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Post Post subject: Scourge: Outbreak   
Posted: Wednesday, 02 Apr 2014, 21:14   
Forum ghost Местное привидение
Joined: Friday, 17 Jun 2011, 20:29
Posts: 452
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Release Date: 2 Apr 2014


http://store.steampowered.com/app/227560/


GAME INFO


Spoiler
Quote:
Feature List
4 Full Levels featuring over 7 hours of gameplay
4 Player Co-op Campaign
9 Powerful Weapons
Story Flashbacks unique to each Playable Character
XP Rank Leveling System with 20 Gameplay Perks
Up to 8-Player support for Versus modes such as Deathmatch, Team Deathmatch and Capture-The-Flag in 5 action-filled maps!
About the Game
The year is 2026 and the world is ruled from the shadows by the power-hungry Nogari Corporation, the creators of a powerful new energy source called 'Ambrosia'. Unknown to the world's population, Ambrosia is the product of research conducted on a mysterious meteorite fragment in Nogari's possession; something which they will do anything to protect. Only one organisation dares to defy and challenge Nogari Corporation: The Tarn Initiative - an anonymous group of anti-corporate saboteurs intent on revealing the truth behind Ambrosia and breaking Nogari's iron grip on the world.

"Scourge: Outbreak" puts you in the boots of Echo Squad, an elite group of mercenaries hired by The Tarn Initiative to deal a decisive blow against Nogari. While other Tarn Squads have been tasked with diversionary attacks, Echo's objective is the most important: First, to locate and rescue Dr Reisbeck, Tarn's double-agent inside Nogari; Second, to recover a piece of the meteorite fragment being kept deep within Nogari's laboratories. Utilize a devastating array of weapons and special abilities to crush everything that stands in your way, as you fight to discover the sinister truth behind Nogari's "Ambrosia" fuel technology.

Features a Co-op enabled Campaign for up to 4 Players, with full jump-in/jump-out support for easily joining sessions in progress. Experience flashbacks that only YOUR character sees, and figure out how they fit together with what your friends see!

All XP and Gameplay Perks earned in the Campaign stay with you in the 8-Player Multiplayer modes, where Scourge: Outbreak's fast-paced style of Deathmatch, Team Deathmatch and Capture-The-Flag rewards quick reflexes, itchy trigger fingers and constant movement! 5 death-filled multiplayer maps await you, offering the chance to continue the carnage between Echo Squad and Nogari Security Forces as they fight for supremacy of Nogari Island!


PC System Requirements
Minimum:
OS: Windows XP (SP3), Windows Vista (SP2), Windows 7 and Windows 8
Processor: Processor Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.86 GHz or greater
Memory: 2 GB RAM
Graphics: Video Card DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7900 GS, ATI Radeon HD 2600 Pro 256 MB, or greater
DirectX: Version 9.0
Network: Broadband Internet connection
Hard Drive: 5 GB available space
Sound Card: Soundcard DirectX 9.0c compatible, 16-bit



SCREENS


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Post Post subject: Re: Scourge: Outbreak   
Posted: Wednesday, 02 Apr 2014, 22:33   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
Seems like some kind of remade of episodic and mediocre Scourge Project from couple years ago

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List of unreleased games: -http://cs.rin.ru/forum/viewtopic.php?f=10&t=65548&p=971440#p971440 /http://pastebin.com/gpge75LJ

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Post Post subject: Re: Scourge: Outbreak   
Posted: Wednesday, 02 Apr 2014, 22:36   
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Looking quite good; if I understand it correctly this game's a continuation of the "The Scourge Project" series which I really enjoyed playing a few years ago... Waiting for release! :wink:

@prudislav
Same time, same thought... ::D

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Post Post subject: Re: Scourge: Outbreak   
Posted: Wednesday, 02 Apr 2014, 22:38   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
Quote:
Q: What are the differences between SCOURGE: Outbreak and The SCOURGE: Project, which released on PC in 2010?

