View unanswered posts | View active topics
|
Page 1 of 2
|
[ 25 posts ] |
|
| Author |
Message |
|
TerryA
|
Post subject: Ghostship Aftermath Posted: Wednesday, 23 Jul 2014, 05:23 |
|
| Forum ghost Местное привидение |
Joined: Sunday, 11 May 2014, 05:50 Posts: 479
|
 Steam Link: http://store.steampowered.com/app/280890/Quote: Ghostship Aftermath - the game which takes SURVIVAL HORROR to a new level. HUGE free roaming sci-fi action-adventure with random events and multiple story-lines. no two games will ever be the same. Your survival skills will be put to the test! Prepare to board, the Ghostship! Ghostship.Aftermath-CODEX Link (PB Torrent by Drarbg):
|
|
| Top |
|
 |
|
NoWayMan
|
Post subject: Re: Ghostship Aftermath Posted: Wednesday, 23 Jul 2014, 14:40 |
|
| I live here Три раза сломал клаву :) |
Joined: Monday, 01 Aug 2011, 03:44 Posts: 2048
|
|
Thanks man. Can't remember the last time I actually saw a finished game on Steam and not an early access scam.
|
|
| Top |
|
 |
|
prudislav
|
Post subject: Re: Ghostship Aftermath Posted: Wednesday, 23 Jul 2014, 15:08 |
|
| I live here Три раза сломал клаву :) |
 |
Joined: Tuesday, 24 Feb 2009, 18:42 Posts: 4772 Location: CZ
|
NoWayMan wrote: Thanks man. Can't remember the last time I actually saw a finished game on Steam and not an early access scam. well from forums its really nice game but heavily bugged so i guess they would do better as early access
|
|
| Top |
|
 |
|
jovanmilic97
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 31 Jul 2014, 14:19 |
|
| Forum ghost Местное привидение |
Joined: Monday, 14 Jul 2014, 13:44 Posts: 271
|
Quote: Change Log V1.1
Change Log From Version 1.02
*Repaired deck 6 Personnel start bug *Fixed cargo Hold Access *Moved Pistol (Choice) at start so its easier to find and pickup *Removed live Eggs from cargo Hold *Introduced new loadings screen (This currently is the default loading screen, I will be working on getting the menu etc load screens to revert to the old one. *Escape now works in sub access corridor and simulators *Revised deck 3, ops store room b VA *Improved AI and tweaked slower creatures so they get stuck very rarely, if at *all. *New controls - In game - Menu/Extras/Controls *Made more doors easier to access without crouching/nudging *More random spawns and enemies *Added a few more surprise pickups *Remapped keys (can be viewed in controls)
Sprint is now left shift Oxygen level is now Q Map is now LeftControl Helmet Light is now F
Instant weapon switching, number keys (Not num-pad)
There are some other small changes and improvements. For the next update in around 2 weeks i will be looking at getting the weapon clipping sorted and a more functional and versatile options screen. Gameplay should have no more issues, if you find a bug please report it in the Bug Report.
Thanks, and enjoy
|
|
| Top |
|
 |
|
Christsnatcher
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 31 Jul 2014, 15:10 |
|
| Proud Servant of RIN |
 |
Joined: Monday, 25 Feb 2013, 22:16 Posts: 4065 Location: Pandemonium
|
|
| Top |
|
 |
|
pakrat
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 31 Jul 2014, 15:14 |
|
| I live here Три раза сломал клаву :) |
 |
Joined: Wednesday, 24 Nov 2004, 12:13 Posts: 1794
|
waiting patiently for that patch too 
_________________ 
|
|
| Top |
|
 |
|
eatmyshorts
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 25 Sep 2014, 10:45 |
|
Joined: Sunday, 30 Mar 2014, 23:02 Posts: 31
|
This is from their facebook page.....Quote: NonVR - 1.3 Update released! 31 August - shaun The new updated build 1.3 is now available for download. The VR update and hassle free DLC will be releasing 08/09/14
1.3 Changelog - Changes from 1.2
Remapped - Flashlight - x (see controls in game menu) Fixed collision on all maps All doorways fixed, just walk right in! All triggers for use, touch etc are much more responsive Removed floating leg in Mortuary Added more starts Fixed voice overlap at start and rest of the game (voice overlap should be rare) Fixed personnel deck 6 map Removed mini-gun from reactor room Fixed no death screen on all personnel decks Improved RVD map, brighter words Fixed Jacks key-card objective which had no collision Fixed battle rifle clips on deck 5, ops Removed motion blur from all weapons on all maps Opened mailroom door so access is much easier Fixed hole in wall on deck 3, Ops Fixed all stairs (glitching) Fixed Pool (exiting pool is much easier) Added High Grade Laser Rifle (missing in 1.2) Fixed shadow problems in med lab 2 Replaced glitchy boxes with ramp in engineering stairs Slight increase in power and fire rate for Mk 3 plasma rifle AI - lots of AI work, much much better in general AI Spawn points - Changed many spawn points so they are not in front of you Added Stereoscopic 3d support (see options) Added Inverted Y mouse aim (see options) AI attack distance shortened Reduced some AI attack damage AI can step over boxes and debris etc Brian improved Fix - memory leak - out of video memory crash (needs confirming) Fixed personnel pressure chamber where player faces the wrong way Fixed Bridge collision issues Fixed Airlock door sound in Hangar 2 Fixed ending speech (ASMI & Riggs) Fixed wording and typos on some objectives Long zero-g engineering start is now very, very rare Changed some writing on walls Reduced enemies on ASMI storyline End Added 2 new enemies (alien) Raised drooping pipes in main access corridor Added 5 achievements (more to follow) Removed o2 warnings from RVD for beginning and end Repaired lighting on misc maps Fixed collision on vending machine in the armory Improved FPS Updated controls to reflect new flash light key bind
There have been many more improvements in this build which now just leaves a few minor bugs which are being worked on such as weapon clipping and improving AI further. The achievements are a test to make sure everything works right before we add the rest (32 total) many of these improvements will be ported to the VR version which will be updated at the same time as the hassle Free DLC release on the 8th of September.
