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Post Post subject: Besiege [Alpha]   
Posted: Sunday, 25 Jan 2015, 21:46   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2670
Location: HOSPITALET
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Genre: Simulation, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player


Besiege is a physics based building game in which you construct medieval siege engines and lay waste to immense fortresses and peaceful hamlets.

Build a machine which can crush windmills, wipe out battalions of brave soldiers and transport valuable resources, defending your creation against cannons, archers and whatever else the desperate enemies have at their disposal.

Create a trundling behemoth, or take clumsily to the skies, and cause carnage in fully destructible environments!

Ultimately, you must conquer every Kingdom by crippling their castles and killing their men and livestock, in as creative or clinical a manner as possible.

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Physics based building – if your machine can’t take the strain, it will buckle and splinter apart.

A broad array of building blocks to construct towering, ridiculous machines - or go for ruthless efficiency. Utilise flamethrowers, hinges, blades, pistons and much more.

Puzzle-centric campaign levels encouraging experimentation. Blaze your way through kingdom after kingdom planting red flags as you go. Eventually, each isle will be conquered.

Fully Destructible/flammable environments, with outposts, castles, farms and livestock to crush and combust (in slowmotion, too).

Hazards such as fire can either be your worst enemy or your greatest asset. It spreads in a deadly manner.

A sandbox level to test your machines and generally wreak havoc.

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Besiege.(2015).PCAlpha.RePack

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Last edited by punchao on Sunday, 25 Jan 2015, 21:49, edited 3 times in total.

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Post Post subject: Re: Besiege   
Posted: Sunday, 25 Jan 2015, 23:23   
Forum ghost Местное привидение
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Joined: Friday, 25 Apr 2014, 08:42
Posts: 372
Location: ATC
What's with Greenlight suddenly? :shock:
Though, it does look interesting.

Oh, you shared it. Thanks, mate!

Here's a thing to remove that small-games title from the main menu, if someone is bothered by it. :laughing:
Just extract to game install directory overwriting the original files. Make a backup first if you want to. ::D


You can also grab this. Whatever. :8=)

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Borderlands: The Fall Of Fyrestone [Digital][Updated]


Last edited by sosilent on Monday, 26 Jan 2015, 01:07, edited 1 time in total.

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Post Post subject: Re: Besiege [Alpha]   
Posted: Sunday, 25 Jan 2015, 23:30   
Super flooder Почетный графоман
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Joined: Tuesday, 06 Sep 2011, 13:26
Posts: 1258
Better than PNG-editing and re-import. :lol:

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Space Engineers - up to date
Medieval Engineers - up to date


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Post Post subject: Re: Besiege [Alpha]   
Posted: Sunday, 01 Feb 2015, 16:10   
Forum ghost Местное привидение
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Joined: Friday, 25 Apr 2014, 08:42
Posts: 372
Location: ATC
Besiege Alpha v.0.02

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Borderlands: The Fall Of Fyrestone [Digital][Updated]


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Post Post subject: Re: Besiege [Alpha]   
Posted: Sunday, 01 Feb 2015, 16:57   
Advanced forumer Завсегдатай
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Joined: Sunday, 13 Jul 2014, 08:13
Posts: 64
Location: Surrey
changelogs posted on devs tumblr http://spiderlinggames.tumblr.com/

v0.02 changelog:
Spoiler
Change log - V0.02

ADDITIONAL CONTENT

Added Plow Building block to weapons tab
Added Aerodynamic Block
Added Ballast (Helps adjust mass of machine)

IMPROVEMENTS

Made steering blocks have higher break forces
Wooden panels increased break strength
Canons now have more range
Added tutorial for camera controls to level 3
Added hints box to level 5
Knights don’t bob in unison anymore
Renamed some blocks more usefully
Steering hinge - speed slider added
Steering block - speed slider added
Spinning block - speed slider added
Suspension spring power slider added
Made Level 14 less awkward

FIXES

Fixed single wood block not joining at tip!
Fixed time slider handle dropping down when dragged
Fixed bug with camera behaving strange when orbiting beyond limits
Fixed not being able to delete siege machines from load/save menu
Stopped killing farmers from completing level 12
Fixed strange undo behaviour after loading the next level


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Post Post subject: Re: Besiege [Alpha]   
Posted: Wednesday, 04 Feb 2015, 05:44   
Advanced forumer Завсегдатай
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Joined: Thursday, 24 Apr 2014, 03:50
Posts: 150
This game is fantastic and really polished for an alpha.

