Now you will have game and DLCs up to date.
Checksum of the game is MMUR

  • Cracks are virus free, but anti-virus will warn you. Please disable AV
    or give exclusion to that file (steam_api.dll)
  • Don't forget to crack/activate updated/new DLCs after installation.
  • And pls check all your files with .sfv provided in the folder EXTRA.
  • .sfv file needed to be placed in the game folder (where is the .exe
    file of the game), and then start .sfv file.
  • If you have some missing or bad files then you didn't have corrected
    version for this update or you use previous wrong files from other source.
  • If you can't use .sfv files just install QuickSFV (choose only one).

Change log:
2.3.2 - Checksum MMUR

MAJOR:
- Fixed so you can build holdings again

MINOR:
- Fixed the break-up interaction with your lovers.

2.3.1 - Checksum UKYK

MAJOR:
  • Fixed bug where vassal levies could not always be dismissed.
  • Fixed crash issue on Linux when the AI tried to build settlements.

MINOR:
    - Temple successors now get their liege's religion rather than their top liege's
  • Rebalanced seduction to make it harder to seduce the spouses of great rulers
  • AI: Reduced seduction craze a bit
  • Seduction: increased risk of scandal
  • Adjusted default message settings to reduce spam
  • Fixed a grammar variable bug in event WoL.201
  • Fixed a bug with event WoL.3050 happening for a single character only
  • Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
  • Reduced the Catholic Holy Order regiments in size
  • Fixed a minor issue with the court where some newborn bastards ended up
  • Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
  • Better tooltips in the event options for WoL.11000
  • Better tooltips in event WoL.11006
  • Fixed some problems with the 'inbred' trait calculations
  • Added 'real_fathers' console command
  • Added missing text EVTOPTA_WOL_415
  • Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
  • Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
  • Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
  • Fixed a faulty text tag reference in a Carousing boardgame event.
  • Cooldown for Carousing is now visible in tooltip.
  • Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
  • Heliopolis is now a temple holding instead of a city holding.
  • Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
  • Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
  • Updated faulty localisation function in the last event of the business focus trade route chain
  • Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
  • Hungary should now get a crown authority law when forming from the Magyar decision
  • The form Hungary decision no longer creates exponential amounts of troops
  • Reworked Holmgang events to use personal combat skill rather than martial skill
  • Reduced mean time to happen for Holmgang if you have War focus
  • Fixed a rare case when duels could break
  • Duels now potentially give the kinslayer trait
  • Shortened the text of one outcome of duels to avoid long names making the text too large for the event window

MODDING:
  • Fixed an error with change_variable for titles

CONVERTER:
  • Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
  • Fixed the four missing province mappings in eastern europe
  • Added unique modifiers to some christian heresies
  • Made sure to update the colors of all heresies to their CK2 variant of color
  • Fixed so messalian and nestorian are converted correctly.
  • Added proper icons for norse personal deities
  • Arabic cultures now map to their corresponding one in EU4
  • Steppe cultures now part of same culture group as turkish
  • Moved visigothic to iberian culture group


Btw I am posting here .sfv file too if you want to check if is your game up to date (use any .sfv program - like QuickSVF)
- this is already placed in the update release in EXTRA folder.
Attachment:
File comment: sfv for CK II v2.3.2
sfv CK II v2.3.2.rar [181.07 KiB]
Downloaded 182 times

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Post Post subject: Re: Crusader Kings II   
Posted: Thursday, 15 Jan 2015, 18:35   
Advanced forumer Завсегдатай
Joined: Monday, 18 Nov 2013, 15:54
Posts: 64
Paul Li wrote:
RezMar wrote:
Ok Paradox is back and I am back ::D


Groogy is that you? :laughing: kidding but maybe it's the truth...

Thanks for the update.


Well, i don't think so, but RezMar more cool :)

Btw thanks RezMar.


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Post Post subject: Re: Crusader Kings II   
Posted: Thursday, 15 Jan 2015, 23:00   
Beginner Без звания
Joined: Thursday, 15 Jan 2015, 22:56
Posts: 1
Hello, is it normal that with version from 23.12.14 of Historical Immersion Project, there is no year 769? I wanted to play Silesia from this year, but I can't because this entire era is missing...


