About This Game Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale.
In the future, factions have risen up from opportunities and ideologies independent of governments. Private corporations and religious movements have started wars over greed, ideology and power. Many have died and many lands lay in ruin. Planet Earth has been exhausted and colonial attempts on other planetary bodies have been in vain.
Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.
Far from desolate, the earth-like planet has been found to host a plethora of indigenous life forms. While the gigantic monstrosities inland and at the oceans seem relatively calm, human-sized bugs and fungus are threatening to stop mankind's expansion.
As the various factions strive to take control, each will research and develop numerous new technologies, discovering new weapons and industry, whilst opening trade agreements and forging alliances with other factions to gain a foothold. As they spread, they will discover ancient ruins from alien civilizations that will grant them advantages over their rivals.
Key Features
Explore a new world harboring a variety of eco-regions, from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.
Survive encounters with the planet's dangerous wild life. Deadly swarms walk the lands and agile predators fly in the skies. There is even talk of a giant creature in the oceans.
Live in harmony with nature or use it to further your cause. The indigenous life will react to your actions and treat you accordingly.
Discover ruins and artifacts, the relics of an ancient alien civilization long forgotten that can give you an edge against the planet life and other rivaling factions.
Found new cities to expand the borders of your empire. Manage cities by adjusting the tax rate, choosing production and assigning colonists to jobs.
Operate a fully globalized and pooled resource and growth system. Specialize one city to harvest minerals while churning out units in another.
Adapt your empire to pressing demand. Your colonists will migrate between cities based on factors such as pollution and living space.
Shape the landscape with terraforming, construct farms, mines, forts, and other improvements to increase the productivity of your colonies or to fortify positions.
Progress through a vast randomized research tree spanning dozens of technologies providing operations, buildings, units, weapons, and more.
Negotiate trade and research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.
Design your own units by choosing from a range of different classes, armors, weapons, and devices to maximize the strength of your forces.
Command vast armies across the battlefield against enemy factions, making use of the variety of terrain types to gain an advantage.
Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.
Prove yourself in multiplayer with friends or strangers and discover entirely new strategies.
Customize your experience through easily moddable XML data and well-known image and audio formats.
System Requirements:
Windows MINIMUM: OS: Windows XP SP2 / Vista Processor: Intel Core 2 or equivalent Memory: 2 GB RAM Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series) Hard Drive: 1 GB available space
RECOMMENDED: OS: Windows 7 Processor: Intel Core i3 or equivalent Memory: 4 GB RAM Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series) Hard Drive: 2 GB available space
Mac OS X MINIMUM: OS: Mac OS X 10.7 Processor: Intel Core 2 or equivalent Memory: 2 GB RAM Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series) Hard Drive: 1 GB available space
RECOMMENDED: OS: Mac OS X 10.8 Processor: Intel Core i3 or equivalent Memory: 4 GB RAM Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series) Hard Drive: 2 GB available space
SteamOS + Linux MINIMUM: OS: Linux Processor: Intel Core 2 or equivalent Memory: 2 GB RAM Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series) Hard Drive: 1 GB available space
RECOMMENDED: OS: Linux Processor: Intel Core i3 or equivalent Memory: 4 GB RAM Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series) Hard Drive: 2 GB available space
Pandora First Contact-FLT
1. Install the game 2. Download the Pandora Update v1.2.0 from there website LINK 3. Run update. Press Next, Next, Next until you see the serial number entry window 4. Run Matrix Games - SetupCrack and press button Crack Setup 5. Enter any serial number. Do not leave blank! 6. Press button Next and continue
*Just place the cracked .exe in \<Game Folder>\Binaries
=============================================================================================================== I will try actively to maintain this topic: steam and retail version if it is possible.
PS: Support the company if u like the game. Happy gaming...
Update History
Quote:
01. 2014-05-30 Game is released on Steam (version 1.4.0) 02. 2014.06.07. - Game is updated to v1.4.1
Chage log:
Version 1.4.1
Added:
Added bombardment effect.
