- DIR monsters\snail_urchin
- DIR monsters\siren
- DIR monsters\jellyfish
- DIR monsters\fishman_shaman
- DIR monsters\fishman_harpoon
- DIR monsters\fishman_crabby
- DIR monsters\bloated_corpse
- svn_revision.tmpl
| CS.RIN.RU - Steam Underground Community http://cs.rin.ru/forum/ |
|
| [Info] Darkest Dungeon http://cs.rin.ru/forum/viewtopic.php?f=10&t=67084 |
Page 7 of 10 |
| Author: | Lordw007 [ Saturday, 14 Feb 2015, 11:01 ] | ||
| Post subject: | Re: Darkest Dungeon | ||
DarkestDungeon.update.only.Build.7635 Is Required Build 7527+
Spoiler
Build Update #7635 (PC and Mac)
• More trinket art! Fewer cupcake box placeholders! • Ancestral Trinkets should now all have fx painted on them • Fix for Sanitarium curing wrong quirk. (Might still error if you had a hero in the Sanitarium before getting this build, but should work properly after that.) • L5 bosses have increased HP (They were missed when we scaled up L5 creatures earlier in the week.) • Fixed Grave Robber ACC stacking buff from Thrown Dagger and Poison Dart • Hero stat tooltips now show buff source categories in better detail • Fixed crash caused by solo hero trying to buff non-existent team members as part of act out • Fixed buff count crash when no buff count is provided • Fixed instant skill buffs not working when skill is selected from previous round • Fixed bug where dead hero can get Afflicted when getting killed by hunger Build Update #7614 (PC Only) • Stun resistance buff now works as intended Build Update #7612 (PC Only) We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.) We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves *were always calculating correctly*--they were just displaying wrong! So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below. Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf()" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures. Other changes in this update: • Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever. • Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS. • As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. • Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet. Build Update #7605 (PC Only) • Fixed Sanitarium curing incorrect quirk (was still happening if you visited it more than once in town before going on a dungeon raid) Build Update #7601 (PC Only) • Champion (L5) Monsters: increased difficulty across the board. • Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart • Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out • Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need. • Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing. • Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts! • Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front. • Heroes don't like it when you prolong combat unnecessarily • Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns. • No heroes are truly immortal Other fixes and changes: • Fixed crash at end of dungeon raid caused by incompatible quirks • Added threshold for health bar display based on actor scale • Improved backup save file handling • Fixed purge result announcement Build Updated #7587 (PC and Mac) • Minor performance optimizations • Fixed save crash when loading into the start of battle from save • Fixed display bug from hitting ESC during save scroll in front end flow • Fixed bug where <4 heroes can embark into a dungeon • String updates Build Update #7567 (PC Only) • Crusader upgrade costs fixed • Crusader equipment costs fixed • Fix to wrong save loading • Updated save backups Build Update #7560 (PC Only) • Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly) • More incompatible quirk updates to reduce conflicting quirks • Clamp damage as an attempt to blind fix the crazy high damage problem • Fixed using firewood when in the bark phase of an ambush • Fixed removing multiple quirks at Sanitarium Build Update #7547 (PC Only) • More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch • Removed incompatible quirks • Tuned down reaction act out wait times significantly for better combat flow • Fix for Sanitarium not removing correct quirk • Fix for Sanitarium not removing a quirk at all • Improved stress relief tutorial text • Rounded up monster HP in tooltip (so monsters don't show 0 HP) Build Update #7544 (PC Only) • Fix for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch Build Update #7537 (PC Only) • Game now auto-creates Saved Games directory if it does not exist (potentially fixes BEX crash on launch) • Fixed add/remove trinket bug • Added some missing strings • Tuned down lockjaw disease slightly Build Update #7534 (PC Only) • Initialization crash logger "-log_debug_info" to help determine BEX and other launch crashes (See this thread: http://steamcommunity.com/app/262060/di ... 6357/) • Potential crash workaround "-disableaudio" command-line argument (See this thread: http://steamcommunity.com/app/262060/di ... 9966/) • Localization crash fix • Stage coach crash fix • Better save game file handling • More stability fixes