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 16 Jan 2015, 00:52   
User Редкий гость
Joined: Friday, 14 May 2010, 01:30
Posts: 38
windir13 wrote:
Man i waited so long for this patch :) Oh, just realised need to wait for HIP patch also

Release Candidate is out, but I would wait for the final release.

http://hip.zijistark.com/releases/HIP_-_WoL_-_2015-01-16_RC2.7z


Kazak91 wrote:
Hello, is it normal that with version from 23.12.14 of Historical Immersion Project, there is no year 769? I wanted to play Silesia from this year, but I can't because this entire era is missing...

SWMH disables the early bookmarks and also has the map of pre Rajas of India.


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 16 Jan 2015, 15:09   
User Редкий гость
Joined: Wednesday, 05 Nov 2014, 05:14
Posts: 24
Thanks Rezmar, for the v2.3.2 update patch.

Thanks GeoDuck, for the latest version of WtWSMS.


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 16 Jan 2015, 16:07   
User Редкий гость
Joined: Friday, 14 May 2010, 01:30
Posts: 38
HIP 2015-01-16
for CK2 v2.3.2

http://hip.zijistark.com/releases/HIP_-_WoL_-_2015-01-16.7z


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 16 Jan 2015, 22:48   
Beginner Без звания
Joined: Friday, 02 Jan 2015, 02:40
Posts: 7
So can anyone check that link I posted on the previous page? I got no response, not even "they didn't post any downloads".


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Post Post subject: Re: Crusader Kings II   
Posted: Friday, 16 Jan 2015, 22:50   
I live here Три раза сломал клаву :)
User avatar
Joined: Friday, 10 Feb 2012, 01:00
Posts: 2069
Location: Yugoslavia...
@Aaeson
This mod is still in the development stage. And they still didn't release any version of this mod...

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Post Post subject: Re: Crusader Kings II   
Posted: Saturday, 17 Jan 2015, 09:10   
Beginner Без звания
Joined: Monday, 29 Dec 2014, 21:23
Posts: 5
hy, i have another problem. recently i have adedd three more provinces to the map. at least i hav tried.
i draw the prowinces on the map,i have modified the default.map province numbers and the definituons.csv accordingly,i've entered them in landed titles,with their baronies,i've created the necessary text files in the provinces and titles folders.I even used the nudge tool to make sure,their positions are corrected.

still, they are not playeble.they apppear on the map,correctly,their titles work,but they have no baronies,i cannot select them,and their tooltips say no character.

what am i missing?

-- Edit --

they are behaving just like the tarim basin or sahara or arabia


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Post Post subject: Re: Crusader Kings II   
Posted: Saturday, 17 Jan 2015, 15:27   
Beginner Без звания
Joined: Tuesday, 25 Nov 2014, 00:25
Posts: 7
Really greatful for the HIP link guys!
Can you also post changelog? Just out of curiousity.


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Post Post subject: Re: Crusader Kings II   
Posted: Saturday, 17 Jan 2015, 17:39   
Beginner Без звания
Joined: Friday, 02 Jan 2015, 02:40
Posts: 7
RezMar wrote:
@Aaeson
This mod is still in the development stage. And they still didn't release any version of this mod...


Okay, thanks for the response.


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Post Post subject: Re: Crusader Kings II   
Posted: Sunday, 18 Jan 2015, 12:21   
Beginner Без звания
Joined: Sunday, 18 Jan 2015, 11:06
Posts: 1
Hello Rezmar,

Thank you for sharing the game, you're a true saviour. Is there any update on When the World Stopped Making Sense mod? It's kick ass and a must play mod on the levels of HIP.

Thank you once again for all the shares done by everyone in this thread.


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Post Post subject: Re: Crusader Kings II   
Posted: Sunday, 18 Jan 2015, 15:02   
Beginner Без звания
User avatar
Joined: Friday, 23 May 2014, 21:55
Posts: 4
arafinwe2 wrote:
hy, i have another problem. recently i have adedd three more provinces to the map. at least i hav tried.
i draw the prowinces on the map,i have modified the default.map province numbers and the definituons.csv accordingly,i've entered them in landed titles,with their baronies,i've created the necessary text files in the provinces and titles folders.I even used the nudge tool to make sure,their positions are corrected.

still, they are not playeble.they apppear on the map,correctly,their titles work,but they have no baronies,i cannot select them,and their tooltips say no character.

what am i missing?

