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[Info] Red Faction Guerilla
http://cs.rin.ru/forum/viewtopic.php?f=10&t=65689
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Author:  Dawe80 [ Thursday, 04 Dec 2014, 10:08 ]
Post subject:  Re: Red Faction Guerilla

what updates do i need going from MerolaC version?

machine´s post got me a bit irritated...here is the new update....edit, exe changed again..where is the new update, or is the file machine posted all i need?

thanks for the game, MerolaC, and machine for the updates!

Author:  machine4578 [ Thursday, 04 Dec 2014, 10:11 ]
Post subject:  Re: Red Faction Guerilla

@Dawe80 :?

machine4578 wrote:
looks like the game is now out of BETA.. and officially a steamworks title, Red Faction: Guerilla Steam Edition

so here is the new update just released(minus the soundtrack which was also released).

-edit-
the .exe just updated again..
http://www59.zippyshare.com/v/14197471/file.html

-note-
*you must have atleast GFWL update 2 installed or MerolaC's release


New Changelog
Steam Edition Feature Highlights:
Added Steam Trading Cards
DirectX 11 Render Backend instead of DirectX 10 (DirectX 9 still available as fall back)
Added Wrecking Crew maps: RUINS, REPURCUSSION, IMPERIAL, EXPANSION, FROST, ABANDONED
Added Behemoth Mode
Matchmaking and Multiplayer via Steamworks
Added Host Migration functionality
Added Join in Progress functionality to join matches that are already started
No Games for Windows Live sign-in required
Leaderboards via Steam
Voice Chat via Steam
Achievements via Steam
At first launch the game attempts to migrate savegames from GFWL to the new system
Added Russian, Polish and Czech Localization


Misc Changes:
Added Achievements to DLC content
Fixed camera speed in vehicles
Steam offline mode enabled
Removed XP limitation for all multiplayer game modes.
Added voice chat "push to talk" option. It's enabled by default and it can be changed in the audio options. It's binded to key "Z" by default.
Added "Join chat" in matchmaking lobby. When using this option you will be joining RFG chat root
Changed minimum player number for Siege and Large Mixer to 6
Fixed mouse acceleration when driving walkers
Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard
The time limit between lobby disconnects is doubled
Minimum players required to start the team game is four and for normal game it's three.
Removed Aim Assist in Multiplayer
Various Stability improvements

Author:  Dawe80 [ Thursday, 04 Dec 2014, 10:32 ]
Post subject:  Re: Red Faction Guerilla

yes, thanks machine, but its still irritating that you wrote here is the update and there is no update posted, unless of course the file you posted below is all i need.

oh, ok, you replaced the update, i hadnt checked the file so far, still downloading the game.

Author:  DW0RD [ Thursday, 04 Dec 2014, 11:50 ]
Post subject:  Re: Red Faction Guerilla

KAiZOKμ wrote:
Red.Faction.Guerrilla.Steam.Edition.MULTi8-PLAZA

thx boston, good sketchpad job :roll:

Author:  Dawe80 [ Thursday, 04 Dec 2014, 12:50 ]
Post subject:  Re: Red Faction Guerilla

My xbox controller And keyboard are not working ingame, except for camera angle (right stick/mouse).
i googled but only found years old posts...
Thing is, in Bonus Mission it works, but not in the main game.
Does anyone know anything about that?

Author:  machine4578 [ Thursday, 04 Dec 2014, 15:37 ]
Post subject:  Re: Red Faction Guerilla

Dawe80 wrote:
My xbox controller And keyboard are not working ingame, except for camera angle (right stick/mouse).
i googled but only found years old posts...
Thing is, in Bonus Mission it works, but not in the main game.
Does anyone know anything about that?

strange, my wireless xbox360 controller works fine.

Author:  RanCorX2 [ Thursday, 04 Dec 2014, 19:23 ]
Post subject:  Re: Red Faction Guerilla

same, works here.

Author:  Dawe80 [ Thursday, 04 Dec 2014, 19:41 ]
Post subject:  Re: Red Faction Guerilla

Wrecking Crew also works, but not the main game. what kind of bug is that?

Author:  MerolaC [ Friday, 05 Dec 2014, 17:54 ]
Post subject:  Re: Red Faction Guerilla

Quote:
Steam Edition Update #1
Update #1 5th December 2014

Changelog
- Fixed "coat" bug causing frame drops and graphical glitches
- Fixed resolution selection issues
- Improved host migration
- Improved game stability

Author:  machine4578 [ Friday, 05 Dec 2014, 18:00 ]
Post subject:  Re: Red Faction Guerilla

here is the new update 5-12-2014..

http://www65.zippyshare.com/v/85465299/file.html

-note-
*you must have atleast GFWL update 2 installed or MerolaC's release(will also work on PLAZA release)
Changelog
Update #1 5th December 2014

Changelog
- Fixed "coat" bug causing frame drops and graphical glitches
- Fixed resolution selection issues
- Improved host migration
- Improved game stability

Steam Edition Feature Highlights:
Added Steam Trading Cards
DirectX 11 Render Backend instead of DirectX 10 (DirectX 9 still available as fall back)
Added Wrecking Crew maps: RUINS, REPURCUSSION, IMPERIAL, EXPANSION, FROST, ABANDONED
Added Behemoth Mode
Matchmaking and Multiplayer via Steamworks
Added Host Migration functionality
Added Join in Progress functionality to join matches that are already started
No Games for Windows Live sign-in required
Leaderboards via Steam
Voice Chat via Steam
Achievements via Steam
At first launch the game attempts to migrate savegames from GFWL to the new system
Added Russian, Polish and Czech Localization


Misc Changes:
Added Achievements to DLC content
Fixed camera speed in vehicles
Steam offline mode enabled
Removed XP limitation for all multiplayer game modes.
Added voice chat "push to talk" option. It's enabled by default and it can be changed in the audio options. It's binded to key "Z" by default.
Added "Join chat" in matchmaking lobby. When using this option you will be joining RFG chat root
Changed minimum player number for Siege and Large Mixer to 6
Fixed mouse acceleration when driving walkers
Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard
The time limit between lobby disconnects is doubled
Minimum players required to start the team game is four and for normal game it's three.
Removed Aim Assist in Multiplayer
Various Stability improvements

Author:  ROADRUNNER [ Friday, 05 Dec 2014, 19:47 ]
Post subject:  Re: Red Faction Guerilla

Quote:
strange, my wireless xbox360 controller works fine.


Logitech Dual action work fine too!

Author:  Dawe80 [ Friday, 05 Dec 2014, 21:02 ]
Post subject:  Re: Red Faction Guerilla

i think it has nothing to do with what controller you are using, some fixed that issue by forcing the game to use directx9, by changing settings like resolution or even by setting the exe to low priority.

Author:  DAFFYDAFFY [ Friday, 05 Dec 2014, 21:18 ]
Post subject:  Re: Red Faction Guerilla

Thanks machine ,you're a star :8=)

Author:  Marti [ Saturday, 06 Dec 2014, 00:05 ]
Post subject:  Re: Red Faction Guerilla

Many years passed and they still don't optimised they physics engine very huge drops (from 80 to even 30fps :O ) are when building is collapsing just like in the 1st release with GFWL.
But well at least is running 80- 100+ fps in 2K :D :D

Author:  NotBad [ Saturday, 06 Dec 2014, 10:42 ]
Post subject:  Re: Red Faction Guerilla

Red.Faction.Guerrilla.Steam.Edition.MULTi8.PROPER-PROPHET

:lol:

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