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| Author: | sosilent [ Monday, 16 Feb 2015, 11:02 ] |
| Post subject: | Re: Darkest Dungeon |
Darkest.Dungeon.Soundtrack.Edition.Update.11.Build.7635-ALI213 18.1MB |
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| Author: | baszermaszer [ Tuesday, 17 Feb 2015, 17:02 ] |
| Post subject: | Re: Darkest Dungeon |
Thank You. I'm curious, how this game will evolve after v1.0 and patches and MODs. |
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| Author: | mafia47 [ Friday, 20 Feb 2015, 09:26 ] |
| Post subject: | Re: Darkest Dungeon |
Darkest.Dungeon.Build.7668.Cracked-3DM http://pan.baidu.com/s/1jGy0HJw |
|
| Author: | Lordw007 [ Friday, 20 Feb 2015, 11:21 ] | ||
| Post subject: | Re: Darkest Dungeon | ||
DarkestDungeon.update.only.Build.7668 Is Required Build 7527+
Spoiler
Build Update #7668 (PC and Mac)
• Performance optimizations on both platforms • Various stability improvements on both platforms • Empty cauldrons are now completely indestructible • Corrected rabies level progression for Rabid Dogs • Fixed many missing strings • Fixed inventory error handling when save loading • Fixed afflicted heroes moving over each other when surprised at the beginning of combat • Extra row is now auto-added to realm inventory so it will never be full and so you can unequip trinkets • Fixed tutorial popup showing up in main menu • Fixed heirloom tooltip rendering issue in raid results • Added additional quirk incompatibility logic to raid finish • Fixed Death's Door debuffs applying on restore Build Update #7635 (PC and Mac) • More trinket art! Fewer cupcake box placeholders! • Ancestral Trinkets should now all have fx painted on them • Fix for Sanitarium curing wrong quirk. (Might still error if you had a hero in the Sanitarium before getting this build, but should work properly after that.) • L5 bosses have increased HP (They were missed when we scaled up L5 creatures earlier in the week.) • Fixed Grave Robber ACC stacking buff from Thrown Dagger and Poison Dart • Hero stat tooltips now show buff source categories in better detail • Fixed crash caused by solo hero trying to buff non-existent team members as part of act out • Fixed buff count crash when no buff count is provided • Fixed instant skill buffs not working when skill is selected from previous round • Fixed bug where dead hero can get Afflicted when getting killed by hunger Build Update #7614 (PC Only) • Stun resistance buff now works as intended Build Update #7612 (PC Only) We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.) We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves *were always calculating correctly*--they were just displaying wrong! So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below. Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf()" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures. Other changes in this update: • Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever. • Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS. • As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. • Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet. Build Update #7605 (PC Only) • Fixed Sanitarium curing incorrect quirk (was still happening if you visited it more than once in town before going on a dungeon raid) Build Update #7601 (PC Only) • Champion (L5) Monsters: increased difficulty across the board. • Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart • Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out • Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need. • Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing. • Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts! • Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front. • Heroes don't like it when you prolong combat unnecessarily • Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns. • No heroes are truly immortal Other fixes and changes: • Fixed crash at end of dungeon raid caused by incompatible quirks • Added threshold for health bar display based on actor scale • Improved backup save file handling • Fixed purge result announcement Build Updated #7587 (PC and Mac) • Minor performance optimizations • Fixed save crash when loading into the start of battle from save • Fixed display bug from hitting ESC during save scroll in front end flow • Fixed bug where <4 heroes can embark into a dungeon • String updates Build Update #7567 (PC Only) • Crusader upgrade costs fixed • Crusader equipment costs fixed • Fix to wrong save loading • Updated save backups Build Update #7560 (PC Only) • Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly) • More incompatible quirk updates to reduce conflicting quirks • Clamp damage as an attempt to blind fix the crazy high damage problem • Fixed using firewood when in the bark phase of an ambush • Fixed removing multiple quirks at Sanitarium Build Update #7547 (PC Only) • More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch • Removed incompatible quirks • Tuned down reaction act out wait times significantly for better combat flow • Fix for Sanitarium not removing correct quirk • Fix for Sanitarium not removing a quirk at all • Improved stress relief tutorial text • Rounded up monster HP in tooltip (so monsters don't show 0 HP) Build Update #7544 (PC Only) • Fix for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch Build Update #7537 (PC Only) • Game now auto-creates Saved Games directory if it does not exist (potentially fixes BEX crash on launch) • Fixed add/remove trinket bug • Added some missing strings • Tuned down lockjaw disease slightly Build Update #7534 (PC Only) • Initialization crash logger "-log_debug_info" to help determine BEX and other launch crashes (See this thread: http://steamcommunity.com/app/262060/di ... 