-- Edit --

they are behaving just like the tarim basin or sahara or arabia


Try again from scratch , you could have made a mistake that you are not aware of . Also you need to add them to localisation but that is not the problem here


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Post Post subject: Re: Crusader Kings II   
Posted: Sunday, 18 Jan 2015, 19:41   
Beginner Без звания
Joined: Sunday, 18 Jan 2015, 19:38
Posts: 2
GeoDuck wrote:
[WtWSMS] Release 0.9.4 (2015-01-05)

DOWNLOAD for Vanilla 2.3 (2.3.2 at your own risk)
Info
Important: This is an official update to WtWSMS. It includes the latest GitHub version, with countless fixes and changes that were not included previously. All previous version or links are therefor considered as obsolete. The GitHub version won't be supported if it causes you issues, only the latest official patch. There are no big gameplay changes in this release, as we want to get the mod stable and relatively bugfree before starting to expand content.
Checksum: WVPF

Changelog:
0.9.4:
  • Started adding in British Localisation, courtesy of Mr. Repwoc
  • Added in unique loadingscreens for the mod, courtesy of Joemit
  • Added in the missing localization for the kingdoms of Neustria, Orleans, Austrasia
  • Added the missing description to insular, written by Mr. Repwoc
  • Added a holy site for kemetism (not completed yet)
  • Added in round CoA for some pagan religions
  • Added a custom choose starting era window, unique for WtWSMS
  • Added localisation for Romano-Vandalic
  • Added in the missing modifier_definitions.txt and triggered_modifiers.txt
  • Added the missing flag for Norrbotten
  • Changed Latin provinces in Italy to Roman culture, Latin is present in a melting-pot and will only appear later
  • Changed the realms_decisions in order to correspond with 2.3
  • Changed all localisation references to the "Western" and "Eastern" Empire to Western/Eastern Roman Empire.
  • Changed certain landed_titles according to vanilla 2.3
  • Fixed the missing settlement in Ibb
  • Fixed the black CoA
  • Fixed kwarezmian namelist
  • Fixed Germanic localisation description
  • Fixed the age of Romulus Augustus
  • Fixed religion issue with the Hasimids due to typo
  • Fixed typo in 00_cultures.txt
  • Fixed unreformed pagans able to raise crown authority to Medium
  • Fixed naming issue with semetic and semitic pagan
  • Fixed various localization issues
  • Separated the DLC based portraits into submods, that can be selected separately on the launcher depending on what portrait pack you own
  • Corrected the fall date of the Western Roman Empire in order to make it correspond with the actual one
  • Partially fixed Armenian borders
  • Merged in vanilla 2.3 new/modified trait icons
  • Extracted WtWSMS elements to specific files
  • Removed duplicated assets from vanilla
  • Removed duplicate commit_suicide
  • Removed autocephaly for Germanic
  • Removed duplicate localisation files

​Installation:

  1. Remove any old mod files in Documents\Paradox Interactive\Crusader Kings II\mod
  2. Clear your gfx at Documents\Paradox Interactive\Crusader Kings II\WTWSMS\gfx
  3. Extract the downloaded file
  4. Choose what submods you want to use depending on which portrait packs you own (note: you will always have to use the main mod folder and .mod file)
  5. Put the files in Documents\Paradox Interactive\Crusader Kings II\mod
  6. Verify that you have a .mod file that correspond to each folder
  7. Launch CK2 and select the main mod and the submods you want to use
  8. Play!

Note: There are still issues not fixed with this patch, we are aware of them. This a copy of the GitHub dev. All reported issues/bugs are listed in the second post of the bug thread linked below, if you find any new ones, please post in the thread. Colours, the Rise of Islam, migration and all GFX are WIP aswell as the 476 bookmark. LoR, RoI, SoA, TR and SoI content/events may not correspond to the specific setting. What is in this release tries to fix the essentials of the untested 0.9.0 release from the 31th.

Credits: This specific 0.9.4 release was brought to you by the following persons from beta phase and team: Erik W, Romulien, Enlil, PseudoCatFish, Joemit and loup99. Mr. Repwoc contributed a lot as an external contributor, and I want to thank all of those that sent PM:s, made detailed suggestions, searched themselves in the code and tried to help us!


Hey GeoDuck, thanks for posting this! Has there been any update to this mod yet? It seems to work fine for 2.3.2, but pagans can't adopt feudalism.


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