Added hints about victory achievements only being unlockable in single-player through the New Game panel.
Changed:
Tweaked city and street graphics.
Field training now deals constant damage again (20%) and does not promote above rank 10.
Reduced operation cooldowns from 3, 5, 10, 20 to 2, 4, 8, 16.
Reduced Imperium unit upkeep from +50% to +25%.
Growth modifiers from faction, projects, buildings etc. are now evaluated before migration.
Migration due to takeover is now displayed separately in the growth hint.
Tweaked growth penalty from starvation.
Improved Mac Retina display support.
Fixed:
Fixed operation buildings not charging correctly when an operation is deployed and a turn ending is forced.
Fixed Infestation and Wasteland causing a city to receive no credits.
Fixed spitters dying after getting converted.
Fixed Mini-Me achievement: now achieved by producing Replicant Factory building as Yun Xi.
Fixed The Choke's On You achievement unlocking when building any improvement on a choke point.
Fixed Another Glorious Day In The Corps achievement unlocking even after native aliens turn aggressive.
Fixed Linux Steam Cloud path case-sensitivity issues.
Fixed scrollbar buttons working in opposite directions.
Fixed incorrectly stated combat boni for portals.
Added several missing entries in the German localization.
03. 2014.09.16. - Game is updated to v1.4.2
Change log:
Version 1.4.2
Added:
Added Dutch translation thanks to dmantione.
Added ability to change game content through the updater screen.
Added translators to credits.
Changed:
Server now waits on clients for turn processing before executing unit and operation orders to reduce movement lag in late game.
Increased (and made modifiable) the score impact of a technology's tier, which results in the AI producing units with better components.
Minor score tweaks for certain technologies.
Improved game browser with incompatible version warnings.
Fixed:
Fixed no panel showing in the menu screen after loading a game from inside the world screen.
Fixed allied victories not declaring all allies as winners.
Fixed new game panel not using translated "Faction" string.
04. 2014.09.17. - Game is updated to v1.5.0 and released first DLC/Expansion
Change log:
Version 1.5.0
Added:
Added new faction focused on diplomacy, intrigue and sabotage: The Ambassadors.
Added new Agent units that can perform city infiltration orders; Agents can be attacked by any player regardless of diplomatic status.
Added new Eclipse of Nashira event commencing around turn 100 (standard pace) that introduces new alien life and increases Agent infiltration power.
Added new infiltration advancements: Conversion Virus, Custodes.
Added new infiltration device: Illusive Eluder.
Added new anti-infiltration building: Panopticon Cities.
Added new water territory features: Oil Field, Panspermia Reeds, Water Fungus, Aquatic Mexallon.
Added new Amphibious Former unit that can build water improvements, terraform between water and land, and harvest bonus water resources.
Added new Vulcan Mines operation that slows and damages any unit entering the deployed territory.
Added new diplomacy options also utilized by the AI: demand peace offer to third party, demand sanctions against third party, demand war declaration on third party and privately denounce third party.
Added missing voice overs for invasion reports.
Added new menu screen cinematic.
Added new menu/title music track.
Added 4 new world music tracks.
Changed:
The maximum gain from trading and research pacts was increased from 10% to 25%.
Fungus now also exists in ocean and coast territories for more tactical depth in naval movement.
Rivalries between certain factions now have a more pronounced diplomatic impact.
Tweaked research tree for better distribution and more connections to increase flexibility.
Various minor tweaks.
05. 2014.09.18. - Game is updated to v1.5.1
Change log:
Version 1.5.1
Changed:
Changed amount of players based on world size from 2, 4, 6, 6, 6 to 3, 5, 7, 7, 7.
Changed Agent faction icons to not reveal who is the owner of the Agent.
Halved city takeover migration.
Language tweaks.
Fixed:
Fixed Amphibious Former crash when using medium or low quality textures.
Fixed diplomacy crash.
Fixed incorrect diplomacy dialogue lines.
Fixed sharing maps not establishing new contacts.
Fixed automated Formers not building water improvements.
