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huyustus
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Post subject: Re: Gauntlet Posted: Saturday, 27 Sep 2014, 16:45 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 31 Jan 2010, 17:04 Posts: 687 Location: In the virtual machine on the cloud
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Christsnatcher wrote: Changing the language in the .ini doesn't seem to work if you're on a non-english OS and if you're trying to set the language to english explicitly, I don't know why exactly at this point... i'am changing the language to 3DM.ini and it's work fine (french) 
_________________ I have certifications CISCO CCNA1, CCNA2, CCNA3, CCNA4 Don't hate the hacker, hate the code...
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miguellima
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Post subject: Re: Gauntlet Posted: Sunday, 28 Sep 2014, 00:33 |
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Joined: Tuesday, 19 Nov 2013, 21:38 Posts: 26
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Hey everyone. Thanks to awesome and 3dm for their work. Files from IAA plus the 2 updates plus the steamworks fix works very nicely. Just one problem. I can join other people's lobbies and play with them and such, but most of the time there are no lobbies to join at all. So far i've only been in 2 groups of 4, about 5 of 3 and like 10 of 2 people (me and someone else). I feel that's too few people considering the amount of people that bought the game.
Does the steamworks fix redirects to an emulated server or something like that? Have the people i've been playing with also use the fix and is that the reason why so few people are in game (apparently)?
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Lordw007
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Post subject: Re: Gauntlet Posted: Sunday, 28 Sep 2014, 02:06 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 08 Dec 2013, 13:28 Posts: 1273
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huyustus
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Post subject: Re: Gauntlet Posted: Sunday, 28 Sep 2014, 13:06 |
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| Super flooder Почетный графоман |
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Joined: Sunday, 31 Jan 2010, 17:04 Posts: 687 Location: In the virtual machine on the cloud
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Where found the comic book ? please share this ! thanks in advance  Edit :Ok , i found !
_________________ I have certifications CISCO CCNA1, CCNA2, CCNA3, CCNA4 Don't hate the hacker, hate the code...
Last edited by huyustus on Sunday, 28 Sep 2014, 17:54, edited 1 time in total.
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Testtestom
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Post subject: Re: Gauntlet Posted: Sunday, 28 Sep 2014, 17:27 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 02 Jun 2013, 12:23 Posts: 233
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Gauntlet.Update.v1.1-CODEX
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JH_EP
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Post subject: Re: Gauntlet Posted: Sunday, 28 Sep 2014, 18:31 |
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| Super flooder Почетный графоман |
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Joined: Friday, 05 Apr 2013, 20:02 Posts: 1097 Location: 404-Not Found
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Testtestom wrote: Gauntlet.Update.v1.1-CODEX Does it make CODEX rls complete and up to date?
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adamaxax
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Post subject: Re: Gauntlet Posted: Sunday, 28 Sep 2014, 18:49 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 04 Nov 2012, 18:16 Posts: 60
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JH_EP wrote: Testtestom wrote: Gauntlet.Update.v1.1-CODEX Does it make CODEX rls complete and up to date? Quoting from Gauntlet - Update v1.1-CODEX nfo file -> "Notes: This patch requires: CODEX release of Gauntlet". The answer to your question is -> No, go have a turtle, pat the crab on the back and good night. Happy to be of assistance.
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POOTERMAN
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Post subject: Re: Gauntlet Posted: Sunday, 28 Sep 2014, 19:09 |
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| Advanced forumer Завсегдатай |
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Joined: Tuesday, 19 Nov 2013, 13:51 Posts: 141
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Gauntlet.Update.v1.1-CODEX Patch Notes:
Update 1.1:
- We have expanded our lobby searching parameters so users in certain regions will be able to Quick Join into matches easier. - When Alt+Tabbing and returning to Game the title will remain in Full Screen Mode - Correction: It was incorrectly stated that "All Available Display Settings will Appear Correctly in UI." While the 1080p fix is being worked and will be corrected very soon in a future patch, this point should have said: - “The fullscreen checkbox within the settings menu now correctly updates when ALT+ENTER is used to switch between fullscreen and windowed mode.”
Update 1.01: - The Game will launch in English when Steam library is set to English. - Merlin’s shield will no longer occasionally Crash the game when attacked by Demon Horrors - Heroes will now be able to use projectiles over jumping pad gaps. - Player will now respawn appropriately while near Treasure Island in Temple of Dur. - Game will now recognize internet connection even if Title is launched while offline. - Alien FX will behave correctly when Playing Gauntlet on Alienware PC’s - Player is now able to Highlight Message of the Day with Gamepad Controller. - The description of the masteries in the "Next Level" column will show prerequisites for all Mastery Levels. - Masteries Tally Screen no longer shows progression of ‘Locked’ Masteries - The Sniper Shot indicator behaves correctly when aiming towards the Beast of Orox. - Resolved some typos in the Credits - The Warrior can now correctly destroy all Food on Tables in Caverns of Mag’Ash and Burning Temple of Dur - The Perk Descriptions match required amounts needed in All Languages. - The description of "Matamomias" Perk lists is correct in Latin American Spanish.