6357/) • Potential crash workaround "-disableaudio" command-line argument (See this thread: http://steamcommunity.com/app/262060/di ... 9966/) • Localization crash fix • Stage coach crash fix • Better save game file handling • More stability fixes
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| Author: | RezMar [ Friday, 20 Feb 2015, 11:41 ] |
| Post subject: | Re: Darkest Dungeon |
Btw @Lordw007 thanks for doing this but this folders and file need to be removed... they are no more present in this updates (long time ago)
Have a nice day... |
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| Author: | testni [ Friday, 20 Feb 2015, 11:57 ] |
| Post subject: | Re: Darkest Dungeon |
@Lordw007 Ty for the updates |
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| Author: | jAck_h!De [ Saturday, 21 Feb 2015, 03:39 ] |
| Post subject: | Re: Darkest Dungeon |
3DMGAME-Darkest.Dungeon.Build.7685.Cracked-3DM http://pan.baidu.com/s/1qWBLH9q 3DMGAME-Darkest.Dungeon.CHS.Patch.v3.8-3DM (chinese language patch, if you need it) http://pan.baidu.com/s/1i3pFy2x
Patch notes
Build Updated #7685 (PC and Mac)
21 FEBRUARY - REDHOOKBROOKS More save handling improvements Various optimizations Fixed preamble text scrolling issue Fixed confirmation for quest item dismissal Added wait when clearing obstacles to prevent moving in and out Fixed scaling issue when playing on resolutions higher than 1080p |
|
| Author: | jlaft [ Saturday, 21 Feb 2015, 04:48 ] |
| Post subject: | Re: Darkest Dungeon |
Darkest Dungeon Build 7685 Cracked-3DM Size: 720MB |
|
| Author: | mafia47 [ Saturday, 21 Feb 2015, 10:52 ] |
| Post subject: | Re: Darkest Dungeon |
Darkest.Dungeon.Build.7692.Cracked-3DM http://pan.baidu.com/s/1gdox8uZ |
|
| Author: | Lordw007 [ Saturday, 21 Feb 2015, 11:39 ] | ||
| Post subject: | Re: Darkest Dungeon | ||
DarkestDungeon.update.only.Build.7692 (Always thanks to 3DM for the new version of game) Is Required Build 7527+
Spoiler
Build Update #7692 (PC and Mac)
• Fixes to save file handling from previous build • Fixed visual corruption on older pre-2011 Macs Build Update #7685 (PC and Mac) • More save handling improvements • Various optimizations • Fixed preamble text scrolling issue • Fixed confirmation for quest item dismissal • Added wait when clearing obstacles to prevent moving in and out • Fixed scaling issue when playing on resolutions higher than 1080p Build Update #7668 (PC and Mac) • Performance optimizations on both platforms • Various stability improvements on both platforms • Empty cauldrons are now completely indestructible • Corrected rabies level progression for Rabid Dogs • Fixed many missing strings • Fixed inventory error handling when save loading • Fixed afflicted heroes moving over each other when surprised at the beginning of combat • Extra row is now auto-added to realm inventory so it will never be full and so you can unequip trinkets • Fixed tutorial popup showing up in main menu • Fixed heirloom tooltip rendering issue in raid results • Added additional quirk incompatibility logic to raid finish • Fixed Death's Door debuffs applying on restore Build Update #7635 (PC and Mac) • More trinket art! Fewer cupcake box placeholders! • Ancestral Trinkets should now all have fx painted on them • Fix for Sanitarium curing wrong quirk. (Might still error if you had a hero in the Sanitarium before getting this build, but should work properly after that.) • L5 bosses have increased HP (They were missed when we scaled up L5 creatures earlier in the week.) • Fixed Grave Robber ACC stacking buff from Thrown Dagger and Poison Dart • Hero stat tooltips now show buff source categories in better detail • Fixed crash caused by solo hero trying to buff non-existent team members as part of act out • Fixed buff count crash when no buff count is provided • Fixed instant skill buffs not working when skill is selected from previous round • Fixed bug where dead hero can get Afflicted when getting killed by hunger Build Update #7614 (PC Only) • Stun resistance buff now works as intended Build Update #7612 (PC Only) We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.) We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves *were always calculating correctly*--they were just displaying wrong! So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below. Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf()" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures. Other changes in this update: • Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever. • Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS. • As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. • Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet. Build Update #7605 (PC Only) • Fixed Sanitarium curing incorrect quirk (was still happening if you visited it more than once in town before going on a dungeon raid) Build Update #7601 (PC Only) • Champion (L5) Monsters: increased difficulty across the board. • Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart • Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out • Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need. • Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing. • Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts! • Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front. • Heroes don't like it when you prolong combat unnecessarily • Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns. • No heroes are truly immortal Other fixes and changes: • Fixed crash at end of dungeon raid caused by incompatible quirks • Added threshold for health bar display based on actor scale • Improved backup save file handling • Fixed purge result announcement Build Updated #7587 (PC and Mac) • Minor performance optimizations • Fixed save crash when loading into the start of battle from save • Fixed display bug from hitting ESC during save scroll in front end flow • Fixed bug where <4 heroes can embark into a dungeon • String updates Build Update #7567 (PC Only) • Crusader upgrade costs fixed • Crusader equipment costs fixed • Fix to wrong save loading • Updated save backups Build Update #7560 (PC Only) • Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly) • More incompatible quirk updates to reduce conflicting quirks • Clamp damage as an attempt to blind fix the crazy high damage problem • Fixed using firewood when in the bark phase of an ambush • Fixed removing multiple quirks at Sanitarium Build Update #7547 (PC Only) • More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch • Removed incompatible quirks • Tuned down reaction act out wait times significantly for better combat flow • Fix for Sanitarium not removing correct quirk • Fix for Sanitarium not removing a quirk at all • Improved stress relief tutorial text • Rounded up monster HP in tooltip (so monsters don't show 0 HP) Build Update #7544 (PC Only) • Fix for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch Build Update #7537 (PC Only) • Game now auto-creates Saved Games directory if it does not exist (potentially fixes BEX crash on launch) • Fixed add/remove trinket bug • Added some missing strings • Tuned down lockjaw disease slightly Build Update #7534 (PC Only) • Initialization crash logger "-log_debug_info" to help determine BEX and other launch crashes (See this thread: http://steamcommunity.com/app/262060/di ... 6357/) • Potential crash workaround "-disableaudio" command-line argument (See this thread: http://steamcommunity.com/app/262060/di ... 9966/) • Localization crash fix • Stage coach crash fix • Better save game file handling • More stability fixes
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| Author: | M3fi100 [ Sunday, 22 Feb 2015, 04:03 ] |
| Post subject: | Re: Darkest Dungeon |
Is there a complete version available of the current build? All the previous posts state that some other version is required first and i got a bit confused... :/ Help appreciated. re:down thx! |
|
| Author: | KaneHarkonnen [ Sunday, 22 Feb 2015, 05:20 ] |
| Post subject: | Re: Darkest Dungeon |
Yep, refer to the link provided by Mafia47. |
|
| Author: | mafia47 [ Tuesday, 24 Feb 2015, 10:11 ] |
| Post subject: | Re: Darkest Dungeon |
Darkest.Dungeon.Build.7701.Cracked-3DM http://pan.baidu.com/s/1bnvXp7p |
|
| Author: | Lordw007 [ Tuesday, 24 Feb 2015, 12:20 ] | ||
| Post subject: | Re: Darkest Dungeon | ||
DarkestDungeon.update.only.Build.7701 Is Required Build 7527+
Spoiler
Build Update #7701 (PC and Mac)
• More improvements to save file handling • Hero barks are now rendered in front of UI elements • Fixed game breaking issue that allowed you to dismiss to lower than 4 heroes when a hero was on extended leave in stress recovery (bender, vision quest, etc.) - it no longer counts that missing hero as one of the remaining four Build Update #7692 (PC and Mac) • Fixes to save file handling from previous build • Fixed visual corruption on older pre-2011 Macs Build Update #7685 (PC and Mac) • More save handling improvements • Various optimizations • Fixed preamble text scrolling issue • Fixed confirmation for quest item dismissal • Added wait when clearing obstacles to prevent moving in and out • Fixed scaling issue when playing on resolutions higher than 1080p Build Update #7668 (PC and Mac) • Performance optimizations on both platforms • Various stability improvements on both platforms • Empty cauldrons are now completely indestructible • Corrected