The Scourge Project was an episodic game for the PC - the format and the game-play mechanics were not suited to the console market. With the Outbreak our intention was to target the console market with a product made for console players ground up: we started from a core of ideas that worked very well previously and build around them. To mention few highlights, the Outbreak features new game-play mechanics, new and higher number of characters, deeper story line, new AI, a good number of new locations and maps, a characterization and XP system reflecting into your character evolution, next-gen graphic quality, 4 players in coop campaign and to 8 players in PvP, everything fully packed of fast paced action. 7 hours of campaign and 5 multiplayer maps included with the game with DLCs to follow.

http://www.co-optimus.com/article/8761/scourge-outbreak-completely-rebuilds-the-scourge-project-for-consoles.html

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List of unreleased games: -http://cs.rin.ru/forum/viewtopic.php?f=10&t=65548&p=971440#p971440 /http://pastebin.com/gpge75LJ

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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 03:09   
User Редкий гость
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Joined: Thursday, 22 May 2008, 23:41
Posts: 43
It's on steam now:

http://store.steampowered.com/app/227560/

I wanna play this on Tunngle! Anyone working on anything?


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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 07:08   
Advanced forumer Завсегдатай
Joined: Tuesday, 20 Aug 2013, 21:33
Posts: 114
Scourge.Outbreak-ALI213


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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 12:30   
Forum ghost Местное привидение
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Joined: Sunday, 30 Sep 2012, 09:27
Posts: 337
Location: Vietnam
mirror links for ali213's release


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//Sorry for my bad English

REPACK TEAMS RATING
  • Black Box: 7.5/10 (Some nice self-made compressing tools, not really good lzma switches)
  • z10yded: 8/10 (Self-made source code)
  • RG Revenants: 9/10 (Author of all repack tools)
  • Seyter, RG Mechanics: 8/10 (Proper compression)
  • KaOs: 8/10 (Great (but lossy) compression)
  • CorePack: 8/10 (Fast release, grate compression, but sometimes incorrect nfo about ripped files)
  • AGb: 7/10 (Fine, but the installer is pretty ugly)
  • Dz Repack: 6.5/10 (Not the best compressor but very fast release)


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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 13:05   
Super flooder Почетный графоман
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Joined: Tuesday, 19 Mar 2013, 09:59
Posts: 795
Scourge Outbreak-CODEX


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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 15:25   
Super flooder Почетный графоман
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Joined: Tuesday, 03 Apr 2012, 19:42
Posts: 1126
Please, someone got the original steam.api and CODEX cracked exe?

*Needed to make steamworks fix...


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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 15:33   
Super flooder Почетный графоман
Joined: Wednesday, 20 Mar 2013, 03:45
Posts: 1296
BzinhoGames wrote:
Please, someone got the original steam.api and CODEX cracked exe?

*Needed to make steamworks fix...

here's the api. the exe doesn't seem to have any protection.


Attachments:
steam_api.rar [47.45 KiB]
Downloaded 72 times
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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 16:04   
Forum ghost Местное привидение
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Joined: Wednesday, 17 Oct 2012, 14:19
Posts: 491
Location: Bulgaria
Scourge.Outbreak.Steamworks.Fix-RVTFiX

NFO
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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 16:07   
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Thanks #bongsmoke1989 and thanks #Voksi_Bulgarian for Steamworks Fix!!!


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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 17:29   
Advanced forumer Завсегдатай
Joined: Tuesday, 05 Nov 2013, 19:52
Posts: 67
Does it have native Lan support ??


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Post Post subject: Re: Scourge: Outbreak   
Posted: Thursday, 03 Apr 2014, 20:43   
User Редкий гость
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Joined: Thursday, 22 May 2008, 23:41
Posts: 43
Anyone got COOP to work? Tunngle? Hamachi?


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Post Post subject: Re: Scourge: Outbreak   
Posted: Sunday, 06 Apr 2014, 00:29   
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Joined: Saturday, 07 Sep 2013, 21:55
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DLC "Fan Pack" is included, but not active.
Fan Pack APPID= 227563
I supose APPID must be included in "steam_api.ini" (CODEX) or in "REVOLT.ini" (RVTFiX). Right?

Note: I'm not sure of the syntax.
(RVTFiX)
[DLC]
Default = true
0 = 227563

(CODEX)
DLC1=227563

(Can´t prove it now. I dont have my PC now)


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