_________________ CHECK OUT ALL MY GAME ICONS HERE:http://pooterman.deviantart.com/gallery/?catpath=/
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JH_EP
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Post subject: Re: Gauntlet Posted: Tuesday, 30 Sep 2014, 01:29 |
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| Super flooder Почетный графоман |
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Joined: Friday, 05 Apr 2013, 20:02 Posts: 1097 Location: 404-Not Found
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adamaxax wrote: JH_EP wrote: Testtestom wrote: Gauntlet.Update.v1.1-CODEX Does it make CODEX rls complete and up to date? Quoting from Gauntlet - Update v1.1-CODEX nfo file -> "Notes: This patch requires: CODEX release of Gauntlet". The answer to your question is -> No, go have a turtle, pat the crab on the back and good night. Happy to be of assistance. Their update has nearly half the size of 3DM's update 1 while 3DM used 7zip for compression!!!  That is why i asked. Anyone can confirm that whether 3DM update 1 is equal to CODEX update 1?
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Christsnatcher
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Post subject: Re: Gauntlet Posted: Tuesday, 30 Sep 2014, 01:41 |
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| Proud Servant of RIN |
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Joined: Monday, 25 Feb 2013, 22:16 Posts: 4065 Location: Pandemonium
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That's not the fact, but I can confirm that CODEX' update v1.1 is equal to 3DM's updates 1 + 2 (it's even the better choice, since it removes a few junk files too)... 
_________________ RIN SteamInternals - A Broad Collection of Steam Tools1010011010 | 220200 | 22122 | 10131 | 3030 | 1641 | 1232 | 820 | ??? | 556 | 476 | 3C3 | 358 | 2E6 | 29A | 253 | 210 | 1G1 | 1D6
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adamaxax
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Post subject: Re: Gauntlet Posted: Tuesday, 30 Sep 2014, 01:50 |
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| Advanced forumer Завсегдатай |
Joined: Sunday, 04 Nov 2012, 18:16 Posts: 60
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[/quote] Their update has nearly half the size of 3DM's update 1 while 3DM used 7zip for compression!!!  That is why i asked. Anyone can confirm that whether 3DM update 1 is equal to CODEX update 1?[/quote] You're trying to be nice so I'll answer politely. Codex update 1.1 = 3DM update 2. 3DM update 1 was big, because it was the whole game with update included, not ONLY updated content. Codex update 1.1 rls contains only updated content, that's why it requires base Codex rls of Gauntlet.
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Christsnatcher
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Post subject: Re: Gauntlet Posted: Tuesday, 30 Sep 2014, 11:34 |
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| Proud Servant of RIN |
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Joined: Monday, 25 Feb 2013, 22:16 Posts: 4065 Location: Pandemonium
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adamaxax wrote: Codex update 1.1 = 3DM update 2. 3DM update 1 was big, because it was the whole game with update included, not ONLY updated content. Codex update 1.1 rls contains only updated content, that's why it requires base Codex rls of Gauntlet. That's absolutely wrong, 3DM's update 1 wasn't the whole game, but, obviously, only updated loose files to be applied on any Gauntlet (CODEX / 3DM) base game, their update 2 was an incremental one to be applied on top of this combo... CODEX' update v1.1 is much smaller than the 3DM ones only because it uses the xdelta method to patch the bigger files...
_________________ RIN SteamInternals - A Broad Collection of Steam Tools1010011010 | 220200 | 22122 | 10131 | 3030 | 1641 | 1232 | 820 | ??? | 556 | 476 | 3C3 | 358 | 2E6 | 29A | 253 | 210 | 1G1 | 1D6
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JH_EP
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Post subject: Re: Gauntlet Posted: Tuesday, 30 Sep 2014, 14:09 |
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| Super flooder Почетный графоман |
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Joined: Friday, 05 Apr 2013, 20:02 Posts: 1097 Location: 404-Not Found
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Christsnatcher wrote: adamaxax wrote: Codex update 1.1 = 3DM update 2. 3DM update 1 was big, because it was the whole game with update included, not ONLY updated content. Codex update 1.1 rls contains only updated content, that's why it requires base Codex rls of Gauntlet. That's absolutely wrong, 3DM's update 1 wasn't the whole game, but, obviously, only updated loose files to be applied on any Gauntlet (CODEX / 3DM) base game, their update 2 was an incremental one to be applied on top of this combo... CODEX' update v1.1 is much smaller than the 3DM ones only because it uses the xdelta method to patch the bigger files... Thanks for your detailed answer. 
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cadexxx
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Post subject: Re: Gauntlet Posted: Thursday, 02 Oct 2014, 14:55 |
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| Forum ghost Местное привидение |
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Joined: Saturday, 08 Jan 2005, 11:57 Posts: 445
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machine4578
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Post subject: Re: Gauntlet Posted: Thursday, 02 Oct 2014, 21:26 |
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| Moderator |
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Joined: Friday, 06 Jul 2012, 07:00 Posts: 9988 Location: Faster Than Scene
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