Fixed eclipse infiltration attack bonus not being taken into account.
Fixed auto unit cycle swapping to next idle unit before an infiltration order finishes.
Fixed invasion cinematic playing even when cutscenes are disabled.
06. 2014.10.03. - Game is updated to v1.5.2
Change log:
Version 1.5.2
Added:
Riot now affects power of units in the city.
Tweaked visual effects of Ningen attack and Vulcan Mine deployment.
Changed:
Agents no longer prevent territories from being harvested by a city.
Changed steal / sabotage modifier from 50% - 100% to 25% - 100%.
Changed Itala Palomino's title in the German version.
Fixed:
Fixed dialogue panel crashes for certain diplomacy options in multiplayer.
Fixed Amphibious Former pathfinding.
Fixed Amphibious Formers not being able to properly grow and clear fungus in water.
Fixed Watercraft not becoming buildable after a city gained access to the sea via terraforming.
Fixed players not receiving pact termination messages when other factions terminate trading or research pacts with them due to sanction demands.
Fixed agents being able to steal negative credits.
Language and translation fixes.
07. 2014.10.09. - Game is updated to v1.5.3
Change log:
Version 1.5.3
Added:
Added button to toggle grid in the world screen.
Changed:
Changed steal / sabotage modifier from 25% - 100% to 25% - 75%.
Increased upkeep for suburbs and purifiers from 2 to 3.
Building suburbs now requires Pandoran Construction.
City tile now provides +1 food and +1 minerals.
Fixed:
Fixed a single drop pod being able to drop an entire unit stack.
Fixed amphibious formers not being able to explore ruins.
Fixed crashes and empty strings for diplomacy actions involving third parties in multiplayer.
Fixed incorrect hotkey listed for the grow fungus order.
Minor language fixes
08. 2014.11.08. - Game is updated to v1.5.4
Change log:
Version 1.5.4
Changed:
Changed fullscreen modes to use OpenGL scaling instead of changing the display resolution. This also fixes Mac OS X fullscreen issues.
09. 2015.02.14. - Game is updated to v1.5.5 BETA r5458
Change log:
Version 1.5.5 r5458
Added:
Added number of turns each pact has been in effect to the diplomacy screen.
Added custom mouse cursor graphic.
Added video setting for choosing the title screen.
Added support for unicode characters up to and including the Cyrillic script (0x4FF), allowing those characters to work correctly with the Plain (DejaVu Sans) font as well as any other custom unicode font that has the corresponding glyphs.
Added AI ability to dynamically alter their tax-rate.
Added ability to raze cities to the AI if their morale gets too bad.
Added two sets of new icons for farmers, miners, workers and scientists that gain higher yields than normal.
Added option in Pandora.xml to switch between the two sets of new icons.
Added a mechanism for the AI to check how usefull a war will be and make its decision to go to war dependand on that.
Changed:
Moved Planetary Market to one subtier earlier in the research tree.
Improved mouse wheel scrolling of GUI components.
Made terrain-colors on the minimap much darker to make it easier to tell it apart from cities and units.
AI now is more aggressive about dealing with aliens.
AI now chooses technologies to research in a similar fashion of how experienced players choose technologies.
AI now will, in average, commit more scientists to research.
AI now considers pollution when assigning population to jobs.
AI now will expand much slower and focus more on improving its existing cities instead.
AI now considers quality more important than quantity when it comes to building units.
AI will now prefer late-game-devices over early-game-devices.
AI now has an emergency behaviour to resolve economical crisis.
Reworked how AI determines it's tile-improvements. It should now be much closer to what an experienced player chooses.
AI will be more careful with its units when exploring.
AI now will heal wounded units before sending them to attack.
AI now considers more sophisticated criteria when choosing locations to expand to.
AI now considers more sophisticated criteria when choosing tiles to expand it's existing cities borders to.
AI no longer builds new formers as long as enemies are within the area of their city.
Improved AI behavior when it comes to avoiding the loss of formers.
