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Post Post subject: Ghostship Aftermath   
Posted: Wednesday, 23 Jul 2014, 05:23   
Forum ghost Местное привидение
Joined: Sunday, 11 May 2014, 05:50
Posts: 479
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Steam Link: http://store.steampowered.com/app/280890/

Quote:
Ghostship Aftermath - the game which takes SURVIVAL HORROR to a new level. HUGE free roaming sci-fi action-adventure with random events and multiple story-lines. no two games will ever be the same. Your survival skills will be put to the test! Prepare to board, the Ghostship!


Ghostship.Aftermath-CODEX Link (PB Torrent by Drarbg):


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Post Post subject: Re: Ghostship Aftermath   
Posted: Wednesday, 23 Jul 2014, 14:40   
I live here Три раза сломал клаву :)
Joined: Monday, 01 Aug 2011, 03:44
Posts: 2048
Thanks man. Can't remember the last time I actually saw a finished game on Steam and not an early access scam.


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Post Post subject: Re: Ghostship Aftermath   
Posted: Wednesday, 23 Jul 2014, 15:08   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
NoWayMan wrote:
Thanks man. Can't remember the last time I actually saw a finished game on Steam and not an early access scam.

well from forums its really nice game but heavily bugged so i guess they would do better as early access

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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 31 Jul 2014, 14:19   
Forum ghost Местное привидение
Joined: Monday, 14 Jul 2014, 13:44
Posts: 271
Quote:
Change Log V1.1

Change Log From Version 1.02

*Repaired deck 6 Personnel start bug
*Fixed cargo Hold Access
*Moved Pistol (Choice) at start so its easier to find and pickup
*Removed live Eggs from cargo Hold
*Introduced new loadings screen (This currently is the default loading screen, I will be working on getting the menu etc load screens to revert to the old one.
*Escape now works in sub access corridor and simulators
*Revised deck 3, ops store room b VA
*Improved AI and tweaked slower creatures so they get stuck very rarely, if at *all.
*New controls - In game - Menu/Extras/Controls
*Made more doors easier to access without crouching/nudging
*More random spawns and enemies
*Added a few more surprise pickups
*Remapped keys (can be viewed in controls)

Sprint is now left shift
Oxygen level is now Q
Map is now LeftControl
Helmet Light is now F

Instant weapon switching, number keys (Not num-pad)

There are some other small changes and improvements. For the next update in around 2 weeks i will be looking at getting the weapon clipping sorted and a more functional and versatile options screen. Gameplay should have no more issues, if you find a bug please report it in the Bug Report.

Thanks, and enjoy


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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 31 Jul 2014, 15:10   
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Location: Pandemonium
This is really a patch I would be glad to see released...! ::)

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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 31 Jul 2014, 15:14   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 24 Nov 2004, 12:13
Posts: 1794
waiting patiently for that patch too :)

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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 25 Sep 2014, 10:45   
User Редкий гость
Joined: Sunday, 30 Mar 2014, 23:02
Posts: 31
This is from their facebook page.....

Quote:
NonVR - 1.3 Update released!
31 August - shaun
The new updated build 1.3 is now available for download. The VR update and hassle free DLC will be releasing 08/09/14


1.3 Changelog - Changes from 1.2

Remapped - Flashlight - x (see controls in game menu)
Fixed collision on all maps
All doorways fixed, just walk right in!
All triggers for use, touch etc are much more responsive
Removed floating leg in Mortuary
Added more starts
Fixed voice overlap at start and rest of the game (voice overlap should be rare)
Fixed personnel deck 6 map
Removed mini-gun from reactor room
Fixed no death screen on all personnel decks
Improved RVD map, brighter words
Fixed Jacks key-card objective which had no collision
Fixed battle rifle clips on deck 5, ops
Removed motion blur from all weapons on all maps
Opened mailroom door so access is much easier
Fixed hole in wall on deck 3, Ops
Fixed all stairs (glitching)
Fixed Pool (exiting pool is much easier)
Added High Grade Laser Rifle (missing in 1.2)
Fixed shadow problems in med lab 2
Replaced glitchy boxes with ramp in engineering stairs
Slight increase in power and fire rate for Mk 3 plasma rifle
AI - lots of AI work, much much better in general
AI Spawn points - Changed many spawn points so they are not in front of you
Added Stereoscopic 3d support (see options)
Added Inverted Y mouse aim (see options)
AI attack distance shortened
Reduced some AI attack damage
AI can step over boxes and debris etc
Brian improved
Fix - memory leak - out of video memory crash (needs confirming)
Fixed personnel pressure chamber where player faces the wrong way
Fixed Bridge collision issues
Fixed Airlock door sound in Hangar 2
Fixed ending speech (ASMI & Riggs)
Fixed wording and typos on some objectives
Long zero-g engineering start is now very, very rare
Changed some writing on walls
Reduced enemies on ASMI storyline End
Added 2 new enemies (alien)
Raised drooping pipes in main access corridor
Added 5 achievements (more to follow)
Removed o2 warnings from RVD for beginning and end
Repaired lighting on misc maps
Fixed collision on vending machine in the armory
Improved FPS
Updated controls to reflect new flash light key bind

