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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Monday, 22 Dec 2014, 14:31   
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motherofass wrote:
pakrat wrote:
Japanese voices uploaded by demde
://cs.rin.ru/forum/vtopic.php?p=992934#p992934


Anyone else getting random crashes with this version?


Me too. Every 15mins or so, other than that runs fine and jp vo is awesome! Thanks demde.
My w7 x64 errorlog says d3d11.dll is the reason. Reinstalled dx but no success here. Using included ali213. Any solution please?


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Monday, 22 Dec 2014, 17:27   
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TheHacker66 wrote:
Kainzorus Prime wrote:
Wish Konami would release 3 and 4 on the PC too. Maybe even Twin Snakes on modern systems.


Well, you can play 3 with pcsx2, and twin Snakes with Dolphin, you won't even see the difference with real consoles ( you can also enable graphic enhancements and higher resolutions )


Did pcsx2 get a massive overhaul since I tried it last time? It used to need a goddamn spaceship launch center to run things semi-smoothly.

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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Monday, 22 Dec 2014, 17:40   
User Редкий гость
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Joined: Monday, 22 Dec 2014, 17:03
Posts: 23
can't wait for MGSV


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Monday, 22 Dec 2014, 18:23   
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ryoxxx wrote:
can't wait for MGSV

i'm buying that shit so hard
if only to make sure we get more quality games on PC


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Monday, 22 Dec 2014, 19:44   
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Kainzorus Prime wrote:
TheHacker66 wrote:
Kainzorus Prime wrote:
Wish Konami would release 3 and 4 on the PC too. Maybe even Twin Snakes on modern systems.


Well, you can play 3 with pcsx2, and twin Snakes with Dolphin, you won't even see the difference with real consoles ( you can also enable graphic enhancements and higher resolutions )


Did pcsx2 get a massive overhaul since I tried it last time? It used to need a goddamn spaceship launch center to run things semi-smoothly.


It has got a massive enough of an overhaul to now run most games very easily on a Sandy Bridge-era Intel Core i5 with a GTX 580 so yeah, you can say that PCSX2 has improved considerably, but on the other hand, Dolphin now has higher system requirements largely thanks to the removal of asynchronous audio (sorry - no alternative workarounds work as good as asynchronous audio) and DirectX 9 graphics plugins.

NoWayMan wrote:
ryoxxx wrote:
can't wait for MGSV

i'm buying that shit so hard
if only to make sure we get more quality games on PC

+9000 on that baby! ::P


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Monday, 22 Dec 2014, 22:02   
User Редкий гость
Joined: Sunday, 02 May 2010, 16:45
Posts: 38
nowayasway wrote:
motherofass wrote:
pakrat wrote:
Japanese voices uploaded by demde
://cs.rin.ru/forum/vtopic.php?p=992934#p992934


Anyone else getting random crashes with this version?


Me too. Every 15mins or so, other than that runs fine and jp vo is awesome! Thanks demde.
My w7 x64 errorlog says d3d11.dll is the reason. Reinstalled dx but no success here. Using included ali213. Any solution please?


Same here. Hoping for a fix


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Monday, 22 Dec 2014, 22:24   
User Редкий гость
Joined: Monday, 18 Jul 2011, 18:25
Posts: 36
Quote:
Same here. Hoping for a fix


same issue for me too. Try the 3dm crack, experienced the problem with both the ali213 and the codex one, but with the 3dm crack I've played for 1 hour and half without any random crash


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Monday, 22 Dec 2014, 22:33   
User Редкий гость
Joined: Sunday, 03 Nov 2013, 09:07
Posts: 25
release date for mgsv is Feb 24 2015, dunno when the pc version release date is though.


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Tuesday, 23 Dec 2014, 01:46   
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dopefish69 wrote:
release date for mgsv is Feb 24 2015


Confirmed by whom? It's nothing more than a reddit rumor.


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Tuesday, 23 Dec 2014, 01:52   
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evilw wrote:
Quote:
Same here. Hoping for a fix


same issue for me too. Try the 3dm crack, experienced the problem with both the ali213 and the codex one, but with the 3dm crack I've played for 1 hour and half without any random crash


Is there a link to just the crack?


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Tuesday, 23 Dec 2014, 01:56   
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motherofass wrote:
evilw wrote:
Quote:
Same here. Hoping for a fix


same issue for me too. Try the 3dm crack, experienced the problem with both the ali213 and the codex one, but with the 3dm crack I've played for 1 hour and half without any random crash


Is there a link to just the crack?

its been posted already.. type "3DM crack" in search and you will find it.

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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Tuesday, 23 Dec 2014, 04:26   
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The AI in this game is terrible lol.I really thought this was gonna be a good game even for a demo/prelude but this game was bad mostly due to the brain dead,predictable AI, this is probably the most terrible AI i have seen of late.I ll name for examples:

1.I was dragging enemy body and his friend was 5 metars away from me and didn't hear jack shit
2.1 enemy comes through the door i shoot him there, 3 more came out the same door i shoot them, than 1 more came i shoot him too, the sad part is it wasn't even a respawn point it was just normal area, but i guess its hard to program the AI to try and flank you, oh wait splinter cell blacklist.
3.Enemy's rushing with guns while you drive a tank....
4.Enemy's keep runing towards you not even looking for cover

Man Splinter Cell Blacklist AI can murder this bullshit Metal Gear Solid AI, i had no idea it was this bad, and ai is very very important for stealth gameplay, honestly Splinter Cell: Blacklist's AI is awesome, at least in all the games that I have played. They dynamically interact with each other (sometimes across multiple floors) and have far more natural reactions to strange noises; you can't whistle over and over and expect them to keep thinking it's "just rats" this time around.Patrolling guards will also notice weapons left on the ground by guards who were disposed of carelessly, and if their numbers start dwindling they’ll pair up and bunker down, back to back. It’s impressive stuff. On top of which they react really well in combat situations when things go awry, such as taking cover and running from grenades instead of just jumping in the opposite direction and working in groups to try to FLANK you.

So yeah i am no longer excited for Metal Gear Solid The Phantom Pain.


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Tuesday, 23 Dec 2014, 05:25   
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Posts: 372
What, you've expected a good AI? In a MGS game? Have you never heard of Genome Soldier Syndrome? Every guard in every game in the series has it.

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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Tuesday, 23 Dec 2014, 07:22   
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Joined: Monday, 22 Dec 2014, 09:05
Posts: 8
Oops missed it. Tested and confirmed no crash with 3DM


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Post Post subject: Re: Metal Gear Solid: Ground Zeroes   
Posted: Tuesday, 23 Dec 2014, 07:30   
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Joined: Tuesday, 23 Dec 2014, 07:23
Posts: 2
|Leader| wrote:


Can anyone plz reupload it to mega? I just need part3 to complete the download....... :TIRED:
Really looking foward to play this game! And thanks in advance ::D


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