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| [Info] Command: Modern Air/Naval Operations http://cs.rin.ru/forum/viewtopic.php?f=10&t=65498 |
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| Author: | CE-RO [ Tuesday, 23 Sep 2014, 17:39 ] |
| Post subject: | Command: Modern Air/Naval Operations |
![]() http://store.steampowered.com/app/321410/ Title: Command: Modern Air / Naval Operations Genre: Simulation, Strategy Developer: WarfareSims Publisher: Slitherine Ltd. Release Date: 26 Sep, 2014 Quote: About This Game Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming. YOU ARE IN CONTROL Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty "Mk1 Eyeball" to ultra-modern radars with imaging capability, multi-spectral recon satellites, "brilliant" self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well. THE WORLD AT YOUR FINGERTIPS Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle. RELENTLESS REALISM Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it. THE MEN AT THE CONTROLS Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface-to-air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra-modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews. AIR/NAVAL WARFARE AROUND THE WORLD Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare? LEAD, DON’T MICROMANAGE Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want. MAKE YOUR OWN WAR Think you can build a better conflict? Prove it! Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless. FEATURES Powerful, detailed 3D-globe (Google Earth-style) with multiple map layers Intuitive, point-and-click user interface for beginners backed up by a vast array of hotkeys for power users Aircraft, surface ships, submarines, land units, strategic & space forces and all their real-life sensors, weapons and other systems are at your disposal Extensive, detailed simulation databases modeling faithfully the capabilities & limitations of each unit More then 40 included scenarios covering multiple historic and hypothetical conflicts. Integrated scenario editor - make and share your own battles or modify existing scenarios Integrated database viewer - browse through the stats for every platform, sensor and weapon in the game Tremendous flexibility of scale: From counter-piracy skirmishes to strategic nuclear war Detailed modeling of air (including near-space) and naval operations, both surface and underwater, supported by high-quality physics, sensor/EW, terrain and weather, weapon and damage models Focused modeling of land-based forces relevant to air/naval/space operations Mine and mine-countermeasure operations Nuclear operations and other special-weapon categories Recorder & replay ability Quote: System Requirements Minimum: OS: Windows XP SP3 / Vista / 7 / 8 Processor: 1 GHz (Dual-core Pentium and above recommended) Memory: 1 GB RAM Graphics: Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM Hard Drive: 10 GB available space Sound Card: Compatible sound card About time it shows on Steam. |
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| Author: | RezMar [ Tuesday, 23 Sep 2014, 22:38 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
Btw the game was released long time ago. I will share you retail version. Command: Modern Air/Naval Operations [RezMar]
Download:
Download:
01. Download the game (I will provide a links, others can post mirrors) 02. Run CommandModernAirNavalOperations-SetupRelease-V1.00.exe 03. When you get to stage to write a key do this:
05. When setup finish you can play or update the game 06. To update the game start update.exe (located in \<Game Folder>\) or just use autorun.exe and click check for update 07. Alternative you can download the updates from official ftp server LINK 08. If you use ftp server you need to download just the latest version of update. You don't need others. 09. Start the update .exe and do the same cracking setup procedure with same key you use in installing the game (it will already be a key in line) The latest version is v1.0.5 - released 2014.09.23. Hope this will do for you and others... |
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| Author: | quiksilver [ Wednesday, 24 Sep 2014, 16:51 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
a rather interesting game if i dare say so myself |
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| Author: | RezMar [ Wednesday, 24 Sep 2014, 19:10 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
Here is the YouTube channel specified for this game>>> https://www.youtube.com/user/baloogan |
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| Author: | Joca01 [ Saturday, 18 Oct 2014, 02:25 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
Man how do i get this. Im lost on this chinese menus. You guys have another mirror ? I really want to play this !!! |
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| Author: | JacksterGamer [ Friday, 06 Mar 2015, 19:46 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
Any updates on the new versions? |
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| Author: | RezMar [ Friday, 06 Mar 2015, 19:57 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
For the updates you can find in my above huge post where it is 07. Alternative you can download the updates from official ftp server LINK But i will post like this too: ftp://ftp.matrixgames.com/pub/CommandMo ... perations/ Forum for the game -> http://www.matrixgames.com/forums/tt.asp?forumid=1154 Most important pages are sticky... Last official version (stable) is in ftp link that i posted v1.061. But latest version is v1.07 Release Candidate 1 (Build 673). It is one of the sticky on the main forum of the game. I really want to play this game but man I don't have time to play... |
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| Author: | JacksterGamer [ Monday, 09 Mar 2015, 03:41 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
So I'll download the 1.07 from the forums but where do I get the actual game? When I use the Baidu link it tries to download some other program and not the game. Thanks for the response. EDIT: Nevermind, I had to download them individually. |
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| Author: | PzSniper [ Saturday, 21 Mar 2015, 04:34 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
You're a god RezMar, searched this game from long time, now i can finally play it! Even latest 1.07 WOW |
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| Author: | RezMar [ Saturday, 21 Mar 2015, 10:37 ] |
| Post subject: | Re: Command: Modern Air/Naval Operations |
I like to serve...
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