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Post Post subject: Iron Fisticle   
Posted: Friday, 19 Sep 2014, 01:18   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
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Steam: http://store.steampowered.com/app/306700/
Release Date: 16 Sep 2014
About game:
Quote:
ron Fisticle is a challenging twin-stick shooter that requires reflexes, speed and quick thinking to master. It takes the classic arcade arena shooters of the mid 80s and drags them, axes flying, into the 21st century.

Inspired by truly old school arcade games right down to the (optional) scanlines themselves, Iron Fisticle is both a retro game and a reinvention of a classic genre, with multiple routes through the game, bonus stages, a large variety of weapons and enemies, clever boss fights and much more:

Key Features:

    • Classic twin-stick arcade gameplay meets modern accessibility, with controller support, achievements and collectables; endless supply of quarters and blistered thumbs not required.
    • Randomly generated dungeons keep the gameplay fresh and offer a new experience every play-through.
    • Re-live multiplayer as it was designed to be, with simultaneous two player local co-op.
    • Multiple stats upgrades and weapon pick-ups change the way you play and fight in each game, while roguelikes-style persistent character upgrades allow you to explore deeper after every death.
    • Over 150 different items to collect ranging from score boosters to weapons and power-ups.
    • A scoring system that encourages fast paced risk taking while encouraging experimentation and discovery - like all the best classic arcade games.
    • Retro-styled, hand-drawn pixel art graphics running at 60 FPS for a fluid action experience, complemented by excellent chip-tune inspired music and audio effects from Andy Lemon


_________________
List of unreleased games: -http://cs.rin.ru/forum/viewtopic.php?f=10&t=65548&p=971440#p971440 /http://pastebin.com/gpge75LJ

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Post Post subject: Re: Iron Fisticle   
Posted: Thursday, 22 Jan 2015, 21:34   
I live here Три раза сломал клаву :)
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Joined: Tuesday, 24 Feb 2009, 18:42
Posts: 4772
Location: CZ
Update v1.01

Quote:
Bugs fixed
Getting trapped in graveyards when collecting BONUS
Boss 3 disappearing
+ all other reported bugs should be fixed.

Difficulty levels
There are now 3 difficulty levels. Each difficulty level keeps its own separate progress, and 'gold' stats are capped differently for each level.

EASY (stats cap 8)
NORMAL (which is comparable to the pre-update difficulty - stats cap 6)
HARD (stats cap 4)


Standard / Challenge games
The standard game no longer finishes after the last boss, but will loop around again at a harder difficulty.
There is now also a Challenge mode, which finishes after 4 levels (ie how the game was previously working). In Challenge mode, there is no carry-over - you have no starting boosts, and bonus items/weapons don't need unlocking.
Challenge mode has leaderboards for high score in each difficulty, and the quickest run time for winners.

Gameplay rebalancing
The game should no longer be quite so easy to finish in co-op mode.
Items are now be dropped at slightly more reasonable points.
Once you have maxed out your stats, you will no longer be given useless stat upgrades, but other things instead.
At maximum experience level, you will now continue to get loot drops for extra score.

Extra window scaling options
3x and 4x window scaling for people with high-def screens.

Shop
Extra items available in the shop now (you can sometimes buy coloured gems or bonus letters).
Prices now vary according to how many of an item you have, and you can buy some items multiple times (e.g. extra health).

Bonus game
There are now far more coins to collect in the bonus round, and they are more fairly distributed.
Updated lighting visuals.
Jumping tweaked to be a little more forgiving.
Bonus game can now be paused.

Leaderboards
Leaderboards now show more entries, and there are separate boards for each difficulty level + new boards for challenge mode.

Bosses
All bosses have been tweaked slightly (and vary with difficulty).

Controller Support
The only menu not supporting the controller (the controller config menu) will now accept controller input.

Achievements
All achievements should now unlock properly. The achievement for collecting every item in the ledger has been change to now only require 100 different items to be found.

+ lots of other little bits & pieces have been tweaked / improved.

http://steamcommunity.com/app/306700/discussions/0/613948093875801125/

_________________
List of unreleased games: -http://cs.rin.ru/forum/viewtopic.php?f=10&t=65548&p=971440#p971440 /http://pastebin.com/gpge75LJ

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Post Post subject: Re: Iron Fisticle   
Posted: Friday, 23 Jan 2015, 04:00   
Advanced forumer Завсегдатай
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Joined: Saturday, 05 Apr 2014, 02:57
Posts: 86
looks interesting :razz:


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Post Post subject: Re: Iron Fisticle   
Posted: Saturday, 24 Jan 2015, 16:44   
User Редкий гость
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Joined: Thursday, 08 Jan 2015, 16:04
Posts: 22
Looks entertaining.


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Post Post subject: Re: Iron Fisticle   
Posted: Sunday, 15 Mar 2015, 00:37   
Forum ghost Местное привидение
Joined: Monday, 14 Jul 2014, 13:44
Posts: 271
This looks good,wonder why it hasnt got released.


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