Could definitely see it being the next Minecraft


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Post Post subject: Re: Besiege [Alpha]   
Posted: Wednesday, 04 Feb 2015, 09:11   
User Редкий гость
Joined: Wednesday, 11 Apr 2007, 02:42
Posts: 37
Anyone have the mac version by chance? Thanks for the PC upload.


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Post Post subject: Re: Besiege [Alpha]   
Posted: Thursday, 05 Feb 2015, 18:25   
I live here Три раза сломал клаву :)
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Joined: Wednesday, 10 Apr 2013, 15:35
Posts: 2670
Location: HOSPITALET
Besiege v0 02

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Post Post subject: Re: Besiege [Alpha]   
Posted: Monday, 09 Feb 2015, 18:26   
Super flooder Почетный графоман
Joined: Wednesday, 03 Dec 2008, 13:29
Posts: 1368
Location: In my mind
Change log - V0.03

Spoiler
ADDITIONAL CONTENT

Added Half Pipe Block
Added Free Rotating Cog Block
Added Powered Cog Block
Add Heavy Boulder Block
Added Unpowered Wheel

IMPROVEMENTS

Made wood block have slightly higher break force
Key-Mapper can now switch blocks while open
Key-Mapper window can now be dragged around
Added piston speed slider
Added Toggle mode to Pistons
Added Blood Disable option
Made Ice altitude higher
Made flying panels freeze at high altitudes
Made undo button colliders larger

FIXES

Fixed hinges becoming rigid when saving
Fixed blocks being built whilst clicking on a UI element
Fixed grabber triggering out of bounds warning even though it is within bounds

CHANGES

Renamed 'Powered' tab to 'Mechanical'


Out on kickass


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Post Post subject: Re: Besiege [Alpha]   
Posted: Tuesday, 10 Feb 2015, 05:13   
Beginner Без звания
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Joined: Tuesday, 09 Sep 2014, 03:03
Posts: 14
Location: 香港
Besiege.v0.0.3.Cracked-3DM


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Post Post subject: Re: Besiege [Alpha]   
Posted: Tuesday, 10 Feb 2015, 16:39   
Beginner Без звания
Joined: Sunday, 27 Jul 2014, 03:54
Posts: 4
Great game!


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Post Post subject: Re: Besiege [Alpha]   
Posted: Wednesday, 11 Feb 2015, 04:42   
Beginner Без звания
Joined: Wednesday, 11 Feb 2015, 04:08
Posts: 2
Damn, there's a bug in the game where the right mouse button doesn't work if you're running it in a VM... Wait for devs to fix or would it be possible to fix manually?


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Post Post subject: Re: Besiege [Alpha]   
Posted: Thursday, 12 Feb 2015, 21:47   
I live here Три раза сломал клаву :)
Joined: Saturday, 05 Jun 2010, 03:16
Posts: 4091
Location: Somewhere over the rainbow
..dont run it in a VM..Why do you do that in the 1st place!? Afraid of bad crack or what.


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Post Post subject: Re: Besiege [Alpha]   
Posted: Thursday, 12 Feb 2015, 21:59   
Super flooder Почетный графоман
Joined: Wednesday, 09 Jul 2014, 21:25
Posts: 1442
i wonder what causes that bug. VM is supposed to be invisible, no? if it causes a bug something is wrong.


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Post Post subject: Re: Besiege [Alpha]   
Posted: Friday, 13 Feb 2015, 07:25   
Dark Elf Moderator
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Joined: Saturday, 27 May 2006, 01:53
Posts: 5468
Location: DHT node
Dawe80 wrote:
VM is supposed to be invisible, no?


Ideally, yes. In practice, virtualization is a complex procedure; software and hardware may rely on quirks that are not emulated and/or hard to implement. Programs can also detect execution inside a VM and deliberately refuse to work.

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