Genre: Simulation, Puzzle Platforms: PC, Mac, Linux Languages: English Players: Single-player
Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets.
Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal.
Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments!
Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible.
Physics based building – if your machine can’t take the strain, it will buckle and splinter apart.
A broad array of building blocks to construct towering, ridiculous machines - or go for ruthless efficiency. Utilise flamethrowers, hinges, blades, pistons and much more.
Puzzle-centric campaign levels encouraging experimentation. Blaze your way through kingdom after kingdom planting red flags as you go. Eventually, each isle will be conquered.
Fully Destructible/flammable environments, with outposts, castles, farms and livestock to crush and combust (in slowmotion, too).
Hazards such as fire can either be your worst enemy or your greatest asset. It spreads in a deadly manner.
A sandbox level to test your machines and generally wreak havoc.
What's with Greenlight suddenly? Though, it does look interesting.
Oh, you shared it. Thanks, mate!
Here's a thing to remove that small-games title from the main menu, if someone is bothered by it. Just extract to game install directory overwriting the original files. Make a backup first if you want to.
Added Plow Building block to weapons tab Added Aerodynamic Block Added Ballast (Helps adjust mass of machine)
IMPROVEMENTS
Made steering blocks have higher break forces Wooden panels increased break strength Canons now have more range Added tutorial for camera controls to level 3 Added hints box to level 5 Knights don’t bob in unison anymore Renamed some blocks more usefully Steering hinge - speed slider added Steering block - speed slider added Spinning block - speed slider added Suspension spring power slider added Made Level 14 less awkward
FIXES
Fixed single wood block not joining at tip! Fixed time slider handle dropping down when dragged Fixed bug with camera behaving strange when orbiting beyond limits Fixed not being able to delete siege machines from load/save menu Stopped killing farmers from completing level 12 Fixed strange undo behaviour after loading the next level
Made wood block have slightly higher break force Key-Mapper can now switch blocks while open Key-Mapper window can now be dragged around Added piston speed slider Added Toggle mode to Pistons Added Blood Disable option Made Ice altitude higher Made flying panels freeze at high altitudes Made undo button colliders larger
FIXES
Fixed hinges becoming rigid when saving Fixed blocks being built whilst clicking on a UI element Fixed grabber triggering out of bounds warning even though it is within bounds
Damn, there's a bug in the game where the right mouse button doesn't work if you're running it in a VM... Wait for devs to fix or would it be possible to fix manually?
Ideally, yes. In practice, virtualization is a complex procedure; software and hardware may rely on quirks that are not emulated and/or hard to implement. Programs can also detect execution inside a VM and deliberately refuse to work.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum