This update will update the game and DLCs and put new DLCs.
1. Start "CK II - Update v2.3.2" 2. Browse to your game folder and click Install 2. And thats all!!!
Now you will have game and DLCs up to date. Checksum of the game is MMUR
Cracks are virus free, but anti-virus will warn you. Please disable AV or give exclusion to that file (steam_api.dll)
Don't forget to crack/activate updated/new DLCs after installation.
And pls check all your files with .sfv provided in the folder EXTRA.
.sfv file needed to be placed in the game folder (where is the .exe file of the game), and then start .sfv file.
If you have some missing or bad files then you didn't have corrected version for this update or you use previous wrong files from other source.
If you can't use .sfv files just install QuickSFV (choose only one).
Change log:
2.3.2 - Checksum MMUR
MAJOR: - Fixed so you can build holdings again
MINOR: - Fixed the break-up interaction with your lovers.
2.3.1 - Checksum UKYK
MAJOR:
Fixed bug where vassal levies could not always be dismissed.
Fixed crash issue on Linux when the AI tried to build settlements.
MINOR:
- Temple successors now get their liege's religion rather than their top liege's
Rebalanced seduction to make it harder to seduce the spouses of great rulers
AI: Reduced seduction craze a bit
Seduction: increased risk of scandal
Adjusted default message settings to reduce spam
Fixed a grammar variable bug in event WoL.201
Fixed a bug with event WoL.3050 happening for a single character only
Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
Reduced the Catholic Holy Order regiments in size
Fixed a minor issue with the court where some newborn bastards ended up
Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
Better tooltips in the event options for WoL.11000
Better tooltips in event WoL.11006
Fixed some problems with the 'inbred' trait calculations
Added 'real_fathers' console command
Added missing text EVTOPTA_WOL_415
Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
Fixed a faulty text tag reference in a Carousing boardgame event.
Cooldown for Carousing is now visible in tooltip.
Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
Heliopolis is now a temple holding instead of a city holding.
Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
Updated faulty localisation function in the last event of the business focus trade route chain
Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
Hungary should now get a crown authority law when forming from the Magyar decision
The form Hungary decision no longer creates exponential amounts of troops
Reworked Holmgang events to use personal combat skill rather than martial skill
Reduced mean time to happen for Holmgang if you have War focus
Fixed a rare case when duels could break
Duels now potentially give the kinslayer trait
Shortened the text of one outcome of duels to avoid long names making the text too large for the event window
MODDING:
Fixed an error with change_variable for titles
CONVERTER:
Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
Fixed the four missing province mappings in eastern europe
Added unique modifiers to some christian heresies
Made sure to update the colors of all heresies to their CK2 variant of color
Fixed so messalian and nestorian are converted correctly.
Added proper icons for norse personal deities
Arabic cultures now map to their corresponding one in EU4
Steppe cultures now part of same culture group as turkish
Moved visigothic to iberian culture group
Btw I am posting here .sfv file too if you want to check if is your game up to date (use any .sfv program - like QuickSVF) - this is already placed in the update release in EXTRA folder.
Attachment:
File comment: sfv for CK II v2.3.2 sfv CK II v2.3.2.rar [181.07 KiB]
Downloaded 182 times
_________________ List of some Computer games CLICK ME
Hello, is it normal that with version from 23.12.14 of Historical Immersion Project, there is no year 769? I wanted to play Silesia from this year, but I can't because this entire era is missing...
Hello, is it normal that with version from 23.12.14 of Historical Immersion Project, there is no year 769? I wanted to play Silesia from this year, but I can't because this entire era is missing...
SWMH disables the early bookmarks and also has the map of pre Rajas of India.
hy, i have another problem. recently i have adedd three more provinces to the map. at least i hav tried. i draw the prowinces on the map,i have modified the default.map province numbers and the definituons.csv accordingly,i've entered them in landed titles,with their baronies,i've created the necessary text files in the provinces and titles folders.I even used the nudge tool to make sure,their positions are corrected.
still, they are not playeble.they apppear on the map,correctly,their titles work,but they have no baronies,i cannot select them,and their tooltips say no character.
what am i missing?
-- Edit --
they are behaving just like the tarim basin or sahara or arabia
Thank you for sharing the game, you're a true saviour. Is there any update on When the World Stopped Making Sense mod? It's kick ass and a must play mod on the levels of HIP.
