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Deathtrap
http://cs.rin.ru/forum/viewtopic.php?f=10&t=65637
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Author:  Dawe80 [ Saturday, 07 Feb 2015, 01:48 ]
Post subject:  Re: Deathtrap

the movie? i hated it, very bad movie.

Author:  Farukon [ Sunday, 08 Feb 2015, 19:38 ]
Post subject:  Re: Deathtrap

punchao wrote:
Deathtrap.Update.1.(v1.0.1).and.Crack-3DM

Did 3DM upload the base game somewhere, too?
If not, is Update 1 compatible with the FLT release?

Author:  Dawe80 [ Sunday, 08 Feb 2015, 19:48 ]
Post subject:  Re: Deathtrap

i am pretty much sure,
i downloaded kaos repack and even that worked.
just the two shortcuts on desktop did not work for me, ingame the game crashed, but in game folder there is another exe which seems to work fine.

Author:  Farukon [ Wednesday, 11 Feb 2015, 01:13 ]
Post subject:  Re: Deathtrap

Maybe someone else can confirm that.
I don't know on which base release it'd be better to apply the update on.

Author:  prudislav [ Wednesday, 11 Feb 2015, 01:16 ]
Post subject:  Re: Deathtrap

Farukon wrote:
punchao wrote:
Deathtrap.Update.1.(v1.0.1).and.Crack-3DM

Did 3DM upload the base game somewhere, too?
If not, is Update 1 compatible with the FLT release?

works fine

Author:  mafia47 [ Wednesday, 11 Feb 2015, 20:22 ]
Post subject:  Re: Deathtrap

Deathtrap.Update.V1.0.2 (thx to Voksi_Bulgarian)

http://www35.zippyshare.com/v/8zfKPJ0W/file.html


ftp://revolt:1234@revolt.loginto.me/Dea ... RVTFiX.rar



http://steamcommunity.com/games/beta/an ... 9149394328

Author:  yoko [ Wednesday, 11 Feb 2015, 22:07 ]
Post subject:  Re: Deathtrap

Work with FLT release?

Author:  Lordw007 [ Thursday, 12 Feb 2015, 00:54 ]
Post subject:  Re: Deathtrap

yoko wrote:
Work with FLT release?

yes. thanks @Voksi_Bulgarian

[UPDATE] Deathtrap Update 2 (v1.0.2) [Multi9] - REVOLT torrent
Crack FLT 3DM REVOLT included. Required v1.0.0
http://rghost.ru/6t6wSmyz6
http://f-bit.ru/581908

Changelog:
Spoiler
Deathtrap Changelog - February 11 (1.0.2)

General
• Endless mode was too easy as the monster HP multipliers were too low. Now, each wave increases monster HP by 38%, with additional multipliers stepping in in Co-Op mode.
• Fixed some issues with the Leaderboards, now it will show the correct values for all game modes and maps.
• Polish and Hungarian special characters now show properly.
• Gold Find bonuses now apply and show properly.
• Fixed achievement award methods: Threesome, Longest Journey
• The Crafting window should now be unlocked properly.
• Loot from "Jungle" Chests is now awarded at the end of the map.
• Rage per kill mechanisms now work properly.
• Respawning monsters are now properly counted at the end of waves.
• Upgrade function is now unlocked in the crafting window when a player hits Level 55.
Skills
• The Divided Focus passive for the Sorceress now works properly.
Traps
• Tick Mine Dispenser's High Explosive upgrade now works properly.
• Abyss Crater's Desintegration Rune now works properly.
• Spring Mechanism Expertise now applies to Stasis Traps.
• Imprisoned Golem is no longer a boss creature.
Controller
• Controller mode and Windowed/Windowed-borderless mode should now work properly.
Changed
• Added a confirmation window to the Restart button on Wave victory screens to avoid accidental map restarts.

Deathtrap Changelog - February 05 (1.0.1)

General:
• Fixed a bug around recipe learning
• Added an Ink Portal to Level 7, so Count Johannes can be reached by using it in 3-4 player coop
• Forge unlock tooltip from now on will show the correct requirement
• Subtitles are now translated during the intro
• Missing strings have been fixed
• White boxes in Towers tooltip when using translations got fixed
• Fixed the version mismatch issue between PC and Mac Co-Op mode

Skills&Traps:
• From now on Trap passive tooltips will show "Max reached" if they are maximized.
• Shooting range increased by Improved cartridge will be applied to the Gun Sentry
• Essence trap got a new upgrade, so from now on it applies poison vulnerability
• Sigil of Inspiration will work as intended and proper buffs will be applied
• HP/Hit will work as designed with the Sorceress Ice bolt spell

Author:  GMFB [ Thursday, 12 Feb 2015, 05:05 ]
Post subject:  Re: Deathtrap

Thanks Voksi, Mafia, Lordw

Author:  KaneHarkonnen [ Thursday, 12 Feb 2015, 05:15 ]
Post subject:  Re: Deathtrap

Lordw007 wrote:
yoko wrote:
Work with FLT release?

yes. thanks @Voksi_Bulgarian

[UPDATE] Deathtrap Update 2 (v1.0.2) [Multi9] - REVOLT torrent
Crack FLT 3DM REVOLT included
http://rghost.ru/6t6wSmyz6
http://f-bit.ru/581908

Changelog:
Spoiler
Deathtrap Changelog - February 11 (1.0.2)

General
• Endless mode was too easy as the monster HP multipliers were too low. Now, each wave increases monster HP by 38%, with additional multipliers stepping in in Co-Op mode.
• Fixed some issues with the Leaderboards, now it will show the correct values for all game modes and maps.
• Polish and Hungarian special characters now show properly.
• Gold Find bonuses now apply and show properly.
• Fixed achievement award methods: Threesome, Longest Journey
• The Crafting window should now be unlocked properly.
• Loot from "Jungle" Chests is now awarded at the end of the map.
• Rage per kill mechanisms now work properly.
• Respawning monsters are now properly counted at the end of waves.
• Upgrade function is now unlocked in the crafting window when a player hits Level 55.
Skills
• The Divided Focus passive for the Sorceress now works properly.
Traps
• Tick Mine Dispenser's High Explosive upgrade now works properly.
• Abyss Crater's Desintegration Rune now works properly.
• Spring Mechanism Expertise now applies to Stasis Traps.
• Imprisoned Golem is no longer a boss creature.
Controller
• Controller mode and Windowed/Windowed-borderless mode should now work properly.
Changed
• Added a confirmation window to the Restart button on Wave victory screens to avoid accidental map restarts.

Deathtrap Changelog - February 05 (1.0.1)

General:
• Fixed a bug around recipe learning
• Added an Ink Portal to Level 7, so Count Johannes can be reached by using it in 3-4 player coop
• Forge unlock tooltip from now on will show the correct requirement
• Subtitles are now translated during the intro
• Missing strings have been fixed
• White boxes in Towers tooltip when using translations got fixed
• Fixed the version mismatch issue between PC and Mac Co-Op mode

Skills&Traps:
• From now on Trap passive tooltips will show "Max reached" if they are maximized.
• Shooting range increased by Improved cartridge will be applied to the Gun Sentry
• Essence trap got a new upgrade, so from now on it applies poison vulnerability
• Sigil of Inspiration will work as intended and proper buffs will be applied
• HP/Hit will work as designed with the Sorceress Ice bolt spell
Thanks! Is this cumulative? or does it include update 1 as well?

Author:  Sablicious [ Thursday, 12 Feb 2015, 11:32 ]
Post subject:  Re: Deathtrap

KaneHarkonnen wrote:
Thanks! Is this cumulative? or does it include update 1 as well?

Seems to. I installed it without any previous update (FLT release) and it works fine (*crafting / recipes work correctly now).

Author:  punchao [ Monday, 16 Feb 2015, 20:29 ]
Post subject:  Re: Deathtrap

Deathtrap v1.0.2-TPTB
Spoiler
Image

Spoiler

Author:  robertek [ Monday, 16 Feb 2015, 21:20 ]
Post subject:  Re: Deathtrap

Game dont have lan, multiplayer worked?

Author:  huyustus [ Monday, 16 Feb 2015, 23:03 ]
Post subject:  Re: Deathtrap

Game to short in solo... :?

Author:  Sablicious [ Wednesday, 18 Feb 2015, 16:04 ]
Post subject:  Re: Deathtrap

robertek wrote:
Game dont have lan, multiplayer worked?

Revolt Steamworks fix works for all version (so far) -- i.e., "LAN" can effectively be had through Steam.

-- Edit --

huyustus wrote:
Game to short in solo... :?

The game's challenge really starts with the "Scenario" and "Endless" modes. ...though the latter is kind repetitive (same wave repeat ad infinitum with high DMG / HP).

If that's not challenging enough for ya, try this difficulty increase mod for the game (double + HP / DMG for enemies): http://www.mediafire.com/download/5u621byac1m763n/Cfg.rar
(*Extract RAR file and copy-paste to your game's install directory. Make sure you have version 1.0.2, which si the version I'm running it with; in case it isn't compatible with v1.0.3 which was only just released).

PS: If you use the modded file provided, the game won't be compatible with other games, even if they use the same modded file (checksum discrepancy). As such, A) back up your "CFG" folder before installing the mod and B) if you want to play a modded game in multiplayer, the same entire game must be used for all players (i.e., the whole game directory copy-pasted to each participating player's PC). Tested like this and it works.

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