There have been many more improvements in this build which now just leaves a few minor bugs which are being worked on such as weapon clipping and improving AI further. The achievements are a test to make sure everything works right before we add the rest (32 total) many of these improvements will be ported to the VR version which will be updated at the same time as the hassle Free DLC release on the 8th of September.


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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 25 Sep 2014, 10:53   
I live here Три раза сломал клаву :)
Joined: Monday, 01 Aug 2011, 03:44
Posts: 2048
Waiting patiently for the new update :razz:


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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 25 Sep 2014, 12:42   
Advanced forumer Завсегдатай
Joined: Friday, 05 Aug 2011, 03:29
Posts: 135
18 gigs of hdd space required? No thanks.


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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 25 Sep 2014, 13:04   
Forum ghost Местное привидение
Joined: Saturday, 24 May 2014, 13:59
Posts: 259
possom2009 wrote:
18 gigs of hdd space required? No thanks.

That's small.


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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 25 Sep 2014, 22:12   
Advanced forumer Завсегдатай
Joined: Friday, 05 Aug 2011, 03:29
Posts: 135
hirano91 wrote:
possom2009 wrote:
18 gigs of hdd space required? No thanks.

That's small.


Not when I only have 32 gigs of space left at the moment.


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Post Post subject: Re: Ghostship Aftermath   
Posted: Sunday, 23 Nov 2014, 23:06   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
Huge v1.7 update released:
http://steamcommunity.com/games/280890/announcements/detail/208618498245078250/
Quote:
We have just released the 1.7 update which is a vast improvement to all previous builds. A total revamp of the game, graphics and instant action mode have all taken place thanks to community feedback. As VR is not available until next year we have dropped the base price of the game by 33%.

The nonVR version of the game is now much better and tuned more for the nonVr community. The 1.7 update is 5.5gb

Changlelog from 1.5 to 1.7
    Total graphics overhaul and bug fixes with better lighting and textures
    New and improved enemies and a more balanced game
    Changed the plasma Pistol
    Added 15 more achievements
    Added ASMI story-lines to Instant Action Mode
    Added a new intro
    Changed helmet position to make better use of the view area
    Map is now much brighter and words are more clear
    Re-textured Helmet
    Removed collision from bodies and cables
    Improved collision all around the ship
    Balanced sound fx more
    Implemented plenty of surprises
    Added the Lurker enemy
    Added some new post process effects
    There are number of other improvements

The 1.7 build is much better and much better quality so an fps loss compared to 1.5 is expected.

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List of unreleased games: -http://cs.rin.ru/forum/viewtopic.php?f=10&t=65548&p=971440#p971440 /http://pastebin.com/gpge75LJ

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Post Post subject: Re: Ghostship Aftermath   
Posted: Monday, 24 Nov 2014, 06:46   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 24 Nov 2004, 12:13
Posts: 1794
well, this will definitely need an xdelta patch...
CODEX release - 6.85GB
Steam V 1.7 - 18.8GB !!!!

HUGE Difference, and will take quite some time to figure everything out.
But I am working on it & will post updates as far as progress goes.

EDIT: Too many differences, & too much new content.
Might as well just archive & upload entire thing

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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 27 Nov 2014, 04:38   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
Wow thats huge diffeence - the game was quite nice but really buggy - so hopefully the new version will be much better especially when its more than twice as big

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List of unreleased games: -http://cs.rin.ru/forum/viewtopic.php?f=10&t=65548&p=971440#p971440 /http://pastebin.com/gpge75LJ

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Post Post subject: Re: Ghostship Aftermath   
Posted: Thursday, 27 Nov 2014, 06:25   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 24 Nov 2004, 12:13
Posts: 1794
just to update have compression figured out, now working on an installer.
Will upload entire package as iso that can be burned to dvd, if you want.

Unfortunately the game is English only, as will be installer, unless requested
to add other languages for the installer only tho, game will still be English only.

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