Thank you once again for all the shares done by everyone in this thread.
hy, i have another problem. recently i have adedd three more provinces to the map. at least i hav tried. i draw the prowinces on the map,i have modified the default.map province numbers and the definituons.csv accordingly,i've entered them in landed titles,with their baronies,i've created the necessary text files in the provinces and titles folders.I even used the nudge tool to make sure,their positions are corrected.
still, they are not playeble.they apppear on the map,correctly,their titles work,but they have no baronies,i cannot select them,and their tooltips say no character.
what am i missing?
-- Edit --
they are behaving just like the tarim basin or sahara or arabia
Try again from scratch , you could have made a mistake that you are not aware of . Also you need to add them to localisation but that is not the problem here
Important: This is an official update to WtWSMS. It includes the latest GitHub version, with countless fixes and changes that were not included previously. All previous version or links are therefor considered as obsolete. The GitHub version won't be supported if it causes you issues, only the latest official patch. There are no big gameplay changes in this release, as we want to get the mod stable and relatively bugfree before starting to expand content. Checksum: WVPF
Changelog: 0.9.4:
Started adding in British Localisation, courtesy of Mr. Repwoc
Added in unique loadingscreens for the mod, courtesy of Joemit
Added in the missing localization for the kingdoms of Neustria, Orleans, Austrasia
Added the missing description to insular, written by Mr. Repwoc
Added a holy site for kemetism (not completed yet)
Added in round CoA for some pagan religions
Added a custom choose starting era window, unique for WtWSMS
Added localisation for Romano-Vandalic
Added in the missing modifier_definitions.txt and triggered_modifiers.txt
Added the missing flag for Norrbotten
Changed Latin provinces in Italy to Roman culture, Latin is present in a melting-pot and will only appear later
Changed the realms_decisions in order to correspond with 2.3
Changed all localisation references to the "Western" and "Eastern" Empire to Western/Eastern Roman Empire.
Changed certain landed_titles according to vanilla 2.3
Fixed the missing settlement in Ibb
Fixed the black CoA
Fixed kwarezmian namelist
Fixed Germanic localisation description
Fixed the age of Romulus Augustus
Fixed religion issue with the Hasimids due to typo
Fixed typo in 00_cultures.txt
Fixed unreformed pagans able to raise crown authority to Medium
Fixed naming issue with semetic and semitic pagan
Fixed various localization issues
Separated the DLC based portraits into submods, that can be selected separately on the launcher depending on what portrait pack you own
Corrected the fall date of the Western Roman Empire in order to make it correspond with the actual one
Partially fixed Armenian borders
Merged in vanilla 2.3 new/modified trait icons
Extracted WtWSMS elements to specific files
Removed duplicated assets from vanilla
Removed duplicate commit_suicide
Removed autocephaly for Germanic
Removed duplicate localisation files
Installation:
Remove any old mod files in Documents\Paradox Interactive\Crusader Kings II\mod
Clear your gfx at Documents\Paradox Interactive\Crusader Kings II\WTWSMS\gfx
Extract the downloaded file
Choose what submods you want to use depending on which portrait packs you own (note: you will always have to use the main mod folder and .mod file)
Put the files in Documents\Paradox Interactive\Crusader Kings II\mod
Verify that you have a .mod file that correspond to each folder
Launch CK2 and select the main mod and the submods you want to use
Play!
Note: There are still issues not fixed with this patch, we are aware of them. This a copy of the GitHub dev. All reported issues/bugs are listed in the second post of the bug thread linked below, if you find any new ones, please post in the thread. Colours, the Rise of Islam, migration and all GFX are WIP aswell as the 476 bookmark. LoR, RoI, SoA, TR and SoI content/events may not correspond to the specific setting. What is in this release tries to fix the essentials of the untested 0.9.0 release from the 31th.
Credits: This specific 0.9.4 release was brought to you by the following persons from beta phase and team: Erik W, Romulien, Enlil, PseudoCatFish, Joemit and loup99. Mr. Repwoc contributed a lot as an external contributor, and I want to thank all of those that sent PM:s, made detailed suggestions, searched themselves in the code and tried to help us!
Hey GeoDuck, thanks for posting this! Has there been any update to this mod yet? It seems to work fine for 2.3.2, but pagans can't adopt feudalism.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum