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Dwelvers
http://cs.rin.ru/forum/viewtopic.php?f=10&t=67254
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Author:  lstaff [ Tuesday, 03 Mar 2015, 21:29 ]
Post subject:  Dwelvers

http://store.steampowered.com/app/276870/

Hello !

--------------------------- EARLY ACCESS WARNING: THIS GAME IS STILL IN ALPHA, EARLY ACCESS STATE. YOU MIGHT ENCOUNTER BUGS. YOU MIGHT ENCOUNTER CTD'S AND YOU MIGHT GET FRUSTRATED. BUT, IF YOU BUY THIS GAME, YOU WILL ALSO HAVE THE CHANCE TO CONTRIBUTE TO THE SHAPING OF A GREAT GAME --------------------------

Dwelvers is a real time strategy game where The player takes the role of an evil Dungeon Lord who guide its minions through building their own dungeon, below and above the surface. Manage elaborate production chains, cater to the needs and quirks of each monster and lead them to battles against other monsters and pathetic humans.

The most challenging part for the player will be creating an advanced production system so as to have enough food to keep the creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

Features:

Multi Layered dungeon: The dungeons are not only scary, they are also deep!
Free form room building: Set the size and shape of your rooms and build the inside of them. no run-of-the-mill pre designed rooms, your dungeons is uniquely yours!
Monsters equipment: Craft and equip different weapons and armours for your creatures. some of those weapons can only be found through looting enemy rooms.
Below and Above surface: In Dwelvers, you will have the option of raiding above surface human settlements and seamlessly transit between the surface and below. (Currently not playable in the upcoming version)
Extended production system will see you managing the production of several resources in evil efficiency
Hydraulics system that allows players to build elaborated traps and dynamically changing walls that are triggered by pressure plates.
Trade with off map settlements by capturing portals.

Author:  lstaff [ Friday, 06 Mar 2015, 19:25 ]
Post subject:  Re: Dwelvers

Spoiler
Okay, one more letter before the 0.9 release. I wanted to get some features from the surface world in there before introducing the 0.9 version. The editor was put on hold because I believe that it can be damaging to the development process implementing it before all the features are in place.

This version has some new features such as new constructions and a new room called the “Catacombs room” with ghosts coming with it.

Feature updates

New room – Catacombs.
New construction – Stone fence.
New construction – Fire plate.
Ghosts introduced.
New feature, dead creatures can be turned into ghosts.

Bug fixes

Not being able to place Rock Wall.
I believe you shouldn’t be able to place both mine and Wall Shelf Storage.
Creatures Won’t Eat
Pathing Fails to Construction
21:9 problem with Production dialog
Bridges & Reeds Semi-Unbuildable
Lava on Portals
Prt Scr Won’t Screen Capture
Render bugs for reinforced walls and fog of war
Creatures climb up well, but they do not climb down. They just teleport to the very bottom of the ladder.
Light and shadow – Incorrect display of light and shadow.
Imp AI – production stuck
Picking up lava becomes water
Treasure Chests in Water
Lava + doors – I believe doors should block lava, untill they are destroyed.
Lava is displayed through Fog of war

What’s next?
I know I said I was going to introduce the editor with this version, but I had to put that one on hold because I believe that every new feature introduced would put the editor out of date. So the editor have to wait until I get most of the planned features in there.

The current plans I have for the next version is to introduce the surface world. That the worlds will be connected some how and have the creatures moving between them. I don’t know how much freedom I will give the player to mess around with the surface world, but I think it will be somewhat limited to start with.

If you would like to comment or check out the bug fixes on this release you can visit: http://forum.dungeondwellers.net/showth ... p?tid=1376

Demo can be downloaded here: http://dwelvers.com/download/

Or if you would like to buy the full version you can either do it from Dwelvers website or from Steam.

Author:  lstaff [ Monday, 23 Mar 2015, 22:21 ]
Post subject:  Re: Dwelvers

Dwelvers Alpha 0.8k2 hotfix released!

Any download ?

Author:  kalamity222 [ Monday, 23 Mar 2015, 22:40 ]
Post subject:  Re: Dwelvers

Holy crap this game hasn't even gotten a release here ? XD

Author:  lstaff [ Tuesday, 24 Mar 2015, 00:10 ]
Post subject:  Re: Dwelvers

I think no !

Author:  Dawe80 [ Tuesday, 24 Mar 2015, 00:26 ]
Post subject:  Re: Dwelvers

"0.8j patch has taken away the abilities to build the rooms I like to build in the order I like to build them. Now every game will be exactly the same, as you are forced to build the rooms in the order that is preset. You have taken a perfectly grand game that had free will to build as liked into a game where if I want to play I have to build it according to a preset design. Well, I see no reason to play any more. Thanks for the over 300 hours and months of playing a good game, too bad all good things must come to and end it seems. "

lol

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