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[Info] Ori and the Blind Forest.
http://cs.rin.ru/forum/viewtopic.php?f=10&t=65476
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Author:  x7007 [ Tuesday, 17 Mar 2015, 10:05 ]
Post subject:  Re: Ori and the Blind Forest.

RAM Memory capacity usually won't make the game run slow, it will just cause stuttering making the textures load into the ram and to the memory when you are out of GPU Memory.


For this game the Ram or GPU memory should not effect the game performance at all, it could be drivers or just something else.

Author:  mafia47 [ Tuesday, 17 Mar 2015, 11:23 ]
Post subject:  Re: Ori and the Blind Forest.

for this game is imperative to have at least 4GB RAM and windows7+ x64 . for the crashes, loading and cutscenes crash

as for the slowdowns and stuttering on some pc configs.well that's up to devs to fix it if they can



now if i remember correctly there was a program i used back in the old days on win7 x86 to enable 4GB on it. although i cannot test it to see if with this program applied the game doesn't crash as i'm on x64

4GB-7600.RTM.x86.04.08.2009 (also make some searching about how to use it before u use it )

Attachments:
4GB-7600.RTM.x86.04.08.2009.rar [2.11 MiB]
Downloaded 4 times

Author:  shroom [ Tuesday, 17 Mar 2015, 12:14 ]
Post subject:  Re: Ori and the Blind Forest.

mafia47 wrote:
now if i remember correctly there was a program i used back in the old days on win7 x86 to enable 4GB on it.

The limitation on 32bit systems is a hardware limitation.
No patch can fix that and people using this are most likely being deceived.

Author:  mafia47 [ Tuesday, 17 Mar 2015, 12:26 ]
Post subject:  Re: Ori and the Blind Forest.

well it's possible ofc i know that it's not a real solution like installing the x64 .but i remember that windows recognized my 4gb after using this program.so i'm posting it only as a possible solution for this game to not crash for x86.not necessarily that windows 32bit will work as as a 64bit one.

also if anyone have more than 3gb of ram i don't see a reason why not install x64 windows also that some games are x64 only

Author:  clay65 [ Tuesday, 17 Mar 2015, 14:12 ]
Post subject:  Re: Ori and the Blind Forest.

shroom wrote:
mafia47 wrote:
now if i remember correctly there was a program i used back in the old days on win7 x86 to enable 4GB on it.

The limitation on 32bit systems is a hardware limitation.
No patch can fix that and people using this are most likely being deceived.

Sorry, dude, but you are totally wrong... (just like a lot of people, believe me, you're surely not alone... ::P )
Limitation to only 4GB of RAM addresses it's coded into the kernel, and it's one of those "Ghost Rules" by M$, based on the Licence that you paid for.

It's not only the Win7 32bit Starter Ed. capped to 2GB or the other Win7 x86 to 4GB, but also the 64bit version or the Server Edition have such Limitation :
Memory Limits for Windows Releases (Windows)

And you can also see here then a very well written article, (by a well known Software Analyst), it's written for Vista, but still true for Win7, Win8 and Server Ed. :
Licensed Memory in 32-Bit Windows

And believe me, no trick or fake "panacea", i've been used for many years REALLY my FULL 8GB on Win7 x86 with my self-modded kernel:
Image

I know "the question", and here's my answer : "I was not yet using a 64 bit O.S. cause my MoBo was quite old and half of its devices had no driver working good in Win64".
I now have Win7x86 in a secondary Boot Partition, but i'm using it quite rarely, and surely not for gaming.
Anyway, I WILL NEVER recommend using a modified kernel if you DO NOT KNOW VERY WELL what you're doing and the risks you can go into...
Windows has to be run in "Developer Mode" to allow an Unsigned kernel, and that means that any other unsigned (...and maybe malicious...) software could
have an easier way to spread into your O.S.

And (just to end this OffTopic) I surely would not use the file linked before... it's surely doing what i just said, but the problem there is that it's not patching your
own kernel, but just extracting a pre-patched one, that (you can see it by the date...) is more than 5 years old, so it's much better not to using it.


...sorry for the little O.T.


Trying to going back to the problem of Tomasin19, this nice game it's very huge in demanding PC resources, and maybe a Core2Duo (or i3) is a bit "short" for it.
It's only cause of the lazyness of Developer, cause, as usual, they NEVER optimize their games, and so i'm quite sure that the game can break the 2GB barrier
when loading the .exe itself, and due to the fact that one single .exe cannot use more than 2 GB on a 32bit O.S., it crashes.
(even me when i had my 8GB RAM could not overrun this limit of the O.S., that is totally another thing...)