|
|
| Top |
|
 |
|
NoWayMan
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 25 Sep 2014, 10:53 |
|
| I live here Три раза сломал клаву :) |
Joined: Monday, 01 Aug 2011, 03:44 Posts: 2048
|
Waiting patiently for the new update 
|
|
| Top |
|
 |
|
possom2009
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 25 Sep 2014, 12:42 |
|
| Advanced forumer Завсегдатай |
Joined: Friday, 05 Aug 2011, 03:29 Posts: 135
|
|
18 gigs of hdd space required? No thanks.
|
|
| Top |
|
 |
|
hirano91
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 25 Sep 2014, 13:04 |
|
| Forum ghost Местное привидение |
Joined: Saturday, 24 May 2014, 13:59 Posts: 259
|
possom2009 wrote: 18 gigs of hdd space required? No thanks. That's small.
|
|
| Top |
|
 |
|
possom2009
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 25 Sep 2014, 22:12 |
|
| Advanced forumer Завсегдатай |
Joined: Friday, 05 Aug 2011, 03:29 Posts: 135
|
hirano91 wrote: possom2009 wrote: 18 gigs of hdd space required? No thanks. That's small. Not when I only have 32 gigs of space left at the moment.
|
|
| Top |
|
 |
|
prudislav
|
Post subject: Re: Ghostship Aftermath Posted: Sunday, 23 Nov 2014, 23:06 |
|
| I live here Три раза сломал клаву :) |
 |
Joined: Tuesday, 24 Feb 2009, 18:42 Posts: 4772 Location: CZ
|
Huge v1.7 update released:http://steamcommunity.com/games/280890/announcements/detail/208618498245078250/Quote: We have just released the 1.7 update which is a vast improvement to all previous builds. A total revamp of the game, graphics and instant action mode have all taken place thanks to community feedback. As VR is not available until next year we have dropped the base price of the game by 33%. The nonVR version of the game is now much better and tuned more for the nonVr community. The 1.7 update is 5.5gb Changlelog from 1.5 to 1.7Total graphics overhaul and bug fixes with better lighting and textures New and improved enemies and a more balanced game Changed the plasma Pistol Added 15 more achievements Added ASMI story-lines to Instant Action Mode Added a new intro Changed helmet position to make better use of the view area Map is now much brighter and words are more clear Re-textured Helmet Removed collision from bodies and cables Improved collision all around the ship Balanced sound fx more Implemented plenty of surprises Added the Lurker enemy Added some new post process effects There are number of other improvements The 1.7 build is much better and much better quality so an fps loss compared to 1.5 is expected.
|
|
| Top |
|
 |
|
pakrat
|
Post subject: Re: Ghostship Aftermath Posted: Monday, 24 Nov 2014, 06:46 |
|
| I live here Три раза сломал клаву :) |
 |
Joined: Wednesday, 24 Nov 2004, 12:13 Posts: 1794
|
|
well, this will definitely need an xdelta patch... CODEX release - 6.85GB Steam V 1.7 - 18.8GB !!!!
HUGE Difference, and will take quite some time to figure everything out. But I am working on it & will post updates as far as progress goes.
EDIT: Too many differences, & too much new content. Might as well just archive & upload entire thing
_________________ 
|
|
| Top |
|
 |
|
prudislav
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 27 Nov 2014, 04:38 |
|
| I live here Три раза сломал клаву :) |
 |
Joined: Tuesday, 24 Feb 2009, 18:42 Posts: 4772 Location: CZ
|
|
Wow thats huge diffeence - the game was quite nice but really buggy - so hopefully the new version will be much better especially when its more than twice as big
|
|
| Top |
|
 |
|
pakrat
|
Post subject: Re: Ghostship Aftermath Posted: Thursday, 27 Nov 2014, 06:25 |
|
| I live here Три раза сломал клаву :) |
 |
Joined: Wednesday, 24 Nov 2004, 12:13 Posts: 1794
|
|
just to update have compression figured out, now working on an installer. Will upload entire package as iso that can be burned to dvd, if you want.
Unfortunately the game is English only, as will be installer, unless requested to add other languages for the installer only tho, game will still be English only.
_________________ 
|
|
| Top |
|
 |
Who is online |
Users browsing this forum: aaab4257, adhome, alassassin, alexis95100a, alrick, athanh8807, Azmond, b0nz0, cevRUZ, DirtyShady, DMC_Dante, doraemon96, Edimax1, EXECUT_0_R, formatCeft, gamer0, Google [Bot], Google Adsense [Bot], Google Feedfetcher, hernando, I am AWESOME, Jamili, Jimhan, jlaft, jonaand, Klipal, LagunaFAN, mobee, NHE, NobodyTheThird, olymind1, Paul Li, pkx123, Powerfool, prudislav, rahl, Raziel7z, rBose, rchaves007, robonzio, SkullRS, TechXero, TeliaSonera, thebam16, UNDER_GREY, UploaderBD, woniu, zver7716, |Leader| and 255 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|