About This Game TransOcean – The Shipping Company is your ticket to the world of gigantic ships and transnational transport empires. Build a mighty fleet of modern merchant ships and conquer the seven seas. Track your routes and real time, take the controls as ships enter and leave the harbor, and see to it that freight gets loaded efficiently. Keep in mind that time is money! Excessive lay days are taboo.
55 of the largest and best known, as well as the most exotic harbors in the world await your visit; one of these is your home harbor, which you will choose yourself. Every harbor has its advantages and disadvantages, so you should carefully consider which one you choose. A highly polished bonus system will lend an element of suspense to every decision. And with 20 classes of ship available, you will have to bear a lot of factors in mind: is your new ship designed for the Panama Canal, or will you have to take a longer route? Would you rather take the shortest route through the Suez Canal, or head for the ports of Africa to land other lucrative assignments? Are you likely to encounter a storm on your chosen route, or is there currently a threat of piracy somewhere along the way? Is there even adequate space at your destination port for your newest freighter?
Painstakingly crafted harbors based on real-world models as well as realistic ships and routes make TransOcean – The Shipping Company a unique gaming experience. An elaborate trade system with dynamic prices allows you to constantly keep an eye on the most lucrative routes, as this is the only way you can secure the best jobs. Try to keep a balance between expenses and profit, and keep your nerve when you have to choose between different possibilities: would it pay to smuggle goods, or would you risk your good reputation? Then consider that the more successful you are and the better your reputation is, the better the offers you will receive. In online mode, you can compete with other players for the more lucrative routes and the best prices; the law of supply and demand applies in this case. Numerous paths can lead you to your goal – find the right strategy to continually expand your empire and become the most successful transport company of all time!
Features
Complex assignment management that always poses new challenges
55 detailed harbors, 20 of which have iconic landmarks
20 realistic ship classes with ships that have to be maintained
22 trade goods
Exciting chance occurrences and global events influence what happens
Self-guided or automated mooring and casting off
Online mode: other players influence routes and commodity prices
System Requirements:
Windows [/color]:"]MINIMUM: OS: Windows Vista/7/8 Processor: Dual Core 2 GHz (AMD or Intel) Memory: 4 GB RAM Graphics: Nvidia Geforce 7600 Series/ATI Radeon X1600 or better (min. 256 MB VRAM) DirectX: Version 9.0 Hard Drive: 5 GB available space Sound Card: n/a
RECOMMENDED: OS: Windows Vista/7/8 Processor: Dual Core 2,66 GHz (AMD or Intel) Memory: 4 GB RAM Graphics: ATI 4800 Series or comparable with 512 MB VRAM DirectX: Version 9.0 Hard Drive: 5 GB available space Sound Card: n/a
[/color]:"]Mac OS X MINIMUM: OS: Mac OS X 10.7 or higher (64-Bit) Processor: 2.0 GHz CPU or higher Memory: 4 GB RAM Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM) Hard Drive: 5 GB available space Sound Card: n/a
RECOMMENDED: OS: Mac OS X 10.7 or higher (64-Bit) Processor: 2.0 GHz CPU or higher Memory: 4 GB RAM Graphics: Nvidia Geforce 8600, ATI Radeon X2600 or higher (min. 512 MB VRAM) Hard Drive: 5 GB available space Sound Card: n/a
WHOLE GAME TransOcean.The.Shipping.Company.MULTi10-PROPHET
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Update History
Quote:
01. 2014.09.23. - Game is released on Steam 02. 2014.10.24. - Game is updated to 1.1
Change log:
The first major update for "TransOcean: The Shipping Company" is now available on Steam. Next to improvements and some smaller Bugfixes the update also contains a first set of ideas and suggestions from the community. Here is a list of the changes:
TransOcean – Patch Notes 01
1. Balancing
Three difficulty modes have been added: easy, normal and hard. Quite a few more balancing modifications have been established. Your old game save files will be classified as “normal” by default.
2. Contracts list
In the contracts list the ship’s route will now be displayed with a thicker line on the mini map in the upper left corner.
The contracts list now has more space to display available missions. The number of displayed accepted missions has in turn been reduced.
In the contracts list and cast-off screen a tooltip now explains that the information beneath the speed button indicates the maximum range.
The messages on the right border have been moved to the layer beneath the list of assignments to prevent overlaps with displayed missions.
The performance of the contracts list and the cast-off menu has been improved. The menus set up quicker. Scrolling is now smoother.
The ship icon in the contracts list now displays the implemented freight improvements.
3. Mini Game
A feature has been implemented that allows for a free mini-game camera that does not pivot automatically. It can be chosen in the options menu which is also accessible directly in the mini game. In response to many requests, this is now the default setting.
Zooming in on the ships even closer and tilting the camera farther is now possible.
The captain now explains how to zoom out and tilt the camera.
In the mini game, the zoom on the mini map will now be maxed out by default.
The set camera zoom and degree of tilting will now be saved.
4. World Map
The export goods of a port will now be displayed when hovering over the respective port on the map with the mouse cursor.
The ship list on the world map now displays a little icon that shows if a ship needs repairs or improvement.
The four menus in the lower HUD-bar now display a tooltip to simplify their association during the tutorial.
5. Ports
Two moving objects in the port of Nuuk were shown as being displaced. They were brought back down to earth
The seabed in Manila was too high, due to which large ships were prone to running aground. This has been fixed.
6. Company Contracts
A security query has now to be confirmed when accepting a new company contract.
After completing or failing a contract, the logo of the respective company will now be displayed.
7. Quests
During the very last quest “The Final Hurdle”, the consultant sometimes daily gave out the advice to repay your loan. You are reminded only once a month.
After completing the final quest the investor won’t claim her dues anymore.
Your progress during the quest “Move With The Times”, which demanded five improvements, will now be saved in your game saves.
8. Bugfixes
In some cases, naming a ship via keyboard was not possible, due to which a randomized name had to be chosen. This issue has been fixed.
In some instances which occurred in connection with a fire on deck or a pirate attack, the save files were set back to 01.01.2014.
Pirate attacks now only occur in designated areas instead of world-wide.
The achievement “Breadwinner” was not available and has been changed: Now you have to deliver food to all 55 ports, starting from your home port or one of your subsidiaries
The achievement “Large Contract Boss” was not available. This has been fixed.
The achievement “Tourist (Asia)” was not available due to the fact that the special building in Hong Kong was missing in the list. It has now been added.
The achievement “Continental Drift” had been rated wrongly, due to which it was not available.
All achievements that required the delivery of 10.000 TEU of a particular freight featured a bug which has now been resolved.
The destination ports of loaded contracts were not localized properly in the list of ships.
In the contracts list, the scheduled date of accepted contracts was sometimes erroneously classified as “Deadline tight” and was therefore marked red.
In rare cases, tooltips stuck to the mouse cursor and did not disappear again. This has been fixed.
The available subsidiaries have been miscounted in the campaign, which led to restrictions in the choice of on which continent to build them. This happened in connection with the quest that required the player to open a subsidiary in the US. It has now been fixed.
When choosing between two types of improvements (e.g. insulation or cooling), a bug occurred in rare cases which allowed for the slots to be equipped with two improvements of the same type. This issue will not occur anymore.
On some ships the containers were floating a few centimeters above the deck.
Various small bug fixes.
9. General
The game speed will now be paused when leaving a port by using the bottom left button.
When trying to repair or upgrade a ship, which is still in the middle of an unfinished deadline contract, the player will receive a warning. This does not apply to the hard mode.
The quarterly finances, which can cost the company its reputation, won’t be rated as severely anymore.
The player’s choice to manually leave a port or to call a tugboat will now be saved.
The game will now remember the last submenu of the four main menus that had been opened (e.g. accepted company contracts or loans).
What comes next: At first we want to thank all players for your great feedback and suggestions. We promise that we are keeping your feedback in mind and that we are doing our best to make TransOcean even better in the future. So here is a list of features that are already planned for the next patch:
Performance improvements for the 3D harbor sceneries
Choosable company logo
Choosable company colour (also for ship paintings)
Renaming of your ships will be possible
Sortable ship list on the world map
Furthermore we are trying to fix the problems some players experience while playing under Windows 32-Bit systems with less than 4GB RAM available. First improvements are already implemented in the first patch, but we are also working on an OpenGL version of the game. The tests will show if this will be enough. Be assured that we are doing our best to solve these problems.
03. 2014.12.04. - Game is updated to 1.2
Change log:
The second update for "TransOcean - The Shipping Company" is finished and now ready for download. Here, you will find an overview of the most important changes and improvements:
TransOcean – Patch Notes v1.2
1. Worldmap
You can now zoom into the worldmap as well as into the map in the Cast Off menu. Zoom by using the mouse wheel and drag the map by holding the left mouse button down. (The Europe map is not zoomable.)
The ship list in the lower left is now sortable by some characteristics, e.g. class, name and condition.
2. Corporate Design
On game start you can now choose your Corporate Design. In addition to the company name you can now choose a company logo and its color, and you can even use a custom logo in PNG format. For further information, please read the Readme.txt in your folder "Libraries\Documents\TransOcean\UserCompanyLogos.
You can select a primary and a secondary color for the company fleet colors.
During the game you can change the whole Corporate Design as well, although it costs some money according to your fleet's size.
We are looking forward to see many creative designs in the community hub's screenshot area!
3. General
All 3D harbor scenes have been reworked technically which should lead to a better performance for every player.
For 32-bit Windows users the scene loading management has been changed so that every 3D harbor scene will be loaded correctly.
In the mini game your own current time will now be displayed boldly in the upper-left highscore list. As soon as you cannot reach one of the highscores it will be colored in red.
4. Ships
All ships sailing on the oceans now have a certain chance to sink. This chance varies depending on the chosen difficulty and it will be displayed at the ship's condition bar: On "Normal" a ship can sink starting from 20% or worse, and on "Hard" starting from 40% or worse. On "Easy" a ship sinks only at 0% like before.
If a ship sinks a pop-up will tell you how bad the condition actually was.
Ships can now be renamed if you pay a fee. This can be done in every harbor view in the "Ship status" window.
Now, new ships will not be generated on the 1st of each month per subsidiary, but scattered over the month. On difficulty "Hard" there might be months without new ship offers for some classes at all. On "Normal" you will have one ship per class for certain, and on "Easy" there will always be two.
5. Random Events
The chance to get into a Customs Control is now raised on difficulty "Hard".
The reputation penalty for Customs Controls is raised strongly on "Hard" and raised slightly on "Normal".
6. Quests
Now the investor will announce her share deduction one month in advance.
In Big Contract lists there will be tooltips for every type of freight.
7. Contracts List
In the mini map in the top-left of the Contracts List there will now be a small marker showing where the current harbor is.
8. Bugfixes
In the mini game the ship class icon at the bottom was displayed incorrectly. Now it always shows the right ship class.
Rottderdam's landmark will now be displayed correctly in its loading screen.
Very rarely it could happen that upon completing a Company Contract another Company Contract was marked as completed, while the actual Company Contract is left at over 100% completion. This is fixed. Players that still have a Company Contract set to over 100% are asked to make just one more delivery for it, making the Company Contract complete at last.
In Shanghai there are various ships onshore, being built in wharfs. Yet, they were marked in pink on the mini map like regular ships. This has been fixed.
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Last edited by RezMar on Friday, 16 Jan 2015, 01:31, edited 4 times in total.
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