I can see that the game is quite laggy in some system, even better than yours... i think you could try installing a 64bit O.S. on your PC and maybe it'll handle
the game better than the laptop, cause IntelHD is not the best one when we talk about gaming.

C U around, guys
ClaySoft'65

Author:  mafia47 [ Tuesday, 17 Mar 2015, 14:28 ]
Post subject:  Re: Ori and the Blind Forest.

i remember that i had a problem few years ago with the witcher 2 on win7 x86 with bad memory allocation that resulted in CTD

in that case i used this and never had CTD anymore.ofc i don't know if this is needed for this game.consider it just some info

To enable the 3GB switch on Windows Vistaâ„¢ or Windows 7

Spoiler
Right-click Command Prompt in the Accessories program group of the Start menu. Click Run as Administrator.
At the command prompt, enter "bcdedit /set IncreaseUserVa 3072"
Restart the computer.

Author:  DariyanSkie [ Tuesday, 17 Mar 2015, 18:09 ]
Post subject:  Re: Ori and the Blind Forest.

well that certainly suck the 4gb patch would be useless then

Author:  tet666 [ Tuesday, 17 Mar 2015, 21:45 ]
Post subject:  Re: Ori and the Blind Forest.

clay65 wrote:
Trying to going back to the problem of Tomasin19, this nice game it's very huge in demanding PC resources, and maybe a Core2Duo (or i3) is a bit "short" for it.


Actually it does run fine on my ancient system: C2D 3.5 ghz, 4gb ram, HD 5770, win 7 64 bit.
60 fps capped all the time some slight frame drops when starting the game or some area changes but barely noticeable.

Author:  .Rar [ Wednesday, 18 Mar 2015, 05:12 ]
Post subject:  Re: Ori and the Blind Forest.

clay65 wrote:
And you can also see here then a very well written article, (by a well known Software Analyst), it's written for Vista, but still true for Win7, Win8 and Server Ed. :
Licensed Memory in 32-Bit Windows


I read that article a couple of years back, and it contains lots of interesting information.

The "soft" limitation wasn't put there by Microsoft just as a way to tier their products. During testing, they found out that many drivers cannot correctly deal with the extended memory space, and decided limiting it was preferable over indirectly breaking a lot of computers. I experienced this myself after patching the kernel like you did (but using this) in my laptop, which has an Intel GMA 3600 video chip. Their drivers have no proper PAE support and won't initialize with a patched kernel, leaving me with only three gigs usable out of the 4 GB memory upgrade I bought for it.

Anyway, I believe nearly all systems where you can install enough RAM to hit the 3 GB barrier are modern enough to run a 64-bit OS, and barring special situations, installing one is the better choice.

Author:  Dawe80 [ Wednesday, 18 Mar 2015, 17:45 ]
Post subject:  Re: Ori and the Blind Forest.

there is this thing stealing that light, running away, at some point a door closes behind it.
can someone give me a hint, please? looks like backtracking, but i wouldnt know where to go.

Author:  Zardax [ Thursday, 19 Mar 2015, 11:36 ]
Post subject:  Re: Ori and the Blind Forest.

Seems like there's a door bug on me. I beat the boss that was required to open this, went under and died , then I came back at the checkpoint above and the door is closed and seems that it won't open again. Is there anything I can use to fix this?

Image

Author:  tet666 [ Thursday, 19 Mar 2015, 11:58 ]
Post subject:  Re: Ori and the Blind Forest.

You can fix your save game with the debug mode if you are desperate: here is a tutorial on the steam forums: hxxp://steamcommunity.com/app/261570/di ... 199670732/
or you can wait for a patch^^

Author:  Zardax [ Thursday, 19 Mar 2015, 12:02 ]
Post subject:  Re: Ori and the Blind Forest.

I got it passed that with the debug mode, but now my Y button will always open that and my bash won't work.

Can someone give me their original Assembly-CSharp.dll? It's in here:

Ori and the Blind Forest\ori_Data\Managed

Author:  mafia47 [ Thursday, 19 Mar 2015, 12:10 ]
Post subject:  Re: Ori and the Blind Forest.

here

Attachments:
Assembly-CSharp.rar [1.82 MiB]
Downloaded 39 times

Author:  Zardax [ Thursday, 19 Mar 2015, 12:43 ]
Post subject:  Re: Ori and the Blind Forest.

Got it, thanks.

// Finished the game, absolutley fantastic. Except for that fucking door bug and the slowdowns.

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