AI now can perform several diplomatic actions within one turn.
AI now will gradually lower their diplomatic relations to whoever is closest to victory.
AI will no longer grant you gifts all the time just because they like you.
AI players are now more difficult to convince to declare war on others.
AI now will prioritize devices that best fit the unit-type.
AI now will consider the tier of unit-components except of the device when evaluating which unit to build.
AI now can and will use fungus once it has the two advancements boosting its yield.
AI will now allocated more minerals into boosting its newly found cities.
AI will now lower their standing to someone capturing a city depending on that cities importance for its previous owner.
AI now takes device and unit-type into consideration, when deciding which units to use as defenders.
AI no longer considers distance when picking defenders for its cities.
AI no longer voluntarily gifts away its credits.
AI will now use bombardment and nukes primarily to kill transports and disrupt healing in besieged cities.
AI will now be much more carefull about where to use blackholes.
AI will now rather save a WMD for better use than to risk overnuking a target.
Depending on their aggression-level AIs now may consider making more units as a means of expansion rather than building colonizers.
AI will now rather pillage tile-improvements instead of retreating if it considers the defenses of a city too strong.
Improved AI behavior when confronted with long-range-units.
AI will now be more careful about where to colonize.
AI will now keep units inside their cities if they are not needed otherwise.
AI will now consider WMD-buildings more valuable.
AI now is much more likely to build naval units in coastal cities.
AI will no longer value research once it has enough science for a research-victory.
Fixed:
Fixed a crash that could occur when loading a save game in a specific state.
Fixed operations not replacing durations when deployed on territories.
Fixed Scites and Carcharodons turning aggressive before Xenomorphs.
Fixed water suburbs and water purifiers costing 2 credits instead of 3.
Fixed Fungus Mutagenesis and Fungal Hormones not providing bonuses for water fungus.
Fixed army panel sometimes showing units that are no longer in the territory.
Fixed mouse wheel sometimes not scrolling drop lists.
Fixed errors in German translation-files.
Fixed AI not building advancements unlocked by killing sea-monsters.
Fixed a rare case where the AI would waste some of it's mineral income each turn.
Fixed an issue where paying tribute was considered the same as denying to pay.
Fixed AI ships acquiring targets near unreachable inland-lakes.
Fixed AI upgrading units into options that aren't even actually better.
Fixed an exploit where you could reduce the amount of credits an AI asks for during negotiations by spending them before stating you are willing to pay.
Fixed AI ignoring how you react to a tribute-offer. Standing will now properly change.
Joined: Friday, 10 Feb 2012, 01:00 Posts: 2066 Location: Yugoslavia...
@sillucc Yes you are right RADiANCE is first but i used FLT and updating the game all the time with my crack setup @prudislav Can you tell me again about Qvadriga
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Joined: Friday, 10 Feb 2012, 01:00 Posts: 2066 Location: Yugoslavia...
@prudislav Can you get me the link for the installer. Because i can't find it anywhere. ------------------------------- EDIT: Oh update i know, i need full version and then update
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Joined: Friday, 10 Feb 2012, 01:00 Posts: 2066 Location: Yugoslavia...
When u istall FLT version, don't crack it. Just Install, try to update the game. if it ask cd-key, use flt key, and run my setup-crack program, and then enter key and next. I installed this long ago, i forgot full procedure.
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2. Extract it and start the update. 3. Now it will ask for CD-Key, use FLT key 4. Don't click next. Now open program what i uploaded and click CrackSetup 5. He will say its done and then you can click next in update window 6. Now it will update to 1.2.0 7. Now go to your game folder: <Game Folder>\Pandora First Contact\Binaries\PandoraUpdater.exe 8. Run PandoraUpdater.exe and it will update your game to latest one * Latest release is 1.3.2. Don't know for BETA
Have a nice day and gaming life.
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Thank you for the info on how to get the patches working. However, after this latest patch it is asking for a Product Key which the patch notes indicate we need to go to Slitherine.com to redeem. Is there a way around this?
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