rabies level progression for Rabid Dogs • Fixed many missing strings • Fixed inventory error handling when save loading • Fixed afflicted heroes moving over each other when surprised at the beginning of combat • Extra row is now auto-added to realm inventory so it will never be full and so you can unequip trinkets • Fixed tutorial popup showing up in main menu • Fixed heirloom tooltip rendering issue in raid results • Added additional quirk incompatibility logic to raid finish • Fixed Death's Door debuffs applying on restore Build Update #7635 (PC and Mac) • More trinket art! Fewer cupcake box placeholders! • Ancestral Trinkets should now all have fx painted on them • Fix for Sanitarium curing wrong quirk. (Might still error if you had a hero in the Sanitarium before getting this build, but should work properly after that.) • L5 bosses have increased HP (They were missed when we scaled up L5 creatures earlier in the week.) • Fixed Grave Robber ACC stacking buff from Thrown Dagger and Poison Dart • Hero stat tooltips now show buff source categories in better detail • Fixed crash caused by solo hero trying to buff non-existent team members as part of act out • Fixed buff count crash when no buff count is provided • Fixed instant skill buffs not working when skill is selected from previous round • Fixed bug where dead hero can get Afflicted when getting killed by hunger Build Update #7614 (PC Only) • Stun resistance buff now works as intended Build Update #7612 (PC Only) We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.) We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves *were always calculating correctly*--they were just displaying wrong! So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below. Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf()" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures. Other changes in this update: • Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever. • Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS. • As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. • Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet. Build Update #7605 (PC Only) • Fixed Sanitarium curing incorrect quirk (was still happening if you visited it more than once in town before going on a dungeon raid) Build Update #7601 (PC Only) • Champion (L5) Monsters: increased difficulty across the board. • Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart • Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out • Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need. • Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing. • Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts! • Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front. • Heroes don't like it when you prolong combat unnecessarily • Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns. • No heroes are truly immortal Other fixes and changes: • Fixed crash at end of dungeon raid caused by incompatible quirks • Added threshold for health bar display based on actor scale • Improved backup save file handling • Fixed purge result announcement Build Updated #7587 (PC and Mac) • Minor performance optimizations • Fixed save crash when loading into the start of battle from save • Fixed display bug from hitting ESC during save scroll in front end flow • Fixed bug where <4 heroes can embark into a dungeon • String updates Build Update #7567 (PC Only) • Crusader upgrade costs fixed • Crusader equipment costs fixed • Fix to wrong save loading • Updated save backups Build Update #7560 (PC Only) • Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly) • More incompatible quirk updates to reduce conflicting quirks • Clamp damage as an attempt to blind fix the crazy high damage problem • Fixed using firewood when in the bark phase of an ambush • Fixed removing multiple quirks at Sanitarium Build Update #7547 (PC Only) • More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch • Removed incompatible quirks • Tuned down reaction act out wait times significantly for better combat flow • Fix for Sanitarium not removing correct quirk • Fix for Sanitarium not removing a quirk at all • Improved stress relief tutorial text • Rounded up monster HP in tooltip (so monsters don't show 0 HP) Build Update #7544 (PC Only) • Fix for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch Build Update #7537 (PC Only) • Game now auto-creates Saved Games directory if it does not exist (potentially fixes BEX crash on launch) • Fixed add/remove trinket bug • Added some missing strings • Tuned down lockjaw disease slightly Build Update #7534 (PC Only) • Initialization crash logger "-log_debug_info" to help determine BEX and other launch crashes (See this thread: http://steamcommunity.com/app/262060/di ... 6357/) • Potential crash workaround "-disableaudio" command-line argument (See this thread: http://steamcommunity.com/app/262060/di ... 9966/) • Localization crash fix • Stage coach crash fix • Better save game file handling • More stability fixes
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