Patch v1.10 is out (Update #2: hotfix v1.12) Fixes / improvements include:
Online PvP mode is out! Online versus supports two player matches. Players that create an online game can wait for clients while fighting AI random mateches. Improved overall net code to reduce lag and better replicate combat systems. Updated local versus mode to support teams and included the ability to select AI opponents. Updated combat mechanics with numerous improvements: -Ability to transform in between characters mid air or during combos. Transformation occurs faster but now requires using a cancel point. -Improved turning mechanics. Smoother interpolations and character can change directions with no pauses. -Recalibrated knockout weights to better support combos. Heavy enemies can now also fall into combos. Training dummy knockback is identical to all light characters. -Improved character encroaching collision dynamics to avoid characters from intersecting during attacks. -Fixed input bug related to throws. -Minor calibration/tweaks specific to some characters. Tweaked NPC parrying AI. Fixed performance issue with AI path finding. Polytrails for weapon special attacks use a brighter VFX. Introduced a new tile in plant world. Added 2 new achievements. Introduced new elements which will unlock after the current seal is destroyed.
Since this update is rather significant compared with previous patches we expect some level of issues to arise (which should be addressed shortly after this release if any should exist). Please report any problems related with this update in this thread.
Update: Hotfix v1.11
Fixes / improvements include:
Restored black phantom which had been accidentally removed. Fixed crash when two Golems using reflect power hit each other. Fixed status effects that had ceased to play out immediately after being hit. Replicated parry particle for projectiles. Replicated push on block. Boss characters lose constant shield frames when being played during campaign (work like versus mode). Fixed character icon glitch in versus. Tweaked gryphon spawn rules so it is a more frequent occurrence. Updated Golem versus portrait.
Update #2: Hotfix v1.12
Fixes / improvements include:
Fixed Ghost Monk being unable to move after executing run attack using specific input combinations. Removed debug texts that were being displayed to some users. Fixed another character icon glitch in versus.
Christsnatcher, have to say that i'm amazed by your effort for everything you uploaded and now reupload, because i know how it's like to have low up speed,
i'm even sad sometimes that i want, but i can't upload some bigger files because of my up speed.but yes i can live with good dl speed and bad up speed in the end.
Joined: Monday, 25 Feb 2013, 22:16 Posts: 4065 Location: Pandemonium
With approx. 2 weeks delay due to some troubles I've assembled the new updates for this game. Both are xdelta this time with the first being an AiO update for the CODEX base game and the second one an incremental patch for v1.12... Choose wisely...!
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