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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Sunday, 21 Dec 2014, 17:04   
Advanced forumer Завсегдатай
Joined: Friday, 28 Jun 2013, 22:19
Posts: 84
Location: Isla de Muerta
Fuck them. I already have a shift account but if I will ever again parcipate to the new forums I will create a new (fake) account.


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Sunday, 21 Dec 2014, 19:50   
I live here Три раза сломал клаву :)
Joined: Sunday, 16 May 2010, 17:25
Posts: 1548
Well, even though the SHIFT events thing is a bit annoying, we can still get the loot from it through the save editor. So, not much of a big deal for us pirates. Other than missing out on some boss farming...


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Monday, 22 Dec 2014, 21:56   
I live here Три раза сломал клаву :)
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new hotfix:
December 22, 2014
Chronicler of Elpis Class Mod shield capacity increase will now display the appropriate boost.
The Holodome overchargable jump pad will now be able to be overcharged if the player shoots the overcharger before activating the optional jump pads.
The Hellfire SMG’s splash damage DoT status effect will now tick for the correct amount of damage.
Fixed an issue where the “Building a Robot Army” mission could fail to advance at the “Destroy Powersuits” objective.
Guardian Pondor’s bodies will now animate properly when being slammed in The Holodome.
The effective range of the ‘Blaster’ and ‘Spitter’ type laser guns has been increased.
Players can now discover the ‘Cult of the Vault’ symbol in Titan Robot Production Plant

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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Tuesday, 23 Dec 2014, 08:03   
I live here Три раза сломал клаву :)
Joined: Sunday, 16 May 2010, 17:25
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^ Meh, not important for now. It'll probably be hardcoded in a patch like 2 months later.


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Tuesday, 23 Dec 2014, 20:20   
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Has anybody noticed that Gearbox keeps changing their changelog?
Not only what's changed, but also the dates :S

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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Wednesday, 24 Dec 2014, 17:35   
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Joined: Thursday, 23 May 2013, 20:48
Posts: 128
CyberBob909 wrote:
@ x7007
LAN works just fine via tunngle. I was able to connect to other people, and they were able to connect to me (1.0.3 Reloaded) so I dont know whats the problem with your game...


What room do you connect in tunngle ? I only see Borderland 2

Where can I find people who play the game ? anyone here wants to play add me in steam x7007bond.


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Wednesday, 24 Dec 2014, 17:36   
Advanced forumer Завсегдатай
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x7007 wrote:
CyberBob909 wrote:
@ x7007
LAN works just fine via tunngle. I was able to connect to other people, and they were able to connect to me (1.0.3 Reloaded) so I dont know whats the problem with your game...


What room do you connect in tunngle ? I only see Borderland 2

Where can I find people who play the game ? anyone here wants to play add me in steam x7007bond.


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Wednesday, 24 Dec 2014, 18:35   
Advanced forumer Завсегдатай
Joined: Thursday, 23 May 2013, 20:48
Posts: 128
MERFY wrote:
x7007 wrote:
CyberBob909 wrote:
@ x7007
LAN works just fine via tunngle. I was able to connect to other people, and they were able to connect to me (1.0.3 Reloaded) so I dont know whats the problem with your game...


What room do you connect in tunngle ? I only see Borderland 2

Where can I find people who play the game ? anyone here wants to play add me in steam x7007bond.


Image



Ha,, there is forward and backwards , lol xD


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Thursday, 25 Dec 2014, 03:40   
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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Sunday, 25 Jan 2015, 20:44   
I live here Три раза сломал клаву :)
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Just announced at PAX South:
- Aurelia DLC coming next Tuesday
- An upcoming patch would allow respawnable bosses in the Pre-Sequel


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Sunday, 25 Jan 2015, 22:17   
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BiggieNguyen wrote:
Just announced at PAX South:
- Aurelia DLC coming next Tuesday

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Quote:
Aurelia is the heir of the Hammerlock family fortune, but when she's not riding her hoverbike through the endless hallways of her orbital turbomansion, she's out hunting the latest and greatest game in the galaxy. If these expeditions should put her in conflict with her younger brother Alistair – aka Sir Hammerlock – all the better. The only thing more fun than shooting a rare animal Alistair intended to study is the look of abject horror and surprise on his face once Aurelia wears its carcass like a jaunty scarf.

Normally, Lady Hammerlock would never be seen within a light year of Pandora, but she's grown bored as her turbomansion grows cold, while her lust for violence grows hot. She's headed to Elpis with nothing more than an expensive gun, an experimental Cryo diadem, and a powerful belief that shooting angry things in the face is a good deal of fun.

Like every playable character in Borderlands, Aurelia has an action skill and three different skill trees. Her action skill is Cold As Ice, which lets her throw out a Frost Diadem Shard that seeks out enemies and attaches to them, dealing constant damage. If that target dies, the shard will move onto a new enemy, and so on.

Her three skills trees are Huntress, Cold Money, and Contractual Aristocracy. Her Huntress skill tree focuses on sniping, including a skill that offers a massive critical hit bonus for each consecutive hit she lands without missing. Her other skill tree, Cold Money, focuses on ice damage and includes a skill that can add Cryo damage to any gun. Her third skill tree is Contractual Aristocracy, which allows her to turn a co-op teammate into a servant, earning her bonuses for their kills in addition to her own. We’ll have much more info on just how badass Aurelia is in the weeks ahead, so keep an eye out for a deep dive on her skills.


About final DLC
Quote:
The fourth and final add-on pack in the Borderlands: The Pre-Sequel Season Pass will set players off on a brand new campaign set inside the mind of Claptrap. It may be one of the weirdest things in the Borderlands universe to date

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Last edited by prudislav on Monday, 26 Jan 2015, 01:18, edited 1 time in total.

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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Sunday, 25 Jan 2015, 23:24   
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sam2k8 wrote:


thanks for the french files Image

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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Sunday, 25 Jan 2015, 23:48   
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Joined: Wednesday, 07 Aug 2013, 07:36
Posts: 192
Nice the claptrap mind DLC sounds like a nice idea and finally sniper character.
Hope the that this most likely matrixey dlc is gonna be at least half as good as the fantasy one was for BL2


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Tuesday, 27 Jan 2015, 15:26   
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I think I'll wait for this DLC comes out instead...


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Post Post subject: Re: Borderlands The Pre-Sequel   
Posted: Tuesday, 27 Jan 2015, 15:50   
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Joined: Thursday, 02 Jan 2014, 19:56
Posts: 439
Oh, an another bitchy female character... At least I hope that she will introduce something unique to the battlefield.


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